/****************************************************************************
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** contained in the Technology Preview License Agreement accompanying
** this package.
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** General Public License version 2.1 as published by the Free Software
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import Qt 4.6
Rectangle {
width: 800
height: 422
color: "black"
OrientationSensor {
id: orientation
onReadingChanged: {
if (reading.orientation == OrientationReading.TopUp)
content.state = "TopUp";
else if (reading.orientation == OrientationReading.TopDown)
content.state = "TopDown";
else if (reading.orientation == OrientationReading.LeftUp)
content.state = "LeftUp";
else if (reading.orientation == OrientationReading.RightUp)
content.state = "RightUp";
else if (reading.orientation == OrientationReading.FaceUp)
content.state = "FaceUp";
else if (reading.orientation == OrientationReading.FaceDown)
content.state = "FaceDown";
else
content.state = "";
}
}
Component.onCompleted: orientation.start()
Item {
id: content
transformOrigin: Item.Center
anchors.centerIn: parent
Text {
id: text
text: "Orientation: Unknown"
color: "white"
font.pointSize: 24
anchors.centerIn: parent
}
states: [
State {
name: "TopUp"
changes: [
PropertyChanges { target: text; text: "Orientation: TopUp" }
]
},
State {
name: "TopDown"
changes: [
PropertyChanges { target: content; rotation: 180 },
PropertyChanges { target: text; text: "Orientation: TopDown" }
]
},
State {
name: "LeftUp"
changes: [
PropertyChanges { target: content; rotation: -90 },
PropertyChanges { target: text; text: "Orientation: LeftUp" }
]
},
State {
name: "RightUp"
changes: [
PropertyChanges { target: content; rotation: 90 },
PropertyChanges { target: text; text: "Orientation: RightUp" }
]
},
State {
name: "FaceUp"
changes: [
PropertyChanges { target: text; text: "Orientation: FaceUp" }
]
},
State {
name: "FaceDown"
changes: [
PropertyChanges { target: text; text: "Orientation: FaceDown" }
]
}
]
transitions: Transition {
NumberAnimation { matchProperties: "rotation"; easing: "InOutQuad"; duration: 400 }
}
}
}