WebCore/rendering/RenderBox.h
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
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/*
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 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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 *           (C) 1999 Antti Koivisto (koivisto@kde.org)
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 * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved.
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 *
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Library General Public
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 * License as published by the Free Software Foundation; either
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 * version 2 of the License, or (at your option) any later version.
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 *
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 * This library is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Library General Public License for more details.
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 *
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 * You should have received a copy of the GNU Library General Public License
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 * along with this library; see the file COPYING.LIB.  If not, write to
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 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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 * Boston, MA 02110-1301, USA.
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 *
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 */
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#ifndef RenderBox_h
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#define RenderBox_h
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#include "RenderBoxModelObject.h"
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#include "RenderOverflow.h"
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#include "ScrollTypes.h"
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namespace WebCore {
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enum WidthType { Width, MinWidth, MaxWidth };
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class RenderBox : public RenderBoxModelObject {
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public:
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    RenderBox(Node*);
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    virtual ~RenderBox();
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    // Use this with caution! No type checking is done!
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    RenderBox* firstChildBox() const;
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    RenderBox* lastChildBox() const;
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    int x() const { return m_frameRect.x(); }
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    int y() const { return m_frameRect.y(); }
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    int width() const { return m_frameRect.width(); }
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    int height() const { return m_frameRect.height(); }
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    void setX(int x) { m_frameRect.setX(x); }
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    void setY(int y) { m_frameRect.setY(y); }
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    void setWidth(int width) { m_frameRect.setWidth(width); }
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    void setHeight(int height) { m_frameRect.setHeight(height); }
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    IntPoint location() const { return m_frameRect.location(); }
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    IntSize locationOffset() const { return IntSize(x(), y()); }
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    IntSize size() const { return m_frameRect.size(); }
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    void setLocation(const IntPoint& location) { m_frameRect.setLocation(location); }
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    void setLocation(int x, int y) { setLocation(IntPoint(x, y)); }
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    void setSize(const IntSize& size) { m_frameRect.setSize(size); }
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    void move(int dx, int dy) { m_frameRect.move(dx, dy); }
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    IntRect frameRect() const { return m_frameRect; }
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    void setFrameRect(const IntRect& rect) { m_frameRect = rect; }
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    IntRect borderBoxRect() const { return IntRect(0, 0, width(), height()); }
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    virtual IntRect borderBoundingBox() const { return borderBoxRect(); } 
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    // The content area of the box (excludes padding and border).
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    IntRect contentBoxRect() const { return IntRect(borderLeft() + paddingLeft(), borderTop() + paddingTop(), contentWidth(), contentHeight()); }
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    // The content box in absolute coords. Ignores transforms.
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    IntRect absoluteContentBox() const;
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    // The content box converted to absolute coords (taking transforms into account).
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    FloatQuad absoluteContentQuad() const;
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    // Bounds of the outline box in absolute coords. Respects transforms
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    virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/, IntPoint* cachedOffsetToRepaintContainer) const;
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    virtual void addFocusRingRects(Vector<IntRect>&, int tx, int ty);
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    // Use this with caution! No type checking is done!
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    RenderBox* previousSiblingBox() const;
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    RenderBox* nextSiblingBox() const;
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    RenderBox* parentBox() const;
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    IntRect visibleOverflowRect() const { return hasOverflowClip() ? visualOverflowRect() : (m_overflow ? m_overflow->visibleOverflowRect() : borderBoxRect()); }
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    int topVisibleOverflow() const { return hasOverflowClip() ? topVisualOverflow() : std::min(topLayoutOverflow(), topVisualOverflow()); }
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    int bottomVisibleOverflow() const { return hasOverflowClip() ? bottomVisualOverflow() : std::max(bottomLayoutOverflow(), bottomVisualOverflow()); }
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    int leftVisibleOverflow() const { return hasOverflowClip() ? leftVisualOverflow() : std::min(leftLayoutOverflow(), leftVisualOverflow()); }
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    int rightVisibleOverflow() const { return hasOverflowClip() ? rightVisualOverflow() :  std::max(rightLayoutOverflow(), rightVisualOverflow()); }
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    IntRect layoutOverflowRect() const { return m_overflow ? m_overflow->layoutOverflowRect() : borderBoxRect(); }
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    int topLayoutOverflow() const { return m_overflow? m_overflow->topLayoutOverflow() : 0; }
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    int bottomLayoutOverflow() const { return m_overflow ? m_overflow->bottomLayoutOverflow() : height(); }
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    int leftLayoutOverflow() const { return m_overflow ? m_overflow->leftLayoutOverflow() : 0; }
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    int rightLayoutOverflow() const { return m_overflow ? m_overflow->rightLayoutOverflow() : width(); }
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    IntRect visualOverflowRect() const { return m_overflow ? m_overflow->visualOverflowRect() : borderBoxRect(); }
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    int topVisualOverflow() const { return m_overflow? m_overflow->topVisualOverflow() : 0; }
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    int bottomVisualOverflow() const { return m_overflow ? m_overflow->bottomVisualOverflow() : height(); }
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    int leftVisualOverflow() const { return m_overflow ? m_overflow->leftVisualOverflow() : 0; }
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    int rightVisualOverflow() const { return m_overflow ? m_overflow->rightVisualOverflow() : width(); }
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    void addLayoutOverflow(const IntRect&);
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    void addVisualOverflow(const IntRect&);
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    void addShadowOverflow();
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    void addOverflowFromChild(RenderBox* child) { addOverflowFromChild(child, IntSize(child->x(), child->y())); }
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   108
    void addOverflowFromChild(RenderBox* child, const IntSize& delta);
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    void clearLayoutOverflow();
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   110
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    int contentWidth() const { return clientWidth() - paddingLeft() - paddingRight(); }
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    int contentHeight() const { return clientHeight() - paddingTop() - paddingBottom(); }
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   113
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    // IE extensions. Used to calculate offsetWidth/Height.  Overridden by inlines (RenderFlow)
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    // to return the remaining width on a given line (and the height of a single line).
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    virtual int offsetWidth() const { return width(); }
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    virtual int offsetHeight() const { return height(); }
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   118
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    // More IE extensions.  clientWidth and clientHeight represent the interior of an object
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    // excluding border and scrollbar.  clientLeft/Top are just the borderLeftWidth and borderTopWidth.
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    int clientLeft() const { return borderLeft(); }
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    int clientTop() const { return borderTop(); }
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    int clientWidth() const;
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    int clientHeight() const;
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   125
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    // scrollWidth/scrollHeight will be the same as clientWidth/clientHeight unless the
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    // object has overflow:hidden/scroll/auto specified and also has overflow.
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    // scrollLeft/Top return the current scroll position.  These methods are virtual so that objects like
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    // textareas can scroll shadow content (but pretend that they are the objects that are
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    // scrolling).
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    virtual int scrollLeft() const;
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    virtual int scrollTop() const;
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    virtual int scrollWidth() const;
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    virtual int scrollHeight() const;
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    virtual void setScrollLeft(int);
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    virtual void setScrollTop(int);
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   137
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    virtual int marginTop() const { return m_marginTop; }
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    virtual int marginBottom() const { return m_marginBottom; }
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    virtual int marginLeft() const { return m_marginLeft; }
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    virtual int marginRight() const { return m_marginRight; }
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   142
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    // The following five functions are used to implement collapsing margins.
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    // All objects know their maximal positive and negative margins.  The
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    // formula for computing a collapsed margin is |maxPosMargin| - |maxNegmargin|.
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    // For a non-collapsing box, such as a leaf element, this formula will simply return
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    // the margin of the element.  Blocks override the maxTopMargin and maxBottomMargin
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    // methods.
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    virtual bool isSelfCollapsingBlock() const { return false; }
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    int collapsedMarginTop() const { return maxTopMargin(true) - maxTopMargin(false); }
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    int collapsedMarginBottom() const { return maxBottomMargin(true) - maxBottomMargin(false); }
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    virtual int maxTopMargin(bool positive) const { return positive ? std::max(0, marginTop()) : -std::min(0, marginTop()); }
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    virtual int maxBottomMargin(bool positive) const { return positive ? std::max(0, marginBottom()) : -std::min(0, marginBottom()); }
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    virtual void absoluteRects(Vector<IntRect>&, int tx, int ty);
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    virtual void absoluteQuads(Vector<FloatQuad>&);
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    IntRect reflectionBox() const;
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    int reflectionOffset() const;
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    // Given a rect in the object's coordinate space, returns the corresponding rect in the reflection.
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    IntRect reflectedRect(const IntRect&) const;
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   162
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    virtual void layout();
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    virtual void paint(PaintInfo&, int tx, int ty);
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    virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
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    virtual void destroy();
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    virtual int minPrefWidth() const;
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    virtual int maxPrefWidth() const;
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    int overrideSize() const;
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    int overrideWidth() const;
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    int overrideHeight() const;
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    virtual void setOverrideSize(int);
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    virtual IntSize offsetFromContainer(RenderObject*, const IntPoint&) const;
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    int calcBorderBoxWidth(int width) const;
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    int calcBorderBoxHeight(int height) const;
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    int calcContentBoxWidth(int width) const;
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    int calcContentBoxHeight(int height) const;
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    virtual void borderFitAdjust(int& /*x*/, int& /*w*/) const { } // Shrink the box in which the border paints if border-fit is set.
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    // This method is now public so that centered objects like tables that are
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    // shifted right by left-aligned floats can recompute their left and
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    // right margins (so that they can remain centered after being
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    // shifted. -dwh
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    void calcHorizontalMargins(const Length& marginLeft, const Length& marginRight, int containerWidth);
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    void positionLineBox(InlineBox*);
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    virtual InlineBox* createInlineBox();
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    void dirtyLineBoxes(bool fullLayout);
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    // For inline replaced elements, this function returns the inline box that owns us.  Enables
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    // the replaced RenderObject to quickly determine what line it is contained on and to easily
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    // iterate over structures on the line.
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    InlineBox* inlineBoxWrapper() const { return m_inlineBoxWrapper; }
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    void setInlineBoxWrapper(InlineBox* boxWrapper) { m_inlineBoxWrapper = boxWrapper; }
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    void deleteLineBoxWrapper();
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    virtual int lowestPosition(bool includeOverflowInterior = true, bool includeSelf = true) const;
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    virtual int rightmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const;
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    virtual int leftmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const;
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    virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
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    virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
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    virtual void repaintDuringLayoutIfMoved(const IntRect&);
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    virtual int containingBlockWidthForContent() const;
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    virtual void calcWidth();
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    virtual void calcHeight();
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    bool stretchesToViewHeight() const
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    {
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        return style()->htmlHacks() && style()->height().isAuto() && !isFloatingOrPositioned() && (isRoot() || isBody());
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    }
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    virtual IntSize intrinsicSize() const { return IntSize(); }
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    // Whether or not the element shrinks to its intrinsic width (rather than filling the width
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    // of a containing block).  HTML4 buttons, <select>s, <input>s, legends, and floating/compact elements do this.
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    bool sizesToIntrinsicWidth(WidthType) const;
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    virtual bool stretchesToMinIntrinsicWidth() const { return false; }
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    int calcWidthUsing(WidthType, int containerWidth);
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    int calcHeightUsing(const Length& height);
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    int calcReplacedWidthUsing(Length width) const;
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    int calcReplacedHeightUsing(Length height) const;
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    virtual int calcReplacedWidth(bool includeMaxWidth = true) const;
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    virtual int calcReplacedHeight() const;
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    int calcPercentageHeight(const Length& height);
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    // Block flows subclass availableWidth to handle multi column layout (shrinking the width available to children when laying out.)
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    virtual int availableWidth() const { return contentWidth(); }
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    virtual int availableHeight() const;
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    int availableHeightUsing(const Length&) const;
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    void calcVerticalMargins();
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    virtual int verticalScrollbarWidth() const;
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    int horizontalScrollbarHeight() const;
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    virtual bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1.0f, Node** stopNode = 0);
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    bool canBeScrolledAndHasScrollableArea() const;
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    virtual bool canBeProgramaticallyScrolled(bool) const;
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    virtual void autoscroll();
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    virtual void stopAutoscroll() { }
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    virtual void panScroll(const IntPoint&);
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    bool hasAutoVerticalScrollbar() const { return hasOverflowClip() && (style()->overflowY() == OAUTO || style()->overflowY() == OOVERLAY); }
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    bool hasAutoHorizontalScrollbar() const { return hasOverflowClip() && (style()->overflowX() == OAUTO || style()->overflowX() == OOVERLAY); }
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    bool scrollsOverflow() const { return scrollsOverflowX() || scrollsOverflowY(); }
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    bool scrollsOverflowX() const { return hasOverflowClip() && (style()->overflowX() == OSCROLL || hasAutoHorizontalScrollbar()); }
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    bool scrollsOverflowY() const { return hasOverflowClip() && (style()->overflowY() == OSCROLL || hasAutoVerticalScrollbar()); }
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    virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
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    virtual IntRect overflowClipRect(int tx, int ty);
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    IntRect clipRect(int tx, int ty);
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    virtual bool hasControlClip() const { return false; }
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    virtual IntRect controlClipRect(int /*tx*/, int /*ty*/) const { return IntRect(); }
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    bool pushContentsClip(PaintInfo&, int tx, int ty);
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    void popContentsClip(PaintInfo&, PaintPhase originalPhase, int tx, int ty);
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    virtual void paintObject(PaintInfo&, int /*tx*/, int /*ty*/) { ASSERT_NOT_REACHED(); }
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    virtual void paintBoxDecorations(PaintInfo&, int tx, int ty);
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    virtual void paintMask(PaintInfo&, int tx, int ty);
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    virtual void imageChanged(WrappedImagePtr, const IntRect* = 0);
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    // Called when a positioned object moves but doesn't necessarily change size.  A simplified layout is attempted
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    // that just updates the object's position. If the size does change, the object remains dirty.
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    void tryLayoutDoingPositionedMovementOnly()
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    {
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        int oldWidth = width();
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        calcWidth();
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        // If we shrink to fit our width may have changed, so we still need full layout.
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        if (oldWidth != width())
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            return;
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        calcHeight();
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        setNeedsLayout(false);
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    }
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    IntRect maskClipRect();
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    virtual VisiblePosition positionForPoint(const IntPoint&);
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    void removeFloatingOrPositionedChildFromBlockLists();
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    virtual int firstLineBoxBaseline() const { return -1; }
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    virtual int lastLineBoxBaseline() const { return -1; }
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    bool shrinkToAvoidFloats() const;
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    virtual bool avoidsFloats() const;
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protected:
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    virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
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    virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
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    virtual void updateBoxModelInfoFromStyle();
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    void paintFillLayer(const PaintInfo&, const Color&, const FillLayer*, int tx, int ty, int width, int height, CompositeOperator op, RenderObject* backgroundObject);
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    void paintFillLayers(const PaintInfo&, const Color&, const FillLayer*, int tx, int ty, int width, int height, CompositeOperator = CompositeSourceOver, RenderObject* backgroundObject = 0);
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    void paintBoxDecorationsWithSize(PaintInfo&, int tx, int ty, int width, int height);
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    void paintMaskImages(const PaintInfo&, int tx, int ty, int width, int height);
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#if PLATFORM(MAC)
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    void paintCustomHighlight(int tx, int ty, const AtomicString& type, bool behindText);
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#endif
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    void calcAbsoluteHorizontal();
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    virtual bool shouldCalculateSizeAsReplaced() const { return isReplaced() && !isInlineBlockOrInlineTable(); }
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    virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState&) const;
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    virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const;
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private:
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   323
    bool includeVerticalScrollbarSize() const { return hasOverflowClip() && (style()->overflowY() == OSCROLL || style()->overflowY() == OAUTO); }
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    bool includeHorizontalScrollbarSize() const { return hasOverflowClip() && (style()->overflowX() == OSCROLL || style()->overflowX() == OAUTO); }
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   325
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   326
    void paintRootBoxDecorations(PaintInfo&, int tx, int ty);
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    // Returns true if we did a full repaint
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   328
    bool repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer* layers, bool drawingBackground);
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   329
   
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    int containingBlockWidthForPositioned(const RenderBoxModelObject* containingBlock) const;
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    int containingBlockHeightForPositioned(const RenderBoxModelObject* containingBlock) const;
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   332
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    void calcAbsoluteVertical();
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   334
    void calcAbsoluteHorizontalValues(Length width, const RenderBoxModelObject* cb, TextDirection containerDirection,
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                                      int containerWidth, int bordersPlusPadding,
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                                      Length left, Length right, Length marginLeft, Length marginRight,
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                                      int& widthValue, int& marginLeftValue, int& marginRightValue, int& xPos);
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    void calcAbsoluteVerticalValues(Length height, const RenderBoxModelObject* cb,
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                                    int containerHeight, int bordersPlusPadding,
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                                    Length top, Length bottom, Length marginTop, Length marginBottom,
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   341
                                    int& heightValue, int& marginTopValue, int& marginBottomValue, int& yPos);
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   342
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   343
    void calcAbsoluteVerticalReplaced();
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    void calcAbsoluteHorizontalReplaced();
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   345
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    // This function calculates the minimum and maximum preferred widths for an object.
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    // These values are used in shrink-to-fit layout systems.
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    // These include tables, positioned objects, floats and flexible boxes.
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    virtual void calcPrefWidths() { setPrefWidthsDirty(false); }
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   350
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private:
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    // The width/height of the contents + borders + padding.  The x/y location is relative to our container (which is not always our parent).
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    IntRect m_frameRect;
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   354
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protected:
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    int m_marginLeft;
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    int m_marginRight;
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    int m_marginTop;
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    int m_marginBottom;
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   360
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    // The preferred width of the element if it were to break its lines at every possible opportunity.
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    int m_minPrefWidth;
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   363
    
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    // The preferred width of the element if it never breaks any lines at all.
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    int m_maxPrefWidth;
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   366
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    // For inline replaced elements, the inline box that owns us.
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    InlineBox* m_inlineBoxWrapper;
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   369
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    // Our overflow information.
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   371
    OwnPtr<RenderOverflow> m_overflow;
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   372
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   373
private:
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    // Used to store state between styleWillChange and styleDidChange
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   375
    static bool s_hadOverflowClip;
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};
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   377
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   378
inline RenderBox* toRenderBox(RenderObject* object)
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   379
{ 
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   380
    ASSERT(!object || object->isBox());
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   381
    return static_cast<RenderBox*>(object);
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}
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   383
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   384
inline const RenderBox* toRenderBox(const RenderObject* object)
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   385
{ 
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   386
    ASSERT(!object || object->isBox());
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   387
    return static_cast<const RenderBox*>(object);
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   388
}
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diff changeset
   389
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   390
// This will catch anyone doing an unnecessary cast.
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   391
void toRenderBox(const RenderBox*);
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   392
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   393
inline RenderBox* RenderBox::previousSiblingBox() const
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   394
{
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   395
    return toRenderBox(previousSibling());
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   396
}
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diff changeset
   397
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   398
inline RenderBox* RenderBox::nextSiblingBox() const
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diff changeset
   399
{ 
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   400
    return toRenderBox(nextSibling());
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diff changeset
   401
}
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parents:
diff changeset
   402
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parents:
diff changeset
   403
inline RenderBox* RenderBox::parentBox() const
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diff changeset
   404
{
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   405
    return toRenderBox(parent());
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parents:
diff changeset
   406
}
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parents:
diff changeset
   407
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diff changeset
   408
inline RenderBox* RenderBox::firstChildBox() const
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diff changeset
   409
{
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   410
    return toRenderBox(firstChild());
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   411
}
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parents:
diff changeset
   412
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parents:
diff changeset
   413
inline RenderBox* RenderBox::lastChildBox() const
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diff changeset
   414
{
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   415
    return toRenderBox(lastChild());
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   416
}
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   417
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   418
} // namespace WebCore
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   419
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   420
#endif // RenderBox_h