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#include "qsoundeffect.h"
#if defined(QT_MULTIMEDIA_PULSEAUDIO)
#include "qsoundeffect_pulse_p.h"
#elif(QT_MULTIMEDIA_QMEDIAPLAYER)
#include "qsoundeffect_qmedia_p.h"
#else
#include "qsoundeffect_qsound_p.h"
#endif
QT_BEGIN_NAMESPACE
/*!
\qmlclass SoundEffect QSoundEffect
\brief The SoundEffect element provides a way to play sound effects in QML.
This element is part of the \bold{Qt.multimedia 1.0} module.
The following example plays a wav file on mouse click.
\qml
import Qt 4.7
import Qt.multimedia 1.0
Text {
text: "Click Me!";
font.pointSize: 24;
width: 150; height: 50;
SoundEffect {
id: playSound
source: "soundeffect.wav"
}
MouseArea {
id: playArea
anchors.fill: parent
onPressed: { playSound.play() }
}
}
\endqml
*/
/*!
\qmlproperty url SoundEffect::source
This property provides a way to control the sound to play.
*/
/*!
\qmlproperty int SoundEffect::loops
This property provides a way to control the number of times to repeat the sound on each play().
*/
/*!
\qmlproperty int SoundEffect::volume
This property provides a way to control the volume for playback.
*/
/*!
\qmlproperty bool SoundEffect::muted
This property provides a way to control muting.
*/
/*!
\qmlsignal SoundEffect::sourceChanged()
This handler is called when the source has changed.
*/
/*!
\qmlsignal SoundEffect::loopsChanged()
This handler is called when the number of loops has changes.
*/
/*!
\qmlsignal SoundEffect::volumeChanged()
This handler is called when the volume has changed.
*/
/*!
\qmlsignal SoundEffect::mutedChanged()
This handler is called when the mute state has changed.
*/
/*!
\internal
*/
QSoundEffect::QSoundEffect(QObject *parent) :
QObject(parent)
{
d = new QSoundEffectPrivate(this);
connect(d, SIGNAL(volumeChanged()), SIGNAL(volumeChanged()));
connect(d, SIGNAL(mutedChanged()), SIGNAL(mutedChanged()));
}
QSoundEffect::~QSoundEffect()
{
d->deleteLater();
}
QUrl QSoundEffect::source() const
{
return d->source();
}
void QSoundEffect::setSource(const QUrl &url)
{
if (d->source() == url)
return;
d->setSource(url);
emit sourceChanged();
}
int QSoundEffect::loops() const
{
return d->loopCount();
}
void QSoundEffect::setLoops(int loopCount)
{
if (d->loopCount() == loopCount)
return;
d->setLoopCount(loopCount);
emit loopsChanged();
}
int QSoundEffect::volume() const
{
return d->volume();
}
void QSoundEffect::setVolume(int volume)
{
if (d->volume() == volume)
return;
d->setVolume(volume);
emit volumeChanged();
}
bool QSoundEffect::isMuted() const
{
return d->isMuted();
}
void QSoundEffect::setMuted(bool muted)
{
if (d->isMuted() == muted)
return;
d->setMuted(muted);
emit mutedChanged();
}
void QSoundEffect::play()
{
d->play();
}
QT_END_NAMESPACE