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**
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** contained in the Technology Preview License Agreement accompanying
** this package.
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**
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#include <qpaintervideosurface_p.h>
#include <qpaintervideosurface_mac_p.h>
#include <qmath.h>
#include <qpainter.h>
#include <qvariant.h>
#include <qvideosurfaceformat.h>
#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
#include <qglshaderprogram.h>
#endif
#include <QtDebug>
QT_BEGIN_NAMESPACE
QVideoSurfacePainter::~QVideoSurfacePainter()
{
}
class QVideoSurfaceRasterPainter : public QVideoSurfacePainter
{
public:
QVideoSurfaceRasterPainter();
QList<QVideoFrame::PixelFormat> supportedPixelFormats(
QAbstractVideoBuffer::HandleType handleType) const;
bool isFormatSupported(
const QVideoSurfaceFormat &format, QVideoSurfaceFormat *similar) const;
QAbstractVideoSurface::Error start(const QVideoSurfaceFormat &format);
void stop();
QAbstractVideoSurface::Error setCurrentFrame(const QVideoFrame &frame);
QAbstractVideoSurface::Error paint(
const QRectF &target, QPainter *painter, const QRectF &source);
void updateColors(int brightness, int contrast, int hue, int saturation);
private:
QList<QVideoFrame::PixelFormat> m_imagePixelFormats;
QVideoFrame m_frame;
QSize m_imageSize;
QImage::Format m_imageFormat;
QVideoSurfaceFormat::Direction m_scanLineDirection;
};
QVideoSurfaceRasterPainter::QVideoSurfaceRasterPainter()
: m_imageFormat(QImage::Format_Invalid)
, m_scanLineDirection(QVideoSurfaceFormat::TopToBottom)
{
m_imagePixelFormats
<< QVideoFrame::Format_RGB32
#ifndef QT_OPENGL_ES // The raster formats should be a subset of the GL formats.
<< QVideoFrame::Format_RGB24
#endif
<< QVideoFrame::Format_ARGB32
<< QVideoFrame::Format_RGB565;
}
QList<QVideoFrame::PixelFormat> QVideoSurfaceRasterPainter::supportedPixelFormats(
QAbstractVideoBuffer::HandleType handleType) const
{
return handleType == QAbstractVideoBuffer::NoHandle
? m_imagePixelFormats
: QList<QVideoFrame::PixelFormat>();
}
bool QVideoSurfaceRasterPainter::isFormatSupported(
const QVideoSurfaceFormat &format, QVideoSurfaceFormat *) const
{
return format.handleType() == QAbstractVideoBuffer::NoHandle
&& m_imagePixelFormats.contains(format.pixelFormat())
&& !format.frameSize().isEmpty();
}
QAbstractVideoSurface::Error QVideoSurfaceRasterPainter::start(const QVideoSurfaceFormat &format)
{
m_frame = QVideoFrame();
m_imageFormat = QVideoFrame::imageFormatFromPixelFormat(format.pixelFormat());
m_imageSize = format.frameSize();
m_scanLineDirection = format.scanLineDirection();
return format.handleType() == QAbstractVideoBuffer::NoHandle
&& m_imageFormat != QImage::Format_Invalid
&& !m_imageSize.isEmpty()
? QAbstractVideoSurface::NoError
: QAbstractVideoSurface::UnsupportedFormatError;
}
void QVideoSurfaceRasterPainter::stop()
{
m_frame = QVideoFrame();
}
QAbstractVideoSurface::Error QVideoSurfaceRasterPainter::setCurrentFrame(const QVideoFrame &frame)
{
m_frame = frame;
return QAbstractVideoSurface::NoError;
}
QAbstractVideoSurface::Error QVideoSurfaceRasterPainter::paint(
const QRectF &target, QPainter *painter, const QRectF &source)
{
if (m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
QImage image(
m_frame.bits(),
m_imageSize.width(),
m_imageSize.height(),
m_frame.bytesPerLine(),
m_imageFormat);
if (m_scanLineDirection == QVideoSurfaceFormat::BottomToTop) {
const QTransform oldTransform = painter->transform();
painter->scale(1, -1);
painter->translate(0, -target.bottom());
painter->drawImage(
QRectF(target.x(), 0, target.width(), target.height()), image, source);
painter->setTransform(oldTransform);
} else {
painter->drawImage(target, image, source);
}
m_frame.unmap();
} else if (m_frame.isValid()) {
return QAbstractVideoSurface::IncorrectFormatError;
} else {
painter->fillRect(target, Qt::black);
}
return QAbstractVideoSurface::NoError;
}
void QVideoSurfaceRasterPainter::updateColors(int, int, int, int)
{
}
#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
#ifndef Q_WS_MAC
# ifndef APIENTRYP
# ifdef APIENTRY
# define APIENTRYP APIENTRY *
# else
# define APIENTRY
# define APIENTRYP *
# endif
# endif
#else
# define APIENTRY
# define APIENTRYP *
#endif
#ifndef GL_TEXTURE0
# define GL_TEXTURE0 0x84C0
# define GL_TEXTURE1 0x84C1
# define GL_TEXTURE2 0x84C2
#endif
#ifndef GL_PROGRAM_ERROR_STRING_ARB
# define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#endif
#ifndef GL_UNSIGNED_SHORT_5_6_5
# define GL_UNSIGNED_SHORT_5_6_5 33635
#endif
class QVideoSurfaceGLPainter : public QVideoSurfacePainter
{
public:
QVideoSurfaceGLPainter(QGLContext *context);
~QVideoSurfaceGLPainter();
QList<QVideoFrame::PixelFormat> supportedPixelFormats(
QAbstractVideoBuffer::HandleType handleType) const;
bool isFormatSupported(
const QVideoSurfaceFormat &format, QVideoSurfaceFormat *similar) const;
QAbstractVideoSurface::Error setCurrentFrame(const QVideoFrame &frame);
void updateColors(int brightness, int contrast, int hue, int saturation);
void viewportDestroyed();
protected:
void initRgbTextureInfo(GLenum internalFormat, GLuint format, GLenum type, const QSize &size);
void initYuv420PTextureInfo(const QSize &size);
void initYv12TextureInfo(const QSize &size);
#ifndef QT_OPENGL_ES
typedef void (APIENTRY *_glActiveTexture) (GLenum);
_glActiveTexture glActiveTexture;
#endif
QList<QVideoFrame::PixelFormat> m_imagePixelFormats;
QList<QVideoFrame::PixelFormat> m_glPixelFormats;
QMatrix4x4 m_colorMatrix;
QVideoFrame m_frame;
QGLContext *m_context;
QAbstractVideoBuffer::HandleType m_handleType;
QVideoSurfaceFormat::Direction m_scanLineDirection;
QVideoSurfaceFormat::YCbCrColorSpace m_colorSpace;
GLenum m_textureFormat;
GLuint m_textureInternalFormat;
GLenum m_textureType;
int m_textureCount;
GLuint m_textureIds[3];
int m_textureWidths[3];
int m_textureHeights[3];
int m_textureOffsets[3];
bool m_yuv;
};
QVideoSurfaceGLPainter::QVideoSurfaceGLPainter(QGLContext *context)
: m_context(context)
, m_handleType(QAbstractVideoBuffer::NoHandle)
, m_scanLineDirection(QVideoSurfaceFormat::TopToBottom)
, m_colorSpace(QVideoSurfaceFormat::YCbCr_BT601)
, m_textureFormat(0)
, m_textureInternalFormat(0)
, m_textureType(0)
, m_textureCount(0)
, m_yuv(false)
{
#ifndef QT_OPENGL_ES
glActiveTexture = (_glActiveTexture)m_context->getProcAddress(QLatin1String("glActiveTexture"));
#endif
}
QVideoSurfaceGLPainter::~QVideoSurfaceGLPainter()
{
}
void QVideoSurfaceGLPainter::viewportDestroyed()
{
m_context = 0;
}
QList<QVideoFrame::PixelFormat> QVideoSurfaceGLPainter::supportedPixelFormats(
QAbstractVideoBuffer::HandleType handleType) const
{
switch (handleType) {
case QAbstractVideoBuffer::NoHandle:
return m_imagePixelFormats;
case QAbstractVideoBuffer::GLTextureHandle:
return m_glPixelFormats;
default:
return QList<QVideoFrame::PixelFormat>();
}
}
bool QVideoSurfaceGLPainter::isFormatSupported(
const QVideoSurfaceFormat &format, QVideoSurfaceFormat *) const
{
if (format.frameSize().isEmpty()) {
return false;
} else {
switch (format.handleType()) {
case QAbstractVideoBuffer::NoHandle:
return m_imagePixelFormats.contains(format.pixelFormat());
case QAbstractVideoBuffer::GLTextureHandle:
return m_glPixelFormats.contains(format.pixelFormat());
default:
return false;
}
}
}
QAbstractVideoSurface::Error QVideoSurfaceGLPainter::setCurrentFrame(const QVideoFrame &frame)
{
m_frame = frame;
if (m_handleType == QAbstractVideoBuffer::GLTextureHandle) {
m_textureIds[0] = frame.handle().toInt();
} else if (m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
m_context->makeCurrent();
for (int i = 0; i < m_textureCount; ++i) {
glBindTexture(GL_TEXTURE_2D, m_textureIds[i]);
glTexImage2D(
GL_TEXTURE_2D,
0,
m_textureInternalFormat,
m_textureWidths[i],
m_textureHeights[i],
0,
m_textureFormat,
m_textureType,
m_frame.bits() + m_textureOffsets[i]);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
m_frame.unmap();
} else if (m_frame.isValid()) {
return QAbstractVideoSurface::IncorrectFormatError;
}
return QAbstractVideoSurface::NoError;
}
void QVideoSurfaceGLPainter::updateColors(int brightness, int contrast, int hue, int saturation)
{
const qreal b = brightness / 200.0;
const qreal c = contrast / 100.0 + 1.0;
const qreal h = hue / 100.0;
const qreal s = saturation / 100.0 + 1.0;
const qreal cosH = qCos(M_PI * h);
const qreal sinH = qSin(M_PI * h);
const qreal h11 = 0.787 * cosH - 0.213 * sinH + 0.213;
const qreal h21 = -0.213 * cosH + 0.143 * sinH + 0.213;
const qreal h31 = -0.213 * cosH - 0.787 * sinH + 0.213;
const qreal h12 = -0.715 * cosH - 0.715 * sinH + 0.715;
const qreal h22 = 0.285 * cosH + 0.140 * sinH + 0.715;
const qreal h32 = -0.715 * cosH + 0.715 * sinH + 0.715;
const qreal h13 = -0.072 * cosH + 0.928 * sinH + 0.072;
const qreal h23 = -0.072 * cosH - 0.283 * sinH + 0.072;
const qreal h33 = 0.928 * cosH + 0.072 * sinH + 0.072;
const qreal sr = (1.0 - s) * 0.3086;
const qreal sg = (1.0 - s) * 0.6094;
const qreal sb = (1.0 - s) * 0.0820;
const qreal sr_s = sr + s;
const qreal sg_s = sg + s;
const qreal sb_s = sr + s;
const float m4 = (s + sr + sg + sb) * (0.5 - 0.5 * c + b);
m_colorMatrix(0, 0) = c * (sr_s * h11 + sg * h21 + sb * h31);
m_colorMatrix(0, 1) = c * (sr_s * h12 + sg * h22 + sb * h32);
m_colorMatrix(0, 2) = c * (sr_s * h13 + sg * h23 + sb * h33);
m_colorMatrix(0, 3) = m4;
m_colorMatrix(1, 0) = c * (sr * h11 + sg_s * h21 + sb * h31);
m_colorMatrix(1, 1) = c * (sr * h12 + sg_s * h22 + sb * h32);
m_colorMatrix(1, 2) = c * (sr * h13 + sg_s * h23 + sb * h33);
m_colorMatrix(1, 3) = m4;
m_colorMatrix(2, 0) = c * (sr * h11 + sg * h21 + sb_s * h31);
m_colorMatrix(2, 1) = c * (sr * h12 + sg * h22 + sb_s * h32);
m_colorMatrix(2, 2) = c * (sr * h13 + sg * h23 + sb_s * h33);
m_colorMatrix(2, 3) = m4;
m_colorMatrix(3, 0) = 0.0;
m_colorMatrix(3, 1) = 0.0;
m_colorMatrix(3, 2) = 0.0;
m_colorMatrix(3, 3) = 1.0;
if (m_yuv) {
QMatrix4x4 colorSpaceMatrix;
switch (m_colorSpace) {
case QVideoSurfaceFormat::YCbCr_JPEG:
colorSpaceMatrix = QMatrix4x4(
1.0, 0.000, 1.402, -0.701,
1.0, -0.344, -0.714, 0.529,
1.0, 1.772, 0.000, -0.886,
0.0, 0.000, 0.000, 1.0000);
break;
case QVideoSurfaceFormat::YCbCr_BT709:
case QVideoSurfaceFormat::YCbCr_xvYCC709:
colorSpaceMatrix = QMatrix4x4(
1.164, 0.000, 1.793, -0.5727,
1.164, -0.534, -0.213, 0.3007,
1.164, 2.115, 0.000, -1.1302,
0.0, 0.000, 0.000, 1.0000);
break;
default: //BT 601:
colorSpaceMatrix = QMatrix4x4(
1.164, 0.000, 1.596, -0.8708,
1.164, -0.392, -0.813, 0.5296,
1.164, 2.017, 0.000, -1.081,
0.0, 0.000, 0.000, 1.0000);
}
m_colorMatrix = m_colorMatrix * colorSpaceMatrix;
}
}
void QVideoSurfaceGLPainter::initRgbTextureInfo(
GLenum internalFormat, GLuint format, GLenum type, const QSize &size)
{
m_yuv = false;
m_textureInternalFormat = internalFormat;
m_textureFormat = format;
m_textureType = type;
m_textureCount = 1;
m_textureWidths[0] = size.width();
m_textureHeights[0] = size.height();
m_textureOffsets[0] = 0;
}
void QVideoSurfaceGLPainter::initYuv420PTextureInfo(const QSize &size)
{
int bytesPerLine = (size.width() + 3) & ~3;
int bytesPerLine2 = (size.width() / 2 + 3) & ~3;
m_yuv = true;
m_textureInternalFormat = GL_LUMINANCE;
m_textureFormat = GL_LUMINANCE;
m_textureType = GL_UNSIGNED_BYTE;
m_textureCount = 3;
m_textureWidths[0] = bytesPerLine;
m_textureHeights[0] = size.height();
m_textureOffsets[0] = 0;
m_textureWidths[1] = bytesPerLine2;
m_textureHeights[1] = size.height() / 2;
m_textureOffsets[1] = bytesPerLine * size.height();
m_textureWidths[2] = bytesPerLine2;
m_textureHeights[2] = size.height() / 2;
m_textureOffsets[2] = bytesPerLine * size.height() + bytesPerLine2 * size.height()/2;
}
void QVideoSurfaceGLPainter::initYv12TextureInfo(const QSize &size)
{
int bytesPerLine = (size.width() + 3) & ~3;
int bytesPerLine2 = (size.width() / 2 + 3) & ~3;
m_yuv = true;
m_textureInternalFormat = GL_LUMINANCE;
m_textureFormat = GL_LUMINANCE;
m_textureType = GL_UNSIGNED_BYTE;
m_textureCount = 3;
m_textureWidths[0] = bytesPerLine;
m_textureHeights[0] = size.height();
m_textureOffsets[0] = 0;
m_textureWidths[1] = bytesPerLine2;
m_textureHeights[1] = size.height() / 2;
m_textureOffsets[1] = bytesPerLine * size.height() + bytesPerLine2 * size.height()/2;
m_textureWidths[2] = bytesPerLine2;
m_textureHeights[2] = size.height() / 2;
m_textureOffsets[2] = bytesPerLine * size.height();
}
#ifndef QT_OPENGL_ES
# ifndef GL_FRAGMENT_PROGRAM_ARB
# define GL_FRAGMENT_PROGRAM_ARB 0x8804
# define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
# endif
// Paints an RGB32 frame
static const char *qt_arbfp_xrgbShaderProgram =
"!!ARBfp1.0\n"
"PARAM matrix[4] = { program.local[0..2],"
"{ 0.0, 0.0, 0.0, 1.0 } };\n"
"TEMP xrgb;\n"
"TEX xrgb.xyz, fragment.texcoord[0], texture[0], 2D;\n"
"MOV xrgb.w, matrix[3].w;\n"
"DP4 result.color.x, xrgb.zyxw, matrix[0];\n"
"DP4 result.color.y, xrgb.zyxw, matrix[1];\n"
"DP4 result.color.z, xrgb.zyxw, matrix[2];\n"
"END";
// Paints an ARGB frame.
static const char *qt_arbfp_argbShaderProgram =
"!!ARBfp1.0\n"
"PARAM matrix[4] = { program.local[0..2],"
"{ 0.0, 0.0, 0.0, 1.0 } };\n"
"TEMP argb;\n"
"TEX argb, fragment.texcoord[0], texture[0], 2D;\n"
"MOV argb.w, matrix[3].w;\n"
"DP4 result.color.x, argb.zyxw, matrix[0];\n"
"DP4 result.color.y, argb.zyxw, matrix[1];\n"
"DP4 result.color.z, argb.zyxw, matrix[2];\n"
"TEX result.color.w, fragment.texcoord[0], texture, 2D;\n"
"END";
// Paints an RGB(A) frame.
static const char *qt_arbfp_rgbShaderProgram =
"!!ARBfp1.0\n"
"PARAM matrix[4] = { program.local[0..2],"
"{ 0.0, 0.0, 0.0, 1.0 } };\n"
"TEMP rgb;\n"
"TEX rgb, fragment.texcoord[0], texture[0], 2D;\n"
"MOV rgb.w, matrix[3].w;\n"
"DP4 result.color.x, rgb, matrix[0];\n"
"DP4 result.color.y, rgb, matrix[1];\n"
"DP4 result.color.z, rgb, matrix[2];\n"
"TEX result.color.w, fragment.texcoord[0], texture, 2D;\n"
"END";
// Paints a YUV420P or YV12 frame.
static const char *qt_arbfp_yuvPlanarShaderProgram =
"!!ARBfp1.0\n"
"PARAM matrix[4] = { program.local[0..2],"
"{ 0.0, 0.0, 0.0, 1.0 } };\n"
"TEMP yuv;\n"
"TEX yuv.x, fragment.texcoord[0], texture[0], 2D;\n"
"TEX yuv.y, fragment.texcoord[0], texture[1], 2D;\n"
"TEX yuv.z, fragment.texcoord[0], texture[2], 2D;\n"
"MOV yuv.w, matrix[3].w;\n"
"DP4 result.color.x, yuv, matrix[0];\n"
"DP4 result.color.y, yuv, matrix[1];\n"
"DP4 result.color.z, yuv, matrix[2];\n"
"END";
// Paints a YUV444 frame.
static const char *qt_arbfp_xyuvShaderProgram =
"!!ARBfp1.0\n"
"PARAM matrix[4] = { program.local[0..2],"
"{ 0.0, 0.0, 0.0, 1.0 } };\n"
"TEMP ayuv;\n"
"TEX ayuv, fragment.texcoord[0], texture[0], 2D;\n"
"MOV ayuv.x, matrix[3].w;\n"
"DP4 result.color.x, ayuv.yzwx, matrix[0];\n"
"DP4 result.color.y, ayuv.yzwx, matrix[1];\n"
"DP4 result.color.z, ayuv.yzwx, matrix[2];\n"
"END";
// Paints a AYUV444 frame.
static const char *qt_arbfp_ayuvShaderProgram =
"!!ARBfp1.0\n"
"PARAM matrix[4] = { program.local[0..2],"
"{ 0.0, 0.0, 0.0, 1.0 } };\n"
"TEMP ayuv;\n"
"TEX ayuv, fragment.texcoord[0], texture[0], 2D;\n"
"MOV ayuv.x, matrix[3].w;\n"
"DP4 result.color.x, ayuv.yzwx, matrix[0];\n"
"DP4 result.color.y, ayuv.yzwx, matrix[1];\n"
"DP4 result.color.z, ayuv.yzwx, matrix[2];\n"
"TEX result.color.w, fragment.texcoord[0], texture, 2D;\n"
"END";
class QVideoSurfaceArbFpPainter : public QVideoSurfaceGLPainter
{
public:
QVideoSurfaceArbFpPainter(QGLContext *context);
QAbstractVideoSurface::Error start(const QVideoSurfaceFormat &format);
void stop();
QAbstractVideoSurface::Error paint(
const QRectF &target, QPainter *painter, const QRectF &source);
private:
typedef void (APIENTRY *_glProgramStringARB) (GLenum, GLenum, GLsizei, const GLvoid *);
typedef void (APIENTRY *_glBindProgramARB) (GLenum, GLuint);
typedef void (APIENTRY *_glDeleteProgramsARB) (GLsizei, const GLuint *);
typedef void (APIENTRY *_glGenProgramsARB) (GLsizei, GLuint *);
typedef void (APIENTRY *_glProgramLocalParameter4fARB) (
GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
typedef void (APIENTRY *_glActiveTexture) (GLenum);
_glProgramStringARB glProgramStringARB;
_glBindProgramARB glBindProgramARB;
_glDeleteProgramsARB glDeleteProgramsARB;
_glGenProgramsARB glGenProgramsARB;
_glProgramLocalParameter4fARB glProgramLocalParameter4fARB;
GLuint m_programId;
QSize m_frameSize;
};
QVideoSurfaceArbFpPainter::QVideoSurfaceArbFpPainter(QGLContext *context)
: QVideoSurfaceGLPainter(context)
, m_programId(0)
{
glProgramStringARB = (_glProgramStringARB) m_context->getProcAddress(
QLatin1String("glProgramStringARB"));
glBindProgramARB = (_glBindProgramARB) m_context->getProcAddress(
QLatin1String("glBindProgramARB"));
glDeleteProgramsARB = (_glDeleteProgramsARB) m_context->getProcAddress(
QLatin1String("glDeleteProgramsARB"));
glGenProgramsARB = (_glGenProgramsARB) m_context->getProcAddress(
QLatin1String("glGenProgramsARB"));
glProgramLocalParameter4fARB = (_glProgramLocalParameter4fARB) m_context->getProcAddress(
QLatin1String("glProgramLocalParameter4fARB"));
m_imagePixelFormats
<< QVideoFrame::Format_RGB32
<< QVideoFrame::Format_BGR32
<< QVideoFrame::Format_ARGB32
<< QVideoFrame::Format_RGB24
<< QVideoFrame::Format_BGR24
<< QVideoFrame::Format_RGB565
<< QVideoFrame::Format_AYUV444
<< QVideoFrame::Format_YUV444
<< QVideoFrame::Format_YV12
<< QVideoFrame::Format_YUV420P;
m_glPixelFormats
<< QVideoFrame::Format_RGB32
<< QVideoFrame::Format_ARGB32;
}
QAbstractVideoSurface::Error QVideoSurfaceArbFpPainter::start(const QVideoSurfaceFormat &format)
{
Q_ASSERT(m_textureCount == 0);
QAbstractVideoSurface::Error error = QAbstractVideoSurface::NoError;
m_context->makeCurrent();
const char *program = 0;
if (format.handleType() == QAbstractVideoBuffer::NoHandle) {
switch (format.pixelFormat()) {
case QVideoFrame::Format_RGB32:
initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
program = qt_arbfp_xrgbShaderProgram;
break;
case QVideoFrame::Format_BGR32:
initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
program = qt_arbfp_rgbShaderProgram;
break;
case QVideoFrame::Format_ARGB32:
initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
program = qt_arbfp_argbShaderProgram;
break;
case QVideoFrame::Format_RGB24:
initRgbTextureInfo(GL_RGB8, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
program = qt_arbfp_rgbShaderProgram;
break;
case QVideoFrame::Format_BGR24:
initRgbTextureInfo(GL_RGB8, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
program = qt_arbfp_xrgbShaderProgram;
break;
case QVideoFrame::Format_RGB565:
initRgbTextureInfo(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, format.frameSize());
program = qt_arbfp_rgbShaderProgram;
break;
case QVideoFrame::Format_YUV444:
initRgbTextureInfo(GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, format.frameSize());
program = qt_arbfp_xyuvShaderProgram;
m_yuv = true;
break;
case QVideoFrame::Format_AYUV444:
initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
program = qt_arbfp_ayuvShaderProgram;
m_yuv = true;
break;
case QVideoFrame::Format_YV12:
initYv12TextureInfo(format.frameSize());
program = qt_arbfp_yuvPlanarShaderProgram;
break;
case QVideoFrame::Format_YUV420P:
initYuv420PTextureInfo(format.frameSize());
program = qt_arbfp_yuvPlanarShaderProgram;
break;
default:
break;
}
} else if (format.handleType() == QAbstractVideoBuffer::GLTextureHandle) {
switch (format.pixelFormat()) {
case QVideoFrame::Format_RGB32:
case QVideoFrame::Format_ARGB32:
m_yuv = false;
m_textureCount = 1;
program = qt_arbfp_rgbShaderProgram;
break;
default:
break;
}
}
if (!program) {
error = QAbstractVideoSurface::UnsupportedFormatError;
} else {
glGenProgramsARB(1, &m_programId);
GLenum glError = glGetError();
if (glError != GL_NO_ERROR) {
qWarning("QPainterVideoSurface: ARBfb Shader allocation error %x", int(glError));
m_textureCount = 0;
m_programId = 0;
error = QAbstractVideoSurface::ResourceError;
} else {
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_programId);
glProgramStringARB(
GL_FRAGMENT_PROGRAM_ARB,
GL_PROGRAM_FORMAT_ASCII_ARB,
qstrlen(program),
reinterpret_cast<const GLvoid *>(program));
if ((glError = glGetError()) != GL_NO_ERROR) {
const GLubyte* errorString = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
qWarning("QPainterVideoSurface: ARBfp Shader compile error %x, %s",
int(glError),
reinterpret_cast<const char *>(errorString));
glDeleteProgramsARB(1, &m_programId);
m_textureCount = 0;
m_programId = 0;
error = QAbstractVideoSurface::ResourceError;
} else {
m_handleType = format.handleType();
m_scanLineDirection = format.scanLineDirection();
m_frameSize = format.frameSize();
m_colorSpace = format.yCbCrColorSpace();
if (m_handleType == QAbstractVideoBuffer::NoHandle)
glGenTextures(m_textureCount, m_textureIds);
}
}
}
return error;
}
void QVideoSurfaceArbFpPainter::stop()
{
if (m_context) {
m_context->makeCurrent();
if (m_handleType != QAbstractVideoBuffer::GLTextureHandle)
glDeleteTextures(m_textureCount, m_textureIds);
glDeleteProgramsARB(1, &m_programId);
}
m_textureCount = 0;
m_programId = 0;
m_handleType = QAbstractVideoBuffer::NoHandle;
}
QAbstractVideoSurface::Error QVideoSurfaceArbFpPainter::paint(
const QRectF &target, QPainter *painter, const QRectF &source)
{
if (m_frame.isValid()) {
bool stencilTestEnabled = glIsEnabled(GL_STENCIL_TEST);
bool scissorTestEnabled = glIsEnabled(GL_SCISSOR_TEST);
painter->beginNativePainting();
if (stencilTestEnabled)
glEnable(GL_STENCIL_TEST);
if (scissorTestEnabled)
glEnable(GL_SCISSOR_TEST);
const float txLeft = source.left() / m_frameSize.width();
const float txRight = source.right() / m_frameSize.width();
const float txTop = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
? source.top() / m_frameSize.height()
: source.bottom() / m_frameSize.height();
const float txBottom = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
? source.bottom() / m_frameSize.height()
: source.top() / m_frameSize.height();
const float tx_array[] =
{
txLeft , txBottom,
txRight, txBottom,
txLeft , txTop,
txRight, txTop
};
const GLfloat vTop = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
? target.top()
: target.bottom() + 1;
const GLfloat vBottom = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
? target.bottom() + 1
: target.top();
const GLfloat v_array[] =
{
target.left() , vBottom,
target.right() + 1, vBottom,
target.left() , vTop,
target.right() + 1, vTop
};
glEnable(GL_FRAGMENT_PROGRAM_ARB);
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_programId);
glProgramLocalParameter4fARB(
GL_FRAGMENT_PROGRAM_ARB,
0,
m_colorMatrix(0, 0),
m_colorMatrix(0, 1),
m_colorMatrix(0, 2),
m_colorMatrix(0, 3));
glProgramLocalParameter4fARB(
GL_FRAGMENT_PROGRAM_ARB,
1,
m_colorMatrix(1, 0),
m_colorMatrix(1, 1),
m_colorMatrix(1, 2),
m_colorMatrix(1, 3));
glProgramLocalParameter4fARB(
GL_FRAGMENT_PROGRAM_ARB,
2,
m_colorMatrix(2, 0),
m_colorMatrix(2, 1),
m_colorMatrix(2, 2),
m_colorMatrix(2, 3));
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_textureIds[0]);
if (m_textureCount == 3) {
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, m_textureIds[1]);
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, m_textureIds[2]);
glActiveTexture(GL_TEXTURE0);
}
glVertexPointer(2, GL_FLOAT, 0, v_array);
glTexCoordPointer(2, GL_FLOAT, 0, tx_array);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glDisable(GL_FRAGMENT_PROGRAM_ARB);
painter->endNativePainting();
}
return QAbstractVideoSurface::NoError;
}
#endif
static const char *qt_glsl_vertexShaderProgram =
"attribute highp vec4 vertexCoordArray;\n"
"attribute highp vec2 textureCoordArray;\n"
"uniform highp mat4 positionMatrix;\n"
"varying highp vec2 textureCoord;\n"
"void main(void)\n"
"{\n"
" gl_Position = positionMatrix * vertexCoordArray;\n"
" textureCoord = textureCoordArray;\n"
"}\n";
// Paints an RGB32 frame
static const char *qt_glsl_xrgbShaderProgram =
"uniform sampler2D texRgb;\n"
"uniform mediump mat4 colorMatrix;\n"
"varying highp vec2 textureCoord;\n"
"void main(void)\n"
"{\n"
" highp vec4 color = vec4(texture2D(texRgb, textureCoord.st).bgr, 1.0);\n"
" gl_FragColor = colorMatrix * color;\n"
"}\n";
// Paints an ARGB frame.
static const char *qt_glsl_argbShaderProgram =
"uniform sampler2D texRgb;\n"
"uniform mediump mat4 colorMatrix;\n"
"varying highp vec2 textureCoord;\n"
"void main(void)\n"
"{\n"
" highp vec4 color = vec4(texture2D(texRgb, textureCoord.st).bgr, 1.0);\n"
" color = colorMatrix * color;\n"
" gl_FragColor = vec4(color.rgb, texture2D(texRgb, textureCoord.st).a);\n"
"}\n";
// Paints an RGB(A) frame.
static const char *qt_glsl_rgbShaderProgram =
"uniform sampler2D texRgb;\n"
"uniform mediump mat4 colorMatrix;\n"
"varying highp vec2 textureCoord;\n"
"void main(void)\n"
"{\n"
" highp vec4 color = vec4(texture2D(texRgb, textureCoord.st).rgb, 1.0);\n"
" color = colorMatrix * color;\n"
" gl_FragColor = vec4(color.rgb, texture2D(texRgb, textureCoord.st).a);\n"
"}\n";
// Paints a YUV420P or YV12 frame.
static const char *qt_glsl_yuvPlanarShaderProgram =
"uniform sampler2D texY;\n"
"uniform sampler2D texU;\n"
"uniform sampler2D texV;\n"
"uniform mediump mat4 colorMatrix;\n"
"varying highp vec2 textureCoord;\n"
"void main(void)\n"
"{\n"
" highp vec4 color = vec4(\n"
" texture2D(texY, textureCoord.st).r,\n"
" texture2D(texU, textureCoord.st).r,\n"
" texture2D(texV, textureCoord.st).r,\n"
" 1.0);\n"
" gl_FragColor = colorMatrix * color;\n"
"}\n";
// Paints a YUV444 frame.
static const char *qt_glsl_xyuvShaderProgram =
"uniform sampler2D texRgb;\n"
"uniform mediump mat4 colorMatrix;\n"
"varying highp vec2 textureCoord;\n"
"void main(void)\n"
"{\n"
" highp vec4 color = vec4(texture2D(texRgb, textureCoord.st).gba, 1.0);\n"
" gl_FragColor = colorMatrix * color;\n"
"}\n";
// Paints a AYUV444 frame.
static const char *qt_glsl_ayuvShaderProgram =
"uniform sampler2D texRgb;\n"
"uniform mediump mat4 colorMatrix;\n"
"varying highp vec2 textureCoord;\n"
"void main(void)\n"
"{\n"
" highp vec4 color = vec4(texture2D(texRgb, textureCoord.st).gba, 1.0);\n"
" color = colorMatrix * color;\n"
" gl_FragColor = vec4(color.rgb, texture2D(texRgb, textureCoord.st).r);\n"
"}\n";
class QVideoSurfaceGlslPainter : public QVideoSurfaceGLPainter
{
public:
QVideoSurfaceGlslPainter(QGLContext *context);
QAbstractVideoSurface::Error start(const QVideoSurfaceFormat &format);
void stop();
QAbstractVideoSurface::Error paint(
const QRectF &target, QPainter *painter, const QRectF &source);
private:
QGLShaderProgram m_program;
QSize m_frameSize;
};
QVideoSurfaceGlslPainter::QVideoSurfaceGlslPainter(QGLContext *context)
: QVideoSurfaceGLPainter(context)
, m_program(context)
{
m_imagePixelFormats
<< QVideoFrame::Format_RGB32
<< QVideoFrame::Format_BGR32
<< QVideoFrame::Format_ARGB32
#ifndef QT_OPENGL_ES
<< QVideoFrame::Format_RGB24
<< QVideoFrame::Format_BGR24
#endif
<< QVideoFrame::Format_RGB565
<< QVideoFrame::Format_YUV444
<< QVideoFrame::Format_AYUV444
<< QVideoFrame::Format_YV12
<< QVideoFrame::Format_YUV420P;
m_glPixelFormats
<< QVideoFrame::Format_RGB32
<< QVideoFrame::Format_ARGB32;
}
QAbstractVideoSurface::Error QVideoSurfaceGlslPainter::start(const QVideoSurfaceFormat &format)
{
Q_ASSERT(m_textureCount == 0);
QAbstractVideoSurface::Error error = QAbstractVideoSurface::NoError;
m_context->makeCurrent();
const char *fragmentProgram = 0;
if (format.handleType() == QAbstractVideoBuffer::NoHandle) {
switch (format.pixelFormat()) {
case QVideoFrame::Format_RGB32:
initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
fragmentProgram = qt_glsl_xrgbShaderProgram;
break;
case QVideoFrame::Format_BGR32:
initRgbTextureInfo(GL_RGB, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
fragmentProgram = qt_glsl_rgbShaderProgram;
break;
case QVideoFrame::Format_ARGB32:
initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
fragmentProgram = qt_glsl_argbShaderProgram;
break;
#ifndef QT_OPENGL_ES
case QVideoFrame::Format_RGB24:
initRgbTextureInfo(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, format.frameSize());
fragmentProgram = qt_glsl_rgbShaderProgram;
break;
case QVideoFrame::Format_BGR24:
initRgbTextureInfo(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, format.frameSize());
fragmentProgram = qt_glsl_argbShaderProgram;
break;
#endif
case QVideoFrame::Format_RGB565:
initRgbTextureInfo(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, format.frameSize());
fragmentProgram = qt_glsl_rgbShaderProgram;
break;
case QVideoFrame::Format_YUV444:
initRgbTextureInfo(GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, format.frameSize());
fragmentProgram = qt_glsl_xyuvShaderProgram;
m_yuv = true;
break;
case QVideoFrame::Format_AYUV444:
initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
fragmentProgram = qt_glsl_ayuvShaderProgram;
m_yuv = true;
break;
case QVideoFrame::Format_YV12:
initYv12TextureInfo(format.frameSize());
fragmentProgram = qt_glsl_yuvPlanarShaderProgram;
break;
case QVideoFrame::Format_YUV420P:
initYuv420PTextureInfo(format.frameSize());
fragmentProgram = qt_glsl_yuvPlanarShaderProgram;
break;
default:
break;
}
} else if (format.handleType() == QAbstractVideoBuffer::GLTextureHandle) {
switch (format.pixelFormat()) {
case QVideoFrame::Format_RGB32:
case QVideoFrame::Format_ARGB32:
m_yuv = false;
m_textureCount = 1;
fragmentProgram = qt_glsl_rgbShaderProgram;
break;
default:
break;
}
}
if (!fragmentProgram) {
error = QAbstractVideoSurface::UnsupportedFormatError;
} else if (!m_program.addShaderFromSourceCode(QGLShader::Vertex, qt_glsl_vertexShaderProgram)) {
qWarning("QPainterVideoSurface: Vertex shader compile error %s",
qPrintable(m_program.log()));
error = QAbstractVideoSurface::ResourceError;
} else if (!m_program.addShaderFromSourceCode(QGLShader::Fragment, fragmentProgram)) {
qWarning("QPainterVideoSurface: Shader compile error %s", qPrintable(m_program.log()));
error = QAbstractVideoSurface::ResourceError;
m_program.removeAllShaders();
} else if(!m_program.link()) {
qWarning("QPainterVideoSurface: Shader link error %s", qPrintable(m_program.log()));
m_program.removeAllShaders();
error = QAbstractVideoSurface::ResourceError;
} else {
m_handleType = format.handleType();
m_scanLineDirection = format.scanLineDirection();
m_frameSize = format.frameSize();
m_colorSpace = format.yCbCrColorSpace();
if (m_handleType == QAbstractVideoBuffer::NoHandle)
glGenTextures(m_textureCount, m_textureIds);
}
return error;
}
void QVideoSurfaceGlslPainter::stop()
{
if (m_context) {
m_context->makeCurrent();
if (m_handleType != QAbstractVideoBuffer::GLTextureHandle)
glDeleteTextures(m_textureCount, m_textureIds);
}
m_program.removeAllShaders();
m_textureCount = 0;
m_handleType = QAbstractVideoBuffer::NoHandle;
}
QAbstractVideoSurface::Error QVideoSurfaceGlslPainter::paint(
const QRectF &target, QPainter *painter, const QRectF &source)
{
if (m_frame.isValid()) {
bool stencilTestEnabled = glIsEnabled(GL_STENCIL_TEST);
bool scissorTestEnabled = glIsEnabled(GL_SCISSOR_TEST);
painter->beginNativePainting();
if (stencilTestEnabled)
glEnable(GL_STENCIL_TEST);
if (scissorTestEnabled)
glEnable(GL_SCISSOR_TEST);
const int width = QGLContext::currentContext()->device()->width();
const int height = QGLContext::currentContext()->device()->height();
const QTransform transform = painter->deviceTransform();
const GLfloat wfactor = 2.0 / width;
const GLfloat hfactor = -2.0 / height;
const GLfloat positionMatrix[4][4] =
{
{
/*(0,0)*/ wfactor * transform.m11() - transform.m13(),
/*(0,1)*/ hfactor * transform.m12() + transform.m13(),
/*(0,2)*/ 0.0,
/*(0,3)*/ transform.m13()
}, {
/*(1,0)*/ wfactor * transform.m21() - transform.m23(),
/*(1,1)*/ hfactor * transform.m22() + transform.m23(),
/*(1,2)*/ 0.0,
/*(1,3)*/ transform.m23()
}, {
/*(2,0)*/ 0.0,
/*(2,1)*/ 0.0,
/*(2,2)*/ -1.0,
/*(2,3)*/ 0.0
}, {
/*(3,0)*/ wfactor * transform.dx() - transform.m33(),
/*(3,1)*/ hfactor * transform.dy() + transform.m33(),
/*(3,2)*/ 0.0,
/*(3,3)*/ transform.m33()
}
};
const GLfloat vTop = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
? target.top()
: target.bottom() + 1;
const GLfloat vBottom = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
? target.bottom() + 1
: target.top();
const GLfloat vertexCoordArray[] =
{
target.left() , vBottom,
target.right() + 1, vBottom,
target.left() , vTop,
target.right() + 1, vTop
};
const GLfloat txLeft = source.left() / m_frameSize.width();
const GLfloat txRight = source.right() / m_frameSize.width();
const GLfloat txTop = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
? source.top() / m_frameSize.height()
: source.bottom() / m_frameSize.height();
const GLfloat txBottom = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
? source.bottom() / m_frameSize.height()
: source.top() / m_frameSize.height();
const GLfloat textureCoordArray[] =
{
txLeft , txBottom,
txRight, txBottom,
txLeft , txTop,
txRight, txTop
};
m_program.bind();
m_program.enableAttributeArray("vertexCoordArray");
m_program.enableAttributeArray("textureCoordArray");
m_program.setAttributeArray("vertexCoordArray", vertexCoordArray, 2);
m_program.setAttributeArray("textureCoordArray", textureCoordArray, 2);
m_program.setUniformValue("positionMatrix", positionMatrix);
if (m_textureCount == 3) {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_textureIds[0]);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, m_textureIds[1]);
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, m_textureIds[2]);
glActiveTexture(GL_TEXTURE0);
m_program.setUniformValue("texY", 0);
m_program.setUniformValue("texU", 1);
m_program.setUniformValue("texV", 2);
} else {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_textureIds[0]);
m_program.setUniformValue("texRgb", 0);
}
m_program.setUniformValue("colorMatrix", m_colorMatrix);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
m_program.release();
painter->endNativePainting();
}
return QAbstractVideoSurface::NoError;
}
#endif
/*!
\class QPainterVideoSurface
\internal
*/
/*!
*/
QPainterVideoSurface::QPainterVideoSurface(QObject *parent)
: QAbstractVideoSurface(parent)
, m_painter(0)
#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
, m_glContext(0)
, m_shaderTypes(NoShaders)
, m_shaderType(NoShaders)
#endif
, m_brightness(0)
, m_contrast(0)
, m_hue(0)
, m_saturation(0)
, m_pixelFormat(QVideoFrame::Format_Invalid)
, m_colorsDirty(true)
, m_ready(false)
{
}
/*!
*/
QPainterVideoSurface::~QPainterVideoSurface()
{
if (isActive())
m_painter->stop();
delete m_painter;
}
/*!
*/
QList<QVideoFrame::PixelFormat> QPainterVideoSurface::supportedPixelFormats(
QAbstractVideoBuffer::HandleType handleType) const
{
if (!m_painter)
const_cast<QPainterVideoSurface *>(this)->createPainter();
return m_painter->supportedPixelFormats(handleType);
}
/*!
*/
bool QPainterVideoSurface::isFormatSupported(
const QVideoSurfaceFormat &format, QVideoSurfaceFormat *similar) const
{
if (!m_painter)
const_cast<QPainterVideoSurface *>(this)->createPainter();
return m_painter->isFormatSupported(format, similar);
}
/*!
*/
bool QPainterVideoSurface::start(const QVideoSurfaceFormat &format)
{
if (isActive())
m_painter->stop();
if (!m_painter)
createPainter();
if (format.frameSize().isEmpty()) {
setError(UnsupportedFormatError);
} else {
QAbstractVideoSurface::Error error = m_painter->start(format);
if (error != QAbstractVideoSurface::NoError) {
setError(error);
} else {
m_pixelFormat = format.pixelFormat();
m_frameSize = format.frameSize();
m_sourceRect = format.viewport();
m_colorsDirty = true;
m_ready = true;
return QAbstractVideoSurface::start(format);
}
}
QAbstractVideoSurface::stop();
return false;
}
/*!
*/
void QPainterVideoSurface::stop()
{
if (isActive()) {
m_painter->stop();
m_ready = false;
QAbstractVideoSurface::stop();
}
}
/*!
*/
bool QPainterVideoSurface::present(const QVideoFrame &frame)
{
if (!m_ready) {
if (!isActive())
setError(StoppedError);
} else if (frame.isValid()
&& (frame.pixelFormat() != m_pixelFormat || frame.size() != m_frameSize)) {
setError(IncorrectFormatError);
stop();
} else {
QAbstractVideoSurface::Error error = m_painter->setCurrentFrame(frame);
if (error != QAbstractVideoSurface::NoError) {
setError(error);
stop();
} else {
m_ready = false;
emit frameChanged();
return true;
}
}
return false;
}
/*!
*/
int QPainterVideoSurface::brightness() const
{
return m_brightness;
}
/*!
*/
void QPainterVideoSurface::setBrightness(int brightness)
{
m_brightness = brightness;
m_colorsDirty = true;
}
/*!
*/
int QPainterVideoSurface::contrast() const
{
return m_contrast;
}
/*!
*/
void QPainterVideoSurface::setContrast(int contrast)
{
m_contrast = contrast;
m_colorsDirty = true;
}
/*!
*/
int QPainterVideoSurface::hue() const
{
return m_hue;
}
/*!
*/
void QPainterVideoSurface::setHue(int hue)
{
m_hue = hue;
m_colorsDirty = true;
}
/*!
*/
int QPainterVideoSurface::saturation() const
{
return m_saturation;
}
/*!
*/
void QPainterVideoSurface::setSaturation(int saturation)
{
m_saturation = saturation;
m_colorsDirty = true;
}
/*!
*/
bool QPainterVideoSurface::isReady() const
{
return m_ready;
}
/*!
*/
void QPainterVideoSurface::setReady(bool ready)
{
m_ready = ready;
}
/*!
*/
void QPainterVideoSurface::paint(QPainter *painter, const QRectF &target, const QRectF &source)
{
if (!isActive()) {
painter->fillRect(target, QBrush(Qt::black));
} else {
if (m_colorsDirty) {
m_painter->updateColors(m_brightness, m_contrast, m_hue, m_saturation);
m_colorsDirty = false;
}
const QRectF sourceRect(
m_sourceRect.x() + m_sourceRect.width() * source.x(),
m_sourceRect.y() + m_sourceRect.height() * source.y(),
m_sourceRect.width() * source.width(),
m_sourceRect.height() * source.height());
QAbstractVideoSurface::Error error = m_painter->paint(target, painter, sourceRect);
if (error != QAbstractVideoSurface::NoError) {
setError(error);
stop();
}
}
}
/*!
\fn QPainterVideoSurface::frameChanged()
*/
#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
/*!
*/
const QGLContext *QPainterVideoSurface::glContext() const
{
return m_glContext;
}
/*!
*/
void QPainterVideoSurface::setGLContext(QGLContext *context)
{
if (m_glContext == context)
return;
m_glContext = context;
m_shaderTypes = NoShaders;
if (m_glContext) {
m_glContext->makeCurrent();
const QByteArray extensions(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)));
#ifndef QT_OPENGL_ES
if (extensions.contains("ARB_fragment_program"))
m_shaderTypes |= FragmentProgramShader;
#endif
if (QGLShaderProgram::hasOpenGLShaderPrograms(m_glContext)
&& extensions.contains("ARB_shader_objects"))
m_shaderTypes |= GlslShader;
}
ShaderType type = (m_shaderType & m_shaderTypes)
? m_shaderType
: NoShaders;
if (type != m_shaderType || type != NoShaders) {
m_shaderType = type;
if (isActive()) {
m_painter->stop();
delete m_painter;
m_painter = 0;
m_ready = false;
setError(ResourceError);
QAbstractVideoSurface::stop();
}
emit supportedFormatsChanged();
}
}
/*!
\enum QPainterVideoSurface::ShaderType
\value NoShaders
\value FragmentProgramShader
\value HlslShader
*/
/*!
\typedef QPainterVideoSurface::ShaderTypes
*/
/*!
*/
QPainterVideoSurface::ShaderTypes QPainterVideoSurface::supportedShaderTypes() const
{
return m_shaderTypes;
}
/*!
*/
QPainterVideoSurface::ShaderType QPainterVideoSurface::shaderType() const
{
return m_shaderType;
}
/*!
*/
void QPainterVideoSurface::setShaderType(ShaderType type)
{
if (!(type & m_shaderTypes))
type = NoShaders;
if (type != m_shaderType) {
m_shaderType = type;
if (isActive()) {
m_painter->stop();
delete m_painter;
m_painter = 0;
m_ready = false;
setError(ResourceError);
QAbstractVideoSurface::stop();
} else {
delete m_painter;
m_painter = 0;
}
emit supportedFormatsChanged();
}
}
#endif
void QPainterVideoSurface::viewportDestroyed()
{
if (m_painter) {
m_painter->viewportDestroyed();
setError(ResourceError);
stop();
delete m_painter;
m_painter = 0;
}
}
void QPainterVideoSurface::createPainter()
{
Q_ASSERT(!m_painter);
#ifdef Q_WS_MAC
if (m_glContext)
m_glContext->makeCurrent();
m_painter = new QVideoSurfaceCoreGraphicsPainter(m_glContext != 0);
return;
#endif
#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
switch (m_shaderType) {
#ifndef QT_OPENGL_ES
case FragmentProgramShader:
Q_ASSERT(m_glContext);
m_glContext->makeCurrent();
m_painter = new QVideoSurfaceArbFpPainter(m_glContext);
break;
#endif
case GlslShader:
Q_ASSERT(m_glContext);
m_glContext->makeCurrent();
m_painter = new QVideoSurfaceGlslPainter(m_glContext);
break;
default:
m_painter = new QVideoSurfaceRasterPainter;
break;
}
#else
m_painter = new QVideoSurfaceRasterPainter;
#endif
}
#include "moc_qpaintervideosurface_p.cpp"
QT_END_NAMESPACE