author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Mon, 04 Oct 2010 01:32:07 +0300 | |
changeset 2 | 303757a437d3 |
parent 0 | 4f2f89ce4247 |
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/* |
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* Copyright (C) 2009 Apple Inc. All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions |
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* are met: |
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* 1. Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* 2. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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#ifndef WebGLFramebuffer_h |
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#define WebGLFramebuffer_h |
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#include "CanvasObject.h" |
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#include <wtf/PassRefPtr.h> |
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#include <wtf/RefCounted.h> |
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namespace WebCore { |
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class WebGLFramebuffer : public CanvasObject { |
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public: |
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virtual ~WebGLFramebuffer() { deleteObject(); } |
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static PassRefPtr<WebGLFramebuffer> create(WebGLRenderingContext*); |
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bool isDepthAttached() const { return (m_depthAttachment && m_depthAttachment->object()); } |
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bool isStencilAttached() const { return (m_stencilAttachment && m_stencilAttachment->object()); } |
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bool isDepthStencilAttached() const { return (m_depthStencilAttachment && m_depthStencilAttachment->object()); } |
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void setAttachment(unsigned long, CanvasObject*); |
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// This function is called right after a framebuffer is bound. |
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// Because renderbuffers and textures attached to the framebuffer might |
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// have changed and the framebuffer might have become complete when it |
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// isn't bound, so we need to clear un-initialized renderbuffers. |
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void onBind(); |
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// When a texture or a renderbuffer changes, we need to check the |
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// current bound framebuffer; if the newly changed object is attached |
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// to the framebuffer and the framebuffer becomes complete, we need to |
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// clear un-initialized renderbuffers. |
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void onAttachedObjectChange(CanvasObject*); |
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unsigned long getColorBufferFormat(); |
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protected: |
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WebGLFramebuffer(WebGLRenderingContext*); |
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virtual void _deleteObject(Platform3DObject); |
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private: |
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virtual bool isFramebuffer() const { return true; } |
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bool isUninitialized(CanvasObject*); |
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void setInitialized(CanvasObject*); |
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void initializeRenderbuffers(); |
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// These objects are kept alive by the global table in |
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// WebGLRenderingContext. |
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CanvasObject* m_colorAttachment; |
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CanvasObject* m_depthAttachment; |
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CanvasObject* m_stencilAttachment; |
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CanvasObject* m_depthStencilAttachment; |
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}; |
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} // namespace WebCore |
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#endif // WebGLFramebuffer_h |