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1 // The ray tracer code in this file is written by Adam Burmister. It |
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2 // is available in its original form from: |
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3 // |
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4 // http://labs.flog.nz.co/raytracer/ |
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5 // |
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6 // It has been modified slightly by Google to work as a standalone |
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7 // benchmark, but the all the computational code remains |
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8 // untouched. This file also contains a copy of parts of the Prototype |
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9 // JavaScript framework which is used by the ray tracer. |
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10 |
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11 // Variable used to hold a number that can be used to verify that |
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12 // the scene was ray traced correctly. |
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13 var checkNumber; |
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14 |
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15 |
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16 // ------------------------------------------------------------------------ |
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17 // ------------------------------------------------------------------------ |
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18 |
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19 // The following is a copy of parts of the Prototype JavaScript library: |
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20 |
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21 // Prototype JavaScript framework, version 1.5.0 |
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22 // (c) 2005-2007 Sam Stephenson |
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23 // |
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24 // Prototype is freely distributable under the terms of an MIT-style license. |
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25 // For details, see the Prototype web site: http://prototype.conio.net/ |
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26 |
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27 |
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28 var Class = { |
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29 create: function() { |
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30 return function() { |
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31 this.initialize.apply(this, arguments); |
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32 } |
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33 } |
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34 }; |
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35 |
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36 |
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37 Object.extend = function(destination, source) { |
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38 for (var property in source) { |
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39 destination[property] = source[property]; |
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40 } |
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41 return destination; |
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42 }; |
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43 |
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44 |
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45 // ------------------------------------------------------------------------ |
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46 // ------------------------------------------------------------------------ |
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47 |
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48 // The rest of this file is the actual ray tracer written by Adam |
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49 // Burmister. It's a concatenation of the following files: |
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50 // |
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51 // flog/color.js |
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52 // flog/light.js |
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53 // flog/vector.js |
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54 // flog/ray.js |
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55 // flog/scene.js |
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56 // flog/material/basematerial.js |
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57 // flog/material/solid.js |
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58 // flog/material/chessboard.js |
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59 // flog/shape/baseshape.js |
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60 // flog/shape/sphere.js |
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61 // flog/shape/plane.js |
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62 // flog/intersectioninfo.js |
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63 // flog/camera.js |
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64 // flog/background.js |
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65 // flog/engine.js |
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66 |
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67 |
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68 /* Fake a Flog.* namespace */ |
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69 if(typeof(Flog) == 'undefined') var Flog = {}; |
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70 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
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71 |
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72 Flog.RayTracer.Color = Class.create(); |
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73 |
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74 Flog.RayTracer.Color.prototype = { |
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75 red : 0.0, |
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76 green : 0.0, |
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77 blue : 0.0, |
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78 |
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79 initialize : function(r, g, b) { |
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80 if(!r) r = 0.0; |
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81 if(!g) g = 0.0; |
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82 if(!b) b = 0.0; |
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83 |
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84 this.red = r; |
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85 this.green = g; |
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86 this.blue = b; |
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87 }, |
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88 |
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89 add : function(c1, c2){ |
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90 var result = new Flog.RayTracer.Color(0,0,0); |
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91 |
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92 result.red = c1.red + c2.red; |
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93 result.green = c1.green + c2.green; |
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94 result.blue = c1.blue + c2.blue; |
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95 |
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96 return result; |
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97 }, |
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98 |
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99 addScalar: function(c1, s){ |
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100 var result = new Flog.RayTracer.Color(0,0,0); |
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101 |
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102 result.red = c1.red + s; |
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103 result.green = c1.green + s; |
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104 result.blue = c1.blue + s; |
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105 |
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106 result.limit(); |
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107 |
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108 return result; |
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109 }, |
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110 |
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111 subtract: function(c1, c2){ |
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112 var result = new Flog.RayTracer.Color(0,0,0); |
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113 |
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114 result.red = c1.red - c2.red; |
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115 result.green = c1.green - c2.green; |
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116 result.blue = c1.blue - c2.blue; |
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117 |
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118 return result; |
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119 }, |
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120 |
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121 multiply : function(c1, c2) { |
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122 var result = new Flog.RayTracer.Color(0,0,0); |
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123 |
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124 result.red = c1.red * c2.red; |
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125 result.green = c1.green * c2.green; |
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126 result.blue = c1.blue * c2.blue; |
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127 |
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128 return result; |
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129 }, |
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130 |
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131 multiplyScalar : function(c1, f) { |
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132 var result = new Flog.RayTracer.Color(0,0,0); |
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133 |
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134 result.red = c1.red * f; |
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135 result.green = c1.green * f; |
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136 result.blue = c1.blue * f; |
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137 |
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138 return result; |
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139 }, |
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140 |
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141 divideFactor : function(c1, f) { |
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142 var result = new Flog.RayTracer.Color(0,0,0); |
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143 |
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144 result.red = c1.red / f; |
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145 result.green = c1.green / f; |
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146 result.blue = c1.blue / f; |
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147 |
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148 return result; |
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149 }, |
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150 |
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151 limit: function(){ |
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152 this.red = (this.red > 0.0) ? ( (this.red > 1.0) ? 1.0 : this.red ) : 0.0; |
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153 this.green = (this.green > 0.0) ? ( (this.green > 1.0) ? 1.0 : this.green ) : 0.0; |
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154 this.blue = (this.blue > 0.0) ? ( (this.blue > 1.0) ? 1.0 : this.blue ) : 0.0; |
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155 }, |
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156 |
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157 distance : function(color) { |
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158 var d = Math.abs(this.red - color.red) + Math.abs(this.green - color.green) + Math.abs(this.blue - color.blue); |
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159 return d; |
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160 }, |
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161 |
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162 blend: function(c1, c2, w){ |
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163 var result = new Flog.RayTracer.Color(0,0,0); |
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164 result = Flog.RayTracer.Color.prototype.add( |
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165 Flog.RayTracer.Color.prototype.multiplyScalar(c1, 1 - w), |
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166 Flog.RayTracer.Color.prototype.multiplyScalar(c2, w) |
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167 ); |
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168 return result; |
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169 }, |
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170 |
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171 brightness : function() { |
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172 var r = Math.floor(this.red*255); |
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173 var g = Math.floor(this.green*255); |
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174 var b = Math.floor(this.blue*255); |
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175 return (r * 77 + g * 150 + b * 29) >> 8; |
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176 }, |
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177 |
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178 toString : function () { |
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179 var r = Math.floor(this.red*255); |
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180 var g = Math.floor(this.green*255); |
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181 var b = Math.floor(this.blue*255); |
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182 |
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183 return "rgb("+ r +","+ g +","+ b +")"; |
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184 } |
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185 } |
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186 /* Fake a Flog.* namespace */ |
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187 if(typeof(Flog) == 'undefined') var Flog = {}; |
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188 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
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189 |
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190 Flog.RayTracer.Light = Class.create(); |
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191 |
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192 Flog.RayTracer.Light.prototype = { |
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193 position: null, |
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194 color: null, |
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195 intensity: 10.0, |
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196 |
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197 initialize : function(pos, color, intensity) { |
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198 this.position = pos; |
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199 this.color = color; |
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200 this.intensity = (intensity ? intensity : 10.0); |
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201 }, |
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202 |
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203 getIntensity: function(distance){ |
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204 if(distance >= intensity) return 0; |
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205 |
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206 return Math.pow((intensity - distance) / strength, 0.2); |
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207 }, |
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208 |
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209 toString : function () { |
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210 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; |
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211 } |
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212 } |
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213 /* Fake a Flog.* namespace */ |
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214 if(typeof(Flog) == 'undefined') var Flog = {}; |
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215 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
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216 |
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217 Flog.RayTracer.Vector = Class.create(); |
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218 |
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219 Flog.RayTracer.Vector.prototype = { |
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220 x : 0.0, |
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221 y : 0.0, |
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222 z : 0.0, |
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223 |
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224 initialize : function(x, y, z) { |
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225 this.x = (x ? x : 0); |
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226 this.y = (y ? y : 0); |
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227 this.z = (z ? z : 0); |
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228 }, |
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229 |
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230 copy: function(vector){ |
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231 this.x = vector.x; |
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232 this.y = vector.y; |
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233 this.z = vector.z; |
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234 }, |
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235 |
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236 normalize : function() { |
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237 var m = this.magnitude(); |
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238 return new Flog.RayTracer.Vector(this.x / m, this.y / m, this.z / m); |
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239 }, |
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240 |
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241 magnitude : function() { |
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242 return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z)); |
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243 }, |
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244 |
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245 cross : function(w) { |
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246 return new Flog.RayTracer.Vector( |
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247 -this.z * w.y + this.y * w.z, |
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248 this.z * w.x - this.x * w.z, |
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249 -this.y * w.x + this.x * w.y); |
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250 }, |
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251 |
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252 dot : function(w) { |
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253 return this.x * w.x + this.y * w.y + this.z * w.z; |
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254 }, |
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255 |
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256 add : function(v, w) { |
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257 return new Flog.RayTracer.Vector(w.x + v.x, w.y + v.y, w.z + v.z); |
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258 }, |
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259 |
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260 subtract : function(v, w) { |
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261 if(!w || !v) throw 'Vectors must be defined [' + v + ',' + w + ']'; |
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262 return new Flog.RayTracer.Vector(v.x - w.x, v.y - w.y, v.z - w.z); |
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263 }, |
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264 |
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265 multiplyVector : function(v, w) { |
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266 return new Flog.RayTracer.Vector(v.x * w.x, v.y * w.y, v.z * w.z); |
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267 }, |
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268 |
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269 multiplyScalar : function(v, w) { |
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270 return new Flog.RayTracer.Vector(v.x * w, v.y * w, v.z * w); |
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271 }, |
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272 |
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273 toString : function () { |
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274 return 'Vector [' + this.x + ',' + this.y + ',' + this.z + ']'; |
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275 } |
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276 } |
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277 /* Fake a Flog.* namespace */ |
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278 if(typeof(Flog) == 'undefined') var Flog = {}; |
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279 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
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280 |
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281 Flog.RayTracer.Ray = Class.create(); |
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282 |
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283 Flog.RayTracer.Ray.prototype = { |
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284 position : null, |
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285 direction : null, |
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286 initialize : function(pos, dir) { |
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287 this.position = pos; |
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288 this.direction = dir; |
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289 }, |
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290 |
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291 toString : function () { |
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292 return 'Ray [' + this.position + ',' + this.direction + ']'; |
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293 } |
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294 } |
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295 /* Fake a Flog.* namespace */ |
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296 if(typeof(Flog) == 'undefined') var Flog = {}; |
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297 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
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298 |
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299 Flog.RayTracer.Scene = Class.create(); |
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300 |
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301 Flog.RayTracer.Scene.prototype = { |
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302 camera : null, |
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303 shapes : [], |
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304 lights : [], |
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305 background : null, |
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306 |
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307 initialize : function() { |
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308 this.camera = new Flog.RayTracer.Camera( |
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309 new Flog.RayTracer.Vector(0,0,-5), |
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310 new Flog.RayTracer.Vector(0,0,1), |
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311 new Flog.RayTracer.Vector(0,1,0) |
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312 ); |
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313 this.shapes = new Array(); |
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314 this.lights = new Array(); |
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315 this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2); |
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316 } |
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317 } |
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318 /* Fake a Flog.* namespace */ |
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319 if(typeof(Flog) == 'undefined') var Flog = {}; |
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320 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
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321 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {}; |
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322 |
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323 Flog.RayTracer.Material.BaseMaterial = Class.create(); |
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324 |
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325 Flog.RayTracer.Material.BaseMaterial.prototype = { |
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326 |
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327 gloss: 2.0, // [0...infinity] 0 = matt |
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328 transparency: 0.0, // 0=opaque |
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329 reflection: 0.0, // [0...infinity] 0 = no reflection |
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330 refraction: 0.50, |
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331 hasTexture: false, |
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332 |
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333 initialize : function() { |
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334 |
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335 }, |
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336 |
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337 getColor: function(u, v){ |
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338 |
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339 }, |
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340 |
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341 wrapUp: function(t){ |
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342 t = t % 2.0; |
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343 if(t < -1) t += 2.0; |
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344 if(t >= 1) t -= 2.0; |
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345 return t; |
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346 }, |
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347 |
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348 toString : function () { |
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349 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; |
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350 } |
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351 } |
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352 /* Fake a Flog.* namespace */ |
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353 if(typeof(Flog) == 'undefined') var Flog = {}; |
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354 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
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355 |
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356 Flog.RayTracer.Material.Solid = Class.create(); |
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357 |
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358 Flog.RayTracer.Material.Solid.prototype = Object.extend( |
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359 new Flog.RayTracer.Material.BaseMaterial(), { |
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360 initialize : function(color, reflection, refraction, transparency, gloss) { |
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361 this.color = color; |
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362 this.reflection = reflection; |
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363 this.transparency = transparency; |
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364 this.gloss = gloss; |
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365 this.hasTexture = false; |
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366 }, |
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367 |
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368 getColor: function(u, v){ |
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369 return this.color; |
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370 }, |
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371 |
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372 toString : function () { |
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373 return 'SolidMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; |
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374 } |
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375 } |
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376 ); |
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377 /* Fake a Flog.* namespace */ |
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378 if(typeof(Flog) == 'undefined') var Flog = {}; |
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379 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
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380 |
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381 Flog.RayTracer.Material.Chessboard = Class.create(); |
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382 |
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383 Flog.RayTracer.Material.Chessboard.prototype = Object.extend( |
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384 new Flog.RayTracer.Material.BaseMaterial(), { |
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385 colorEven: null, |
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386 colorOdd: null, |
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387 density: 0.5, |
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388 |
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389 initialize : function(colorEven, colorOdd, reflection, transparency, gloss, density) { |
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390 this.colorEven = colorEven; |
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391 this.colorOdd = colorOdd; |
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392 this.reflection = reflection; |
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393 this.transparency = transparency; |
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394 this.gloss = gloss; |
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395 this.density = density; |
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396 this.hasTexture = true; |
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397 }, |
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398 |
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399 getColor: function(u, v){ |
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400 var t = this.wrapUp(u * this.density) * this.wrapUp(v * this.density); |
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401 |
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402 if(t < 0.0) |
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403 return this.colorEven; |
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404 else |
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405 return this.colorOdd; |
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406 }, |
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407 |
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408 toString : function () { |
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409 return 'ChessMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; |
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410 } |
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411 } |
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412 ); |
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413 /* Fake a Flog.* namespace */ |
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414 if(typeof(Flog) == 'undefined') var Flog = {}; |
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415 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
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416 if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {}; |
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417 |
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418 Flog.RayTracer.Shape.BaseShape = Class.create(); |
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419 |
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420 Flog.RayTracer.Shape.BaseShape.prototype = { |
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421 position: null, |
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422 material: null, |
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423 |
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424 initialize : function() { |
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425 this.position = new Vector(0,0,0); |
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426 this.material = new Flog.RayTracer.Material.SolidMaterial( |
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427 new Flog.RayTracer.Color(1,0,1), |
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428 0, |
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429 0, |
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430 0 |
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431 ); |
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432 }, |
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433 |
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434 toString : function () { |
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435 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; |
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436 } |
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437 } |
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438 /* Fake a Flog.* namespace */ |
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439 if(typeof(Flog) == 'undefined') var Flog = {}; |
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440 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
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441 if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {}; |
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442 |
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443 Flog.RayTracer.Shape.Sphere = Class.create(); |
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444 |
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445 Flog.RayTracer.Shape.Sphere.prototype = { |
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446 initialize : function(pos, radius, material) { |
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447 this.radius = radius; |
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448 this.position = pos; |
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449 this.material = material; |
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450 }, |
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451 |
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452 intersect: function(ray){ |
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453 var info = new Flog.RayTracer.IntersectionInfo(); |
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454 info.shape = this; |
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455 |
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456 var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position); |
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457 |
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458 var B = dst.dot(ray.direction); |
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459 var C = dst.dot(dst) - (this.radius * this.radius); |
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460 var D = (B * B) - C; |
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461 |
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462 if(D > 0){ // intersection! |
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463 info.isHit = true; |
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464 info.distance = (-B) - Math.sqrt(D); |
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465 info.position = Flog.RayTracer.Vector.prototype.add( |
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466 ray.position, |
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467 Flog.RayTracer.Vector.prototype.multiplyScalar( |
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468 ray.direction, |
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469 info.distance |
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470 ) |
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471 ); |
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472 info.normal = Flog.RayTracer.Vector.prototype.subtract( |
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473 info.position, |
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474 this.position |
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475 ).normalize(); |
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476 |
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477 info.color = this.material.getColor(0,0); |
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478 } else { |
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479 info.isHit = false; |
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480 } |
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481 return info; |
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482 }, |
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483 |
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484 toString : function () { |
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485 return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']'; |
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486 } |
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487 } |
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488 /* Fake a Flog.* namespace */ |
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489 if(typeof(Flog) == 'undefined') var Flog = {}; |
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490 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
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491 if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {}; |
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492 |
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493 Flog.RayTracer.Shape.Plane = Class.create(); |
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494 |
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495 Flog.RayTracer.Shape.Plane.prototype = { |
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496 d: 0.0, |
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497 |
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498 initialize : function(pos, d, material) { |
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499 this.position = pos; |
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500 this.d = d; |
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501 this.material = material; |
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502 }, |
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503 |
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504 intersect: function(ray){ |
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505 var info = new Flog.RayTracer.IntersectionInfo(); |
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506 |
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507 var Vd = this.position.dot(ray.direction); |
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508 if(Vd == 0) return info; // no intersection |
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509 |
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510 var t = -(this.position.dot(ray.position) + this.d) / Vd; |
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511 if(t <= 0) return info; |
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512 |
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513 info.shape = this; |
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514 info.isHit = true; |
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515 info.position = Flog.RayTracer.Vector.prototype.add( |
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516 ray.position, |
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517 Flog.RayTracer.Vector.prototype.multiplyScalar( |
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518 ray.direction, |
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519 t |
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520 ) |
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521 ); |
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522 info.normal = this.position; |
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523 info.distance = t; |
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524 |
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525 if(this.material.hasTexture){ |
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526 var vU = new Flog.RayTracer.Vector(this.position.y, this.position.z, -this.position.x); |
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527 var vV = vU.cross(this.position); |
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528 var u = info.position.dot(vU); |
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529 var v = info.position.dot(vV); |
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530 info.color = this.material.getColor(u,v); |
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531 } else { |
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532 info.color = this.material.getColor(0,0); |
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533 } |
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534 |
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535 return info; |
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536 }, |
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537 |
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538 toString : function () { |
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539 return 'Plane [' + this.position + ', d=' + this.d + ']'; |
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540 } |
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541 } |
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542 /* Fake a Flog.* namespace */ |
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543 if(typeof(Flog) == 'undefined') var Flog = {}; |
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544 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
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545 |
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546 Flog.RayTracer.IntersectionInfo = Class.create(); |
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547 |
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548 Flog.RayTracer.IntersectionInfo.prototype = { |
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549 isHit: false, |
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550 hitCount: 0, |
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551 shape: null, |
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552 position: null, |
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553 normal: null, |
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554 color: null, |
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555 distance: null, |
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556 |
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557 initialize : function() { |
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558 this.color = new Flog.RayTracer.Color(0,0,0); |
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559 }, |
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560 |
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561 toString : function () { |
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562 return 'Intersection [' + this.position + ']'; |
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563 } |
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564 } |
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565 /* Fake a Flog.* namespace */ |
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566 if(typeof(Flog) == 'undefined') var Flog = {}; |
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567 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
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568 |
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569 Flog.RayTracer.Camera = Class.create(); |
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570 |
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571 Flog.RayTracer.Camera.prototype = { |
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572 position: null, |
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573 lookAt: null, |
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574 equator: null, |
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575 up: null, |
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576 screen: null, |
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577 |
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578 initialize : function(pos, lookAt, up) { |
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579 this.position = pos; |
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580 this.lookAt = lookAt; |
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581 this.up = up; |
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582 this.equator = lookAt.normalize().cross(this.up); |
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583 this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt); |
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584 }, |
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585 |
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586 getRay: function(vx, vy){ |
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587 var pos = Flog.RayTracer.Vector.prototype.subtract( |
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588 this.screen, |
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589 Flog.RayTracer.Vector.prototype.subtract( |
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590 Flog.RayTracer.Vector.prototype.multiplyScalar(this.equator, vx), |
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591 Flog.RayTracer.Vector.prototype.multiplyScalar(this.up, vy) |
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592 ) |
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593 ); |
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594 pos.y = pos.y * -1; |
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595 var dir = Flog.RayTracer.Vector.prototype.subtract( |
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596 pos, |
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597 this.position |
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598 ); |
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599 |
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600 var ray = new Flog.RayTracer.Ray(pos, dir.normalize()); |
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601 |
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602 return ray; |
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603 }, |
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604 |
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605 toString : function () { |
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606 return 'Ray []'; |
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607 } |
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608 } |
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609 /* Fake a Flog.* namespace */ |
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610 if(typeof(Flog) == 'undefined') var Flog = {}; |
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611 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
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612 |
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613 Flog.RayTracer.Background = Class.create(); |
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614 |
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615 Flog.RayTracer.Background.prototype = { |
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616 color : null, |
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617 ambience : 0.0, |
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618 |
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619 initialize : function(color, ambience) { |
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620 this.color = color; |
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621 this.ambience = ambience; |
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622 } |
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623 } |
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624 /* Fake a Flog.* namespace */ |
|
625 if(typeof(Flog) == 'undefined') var Flog = {}; |
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626 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
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627 |
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628 Flog.RayTracer.Engine = Class.create(); |
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629 |
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630 Flog.RayTracer.Engine.prototype = { |
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631 canvas: null, /* 2d context we can render to */ |
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632 |
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633 initialize: function(options){ |
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634 this.options = Object.extend({ |
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635 canvasHeight: 100, |
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636 canvasWidth: 100, |
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637 pixelWidth: 2, |
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638 pixelHeight: 2, |
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639 renderDiffuse: false, |
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640 renderShadows: false, |
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641 renderHighlights: false, |
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642 renderReflections: false, |
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643 rayDepth: 2 |
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644 }, options || {}); |
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645 |
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646 this.options.canvasHeight /= this.options.pixelHeight; |
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647 this.options.canvasWidth /= this.options.pixelWidth; |
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648 |
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649 /* TODO: dynamically include other scripts */ |
|
650 }, |
|
651 |
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652 setPixel: function(x, y, color){ |
|
653 var pxW, pxH; |
|
654 pxW = this.options.pixelWidth; |
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655 pxH = this.options.pixelHeight; |
|
656 |
|
657 if (this.canvas) { |
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658 this.canvas.fillStyle = color.toString(); |
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659 this.canvas.fillRect (x * pxW, y * pxH, pxW, pxH); |
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660 } else { |
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661 if (x === y) { |
|
662 checkNumber += color.brightness(); |
|
663 } |
|
664 // print(x * pxW, y * pxH, pxW, pxH); |
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665 } |
|
666 }, |
|
667 |
|
668 renderScene: function(scene, canvas){ |
|
669 checkNumber = 0; |
|
670 /* Get canvas */ |
|
671 if (canvas) { |
|
672 this.canvas = canvas.getContext("2d"); |
|
673 } else { |
|
674 this.canvas = null; |
|
675 } |
|
676 |
|
677 var canvasHeight = this.options.canvasHeight; |
|
678 var canvasWidth = this.options.canvasWidth; |
|
679 |
|
680 for(var y=0; y < canvasHeight; y++){ |
|
681 for(var x=0; x < canvasWidth; x++){ |
|
682 var yp = y * 1.0 / canvasHeight * 2 - 1; |
|
683 var xp = x * 1.0 / canvasWidth * 2 - 1; |
|
684 |
|
685 var ray = scene.camera.getRay(xp, yp); |
|
686 |
|
687 var color = this.getPixelColor(ray, scene); |
|
688 |
|
689 this.setPixel(x, y, color); |
|
690 } |
|
691 } |
|
692 if (checkNumber !== 2321) { |
|
693 throw new Error("Scene rendered incorrectly"); |
|
694 } |
|
695 }, |
|
696 |
|
697 getPixelColor: function(ray, scene){ |
|
698 var info = this.testIntersection(ray, scene, null); |
|
699 if(info.isHit){ |
|
700 var color = this.rayTrace(info, ray, scene, 0); |
|
701 return color; |
|
702 } |
|
703 return scene.background.color; |
|
704 }, |
|
705 |
|
706 testIntersection: function(ray, scene, exclude){ |
|
707 var hits = 0; |
|
708 var best = new Flog.RayTracer.IntersectionInfo(); |
|
709 best.distance = 2000; |
|
710 |
|
711 for(var i=0; i<scene.shapes.length; i++){ |
|
712 var shape = scene.shapes[i]; |
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713 |
|
714 if(shape != exclude){ |
|
715 var info = shape.intersect(ray); |
|
716 if(info.isHit && info.distance >= 0 && info.distance < best.distance){ |
|
717 best = info; |
|
718 hits++; |
|
719 } |
|
720 } |
|
721 } |
|
722 best.hitCount = hits; |
|
723 return best; |
|
724 }, |
|
725 |
|
726 getReflectionRay: function(P,N,V){ |
|
727 var c1 = -N.dot(V); |
|
728 var R1 = Flog.RayTracer.Vector.prototype.add( |
|
729 Flog.RayTracer.Vector.prototype.multiplyScalar(N, 2*c1), |
|
730 V |
|
731 ); |
|
732 return new Flog.RayTracer.Ray(P, R1); |
|
733 }, |
|
734 |
|
735 rayTrace: function(info, ray, scene, depth){ |
|
736 // Calc ambient |
|
737 var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience); |
|
738 var oldColor = color; |
|
739 var shininess = Math.pow(10, info.shape.material.gloss + 1); |
|
740 |
|
741 for(var i=0; i<scene.lights.length; i++){ |
|
742 var light = scene.lights[i]; |
|
743 |
|
744 // Calc diffuse lighting |
|
745 var v = Flog.RayTracer.Vector.prototype.subtract( |
|
746 light.position, |
|
747 info.position |
|
748 ).normalize(); |
|
749 |
|
750 if(this.options.renderDiffuse){ |
|
751 var L = v.dot(info.normal); |
|
752 if(L > 0.0){ |
|
753 color = Flog.RayTracer.Color.prototype.add( |
|
754 color, |
|
755 Flog.RayTracer.Color.prototype.multiply( |
|
756 info.color, |
|
757 Flog.RayTracer.Color.prototype.multiplyScalar( |
|
758 light.color, |
|
759 L |
|
760 ) |
|
761 ) |
|
762 ); |
|
763 } |
|
764 } |
|
765 |
|
766 // The greater the depth the more accurate the colours, but |
|
767 // this is exponentially (!) expensive |
|
768 if(depth <= this.options.rayDepth){ |
|
769 // calculate reflection ray |
|
770 if(this.options.renderReflections && info.shape.material.reflection > 0) |
|
771 { |
|
772 var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction); |
|
773 var refl = this.testIntersection(reflectionRay, scene, info.shape); |
|
774 |
|
775 if (refl.isHit && refl.distance > 0){ |
|
776 refl.color = this.rayTrace(refl, reflectionRay, scene, depth + 1); |
|
777 } else { |
|
778 refl.color = scene.background.color; |
|
779 } |
|
780 |
|
781 color = Flog.RayTracer.Color.prototype.blend( |
|
782 color, |
|
783 refl.color, |
|
784 info.shape.material.reflection |
|
785 ); |
|
786 } |
|
787 |
|
788 // Refraction |
|
789 /* TODO */ |
|
790 } |
|
791 |
|
792 /* Render shadows and highlights */ |
|
793 |
|
794 var shadowInfo = new Flog.RayTracer.IntersectionInfo(); |
|
795 |
|
796 if(this.options.renderShadows){ |
|
797 var shadowRay = new Flog.RayTracer.Ray(info.position, v); |
|
798 |
|
799 shadowInfo = this.testIntersection(shadowRay, scene, info.shape); |
|
800 if(shadowInfo.isHit && shadowInfo.shape != info.shape /*&& shadowInfo.shape.type != 'PLANE'*/){ |
|
801 var vA = Flog.RayTracer.Color.prototype.multiplyScalar(color, 0.5); |
|
802 var dB = (0.5 * Math.pow(shadowInfo.shape.material.transparency, 0.5)); |
|
803 color = Flog.RayTracer.Color.prototype.addScalar(vA,dB); |
|
804 } |
|
805 } |
|
806 |
|
807 // Phong specular highlights |
|
808 if(this.options.renderHighlights && !shadowInfo.isHit && info.shape.material.gloss > 0){ |
|
809 var Lv = Flog.RayTracer.Vector.prototype.subtract( |
|
810 info.shape.position, |
|
811 light.position |
|
812 ).normalize(); |
|
813 |
|
814 var E = Flog.RayTracer.Vector.prototype.subtract( |
|
815 scene.camera.position, |
|
816 info.shape.position |
|
817 ).normalize(); |
|
818 |
|
819 var H = Flog.RayTracer.Vector.prototype.subtract( |
|
820 E, |
|
821 Lv |
|
822 ).normalize(); |
|
823 |
|
824 var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess); |
|
825 color = Flog.RayTracer.Color.prototype.add( |
|
826 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), |
|
827 color |
|
828 ); |
|
829 } |
|
830 } |
|
831 color.limit(); |
|
832 return color; |
|
833 } |
|
834 }; |
|
835 |
|
836 |
|
837 function renderScene(){ |
|
838 var scene = new Flog.RayTracer.Scene(); |
|
839 |
|
840 scene.camera = new Flog.RayTracer.Camera( |
|
841 new Flog.RayTracer.Vector(0, 0, -15), |
|
842 new Flog.RayTracer.Vector(-0.2, 0, 5), |
|
843 new Flog.RayTracer.Vector(0, 1, 0) |
|
844 ); |
|
845 |
|
846 scene.background = new Flog.RayTracer.Background( |
|
847 new Flog.RayTracer.Color(0.5, 0.5, 0.5), |
|
848 0.4 |
|
849 ); |
|
850 |
|
851 var sphere = new Flog.RayTracer.Shape.Sphere( |
|
852 new Flog.RayTracer.Vector(-1.5, 1.5, 2), |
|
853 1.5, |
|
854 new Flog.RayTracer.Material.Solid( |
|
855 new Flog.RayTracer.Color(0,0.5,0.5), |
|
856 0.3, |
|
857 0.0, |
|
858 0.0, |
|
859 2.0 |
|
860 ) |
|
861 ); |
|
862 |
|
863 var sphere1 = new Flog.RayTracer.Shape.Sphere( |
|
864 new Flog.RayTracer.Vector(1, 0.25, 1), |
|
865 0.5, |
|
866 new Flog.RayTracer.Material.Solid( |
|
867 new Flog.RayTracer.Color(0.9,0.9,0.9), |
|
868 0.1, |
|
869 0.0, |
|
870 0.0, |
|
871 1.5 |
|
872 ) |
|
873 ); |
|
874 |
|
875 var plane = new Flog.RayTracer.Shape.Plane( |
|
876 new Flog.RayTracer.Vector(0.1, 0.9, -0.5).normalize(), |
|
877 1.2, |
|
878 new Flog.RayTracer.Material.Chessboard( |
|
879 new Flog.RayTracer.Color(1,1,1), |
|
880 new Flog.RayTracer.Color(0,0,0), |
|
881 0.2, |
|
882 0.0, |
|
883 1.0, |
|
884 0.7 |
|
885 ) |
|
886 ); |
|
887 |
|
888 scene.shapes.push(plane); |
|
889 scene.shapes.push(sphere); |
|
890 scene.shapes.push(sphere1); |
|
891 |
|
892 var light = new Flog.RayTracer.Light( |
|
893 new Flog.RayTracer.Vector(5, 10, -1), |
|
894 new Flog.RayTracer.Color(0.8, 0.8, 0.8) |
|
895 ); |
|
896 |
|
897 var light1 = new Flog.RayTracer.Light( |
|
898 new Flog.RayTracer.Vector(-3, 5, -15), |
|
899 new Flog.RayTracer.Color(0.8, 0.8, 0.8), |
|
900 100 |
|
901 ); |
|
902 |
|
903 scene.lights.push(light); |
|
904 scene.lights.push(light1); |
|
905 |
|
906 var imageWidth = 100; // $F('imageWidth'); |
|
907 var imageHeight = 100; // $F('imageHeight'); |
|
908 var pixelSize = "5,5".split(','); // $F('pixelSize').split(','); |
|
909 var renderDiffuse = true; // $F('renderDiffuse'); |
|
910 var renderShadows = true; // $F('renderShadows'); |
|
911 var renderHighlights = true; // $F('renderHighlights'); |
|
912 var renderReflections = true; // $F('renderReflections'); |
|
913 var rayDepth = 2;//$F('rayDepth'); |
|
914 |
|
915 var raytracer = new Flog.RayTracer.Engine( |
|
916 { |
|
917 canvasWidth: imageWidth, |
|
918 canvasHeight: imageHeight, |
|
919 pixelWidth: pixelSize[0], |
|
920 pixelHeight: pixelSize[1], |
|
921 "renderDiffuse": renderDiffuse, |
|
922 "renderHighlights": renderHighlights, |
|
923 "renderShadows": renderShadows, |
|
924 "renderReflections": renderReflections, |
|
925 "rayDepth": rayDepth |
|
926 } |
|
927 ); |
|
928 |
|
929 raytracer.renderScene(scene, null, 0); |
|
930 } |
|
931 |
|
932 for (var i = 0; i < 6; ++i) |
|
933 renderScene(); |