/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef VIEW_H
#define VIEW_H
#include <QtOpenGL/qgl.h>
#include <QtGui/qvector3d.h>
#include <QtCore/qdatetime.h>
#include "camera.h"
#include "light.h"
#include "lightmodel.h"
#include "material.h"
#include "painter.h"
namespace QtMobility {
class QAccelerometer;
}
using namespace QtMobility;
class View : public QGLWidget
{
Q_OBJECT
public:
View(QWidget *parent = 0);
~View();
void setShowFrameRate(bool value) { showFrameRate = value; }
protected:
void resizeGL(int width, int height);
void initializeGL();
void paintGL();
private slots:
void accelerometerTimeout();
private:
GLuint texture;
GLuint vertexBuffer;
GLuint indexBuffer;
Camera *mainCamera;
Camera *roomCamera;
qreal sensitivity;
LightModel *roomModel;
LightModel *normalModel;
Material *cubeMaterial;
Material *teapotMaterial;
Material *roomMaterialBack;
Material *roomMaterialLeftRight;
Material *roomMaterialTopBottom;
Painter *painter;
QTime time;
bool showFrameRate;
QAccelerometer *sensor;
QVector3D gravity() const;
};
#endif