author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Mon, 04 Oct 2010 01:32:07 +0300 | |
changeset 2 | 303757a437d3 |
parent 0 | 4f2f89ce4247 |
permissions | -rw-r--r-- |
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/* |
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* Copyright (C) 2009 Apple Inc. All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions |
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* are met: |
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* 1. Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* 2. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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#ifndef RenderLayerBacking_h |
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#define RenderLayerBacking_h |
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#if USE(ACCELERATED_COMPOSITING) |
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#include "FloatPoint.h" |
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#include "FloatPoint3D.h" |
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#include "GraphicsLayer.h" |
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#include "GraphicsLayerClient.h" |
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#include "RenderLayer.h" |
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#include "TransformationMatrix.h" |
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namespace WebCore { |
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class KeyframeList; |
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class RenderLayerCompositor; |
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enum CompositingLayerType { |
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NormalCompositingLayer, // non-tiled layer with backing store |
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TiledCompositingLayer, // tiled layer (always has backing store) |
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MediaCompositingLayer, // layer that contains an image, video, webGL or plugin |
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ContainerCompositingLayer // layer with no backing store |
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}; |
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// RenderLayerBacking controls the compositing behavior for a single RenderLayer. |
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// It holds the various GraphicsLayers, and makes decisions about intra-layer rendering |
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// optimizations. |
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// |
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// There is one RenderLayerBacking for each RenderLayer that is composited. |
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class RenderLayerBacking : public GraphicsLayerClient, public Noncopyable { |
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public: |
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RenderLayerBacking(RenderLayer*); |
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~RenderLayerBacking(); |
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RenderLayer* owningLayer() const { return m_owningLayer; } |
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enum UpdateDepth { CompositingChildren, AllDescendants }; |
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void updateAfterLayout(UpdateDepth, bool isUpdateRoot); |
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// Returns true if layer configuration changed. |
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bool updateGraphicsLayerConfiguration(); |
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// Update graphics layer position and bounds. |
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void updateGraphicsLayerGeometry(); // make private |
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// Update contents and clipping structure. |
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void updateInternalHierarchy(); // make private |
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void updateDrawsContent(); |
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GraphicsLayer* graphicsLayer() const { return m_graphicsLayer.get(); } |
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// Layer to clip children |
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bool hasClippingLayer() const { return m_clippingLayer != 0; } |
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GraphicsLayer* clippingLayer() const { return m_clippingLayer.get(); } |
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// Layer to get clipped by ancestor |
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bool hasAncestorClippingLayer() const { return m_ancestorClippingLayer != 0; } |
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GraphicsLayer* ancestorClippingLayer() const { return m_ancestorClippingLayer.get(); } |
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bool hasContentsLayer() const { return m_foregroundLayer != 0; } |
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GraphicsLayer* foregroundLayer() const { return m_foregroundLayer.get(); } |
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bool hasMaskLayer() const { return m_maskLayer != 0; } |
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GraphicsLayer* parentForSublayers() const { return m_clippingLayer ? m_clippingLayer.get() : m_graphicsLayer.get(); } |
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GraphicsLayer* childForSuperlayers() const { return m_ancestorClippingLayer ? m_ancestorClippingLayer.get() : m_graphicsLayer.get(); } |
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// RenderLayers with backing normally short-circuit paintLayer() because |
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// their content is rendered via callbacks from GraphicsLayer. However, the document |
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// layer is special, because it has a GraphicsLayer to act as a container for the GraphicsLayers |
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// for descendants, but its contents usually render into the window (in which case this returns true). |
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// This returns false for other layers, and when the document layer actually needs to paint into its backing store |
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// for some reason. |
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bool paintingGoesToWindow() const; |
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void setContentsNeedDisplay(); |
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// r is in the coordinate space of the layer's render object |
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void setContentsNeedDisplayInRect(const IntRect& r); |
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// Notification from the renderer that its content changed; used by RenderImage. |
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void rendererContentChanged(); |
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// Interface to start, finish, suspend and resume animations and transitions |
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bool startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes); |
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bool startTransition(double timeOffset, int property, const RenderStyle* fromStyle, const RenderStyle* toStyle); |
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void animationFinished(const String& name); |
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void animationPaused(double timeOffset, const String& name); |
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void transitionFinished(int property); |
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void suspendAnimations(double time = 0); |
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void resumeAnimations(); |
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IntRect compositedBounds() const; |
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void setCompositedBounds(const IntRect&); |
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void updateCompositedBounds(); |
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void updateAfterWidgetResize(); |
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FloatPoint graphicsLayerToContentsCoordinates(const GraphicsLayer*, const FloatPoint&); |
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FloatPoint contentsToGraphicsLayerCoordinates(const GraphicsLayer*, const FloatPoint&); |
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// GraphicsLayerClient interface |
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virtual void notifyAnimationStarted(const GraphicsLayer*, double startTime); |
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virtual void notifySyncRequired(const GraphicsLayer*); |
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virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect& clip); |
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virtual bool showDebugBorders() const; |
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virtual bool showRepaintCounter() const; |
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IntRect contentsBox() const; |
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// For informative purposes only. |
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CompositingLayerType compositingLayerType() const; |
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private: |
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void createGraphicsLayer(); |
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void destroyGraphicsLayer(); |
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RenderBoxModelObject* renderer() const { return m_owningLayer->renderer(); } |
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RenderLayerCompositor* compositor() const { return m_owningLayer->compositor(); } |
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bool updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip); |
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bool updateForegroundLayer(bool needsForegroundLayer); |
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bool updateMaskLayer(bool needsMaskLayer); |
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GraphicsLayerPaintingPhase paintingPhaseForPrimaryLayer() const; |
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IntSize contentOffsetInCompostingLayer() const; |
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// Result is transform origin in pixels. |
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FloatPoint3D computeTransformOrigin(const IntRect& borderBox) const; |
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// Result is perspective origin in pixels. |
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FloatPoint computePerspectiveOrigin(const IntRect& borderBox) const; |
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void updateLayerOpacity(const RenderStyle*); |
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void updateLayerTransform(const RenderStyle*); |
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// Return the opacity value that this layer should use for compositing. |
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float compositingOpacity(float rendererOpacity) const; |
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// Returns true if this compositing layer has no visible content. |
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bool isSimpleContainerCompositingLayer() const; |
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// Returns true if this layer has content that needs to be rendered by painting into the backing store. |
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bool containsPaintedContent() const; |
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// Returns true if the RenderLayer just contains an image that we can composite directly. |
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bool isDirectlyCompositedImage() const; |
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void updateImageContents(); |
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bool rendererHasBackground() const; |
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const Color rendererBackgroundColor() const; |
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bool hasNonCompositingContent() const; |
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void paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*, const IntRect& paintDirtyRect, |
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PaintBehavior paintBehavior, GraphicsLayerPaintingPhase, RenderObject* paintingRoot); |
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static int graphicsLayerToCSSProperty(AnimatedPropertyID); |
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static AnimatedPropertyID cssToGraphicsLayerProperty(int); |
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#ifndef NDEBUG |
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String nameForLayer() const; |
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#endif |
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private: |
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RenderLayer* m_owningLayer; |
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OwnPtr<GraphicsLayer> m_ancestorClippingLayer; // only used if we are clipped by an ancestor which is not a stacking context |
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OwnPtr<GraphicsLayer> m_graphicsLayer; |
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OwnPtr<GraphicsLayer> m_foregroundLayer; // only used in cases where we need to draw the foreground separately |
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OwnPtr<GraphicsLayer> m_clippingLayer; // only used if we have clipping on a stacking context, with compositing children |
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OwnPtr<GraphicsLayer> m_maskLayer; // only used if we have a mask |
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IntRect m_compositedBounds; |
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bool m_artificiallyInflatedBounds; // bounds had to be made non-zero to make transform-origin work |
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}; |
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} // namespace WebCore |
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#endif // USE(ACCELERATED_COMPOSITING) |
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#endif // RenderLayerBacking_h |