examples/sensors/cubehouse/lightmodel.cpp
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     1 /****************************************************************************
       
     2 **
       
     3 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
       
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     5 ** Contact: Nokia Corporation (qt-info@nokia.com)
       
     6 **
       
     7 ** This file is part of the Qt3D module of the Qt Toolkit.
       
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     9 ** $QT_BEGIN_LICENSE:BSD$
       
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    37 ** $QT_END_LICENSE$
       
    38 **
       
    39 ****************************************************************************/
       
    40 
       
    41 #include "lightmodel.h"
       
    42 
       
    43 /*!
       
    44     \class LightModel
       
    45     \brief The LightModel class defines the lighting model to use for the scene.
       
    46     \since 4.7
       
    47     \ingroup qt3d
       
    48     \ingroup qt3d::painting
       
    49 */
       
    50 
       
    51 /*!
       
    52     \enum LightModel::Model
       
    53     This enum defines the type of lighting model to use: one-sided or two-sided.
       
    54 
       
    55     \value OneSided One-sided lighting, with the front face material used for both front and back faces.
       
    56     \value TwoSided Two-sided lighting, with separate front and back face materials.
       
    57 */
       
    58 
       
    59 /*!
       
    60     \enum LightModel::ColorControl
       
    61     This enum controls the number of colors to be generated by the lighting computation.
       
    62 
       
    63     \value SingleColor A single color is generated by the lighting computation.
       
    64     \value SeparateSpecularColor A separate specular color computation is
       
    65            performed and then summed into the pixel color after texture mapping.
       
    66 */
       
    67 
       
    68 /*!
       
    69     \enum LightModel::ViewerPosition
       
    70     This enum defines the position of the viewer for the purposes of lighting calculations.
       
    71 
       
    72     \value ViewerAtInfinity The viewer is at infinity along the -z axis.
       
    73     \value LocalViewer The viewer is at the local origin in eye coordinates.
       
    74 */
       
    75 
       
    76 class LightModelPrivate
       
    77 {
       
    78 public:
       
    79     LightModelPrivate()
       
    80         : model(LightModel::OneSided),
       
    81           colorControl(LightModel::SingleColor),
       
    82           viewerPosition(LightModel::ViewerAtInfinity)
       
    83     {
       
    84         ambientSceneColor.setRgbF(0.2, 0.2, 0.2, 1.0);
       
    85     }
       
    86 
       
    87     LightModel::Model model;
       
    88     LightModel::ColorControl colorControl;
       
    89     LightModel::ViewerPosition viewerPosition;
       
    90     QColor ambientSceneColor;
       
    91 };
       
    92 
       
    93 /*!
       
    94     Constructs a light model object with default values and attach
       
    95     it to \a parent.
       
    96 */
       
    97 LightModel::LightModel(QObject *parent)
       
    98     : QObject(parent), d_ptr(new LightModelPrivate)
       
    99 {
       
   100 }
       
   101 
       
   102 /*!
       
   103     Destroys this light model.
       
   104 */
       
   105 LightModel::~LightModel()
       
   106 {
       
   107 }
       
   108 
       
   109 /*!
       
   110     \property LightModel::model
       
   111     \brief the lighting model to use, either OneSided or TwoSided.
       
   112     The default is OneSided.
       
   113 
       
   114     \sa modelChanged()
       
   115 */
       
   116 LightModel::Model LightModel::model() const
       
   117 {
       
   118     Q_D(const LightModel);
       
   119     return d->model;
       
   120 }
       
   121 
       
   122 void LightModel::setModel(LightModel::Model value)
       
   123 {
       
   124     Q_D(LightModel);
       
   125     if (d->model != value) {
       
   126         d->model = value;
       
   127         emit modelChanged();
       
   128         emit lightModelChanged();
       
   129     }
       
   130 }
       
   131 
       
   132 /*!
       
   133     \property LightModel::colorControl
       
   134     \brief the color control mode, either SingleColor or
       
   135     SeparateSpecularColor.  The default value is SingleColor.
       
   136 
       
   137     If SingleColor is specified, then a single color is calculated
       
   138     by the lighting computation for a vertex.  If SeparateSpecularColor
       
   139     is specified, then a separate specular color computation is
       
   140     performed and then summed into the pixel color after texture mapping.
       
   141 
       
   142     \sa colorControlChanged()
       
   143 */
       
   144 LightModel::ColorControl LightModel::colorControl() const
       
   145 {
       
   146     Q_D(const LightModel);
       
   147     return d->colorControl;
       
   148 }
       
   149 
       
   150 void LightModel::setColorControl(LightModel::ColorControl value)
       
   151 {
       
   152     Q_D(LightModel);
       
   153     if (d->colorControl != value) {
       
   154         d->colorControl = value;
       
   155         emit colorControlChanged();
       
   156         emit lightModelChanged();
       
   157     }
       
   158 }
       
   159 
       
   160 /*!
       
   161     \property LightModel::viewerPosition
       
   162     \brief the viewer position, either ViewerAtInfinity or LocalViewer.
       
   163     The default value is ViewerAtInfinity.
       
   164 
       
   165     \sa viewerPositionChanged()
       
   166 */
       
   167 LightModel::ViewerPosition LightModel::viewerPosition() const
       
   168 {
       
   169     Q_D(const LightModel);
       
   170     return d->viewerPosition;
       
   171 }
       
   172 
       
   173 void LightModel::setViewerPosition(LightModel::ViewerPosition value)
       
   174 {
       
   175     Q_D(LightModel);
       
   176     if (d->viewerPosition != value) {
       
   177         d->viewerPosition = value;
       
   178         emit viewerPositionChanged();
       
   179         emit lightModelChanged();
       
   180     }
       
   181 }
       
   182 
       
   183 /*!
       
   184     \property LightModel::ambientSceneColor
       
   185     \brief the ambient color of the entire scene.  The default value
       
   186     is (0.2, 0.2, 0.2, 1.0).
       
   187 
       
   188     \sa ambientSceneColorChanged()
       
   189 */
       
   190 QColor LightModel::ambientSceneColor() const
       
   191 {
       
   192     Q_D(const LightModel);
       
   193     return d->ambientSceneColor;
       
   194 }
       
   195 
       
   196 void LightModel::setAmbientSceneColor(const QColor& value)
       
   197 {
       
   198     Q_D(LightModel);
       
   199     if (d->ambientSceneColor != value) {
       
   200         d->ambientSceneColor = value;
       
   201         emit ambientSceneColorChanged();
       
   202         emit lightModelChanged();
       
   203     }
       
   204 }
       
   205 
       
   206 /*!
       
   207     \fn void LightModel::modelChanged()
       
   208 
       
   209     This signal is emitted when model() changes.
       
   210 
       
   211     \sa model(), lightModelChanged()
       
   212 */
       
   213 
       
   214 /*!
       
   215     \fn void LightModel::colorControlChanged()
       
   216 
       
   217     This signal is emitted when colorControl() changes.
       
   218 
       
   219     \sa colorControl(), lightModelChanged()
       
   220 */
       
   221 
       
   222 /*!
       
   223     \fn void LightModel::viewerPositionChanged()
       
   224 
       
   225     This signal is emitted when viewerPosition() changes.
       
   226 
       
   227     \sa viewerPosition(), lightModelChanged()
       
   228 */
       
   229 
       
   230 /*!
       
   231     \fn void LightModel::ambientSceneColorChanged()
       
   232 
       
   233     This signal is emitted when ambientSceneColor() changes.
       
   234 
       
   235     \sa ambientSceneColor(), lightModelChanged()
       
   236 */
       
   237 
       
   238 /*!
       
   239     \fn void LightModel::lightModelChanged()
       
   240 
       
   241     This signal is emitted when one of model(), colorControl(),
       
   242     viewerPosition(), or ambientSceneColor() changes.
       
   243 */