JavaScriptCore/wtf/MainThread.cpp
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     1 /*
       
     2  * Copyright (C) 2007, 2008 Apple Inc. All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  *
       
     8  * 1.  Redistributions of source code must retain the above copyright
       
     9  *     notice, this list of conditions and the following disclaimer.
       
    10  * 2.  Redistributions in binary form must reproduce the above copyright
       
    11  *     notice, this list of conditions and the following disclaimer in the
       
    12  *     documentation and/or other materials provided with the distribution.
       
    13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
       
    14  *     its contributors may be used to endorse or promote products derived
       
    15  *     from this software without specific prior written permission.
       
    16  *
       
    17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
       
    18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
       
    19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
       
    20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
       
    21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
       
    22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
       
    23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
       
    24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
       
    26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
       
    27  */
       
    28 
       
    29 #include "config.h"
       
    30 #include "MainThread.h"
       
    31 
       
    32 #include "CurrentTime.h"
       
    33 #include "Deque.h"
       
    34 #include "StdLibExtras.h"
       
    35 #include "Threading.h"
       
    36 
       
    37 #if PLATFORM(CHROMIUM)
       
    38 #error Chromium uses a different main thread implementation
       
    39 #endif
       
    40 
       
    41 namespace WTF {
       
    42 
       
    43 struct FunctionWithContext {
       
    44     MainThreadFunction* function;
       
    45     void* context;
       
    46     ThreadCondition* syncFlag;
       
    47 
       
    48     FunctionWithContext(MainThreadFunction* function = 0, void* context = 0, ThreadCondition* syncFlag = 0)
       
    49         : function(function)
       
    50         , context(context)
       
    51         , syncFlag(syncFlag)
       
    52     { 
       
    53     }
       
    54     bool operator == (const FunctionWithContext& o)
       
    55     {
       
    56         return function == o.function
       
    57             && context == o.context
       
    58             && syncFlag == o.syncFlag;
       
    59     }
       
    60 };
       
    61 
       
    62 class FunctionWithContextFinder {
       
    63 public:
       
    64     FunctionWithContextFinder(const FunctionWithContext& m) : m(m) {}
       
    65     bool operator() (FunctionWithContext& o) { return o == m; }
       
    66     FunctionWithContext m;
       
    67 };
       
    68 
       
    69 
       
    70 typedef Deque<FunctionWithContext> FunctionQueue;
       
    71 
       
    72 static bool callbacksPaused; // This global variable is only accessed from main thread.
       
    73 #if !PLATFORM(MAC) && !PLATFORM(QT)
       
    74 static ThreadIdentifier mainThreadIdentifier;
       
    75 #endif
       
    76 
       
    77 static Mutex& mainThreadFunctionQueueMutex()
       
    78 {
       
    79     DEFINE_STATIC_LOCAL(Mutex, staticMutex, ());
       
    80     return staticMutex;
       
    81 }
       
    82 
       
    83 static FunctionQueue& functionQueue()
       
    84 {
       
    85     DEFINE_STATIC_LOCAL(FunctionQueue, staticFunctionQueue, ());
       
    86     return staticFunctionQueue;
       
    87 }
       
    88 
       
    89 
       
    90 #if !PLATFORM(MAC)
       
    91 
       
    92 void initializeMainThread()
       
    93 {
       
    94     static bool initializedMainThread;
       
    95     if (initializedMainThread)
       
    96         return;
       
    97     initializedMainThread = true;
       
    98 
       
    99 #if !PLATFORM(QT)
       
   100     mainThreadIdentifier = currentThread();
       
   101 #endif
       
   102 
       
   103     mainThreadFunctionQueueMutex();
       
   104     initializeMainThreadPlatform();
       
   105 }
       
   106 
       
   107 #else
       
   108 
       
   109 static pthread_once_t initializeMainThreadKeyOnce = PTHREAD_ONCE_INIT;
       
   110 
       
   111 static void initializeMainThreadOnce()
       
   112 {
       
   113     mainThreadFunctionQueueMutex();
       
   114     initializeMainThreadPlatform();
       
   115 }
       
   116 
       
   117 void initializeMainThread()
       
   118 {
       
   119     pthread_once(&initializeMainThreadKeyOnce, initializeMainThreadOnce);
       
   120 }
       
   121 
       
   122 static void initializeMainThreadToProcessMainThreadOnce()
       
   123 {
       
   124     mainThreadFunctionQueueMutex();
       
   125     initializeMainThreadToProcessMainThreadPlatform();
       
   126 }
       
   127 
       
   128 void initializeMainThreadToProcessMainThread()
       
   129 {
       
   130     pthread_once(&initializeMainThreadKeyOnce, initializeMainThreadToProcessMainThreadOnce);
       
   131 }
       
   132 #endif
       
   133 
       
   134 // 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that.
       
   135 static const double maxRunLoopSuspensionTime = 0.05;
       
   136 
       
   137 void dispatchFunctionsFromMainThread()
       
   138 {
       
   139     ASSERT(isMainThread());
       
   140 
       
   141     if (callbacksPaused)
       
   142         return;
       
   143 
       
   144     double startTime = currentTime();
       
   145 
       
   146     FunctionWithContext invocation;
       
   147     while (true) {
       
   148         {
       
   149             MutexLocker locker(mainThreadFunctionQueueMutex());
       
   150             if (!functionQueue().size())
       
   151                 break;
       
   152             invocation = functionQueue().takeFirst();
       
   153         }
       
   154 
       
   155         invocation.function(invocation.context);
       
   156         if (invocation.syncFlag)
       
   157             invocation.syncFlag->signal();
       
   158 
       
   159         // If we are running accumulated functions for too long so UI may become unresponsive, we need to
       
   160         // yield so the user input can be processed. Otherwise user may not be able to even close the window.
       
   161         // This code has effect only in case the scheduleDispatchFunctionsOnMainThread() is implemented in a way that
       
   162         // allows input events to be processed before we are back here.
       
   163         if (currentTime() - startTime > maxRunLoopSuspensionTime) {
       
   164             scheduleDispatchFunctionsOnMainThread();
       
   165             break;
       
   166         }
       
   167     }
       
   168 }
       
   169 
       
   170 void callOnMainThread(MainThreadFunction* function, void* context)
       
   171 {
       
   172     ASSERT(function);
       
   173     bool needToSchedule = false;
       
   174     {
       
   175         MutexLocker locker(mainThreadFunctionQueueMutex());
       
   176         needToSchedule = functionQueue().size() == 0;
       
   177         functionQueue().append(FunctionWithContext(function, context));
       
   178     }
       
   179     if (needToSchedule)
       
   180         scheduleDispatchFunctionsOnMainThread();
       
   181 }
       
   182 
       
   183 void callOnMainThreadAndWait(MainThreadFunction* function, void* context)
       
   184 {
       
   185     ASSERT(function);
       
   186 
       
   187     if (isMainThread()) {
       
   188         function(context);
       
   189         return;
       
   190     }
       
   191 
       
   192     ThreadCondition syncFlag;
       
   193     Mutex& functionQueueMutex = mainThreadFunctionQueueMutex();
       
   194     MutexLocker locker(functionQueueMutex);
       
   195     functionQueue().append(FunctionWithContext(function, context, &syncFlag));
       
   196     if (functionQueue().size() == 1)
       
   197         scheduleDispatchFunctionsOnMainThread();
       
   198     syncFlag.wait(functionQueueMutex);
       
   199 }
       
   200 
       
   201 void cancelCallOnMainThread(MainThreadFunction* function, void* context)
       
   202 {
       
   203     ASSERT(function);
       
   204 
       
   205     MutexLocker locker(mainThreadFunctionQueueMutex());
       
   206 
       
   207     FunctionWithContextFinder pred(FunctionWithContext(function, context));
       
   208 
       
   209     while (true) {
       
   210         // We must redefine 'i' each pass, because the itererator's operator= 
       
   211         // requires 'this' to be valid, and remove() invalidates all iterators
       
   212         FunctionQueue::iterator i(functionQueue().findIf(pred));
       
   213         if (i == functionQueue().end())
       
   214             break;
       
   215         functionQueue().remove(i);
       
   216     }
       
   217 }
       
   218 
       
   219 void setMainThreadCallbacksPaused(bool paused)
       
   220 {
       
   221     ASSERT(isMainThread());
       
   222 
       
   223     if (callbacksPaused == paused)
       
   224         return;
       
   225 
       
   226     callbacksPaused = paused;
       
   227 
       
   228     if (!callbacksPaused)
       
   229         scheduleDispatchFunctionsOnMainThread();
       
   230 }
       
   231 
       
   232 #if !PLATFORM(MAC) && !PLATFORM(QT) && !PLATFORM(BREWMP)
       
   233 bool isMainThread()
       
   234 {
       
   235     return currentThread() == mainThreadIdentifier;
       
   236 }
       
   237 #endif
       
   238 
       
   239 } // namespace WTF