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#ifndef CAMERA_H
#define CAMERA_H
#include <QtCore/qobject.h>
#include <QtCore/qsize.h>
#include <QtGui/qvector3d.h>
#include <QtGui/qmatrix4x4.h>
#include <QtGui/qquaternion.h>
class CameraPrivate;
class QGLPainter;
class Camera : public QObject
{
Q_OBJECT
Q_ENUMS(ProjectionType)
Q_PROPERTY(ProjectionType projectionType READ projectionType WRITE setProjectionType NOTIFY projectionChanged)
Q_PROPERTY(qreal fieldOfView READ fieldOfView WRITE setFieldOfView NOTIFY projectionChanged)
Q_PROPERTY(qreal nearPlane READ nearPlane WRITE setNearPlane NOTIFY projectionChanged)
Q_PROPERTY(qreal farPlane READ farPlane WRITE setFarPlane NOTIFY projectionChanged)
Q_PROPERTY(QSizeF viewSize READ viewSize WRITE setViewSize NOTIFY projectionChanged)
Q_PROPERTY(QSizeF minViewSize READ minViewSize WRITE setMinViewSize NOTIFY projectionChanged)
Q_PROPERTY(int screenRotation READ screenRotation WRITE setScreenRotation NOTIFY projectionChanged)
Q_PROPERTY(qreal xEye READ xEye WRITE setXEye NOTIFY viewChanged)
Q_PROPERTY(qreal yEye READ yEye WRITE setYEye NOTIFY viewChanged)
Q_PROPERTY(qreal zEye READ zEye WRITE setZEye NOTIFY viewChanged)
Q_PROPERTY(QVector3D eye READ eye WRITE setEye NOTIFY viewChanged)
Q_PROPERTY(QVector3D upVector READ upVector WRITE setUpVector NOTIFY viewChanged)
Q_PROPERTY(qreal xCentre READ xCentre WRITE setXCentre NOTIFY viewChanged)
Q_PROPERTY(qreal yCentre READ yCentre WRITE setYCentre NOTIFY viewChanged)
Q_PROPERTY(qreal zCentre READ zCentre WRITE setZCentre NOTIFY viewChanged)
Q_PROPERTY(QVector3D center READ center WRITE setCenter NOTIFY viewChanged)
Q_PROPERTY(qreal eyeSeparation READ eyeSeparation WRITE setEyeSeparation NOTIFY viewChanged)
Q_PROPERTY(QVector3D motionAdjustment READ motionAdjustment WRITE setMotionAdjustment DESIGNABLE false NOTIFY viewChanged)
Q_PROPERTY(bool adjustForAspectRatio READ adjustForAspectRatio WRITE setAdjustForAspectRatio NOTIFY viewChanged)
public:
explicit Camera(QObject *parent = 0);
~Camera();
enum ProjectionType
{
Perspective,
Orthographic
};
Camera::ProjectionType projectionType() const;
void setProjectionType(Camera::ProjectionType value);
qreal fieldOfView() const;
void setFieldOfView(qreal angle);
qreal nearPlane() const;
void setNearPlane(qreal value);
qreal farPlane() const;
void setFarPlane(qreal value);
QSizeF viewSize() const;
void setViewSize(const QSizeF& size);
QSizeF minViewSize() const;
void setMinViewSize(const QSizeF& size);
int screenRotation() const;
void setScreenRotation(int angle);
qreal xEye() const;
void setXEye(qreal value);
qreal yEye() const;
void setYEye(qreal value);
qreal zEye() const;
void setZEye(qreal value);
QVector3D eye() const;
void setEye(const QVector3D& vertex);
QVector3D upVector() const;
void setUpVector(const QVector3D& vector);
qreal xCentre() const;
void setXCentre(qreal value);
qreal yCentre() const;
void setYCentre(qreal value);
qreal zCentre() const;
void setZCentre(qreal value);
QVector3D center() const;
void setCenter(const QVector3D& vertex);
qreal eyeSeparation() const;
void setEyeSeparation(qreal value);
QVector3D motionAdjustment() const;
void setMotionAdjustment(const QVector3D& vector);
bool adjustForAspectRatio() const;
void setAdjustForAspectRatio(bool value);
QQuaternion tilt(qreal angle) const;
QQuaternion pan(qreal angle) const;
QQuaternion roll(qreal angle) const;
void rotateEye(const QQuaternion& q);
void rotateCenter(const QQuaternion& q);
QVector3D translation(qreal x, qreal y, qreal z) const;
void translateEye(const QVector3D& vector);
void translateCenter(const QVector3D& vector);
QMatrix4x4 projectionMatrix(qreal aspectRatio) const;
QMatrix4x4 modelViewMatrix() const;
Q_SIGNALS:
void projectionChanged();
void viewChanged();
private:
CameraPrivate *d_ptr;
CameraPrivate *d_func() const { return d_ptr; }
Q_DISABLE_COPY(Camera)
};
#endif