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#ifndef MATERIAL_H
#define MATERIAL_H
#include <QtCore/qobject.h>
#include <QtCore/qscopedpointer.h>
#include <QtGui/qcolor.h>
class MaterialPrivate;
class Material : public QObject
{
Q_OBJECT
Q_PROPERTY(QColor basicColor READ basicColor WRITE setBasicColor NOTIFY basicColorChanged)
Q_PROPERTY(QColor ambientColor READ ambientColor WRITE setAmbientColor NOTIFY ambientColorChanged)
Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)
Q_PROPERTY(QColor specularColor READ specularColor WRITE setSpecularColor NOTIFY specularColorChanged)
Q_PROPERTY(QColor emittedLight READ emittedLight WRITE setEmittedLight NOTIFY emittedLightChanged)
Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY basicColorChanged)
Q_PROPERTY(qreal shininess READ shininess WRITE setShininess NOTIFY shininessChanged)
public:
explicit Material(QObject *parent = 0);
~Material();
QColor basicColor() const;
void setBasicColor(const QColor& value);
QColor ambientColor() const;
void setAmbientColor(const QColor& value);
QColor diffuseColor() const;
void setDiffuseColor(const QColor& value);
QColor specularColor() const;
void setSpecularColor(const QColor& value);
QColor emittedLight() const;
void setEmittedLight(const QColor& value);
QColor color() const;
void setColor(const QColor& value);
qreal shininess() const;
void setShininess(qreal value);
Q_SIGNALS:
void basicColorChanged();
void ambientColorChanged();
void diffuseColorChanged();
void specularColorChanged();
void emittedLightChanged();
void shininessChanged();
void materialChanged();
private:
QScopedPointer<MaterialPrivate> d_ptr;
Q_DECLARE_PRIVATE(Material)
Q_DISABLE_COPY(Material)
};
#endif