WebCore/bindings/v8/ScriptState.h
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     1 /*
       
     2  * Copyright (C) 2008, 2009 Google Inc. All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions are
       
     6  * met:
       
     7  *
       
     8  *     * Redistributions of source code must retain the above copyright
       
     9  * notice, this list of conditions and the following disclaimer.
       
    10  *     * Redistributions in binary form must reproduce the above
       
    11  * copyright notice, this list of conditions and the following disclaimer
       
    12  * in the documentation and/or other materials provided with the
       
    13  * distribution.
       
    14  *     * Neither the name of Google Inc. nor the names of its
       
    15  * contributors may be used to endorse or promote products derived from
       
    16  * this software without specific prior written permission.
       
    17  * 
       
    18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
       
    19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
       
    20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
       
    21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
       
    22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
       
    23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
       
    24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
       
    25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
       
    26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
       
    29  */
       
    30 
       
    31 #ifndef ScriptState_h
       
    32 #define ScriptState_h
       
    33 
       
    34 #include "DOMWrapperWorld.h"
       
    35 #include <v8.h>
       
    36 #include <wtf/Noncopyable.h>
       
    37 #include <wtf/RefCounted.h>
       
    38 
       
    39 namespace WebCore {
       
    40 class DOMWrapperWorld;
       
    41 class Frame;
       
    42 class Node;
       
    43 class Page;
       
    44 
       
    45 class ScriptState : public Noncopyable {
       
    46 public:
       
    47     bool hadException() { return !m_exception.IsEmpty(); }
       
    48     void setException(v8::Local<v8::Value> exception)
       
    49     {
       
    50         m_exception = exception;
       
    51     }
       
    52     v8::Local<v8::Value> exception() { return m_exception; }
       
    53 
       
    54     v8::Local<v8::Context> context() const
       
    55     {
       
    56         return v8::Local<v8::Context>::New(m_context);
       
    57     }
       
    58 
       
    59     static ScriptState* forContext(v8::Local<v8::Context>);
       
    60     static ScriptState* current();
       
    61 
       
    62 protected:
       
    63     ScriptState() { }
       
    64     ~ScriptState();
       
    65 
       
    66 private:
       
    67     friend ScriptState* mainWorldScriptState(Frame*);
       
    68     explicit ScriptState(v8::Handle<v8::Context>);
       
    69 
       
    70     static void weakReferenceCallback(v8::Persistent<v8::Value> object, void* parameter);
       
    71 
       
    72     v8::Local<v8::Value> m_exception;
       
    73     v8::Persistent<v8::Context> m_context;
       
    74 };
       
    75 
       
    76 class EmptyScriptState : public ScriptState {
       
    77 public:
       
    78     EmptyScriptState() : ScriptState() { }
       
    79     ~EmptyScriptState() { }
       
    80 };
       
    81 
       
    82 class ScriptStateProtectedPtr : public Noncopyable {
       
    83 public:
       
    84     ScriptStateProtectedPtr() : m_scriptState(0) { }
       
    85     ScriptStateProtectedPtr(ScriptState* scriptState) : m_scriptState(scriptState)
       
    86     {
       
    87         v8::HandleScope handleScope;
       
    88         // Keep the context from being GC'ed. ScriptState is guaranteed to be live while the context is live.
       
    89         m_context = v8::Persistent<v8::Context>::New(scriptState->context());
       
    90     }
       
    91     ~ScriptStateProtectedPtr()
       
    92     {
       
    93         if (!m_context.IsEmpty()) {
       
    94             m_context.Dispose();
       
    95             m_context.Clear();
       
    96         }
       
    97     }
       
    98     ScriptState* get() { return m_scriptState; }
       
    99 private:
       
   100     ScriptState* m_scriptState;
       
   101     v8::Persistent<v8::Context> m_context;
       
   102 };
       
   103 
       
   104 ScriptState* mainWorldScriptState(Frame*);
       
   105 
       
   106 ScriptState* scriptStateFromNode(DOMWrapperWorld*, Node*);
       
   107 ScriptState* scriptStateFromPage(DOMWrapperWorld*, Page*);
       
   108 
       
   109 inline DOMWrapperWorld* debuggerWorld() { return mainThreadNormalWorld(); }
       
   110 inline DOMWrapperWorld* pluginWorld() { return mainThreadNormalWorld(); }
       
   111 
       
   112 }
       
   113 
       
   114 #endif // ScriptState_h