WebCore/bindings/js/JSUint32ArrayCustom.cpp
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     1 /*
       
     2  * Copyright (C) 2009 Apple Inc. All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  * 1. Redistributions of source code must retain the above copyright
       
     8  *    notice, this list of conditions and the following disclaimer.
       
     9  * 2. Redistributions in binary form must reproduce the above copyright
       
    10  *    notice, this list of conditions and the following disclaimer in the
       
    11  *    documentation and/or other materials provided with the distribution.
       
    12  *
       
    13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
       
    14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       
    15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
       
    16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
       
    17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
       
    18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
       
    19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
       
    20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
       
    21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
       
    24  */
       
    25 
       
    26 #include "config.h"
       
    27 
       
    28 #if ENABLE(3D_CANVAS)
       
    29 
       
    30 #include "JSArrayBufferViewHelper.h"
       
    31 #include "JSUint32Array.h"
       
    32 
       
    33 #include "Uint32Array.h"
       
    34 
       
    35 using namespace JSC;
       
    36 
       
    37 namespace WebCore {
       
    38 
       
    39 void JSUint32Array::indexSetter(JSC::ExecState* exec, unsigned index, JSC::JSValue value)
       
    40 {
       
    41     impl()->set(index, static_cast<unsigned int>(value.toUInt32(exec)));
       
    42 }
       
    43 
       
    44 JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, Uint32Array* object)
       
    45 {
       
    46     return getDOMObjectWrapper<JSUint32Array>(exec, globalObject, object);
       
    47 }
       
    48 
       
    49 JSC::JSValue JSUint32Array::set(JSC::ExecState* exec)
       
    50 {
       
    51     return setWebGLArrayHelper(exec, impl(), toUint32Array);
       
    52 }
       
    53 
       
    54 EncodedJSValue JSC_HOST_CALL JSUint32ArrayConstructor::constructJSUint32Array(ExecState* exec)
       
    55 {
       
    56     JSUint32ArrayConstructor* jsConstructor = static_cast<JSUint32ArrayConstructor*>(exec->callee());
       
    57     RefPtr<Uint32Array> array = static_cast<Uint32Array*>(constructArrayBufferView<Uint32Array, unsigned int>(exec).get());
       
    58     if (!array.get())
       
    59         // Exception has already been thrown.
       
    60         return JSValue::encode(JSValue());
       
    61     return JSValue::encode(asObject(toJS(exec, jsConstructor->globalObject(), array.get())));
       
    62 }
       
    63 
       
    64 } // namespace WebCore
       
    65 
       
    66 #endif // ENABLE(3D_CANVAS)