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1 /* |
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2 * Copyright (C) 2009 Google Inc. All rights reserved. |
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3 * |
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4 * Redistribution and use in source and binary forms, with or without |
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5 * modification, are permitted provided that the following conditions are |
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6 * met: |
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7 * |
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8 * * Redistributions of source code must retain the above copyright |
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9 * notice, this list of conditions and the following disclaimer. |
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10 * * Redistributions in binary form must reproduce the above |
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11 * copyright notice, this list of conditions and the following disclaimer |
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12 * in the documentation and/or other materials provided with the |
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13 * distribution. |
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14 * * Neither the name of Google Inc. nor the names of its |
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15 * contributors may be used to endorse or promote products derived from |
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16 * this software without specific prior written permission. |
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17 * |
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18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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29 */ |
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30 |
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31 #include "config.h" |
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32 |
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33 #include "V8IsolatedContext.h" |
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34 |
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35 #include "Frame.h" |
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36 #include "FrameLoaderClient.h" |
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37 #include "HashMap.h" |
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38 #include "ScriptController.h" |
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39 #include "V8DOMWindow.h" |
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40 #include "V8HiddenPropertyName.h" |
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41 |
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42 namespace WebCore { |
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43 |
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44 |
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45 void V8IsolatedContext::contextWeakReferenceCallback(v8::Persistent<v8::Value> object, void* isolatedContext) |
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46 { |
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47 // Our context is going away. Time to clean up the world. |
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48 V8IsolatedContext* context = static_cast<V8IsolatedContext*>(isolatedContext); |
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49 delete context; |
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50 } |
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51 |
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52 V8IsolatedContext::V8IsolatedContext(V8Proxy* proxy, int extensionGroup) |
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53 : m_world(IsolatedWorld::create()) |
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54 { |
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55 v8::HandleScope scope; |
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56 // FIXME: We should be creating a new V8DOMWindowShell here instead of riping out the context. |
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57 m_context = SharedPersistent<v8::Context>::create(proxy->windowShell()->createNewContext(v8::Handle<v8::Object>(), extensionGroup)); |
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58 if (m_context->get().IsEmpty()) |
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59 return; |
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60 |
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61 // Run code in the new context. |
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62 v8::Context::Scope contextScope(m_context->get()); |
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63 |
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64 getGlobalObject(m_context->get())->SetPointerInInternalField(V8DOMWindow::enteredIsolatedWorldIndex, this); |
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65 |
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66 V8DOMWindowShell::installHiddenObjectPrototype(m_context->get()); |
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67 // FIXME: This will go away once we have a windowShell for the isolated world. |
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68 proxy->windowShell()->installDOMWindow(m_context->get(), proxy->frame()->domWindow()); |
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69 |
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70 // Using the default security token means that the canAccess is always |
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71 // called, which is slow. |
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72 // FIXME: Use tokens where possible. This will mean keeping track of all |
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73 // created contexts so that they can all be updated when the |
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74 // document domain |
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75 // changes. |
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76 m_context->get()->UseDefaultSecurityToken(); |
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77 |
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78 proxy->frame()->loader()->client()->didCreateIsolatedScriptContext(); |
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79 } |
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80 |
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81 void V8IsolatedContext::destroy() |
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82 { |
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83 m_context->get().MakeWeak(this, &contextWeakReferenceCallback); |
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84 } |
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85 |
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86 V8IsolatedContext::~V8IsolatedContext() |
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87 { |
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88 m_context->disposeHandle(); |
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89 } |
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90 |
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91 } // namespace WebCore |