--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/qtmobility/examples/sensors/cubehouse/camera.h Mon May 03 13:18:40 2010 +0300
@@ -0,0 +1,167 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef CAMERA_H
+#define CAMERA_H
+
+#include <QtCore/qobject.h>
+#include <QtCore/qsize.h>
+#include <QtGui/qvector3d.h>
+#include <QtGui/qmatrix4x4.h>
+#include <QtGui/qquaternion.h>
+
+class CameraPrivate;
+class QGLPainter;
+
+class Camera : public QObject
+{
+ Q_OBJECT
+ Q_ENUMS(ProjectionType)
+ Q_PROPERTY(ProjectionType projectionType READ projectionType WRITE setProjectionType NOTIFY projectionChanged)
+ Q_PROPERTY(qreal fieldOfView READ fieldOfView WRITE setFieldOfView NOTIFY projectionChanged)
+ Q_PROPERTY(qreal nearPlane READ nearPlane WRITE setNearPlane NOTIFY projectionChanged)
+ Q_PROPERTY(qreal farPlane READ farPlane WRITE setFarPlane NOTIFY projectionChanged)
+ Q_PROPERTY(QSizeF viewSize READ viewSize WRITE setViewSize NOTIFY projectionChanged)
+ Q_PROPERTY(QSizeF minViewSize READ minViewSize WRITE setMinViewSize NOTIFY projectionChanged)
+ Q_PROPERTY(int screenRotation READ screenRotation WRITE setScreenRotation NOTIFY projectionChanged)
+ Q_PROPERTY(qreal xEye READ xEye WRITE setXEye NOTIFY viewChanged)
+ Q_PROPERTY(qreal yEye READ yEye WRITE setYEye NOTIFY viewChanged)
+ Q_PROPERTY(qreal zEye READ zEye WRITE setZEye NOTIFY viewChanged)
+ Q_PROPERTY(QVector3D eye READ eye WRITE setEye NOTIFY viewChanged)
+ Q_PROPERTY(QVector3D upVector READ upVector WRITE setUpVector NOTIFY viewChanged)
+ Q_PROPERTY(qreal xCentre READ xCentre WRITE setXCentre NOTIFY viewChanged)
+ Q_PROPERTY(qreal yCentre READ yCentre WRITE setYCentre NOTIFY viewChanged)
+ Q_PROPERTY(qreal zCentre READ zCentre WRITE setZCentre NOTIFY viewChanged)
+ Q_PROPERTY(QVector3D center READ center WRITE setCenter NOTIFY viewChanged)
+ Q_PROPERTY(qreal eyeSeparation READ eyeSeparation WRITE setEyeSeparation NOTIFY viewChanged)
+ Q_PROPERTY(QVector3D motionAdjustment READ motionAdjustment WRITE setMotionAdjustment DESIGNABLE false NOTIFY viewChanged)
+ Q_PROPERTY(bool adjustForAspectRatio READ adjustForAspectRatio WRITE setAdjustForAspectRatio NOTIFY viewChanged)
+public:
+ explicit Camera(QObject *parent = 0);
+ ~Camera();
+
+ enum ProjectionType
+ {
+ Perspective,
+ Orthographic
+ };
+
+ Camera::ProjectionType projectionType() const;
+ void setProjectionType(Camera::ProjectionType value);
+
+ qreal fieldOfView() const;
+ void setFieldOfView(qreal angle);
+
+ qreal nearPlane() const;
+ void setNearPlane(qreal value);
+
+ qreal farPlane() const;
+ void setFarPlane(qreal value);
+
+ QSizeF viewSize() const;
+ void setViewSize(const QSizeF& size);
+
+ QSizeF minViewSize() const;
+ void setMinViewSize(const QSizeF& size);
+
+ int screenRotation() const;
+ void setScreenRotation(int angle);
+
+ qreal xEye() const;
+ void setXEye(qreal value);
+ qreal yEye() const;
+ void setYEye(qreal value);
+ qreal zEye() const;
+ void setZEye(qreal value);
+
+ QVector3D eye() const;
+ void setEye(const QVector3D& vertex);
+
+ QVector3D upVector() const;
+ void setUpVector(const QVector3D& vector);
+
+ qreal xCentre() const;
+ void setXCentre(qreal value);
+ qreal yCentre() const;
+ void setYCentre(qreal value);
+ qreal zCentre() const;
+ void setZCentre(qreal value);
+
+ QVector3D center() const;
+ void setCenter(const QVector3D& vertex);
+
+ qreal eyeSeparation() const;
+ void setEyeSeparation(qreal value);
+
+ QVector3D motionAdjustment() const;
+ void setMotionAdjustment(const QVector3D& vector);
+
+ bool adjustForAspectRatio() const;
+ void setAdjustForAspectRatio(bool value);
+
+ QQuaternion tilt(qreal angle) const;
+ QQuaternion pan(qreal angle) const;
+ QQuaternion roll(qreal angle) const;
+
+ void rotateEye(const QQuaternion& q);
+ void rotateCenter(const QQuaternion& q);
+
+ QVector3D translation(qreal x, qreal y, qreal z) const;
+
+ void translateEye(const QVector3D& vector);
+ void translateCenter(const QVector3D& vector);
+
+ QMatrix4x4 projectionMatrix(qreal aspectRatio) const;
+ QMatrix4x4 modelViewMatrix() const;
+
+Q_SIGNALS:
+ void projectionChanged();
+ void viewChanged();
+
+private:
+ CameraPrivate *d_ptr;
+
+ CameraPrivate *d_func() const { return d_ptr; }
+
+ Q_DISABLE_COPY(Camera)
+};
+
+#endif