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1 /* |
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2 * Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved. |
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3 * |
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4 * Redistribution and use in source and binary forms, with or without |
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5 * modification, are permitted provided that the following conditions |
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6 * are met: |
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7 * 1. Redistributions of source code must retain the above copyright |
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8 * notice, this list of conditions and the following disclaimer. |
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9 * 2. Redistributions in binary form must reproduce the above copyright |
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10 * notice, this list of conditions and the following disclaimer in the |
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11 * documentation and/or other materials provided with the distribution. |
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12 * |
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13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
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14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
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17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
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21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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24 */ |
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25 |
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26 #ifndef Position_h |
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27 #define Position_h |
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28 |
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29 #include "TextAffinity.h" |
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30 #include "TextDirection.h" |
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31 #include "Node.h" // for position creation functions |
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32 #include <wtf/Assertions.h> |
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33 #include <wtf/PassRefPtr.h> |
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34 #include <wtf/RefPtr.h> |
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35 |
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36 namespace WebCore { |
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37 |
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38 class CSSComputedStyleDeclaration; |
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39 class Element; |
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40 class InlineBox; |
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41 class Node; |
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42 class Range; |
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43 class RenderObject; |
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44 |
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45 enum PositionMoveType { |
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46 CodePoint, // Move by a single code point. |
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47 Character, // Move to the next Unicode character break. |
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48 BackwardDeletion // Subject to platform conventions. |
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49 }; |
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50 |
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51 class Position { |
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52 public: |
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53 enum AnchorType { |
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54 PositionIsOffsetInAnchor, |
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55 PositionIsAfterAnchor, |
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56 PositionIsBeforeAnchor |
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57 }; |
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58 |
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59 enum EditingBoundaryCrossingRule { |
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60 CanCrossEditingBoundary, |
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61 CannotCrossEditingBoundary |
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62 }; |
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63 |
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64 Position() |
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65 : m_offset(0) |
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66 , m_anchorType(PositionIsOffsetInAnchor) |
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67 , m_isLegacyEditingPosition(false) |
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68 { |
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69 } |
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70 |
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71 // For creating legacy editing positions: (Anchor type will be determined from editingIgnoresContent(node)) |
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72 Position(PassRefPtr<Node> anchorNode, int offset); |
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73 |
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74 // For creating before/after positions: |
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75 Position(PassRefPtr<Node> anchorNode, AnchorType); |
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76 // For creating offset positions: |
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77 Position(PassRefPtr<Node> anchorNode, int offset, AnchorType); |
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78 |
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79 AnchorType anchorType() const { return static_cast<AnchorType>(m_anchorType); } |
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80 |
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81 void clear() { m_anchorNode.clear(); m_offset = 0; m_anchorType = PositionIsOffsetInAnchor; m_isLegacyEditingPosition = false; } |
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82 |
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83 // These are always DOM compliant values. Editing positions like [img, 0] (aka [img, before]) |
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84 // will return img->parentNode() and img->nodeIndex() from these functions. |
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85 Node* containerNode() const; // NULL for a before/after position anchored to a node with no parent |
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86 int computeOffsetInContainerNode() const; // O(n) for before/after-anchored positions, O(1) for parent-anchored positions |
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87 |
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88 // Inline O(1) access for Positions which callers know to be parent-anchored |
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89 int offsetInContainerNode() const |
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90 { |
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91 ASSERT(anchorType() == PositionIsOffsetInAnchor); |
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92 return m_offset; |
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93 } |
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94 |
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95 // New code should not use this function. |
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96 int deprecatedEditingOffset() const |
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97 { |
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98 // This should probably ASSERT(m_isLegacyEditingPosition); |
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99 return m_offset; |
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100 } |
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101 |
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102 // These are convenience methods which are smart about whether the position is neighbor anchored or parent anchored |
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103 Node* computeNodeBeforePosition() const; |
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104 Node* computeNodeAfterPosition() const; |
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105 |
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106 Node* anchorNode() const { return m_anchorNode.get(); } |
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107 |
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108 // FIXME: Callers should be moved off of node(), node() is not always the container for this position. |
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109 // For nodes which editingIgnoresContent(node()) returns true, positions like [ignoredNode, 0] |
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110 // will be treated as before ignoredNode (thus node() is really after the position, not containing it). |
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111 Node* node() const { return m_anchorNode.get(); } |
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112 |
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113 // These should only be used for PositionIsOffsetInAnchor positions, unless |
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114 // the position is a legacy editing position. |
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115 void moveToPosition(PassRefPtr<Node> anchorNode, int offset); |
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116 void moveToOffset(int offset); |
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117 |
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118 bool isNull() const { return !m_anchorNode; } |
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119 bool isNotNull() const { return m_anchorNode; } |
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120 bool isOrphan() const { return m_anchorNode && !m_anchorNode->inDocument(); } |
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121 |
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122 Element* element() const; |
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123 PassRefPtr<CSSComputedStyleDeclaration> computedStyle() const; |
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124 |
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125 // Move up or down the DOM by one position. |
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126 // Offsets are computed using render text for nodes that have renderers - but note that even when |
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127 // using composed characters, the result may be inside a single user-visible character if a ligature is formed. |
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128 Position previous(PositionMoveType = CodePoint) const; |
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129 Position next(PositionMoveType = CodePoint) const; |
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130 static int uncheckedPreviousOffset(const Node*, int current); |
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131 static int uncheckedPreviousOffsetForBackwardDeletion(const Node*, int current); |
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132 static int uncheckedNextOffset(const Node*, int current); |
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133 |
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134 // These can be either inside or just before/after the node, depending on |
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135 // if the node is ignored by editing or not. |
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136 bool atFirstEditingPositionForNode() const; |
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137 bool atLastEditingPositionForNode() const; |
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138 |
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139 // Returns true if the visually equivalent positions around have different editability |
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140 bool atEditingBoundary() const; |
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141 |
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142 bool atStartOfTree() const; |
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143 bool atEndOfTree() const; |
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144 |
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145 // FIXME: Make these non-member functions and put them somewhere in the editing directory. |
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146 // These aren't really basic "position" operations. More high level editing helper functions. |
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147 Position leadingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhitespace = false) const; |
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148 Position trailingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhitespace = false) const; |
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149 |
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150 // These return useful visually equivalent positions. |
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151 Position upstream(EditingBoundaryCrossingRule = CannotCrossEditingBoundary) const; |
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152 Position downstream(EditingBoundaryCrossingRule = CannotCrossEditingBoundary) const; |
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153 |
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154 bool isCandidate() const; |
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155 bool inRenderedText() const; |
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156 bool isRenderedCharacter() const; |
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157 bool rendersInDifferentPosition(const Position&) const; |
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158 |
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159 void getInlineBoxAndOffset(EAffinity, InlineBox*&, int& caretOffset) const; |
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160 void getInlineBoxAndOffset(EAffinity, TextDirection primaryDirection, InlineBox*&, int& caretOffset) const; |
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161 |
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162 TextDirection primaryDirection() const; |
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163 |
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164 static bool hasRenderedNonAnonymousDescendantsWithHeight(RenderObject*); |
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165 static bool nodeIsUserSelectNone(Node*); |
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166 |
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167 void debugPosition(const char* msg = "") const; |
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168 |
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169 #ifndef NDEBUG |
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170 void formatForDebugger(char* buffer, unsigned length) const; |
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171 void showTreeForThis() const; |
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172 #endif |
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173 |
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174 private: |
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175 int renderedOffset() const; |
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176 |
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177 Position previousCharacterPosition(EAffinity) const; |
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178 Position nextCharacterPosition(EAffinity) const; |
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179 |
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180 static AnchorType anchorTypeForLegacyEditingPosition(Node* anchorNode, int offset); |
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181 |
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182 RefPtr<Node> m_anchorNode; |
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183 // m_offset can be the offset inside m_anchorNode, or if editingIgnoresContent(m_anchorNode) |
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184 // returns true, then other places in editing will treat m_offset == 0 as "before the anchor" |
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185 // and m_offset > 0 as "after the anchor node". See rangeCompliantEquivalent for more info. |
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186 int m_offset; |
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187 unsigned m_anchorType : 2; |
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188 bool m_isLegacyEditingPosition : 1; |
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189 }; |
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190 |
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191 inline bool operator==(const Position& a, const Position& b) |
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192 { |
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193 // FIXME: In <div><img></div> [div, 0] != [img, 0] even though most of the |
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194 // editing code will treat them as identical. |
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195 return a.anchorNode() == b.anchorNode() && a.deprecatedEditingOffset() == b.deprecatedEditingOffset(); |
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196 } |
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197 |
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198 inline bool operator!=(const Position& a, const Position& b) |
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199 { |
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200 return !(a == b); |
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201 } |
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202 |
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203 // We define position creation functions to make callsites more readable. |
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204 // These are inline to prevent ref-churn when returning a Position object. |
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205 // If we ever add a PassPosition we can make these non-inline. |
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206 |
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207 inline Position positionInParentBeforeNode(const Node* node) |
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208 { |
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209 // FIXME: This should ASSERT(node->parentNode()) |
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210 // At least one caller currently hits this ASSERT though, which indicates |
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211 // that the caller is trying to make a position relative to a disconnected node (which is likely an error) |
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212 // Specifically, editing/deleting/delete-ligature-001.html crashes with ASSERT(node->parentNode()) |
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213 return Position(node->parentNode(), node->nodeIndex(), Position::PositionIsOffsetInAnchor); |
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214 } |
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215 |
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216 inline Position positionInParentAfterNode(const Node* node) |
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217 { |
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218 ASSERT(node->parentNode()); |
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219 return Position(node->parentNode(), node->nodeIndex() + 1, Position::PositionIsOffsetInAnchor); |
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220 } |
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221 |
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222 // positionBeforeNode and positionAfterNode return neighbor-anchored positions, construction is O(1) |
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223 inline Position positionBeforeNode(Node* anchorNode) |
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224 { |
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225 ASSERT(anchorNode); |
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226 return Position(anchorNode, Position::PositionIsBeforeAnchor); |
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227 } |
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228 |
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229 inline Position positionAfterNode(Node* anchorNode) |
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230 { |
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231 ASSERT(anchorNode); |
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232 return Position(anchorNode, Position::PositionIsAfterAnchor); |
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233 } |
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234 |
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235 inline int lastOffsetInNode(Node* node) |
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236 { |
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237 return node->offsetInCharacters() ? node->maxCharacterOffset() : static_cast<int>(node->childNodeCount()); |
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238 } |
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239 |
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240 // firstPositionInNode and lastPositionInNode return parent-anchored positions, lastPositionInNode construction is O(n) due to childNodeCount() |
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241 inline Position firstPositionInNode(Node* anchorNode) |
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242 { |
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243 return Position(anchorNode, 0, Position::PositionIsOffsetInAnchor); |
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244 } |
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245 |
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246 inline Position lastPositionInNode(Node* anchorNode) |
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247 { |
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248 return Position(anchorNode, lastOffsetInNode(anchorNode), Position::PositionIsOffsetInAnchor); |
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249 } |
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250 |
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251 } // namespace WebCore |
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252 |
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253 #ifndef NDEBUG |
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254 // Outside the WebCore namespace for ease of invocation from gdb. |
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255 void showTree(const WebCore::Position&); |
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256 void showTree(const WebCore::Position*); |
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257 #endif |
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258 |
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259 #endif // Position_h |