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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (qt-info@nokia.com) |
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6 ** |
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7 ** This file is part of the Qt3D module of the Qt Toolkit. |
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8 ** |
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9 ** $QT_BEGIN_LICENSE:LGPL$ |
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10 ** No Commercial Usage |
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11 ** This file contains pre-release code and may not be distributed. |
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12 ** You may use this file in accordance with the terms and conditions |
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13 ** contained in the Technology Preview License Agreement accompanying |
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14 ** this package. |
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15 ** |
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16 ** GNU Lesser General Public License Usage |
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17 ** Alternatively, this file may be used under the terms of the GNU Lesser |
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18 ** General Public License version 2.1 as published by the Free Software |
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19 ** Foundation and appearing in the file LICENSE.LGPL included in the |
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20 ** packaging of this file. Please review the following information to |
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21 ** ensure the GNU Lesser General Public License version 2.1 requirements |
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22 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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23 ** |
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24 ** In addition, as a special exception, Nokia gives you certain additional |
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25 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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26 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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27 ** |
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28 ** If you have questions regarding the use of this file, please contact |
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29 ** Nokia at qt-info@nokia.com. |
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30 ** |
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31 ** |
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32 ** |
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33 ** |
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34 ** |
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35 ** |
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36 ** |
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37 ** |
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38 ** $QT_END_LICENSE$ |
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39 ** |
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40 ****************************************************************************/ |
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41 |
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42 #include "painter.h" |
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43 #include "light.h" |
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44 #include "lightmodel.h" |
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45 #include "material.h" |
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46 |
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47 FixedFunctionPainter::FixedFunctionPainter() |
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48 { |
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49 glEnable(GL_LIGHTING); |
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50 glEnable(GL_LIGHT0); |
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51 glDisable(GL_CULL_FACE); |
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52 } |
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53 |
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54 static void setMatrix(GLenum type, const QMatrix4x4 &matrix) |
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55 { |
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56 glMatrixMode(type); |
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57 if (sizeof(qreal) == sizeof(GLfloat)) { |
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58 glLoadMatrixf(reinterpret_cast<const GLfloat *>(matrix.constData())); |
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59 } else { |
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60 GLfloat mat[16]; |
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61 const qreal *m = matrix.constData(); |
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62 for (int index = 0; index < 16; ++index) |
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63 mat[index] = m[index]; |
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64 glLoadMatrixf(mat); |
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65 } |
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66 } |
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67 |
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68 void FixedFunctionPainter::setMatrices |
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69 (const QMatrix4x4 &mv, const QMatrix4x4 &proj) |
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70 { |
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71 setMatrix(GL_PROJECTION, proj); |
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72 setMatrix(GL_MODELVIEW, mv); |
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73 } |
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74 |
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75 static void setLight(int light, const Light *parameters, |
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76 const QMatrix4x4& transform = QMatrix4x4()) |
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77 { |
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78 GLfloat params[4]; |
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79 |
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80 glMatrixMode(GL_MODELVIEW); |
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81 glPushMatrix(); |
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82 glLoadIdentity(); |
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83 |
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84 QColor color = parameters->ambientColor(); |
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85 params[0] = color.redF(); |
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86 params[1] = color.greenF(); |
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87 params[2] = color.blueF(); |
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88 params[3] = color.alphaF(); |
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89 glLightfv(light, GL_AMBIENT, params); |
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90 |
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91 color = parameters->diffuseColor(); |
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92 params[0] = color.redF(); |
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93 params[1] = color.greenF(); |
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94 params[2] = color.blueF(); |
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95 params[3] = color.alphaF(); |
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96 glLightfv(light, GL_DIFFUSE, params); |
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97 |
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98 color = parameters->specularColor(); |
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99 params[0] = color.redF(); |
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100 params[1] = color.greenF(); |
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101 params[2] = color.blueF(); |
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102 params[3] = color.alphaF(); |
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103 glLightfv(light, GL_SPECULAR, params); |
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104 |
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105 QVector4D vector = parameters->eyePosition(transform); |
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106 params[0] = vector.x(); |
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107 params[1] = vector.y(); |
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108 params[2] = vector.z(); |
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109 params[3] = vector.w(); |
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110 glLightfv(light, GL_POSITION, params); |
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111 |
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112 QVector3D spotDirection = parameters->eyeSpotDirection(transform); |
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113 params[0] = spotDirection.x(); |
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114 params[1] = spotDirection.y(); |
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115 params[2] = spotDirection.z(); |
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116 glLightfv(light, GL_SPOT_DIRECTION, params); |
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117 |
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118 params[0] = parameters->spotExponent(); |
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119 glLightfv(light, GL_SPOT_EXPONENT, params); |
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120 |
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121 params[0] = parameters->spotAngle(); |
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122 glLightfv(light, GL_SPOT_CUTOFF, params); |
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123 |
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124 params[0] = parameters->constantAttenuation(); |
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125 glLightfv(light, GL_CONSTANT_ATTENUATION, params); |
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126 |
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127 params[0] = parameters->linearAttenuation(); |
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128 glLightfv(light, GL_LINEAR_ATTENUATION, params); |
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129 |
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130 params[0] = parameters->quadraticAttenuation(); |
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131 glLightfv(light, GL_QUADRATIC_ATTENUATION, params); |
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132 |
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133 glPopMatrix(); |
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134 } |
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135 |
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136 static void setLightModel(const LightModel *lightModel) |
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137 { |
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138 GLfloat values[4]; |
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139 #ifdef GL_LIGHT_MODEL_TWO_SIDE |
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140 if (lightModel->model() == LightModel::TwoSided) |
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141 values[0] = 1.0f; |
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142 else |
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143 values[0] = 0.0f; |
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144 glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, values); |
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145 #endif |
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146 #ifdef GL_LIGHT_MODEL_COLOR_CONTROL |
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147 if (lightModel->colorControl() == LightModel::SeparateSpecularColor) |
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148 values[0] = GL_SEPARATE_SPECULAR_COLOR; |
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149 else |
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150 values[0] = GL_SINGLE_COLOR; |
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151 glLightModelfv(GL_LIGHT_MODEL_COLOR_CONTROL, values); |
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152 #endif |
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153 #ifdef GL_LIGHT_MODEL_LOCAL_VIEWER |
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154 if (lightModel->viewerPosition() == LightModel::LocalViewer) |
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155 values[0] = 1.0f; |
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156 else |
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157 values[0] = 0.0f; |
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158 glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, values); |
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159 #endif |
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160 #ifdef GL_LIGHT_MODEL_AMBIENT |
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161 QColor color = lightModel->ambientSceneColor(); |
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162 values[0] = color.redF(); |
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163 values[1] = color.blueF(); |
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164 values[2] = color.greenF(); |
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165 values[3] = color.alphaF(); |
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166 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, values); |
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167 #endif |
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168 } |
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169 |
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170 static void setMaterial(int face, const Material *parameters) |
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171 { |
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172 GLfloat params[17]; |
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173 |
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174 QColor mcolor = parameters->ambientColor(); |
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175 params[0] = mcolor.redF(); |
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176 params[1] = mcolor.greenF(); |
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177 params[2] = mcolor.blueF(); |
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178 params[3] = mcolor.alphaF(); |
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179 |
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180 mcolor = parameters->diffuseColor(); |
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181 params[4] = mcolor.redF(); |
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182 params[5] = mcolor.greenF(); |
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183 params[6] = mcolor.blueF(); |
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184 params[7] = mcolor.alphaF(); |
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185 |
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186 mcolor = parameters->specularColor(); |
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187 params[8] = mcolor.redF(); |
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188 params[9] = mcolor.greenF(); |
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189 params[10] = mcolor.blueF(); |
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190 params[11] = mcolor.alphaF(); |
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191 |
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192 mcolor = parameters->emittedLight(); |
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193 params[12] = mcolor.redF(); |
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194 params[13] = mcolor.greenF(); |
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195 params[14] = mcolor.blueF(); |
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196 params[15] = mcolor.alphaF(); |
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197 |
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198 params[16] = parameters->shininess(); |
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199 |
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200 glMaterialfv(face, GL_AMBIENT, params); |
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201 glMaterialfv(face, GL_DIFFUSE, params + 4); |
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202 glMaterialfv(face, GL_SPECULAR, params + 8); |
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203 glMaterialfv(face, GL_EMISSION, params + 12); |
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204 glMaterialfv(face, GL_SHININESS, params + 16); |
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205 } |
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206 |
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207 void FixedFunctionPainter::selectMaterial(Material *material) |
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208 { |
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209 ::setLight(GL_LIGHT0, light); |
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210 ::setLightModel(lightModel); |
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211 ::setMaterial(GL_FRONT_AND_BACK, material); |
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212 glDisable(GL_TEXTURE_2D); |
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213 glEnableClientState(GL_VERTEX_ARRAY); |
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214 glEnableClientState(GL_NORMAL_ARRAY); |
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215 glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
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216 } |
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217 |
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218 void FixedFunctionPainter::selectTexturedMaterial(Material *material) |
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219 { |
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220 ::setLight(GL_LIGHT0, light); |
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221 ::setLightModel(lightModel); |
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222 ::setMaterial(GL_FRONT_AND_BACK, material); |
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223 glEnable(GL_TEXTURE_2D); |
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224 glEnableClientState(GL_VERTEX_ARRAY); |
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225 glEnableClientState(GL_NORMAL_ARRAY); |
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226 glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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227 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
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228 } |
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229 |
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230 void FixedFunctionPainter::setVertices(const float *array, int stride) |
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231 { |
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232 glVertexPointer(3, GL_FLOAT, stride * sizeof(float), array); |
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233 } |
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234 |
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235 void FixedFunctionPainter::setTexCoords(const float *array, int stride) |
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236 { |
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237 glTexCoordPointer(2, GL_FLOAT, stride * sizeof(float), array); |
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238 } |
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239 |
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240 void FixedFunctionPainter::setNormals(const float *array, int stride) |
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241 { |
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242 glNormalPointer(GL_FLOAT, stride * sizeof(float), array); |
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243 } |