JavaScriptCore/wtf/RandomNumberSeed.h
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     1 /*
       
     2  * Copyright (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  * 1. Redistributions of source code must retain the above copyright
       
     8  *    notice, this list of conditions and the following disclaimer.
       
     9  * 2. Redistributions in binary form must reproduce the above copyright
       
    10  *    notice, this list of conditions and the following disclaimer in the
       
    11  *    documentation and/or other materials provided with the distribution.
       
    12  *
       
    13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
       
    14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       
    15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
       
    16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
       
    17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
       
    18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
       
    19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
       
    20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
       
    21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
       
    24  */
       
    25 
       
    26 #ifndef WTF_RandomNumberSeed_h
       
    27 #define WTF_RandomNumberSeed_h
       
    28 
       
    29 #include <stdlib.h>
       
    30 #include <time.h>
       
    31 
       
    32 #if HAVE(SYS_TIME_H)
       
    33 #include <sys/time.h>
       
    34 #endif
       
    35 
       
    36 #if OS(UNIX)
       
    37 #include <sys/types.h>
       
    38 #include <unistd.h>
       
    39 #endif
       
    40 
       
    41 #if OS(WINCE)
       
    42 extern "C" {
       
    43 void init_by_array(unsigned long init_key[],int key_length);
       
    44 }
       
    45 #endif
       
    46 
       
    47 // Internal JavaScriptCore usage only
       
    48 namespace WTF {
       
    49 
       
    50 inline void initializeRandomNumberGenerator()
       
    51 {
       
    52 #if OS(DARWIN)
       
    53     // On Darwin we use arc4random which initialises itself.
       
    54 #elif OS(WINCE)
       
    55     // initialize rand()
       
    56     srand(static_cast<unsigned>(time(0)));
       
    57 
       
    58     // use rand() to initialize the real RNG
       
    59     unsigned long initializationBuffer[4];
       
    60     initializationBuffer[0] = (rand() << 16) | rand();
       
    61     initializationBuffer[1] = (rand() << 16) | rand();
       
    62     initializationBuffer[2] = (rand() << 16) | rand();
       
    63     initializationBuffer[3] = (rand() << 16) | rand();
       
    64     init_by_array(initializationBuffer, 4);
       
    65 #elif COMPILER(MSVC) && defined(_CRT_RAND_S)
       
    66     // On Windows we use rand_s which initialises itself
       
    67 #elif OS(UNIX)
       
    68     // srandomdev is not guaranteed to exist on linux so we use this poor seed, this should be improved
       
    69     timeval time;
       
    70     gettimeofday(&time, 0);
       
    71     srandom(static_cast<unsigned>(time.tv_usec * getpid()));
       
    72 #else
       
    73     srand(static_cast<unsigned>(time(0)));
       
    74 #endif
       
    75 }
       
    76 
       
    77 inline void initializeWeakRandomNumberGenerator()
       
    78 {
       
    79 #if COMPILER(MSVC) && defined(_CRT_RAND_S)
       
    80     // We need to initialise windows rand() explicitly for Math.random
       
    81     unsigned seed = 0;
       
    82     rand_s(&seed);
       
    83     srand(seed);
       
    84 #endif
       
    85 }
       
    86 }
       
    87 
       
    88 #endif