TEMPLATE = app
TARGET = cubehouse
CONFIG += qt debug warn_on
requires(contains(QT_CONFIG,opengl))
QT += opengl
include(../../examples.pri)
CONFIG+=mobility
MOBILITY+=sensors
INCLUDEPATH += ../../../src/sensors
SOURCES = \
view.cpp \
main.cpp \
camera.cpp \
light.cpp \
lightmodel.cpp \
material.cpp \
painter.cpp
HEADERS = \
view.h \
teapot.h \
cube.h \
camera.h light.h \
lightmodel.h \
material.h \
painter.h
contains(QT_CONFIG,opengles2) {
SOURCES += painter_shader.cpp
} else {
SOURCES += painter_fixed.cpp
}
RESOURCES = cubehouse.qrc