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#include "audiocapturesession.h"
#include "audioendpointselector.h"
#include <qaudiodeviceinfo.h>
AudioEndpointSelector::AudioEndpointSelector(QObject *parent)
:QAudioEndpointSelector(parent)
{
m_session = qobject_cast<AudioCaptureSession*>(parent);
update();
m_audioInput = defaultEndpoint();
}
AudioEndpointSelector::~AudioEndpointSelector()
{
}
QList<QString> AudioEndpointSelector::availableEndpoints() const
{
return m_names;
}
QString AudioEndpointSelector::endpointDescription(const QString& name) const
{
QString desc;
for(int i = 0; i < m_names.count(); i++) {
if (m_names.at(i).compare(name) == 0) {
desc = m_names.at(i);
break;
}
}
return desc;
}
QString AudioEndpointSelector::defaultEndpoint() const
{
return QAudioDeviceInfo(QAudioDeviceInfo::defaultInputDevice()).deviceName();
}
QString AudioEndpointSelector::activeEndpoint() const
{
return m_audioInput;
}
void AudioEndpointSelector::setActiveEndpoint(const QString& name)
{
if (m_audioInput.compare(name) != 0) {
m_audioInput = name;
m_session->setCaptureDevice(name);
emit activeEndpointChanged(name);
}
}
void AudioEndpointSelector::update()
{
m_names.clear();
m_descriptions.clear();
QList<QAudioDeviceInfo> devices;
devices = QAudioDeviceInfo::availableDevices(QAudio::AudioInput);
for(int i = 0; i < devices.size(); ++i) {
m_names.append(devices.at(i).deviceName());
m_descriptions.append(devices.at(i).deviceName());
}
}