WebCore/html/canvas/CanvasObject.cpp
changeset 0 4f2f89ce4247
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     1 /*
       
     2  * Copyright (C) 2009 Apple Inc. All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  * 1. Redistributions of source code must retain the above copyright
       
     8  *    notice, this list of conditions and the following disclaimer.
       
     9  * 2. Redistributions in binary form must reproduce the above copyright
       
    10  *    notice, this list of conditions and the following disclaimer in the
       
    11  *    documentation and/or other materials provided with the distribution.
       
    12  *
       
    13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
       
    14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       
    15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
       
    16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
       
    17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
       
    18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
       
    19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
       
    20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
       
    21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
       
    24  */
       
    25 
       
    26 #include "config.h"
       
    27 
       
    28 #if ENABLE(3D_CANVAS)
       
    29 
       
    30 #include "CanvasObject.h"
       
    31 #include "WebGLRenderingContext.h"
       
    32 
       
    33 namespace WebCore {
       
    34     
       
    35 CanvasObject::CanvasObject(WebGLRenderingContext* context)
       
    36     : m_object(0)
       
    37     , m_shouldDeleteObject(true)
       
    38     , m_context(context)
       
    39 {
       
    40 }
       
    41 
       
    42 CanvasObject::~CanvasObject()
       
    43 {
       
    44     if (m_context)
       
    45         m_context->removeObject(this);
       
    46 }
       
    47 
       
    48 void CanvasObject::setObject(Platform3DObject object, bool shouldDeleteObject)
       
    49 {
       
    50     if (object == m_object)
       
    51         return;
       
    52         
       
    53     deleteObject();
       
    54     m_object = object;
       
    55     m_shouldDeleteObject = shouldDeleteObject;
       
    56 }
       
    57 
       
    58 void CanvasObject::deleteObject()
       
    59 {
       
    60     if (m_object) {
       
    61         if (m_shouldDeleteObject)
       
    62             if (m_context) {
       
    63                 m_context->graphicsContext3D()->makeContextCurrent();
       
    64                 _deleteObject(m_object);
       
    65             }
       
    66         m_object = 0;
       
    67     }
       
    68     m_shouldDeleteObject = true;
       
    69 }
       
    70 
       
    71 }
       
    72 
       
    73 #endif // ENABLE(3D_CANVAS)