#include "view.h"
#include "inputcontroller.h"
#include "keycontroller.h"
#include "accelerometercontroller.h"
#include "magnetometercontroller.h"
#include "rotationcontroller.h"
#include "orientationcontroller.h"
#include "compasscontroller.h"
int View::m_imageWidth;
int View::m_imageHeight;
QString View::m_currentSensor;
View::View(QGraphicsScene *scene) :
QGraphicsView(scene), m_timer(this) ,m_delay(30){
m_controller = 0;
QPixmap bgPix(":/images/koskipuisto_pieni.jpg");
m_pix = bgPix;
m_imageWidth = bgPix.width();
m_imageHeight = bgPix.height();
int h= height();
int y = qAbs(m_imageHeight-h)/2;
setSceneRect(0, y, width(), h);
setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
setBackgroundBrush(bgPix);
setCacheMode(QGraphicsView::CacheBackground);
setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform);
setWindowTitle("Panorama");
m_sensors.append(InputController::QACCELEROMETER);
m_sensors.append(InputController::QORIENTATIONSENSOR);
m_sensors.append(InputController::QMAGNETOMETER);
m_sensors.append(InputController::QROTATIONSENSOR);
m_sensors.append(InputController::QTAPSENSOR);
m_sensors.append(InputController::QCOMPASS);
m_sensors.append(InputController::QKEYS);
m_menu = new QMenu(this);
createActions();
handleAction(NULL,InputController::QACCELEROMETER);
m_timer.setSingleShot(false);
m_timer.start(m_delay);
connect(&m_timer, SIGNAL(timeout()), this, SLOT(update()));
}
View::~View(){ if (m_controller) delete m_controller;}
void View::resizeEvent(QResizeEvent *event)
{
QGraphicsView::resizeEvent(event);
fitInView(sceneRect(), Qt::KeepAspectRatio);
}
void View::handleAction(QString oldSensor, QString newSensor){
m_menu->setVisible(false);
if (oldSensor==newSensor) return;
QList<QAction*> tmpActions = m_menu->actions();
for (int i=0; i<tmpActions.length(); i++){
if (tmpActions.at(i)->text() == oldSensor){
tmpActions.at(i)->setEnabled(true);
continue;
}
if (tmpActions.at(i)->text() == newSensor){
tmpActions.at(i)->setEnabled(false);
}
}
m_currentSensor = newSensor;
switchController(m_currentSensor);
}
void View::createActions()
{
for (int i=0; i<m_sensors.length();i++){
QAction* tmp = new QAction(m_sensors.at(i), this);
const QString sensor = m_sensors.at(i);
do{
if (sensor==InputController::QACCELEROMETER){
connect(tmp, SIGNAL(triggered()), this, SLOT(startAccelerometer()));
break;
}
if (sensor==InputController::QORIENTATIONSENSOR){
connect(tmp, SIGNAL(triggered()), this, SLOT(startOrientationSensor()));
break;
}
if (sensor==InputController::QROTATIONSENSOR){
connect(tmp, SIGNAL(triggered()), this, SLOT(startRotationSensor()));
break;
}
if (sensor==InputController::QMAGNETOMETER){
connect(tmp, SIGNAL(triggered()), this, SLOT(startMagnetometer()));
break;
}
if (sensor==InputController::QTAPSENSOR){
connect(tmp, SIGNAL(triggered()), this, SLOT(startTapSensor()));
break;
}
if (sensor==InputController::QCOMPASS){
connect(tmp, SIGNAL(triggered()), this, SLOT(startCompass()));
break;
}
if (sensor==InputController::QKEYS){
connect(tmp, SIGNAL(triggered()), this, SLOT(startKeys()));
break;
}
}while (true);
m_menu->addAction(tmp);
}
}
void View::startAccelerometer(){
handleAction(m_currentSensor, InputController::QACCELEROMETER);
}
void View::startOrientationSensor(){
handleAction(m_currentSensor, InputController::QORIENTATIONSENSOR);
}
void View::startTapSensor(){
handleAction(m_currentSensor, InputController::QTAPSENSOR);
}
void View::startMagnetometer(){
handleAction(m_currentSensor, InputController::QMAGNETOMETER);
}
void View::startRotationSensor(){
handleAction(m_currentSensor, InputController::QROTATIONSENSOR);
}
void View::startKeys(){
handleAction(m_currentSensor, InputController::QKEYS);
}
void View::startCompass(){
handleAction(m_currentSensor, InputController::QCOMPASS);
}
void View::update(){
if (m_mouseMode){
m_x = checkX(m_x + m_dx);
m_y = checkY(m_y+ m_dy);
}
else{
if (m_controller){
m_x = checkX(m_controller->getX());
m_y = checkY(m_controller->getY());
}
}
setSceneRect(m_x, m_y, width(), height());
}
void View::keyPressEvent(QKeyEvent *e)
{
if (m_currentSensor!=InputController::QKEYS) return;
if (m_controller) m_controller->keyPressEvent(e);
}
void View::switchController(QString sensor){
if (m_controller){
delete m_controller;
m_controller =0;
}
do{
if (sensor==InputController::QACCELEROMETER){
m_controller = new AccelerometerController();
break;
}
if (sensor==InputController::QROTATIONSENSOR){
m_controller = new RotationController();
break;
}
if (sensor==InputController::QMAGNETOMETER){
m_controller = new MagnetometerController();
break;
}
if (sensor==InputController::QORIENTATIONSENSOR){
m_controller = new OrientationController();
break;
}
if (sensor==InputController::QTAPSENSOR){
break;
}
if (sensor==InputController::QCOMPASS){
m_controller = new CompassController();
break;
}
if (sensor==InputController::QKEYS){
m_controller = new KeyController();
break;
}
}while (true);
if (m_controller) m_controller->start();
}
int View::checkX(int x){
return qAbs(x) < m_imageWidth ? x : x % m_imageWidth;
}
int View::checkY(int y){
int limit = m_imageHeight-height();
if (y<0){
y = limit<0?-limit/2:0;
if (m_controller) m_controller->setY(y);
return y;
}
if (limit<0){
y=-limit/2;
if (m_controller) m_controller->setY(y);
return y;
}
if (y< limit){ return y;}
y = limit;
if (m_controller) m_controller->setY(y);
return y;
}
void View::mousePressEvent ( QMouseEvent* ){
m_mousePressTime = QTime::currentTime();
m_exController = m_controller;
m_mouseMode = false;
}
void View::mouseMoveEvent(QMouseEvent* event){
if (m_mouseMode){
m_dx = m_eventX - event->x();
m_dy = m_eventY - event->y();
update();
m_eventX = event->x();
m_eventY = event->y();
return;
}
if (m_mousePressTime.msecsTo(QTime::currentTime())>200){
m_menu->setVisible(false);
m_mouseMode = true;
m_eventX = event->x();
m_eventY = event->y();
m_controller = 0;
}
}
void View::mouseReleaseEvent(QMouseEvent* event){
m_controller = m_exController;
if (m_mouseMode){
if (m_controller){
m_controller->setX(m_x);
m_controller->setY(m_y);
}
}
m_mouseMode = false;
if (m_mousePressTime.msecsTo(QTime::currentTime())>200) return;
int x = event->x();
int y = event->y();
m_menu->move(x, y);
m_menu->setVisible(true);
}