#include "keycontroller.h"
#include "view.h"
KeyController::KeyController(): TimedController(){}
void KeyController::keyPressEvent(QKeyEvent *e)
{
int code = e->key();
handleKeyPress(code);
m_step = m_exCode==code && m_exCode > 0? m_step+2 : 5;
}
void KeyController::updateCoordinates() { handleKeyPress(m_exCode);}
void KeyController::handleKeyPress(int code){
switch (code){
case Qt::Key_Right:
m_x+=m_step;
break;
case Qt::Key_Left:
m_x-=m_step;
break;
case Qt::Key_Up:
m_y-=m_step;
break;
case Qt::Key_Down:
m_y+=m_step;
break;
default:
m_exCode = 0;
return;
}
m_exCode = code;
}