WebCore/html/canvas/CanvasObject.h
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     1 /*
       
     2  * Copyright (C) 2009 Apple Inc. All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  * 1. Redistributions of source code must retain the above copyright
       
     8  *    notice, this list of conditions and the following disclaimer.
       
     9  * 2. Redistributions in binary form must reproduce the above copyright
       
    10  *    notice, this list of conditions and the following disclaimer in the
       
    11  *    documentation and/or other materials provided with the distribution.
       
    12  *
       
    13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
       
    14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       
    15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
       
    16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
       
    17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
       
    18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
       
    19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
       
    20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
       
    21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
       
    24  */
       
    25 
       
    26 #ifndef CanvasObject_h
       
    27 #define CanvasObject_h
       
    28 
       
    29 #include <wtf/PassRefPtr.h>
       
    30 #include <wtf/RefCounted.h>
       
    31 
       
    32 #include "GraphicsContext3D.h"
       
    33 
       
    34 namespace WebCore {
       
    35 
       
    36     class WebGLRenderingContext;
       
    37     
       
    38     class CanvasObject : public RefCounted<CanvasObject> {
       
    39     public:
       
    40         virtual ~CanvasObject();
       
    41         
       
    42         Platform3DObject object() const { return m_object; }
       
    43         void setObject(Platform3DObject, bool shouldDeleteObject = true);
       
    44         void deleteObject();
       
    45         
       
    46         void detachContext()
       
    47         {
       
    48             deleteObject();
       
    49             m_context = 0;
       
    50         }
       
    51 
       
    52         WebGLRenderingContext* context() const { return m_context; }
       
    53 
       
    54         virtual bool isBuffer() const { return false; }
       
    55         virtual bool isFramebuffer() const { return false; }
       
    56         virtual bool isProgram() const { return false; }
       
    57         virtual bool isRenderbuffer() const { return false; }
       
    58         virtual bool isShader() const { return false; }
       
    59         virtual bool isTexture() const { return false; }
       
    60 
       
    61     protected:
       
    62         CanvasObject(WebGLRenderingContext*);
       
    63         virtual void _deleteObject(Platform3DObject) = 0;
       
    64     
       
    65     private:
       
    66         Platform3DObject m_object;
       
    67         // The shouldDeleteObject flag indicates whether this wrapper
       
    68         // owns the underlying resource and should delete it when the
       
    69         // wrapper is unreferenced for the last time and deleted. It
       
    70         // is only set to false for certain objects returned from get
       
    71         // queries. FIXME: should consider canonicalizing all of these
       
    72         // objects in the future.
       
    73         bool m_shouldDeleteObject;
       
    74         WebGLRenderingContext* m_context;
       
    75     };
       
    76     
       
    77 } // namespace WebCore
       
    78 
       
    79 #endif // CanvasObject_h