WebCore/html/canvas/WebGLBuffer.cpp
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     1 /*
       
     2  * Copyright (C) 2009 Apple Inc. All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  * 1. Redistributions of source code must retain the above copyright
       
     8  *    notice, this list of conditions and the following disclaimer.
       
     9  * 2. Redistributions in binary form must reproduce the above copyright
       
    10  *    notice, this list of conditions and the following disclaimer in the
       
    11  *    documentation and/or other materials provided with the distribution.
       
    12  *
       
    13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
       
    14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       
    15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
       
    16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
       
    17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
       
    18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
       
    19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
       
    20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
       
    21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
       
    24  */
       
    25 
       
    26 #include "config.h"
       
    27 
       
    28 #if ENABLE(3D_CANVAS)
       
    29 
       
    30 #include "WebGLBuffer.h"
       
    31 #include "WebGLRenderingContext.h"
       
    32 
       
    33 namespace WebCore {
       
    34     
       
    35 PassRefPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContext* ctx)
       
    36 {
       
    37     return adoptRef(new WebGLBuffer(ctx));
       
    38 }
       
    39 
       
    40 WebGLBuffer::WebGLBuffer(WebGLRenderingContext* ctx)
       
    41     : CanvasObject(ctx)
       
    42     , m_target(0)
       
    43     , m_byteLength(0)
       
    44     , m_nextAvailableCacheEntry(0)
       
    45 {
       
    46     setObject(context()->graphicsContext3D()->createBuffer());
       
    47     clearCachedMaxIndices();
       
    48 }
       
    49 
       
    50 void WebGLBuffer::_deleteObject(Platform3DObject object)
       
    51 {
       
    52     context()->graphicsContext3D()->deleteBuffer(object);
       
    53 }
       
    54 
       
    55 bool WebGLBuffer::associateBufferData(int size)
       
    56 {
       
    57     if (!m_target)
       
    58         return false;
       
    59 
       
    60     if (m_target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
       
    61         m_byteLength = size;
       
    62         clearCachedMaxIndices();
       
    63         m_elementArrayBuffer = ArrayBuffer::create(size, 1);
       
    64         if (!m_elementArrayBuffer) {
       
    65             m_byteLength = 0;
       
    66             return false;
       
    67         }
       
    68         return true;
       
    69     } else if (m_target == GraphicsContext3D::ARRAY_BUFFER) {
       
    70         m_byteLength = size;
       
    71         return true;
       
    72     }
       
    73 
       
    74     return false;
       
    75 }
       
    76 
       
    77 bool WebGLBuffer::associateBufferData(ArrayBuffer* array)
       
    78 {
       
    79     if (!m_target)
       
    80         return false;
       
    81     if (!array)
       
    82         return false;
       
    83 
       
    84     if (m_target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
       
    85         clearCachedMaxIndices();
       
    86         m_byteLength = array->byteLength();
       
    87         // We must always clone the incoming data because client-side
       
    88         // modifications without calling bufferData or bufferSubData
       
    89         // must never be able to change the validation results.
       
    90         m_elementArrayBuffer = ArrayBuffer::create(array);
       
    91         if (!m_elementArrayBuffer) {
       
    92             m_byteLength = 0;
       
    93             return false;
       
    94         }
       
    95         return true;
       
    96     }
       
    97 
       
    98     if (m_target == GraphicsContext3D::ARRAY_BUFFER) {
       
    99         m_byteLength = array->byteLength();
       
   100         return true;
       
   101     }
       
   102 
       
   103     return false;
       
   104 }
       
   105 
       
   106 bool WebGLBuffer::associateBufferData(ArrayBufferView* array)
       
   107 {
       
   108     if (!m_target)
       
   109         return false;
       
   110     if (!array)
       
   111         return false;
       
   112 
       
   113     if (m_target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
       
   114         clearCachedMaxIndices();
       
   115         m_byteLength = array->byteLength();
       
   116         // We must always clone the incoming data because client-side
       
   117         // modifications without calling bufferData or bufferSubData
       
   118         // must never be able to change the validation results.
       
   119         m_elementArrayBuffer = ArrayBuffer::create(array->buffer().get());
       
   120         if (!m_elementArrayBuffer) {
       
   121             m_byteLength = 0;
       
   122             return false;
       
   123         }
       
   124         return true;
       
   125     }
       
   126 
       
   127     if (m_target == GraphicsContext3D::ARRAY_BUFFER) {
       
   128         m_byteLength = array->byteLength();
       
   129         return true;
       
   130     }
       
   131     
       
   132     return false;
       
   133 }
       
   134 
       
   135 bool WebGLBuffer::associateBufferSubData(long offset, ArrayBuffer* array)
       
   136 {
       
   137     if (!m_target)
       
   138         return false;
       
   139     if (!array)
       
   140         return false;
       
   141 
       
   142     if (m_target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
       
   143         clearCachedMaxIndices();
       
   144 
       
   145         // We need to protect against integer overflow with these tests
       
   146         if (offset < 0)
       
   147             return false;
       
   148 
       
   149         unsigned long uoffset = static_cast<unsigned long>(offset);
       
   150         if (uoffset > m_byteLength || array->byteLength() > m_byteLength - uoffset)
       
   151             return false;
       
   152 
       
   153         if (!m_elementArrayBuffer)
       
   154             return false;
       
   155 
       
   156         memcpy(static_cast<unsigned char*>(m_elementArrayBuffer->data()) + offset,
       
   157                static_cast<unsigned char*>(array->data()),
       
   158                array->byteLength());
       
   159         return true;
       
   160     }
       
   161 
       
   162     if (m_target == GraphicsContext3D::ARRAY_BUFFER)
       
   163         return array->byteLength() + offset <= m_byteLength;
       
   164 
       
   165     return false;
       
   166 }
       
   167 
       
   168 bool WebGLBuffer::associateBufferSubData(long offset, ArrayBufferView* array)
       
   169 {
       
   170     if (!m_target)
       
   171         return false;
       
   172     if (!array)
       
   173         return false;
       
   174 
       
   175     if (m_target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
       
   176         clearCachedMaxIndices();
       
   177 
       
   178         // We need to protect against integer overflow with these tests
       
   179         if (offset < 0)
       
   180             return false;
       
   181             
       
   182         unsigned long uoffset = static_cast<unsigned long>(offset);
       
   183         if (uoffset > m_byteLength || array->byteLength() > m_byteLength - uoffset)
       
   184             return false;
       
   185             
       
   186         if (!m_elementArrayBuffer)
       
   187             return false;
       
   188 
       
   189         memcpy(static_cast<unsigned char*>(m_elementArrayBuffer->data()) + offset, array->baseAddress(), array->byteLength());
       
   190         return true;
       
   191     }
       
   192 
       
   193     if (m_target == GraphicsContext3D::ARRAY_BUFFER)
       
   194         return array->byteLength() + offset <= m_byteLength;
       
   195 
       
   196     return false;
       
   197 }
       
   198 
       
   199 unsigned WebGLBuffer::byteLength() const
       
   200 {
       
   201     return m_byteLength;
       
   202 }
       
   203 
       
   204 long WebGLBuffer::getCachedMaxIndex(unsigned long type)
       
   205 {
       
   206     size_t numEntries = sizeof(m_maxIndexCache) / sizeof(MaxIndexCacheEntry);
       
   207     for (size_t i = 0; i < numEntries; i++)
       
   208         if (m_maxIndexCache[i].type == type)
       
   209             return m_maxIndexCache[i].maxIndex;
       
   210     return -1;
       
   211 }
       
   212 
       
   213 void WebGLBuffer::setCachedMaxIndex(unsigned long type, long value)
       
   214 {
       
   215     int numEntries = sizeof(m_maxIndexCache) / sizeof(MaxIndexCacheEntry);
       
   216     for (int i = 0; i < numEntries; i++)
       
   217         if (m_maxIndexCache[i].type == type) {
       
   218             m_maxIndexCache[i].maxIndex = value;
       
   219             return;
       
   220         }
       
   221     m_maxIndexCache[m_nextAvailableCacheEntry].type = type;
       
   222     m_maxIndexCache[m_nextAvailableCacheEntry].maxIndex = value;
       
   223     m_nextAvailableCacheEntry = (m_nextAvailableCacheEntry + 1) % numEntries;
       
   224 }
       
   225 
       
   226 void WebGLBuffer::setTarget(unsigned long target)
       
   227 {
       
   228     // In WebGL, a buffer is bound to one target in its lifetime
       
   229     if (m_target)
       
   230         return;
       
   231     if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER)
       
   232         m_target = target;
       
   233 }
       
   234 
       
   235 void WebGLBuffer::clearCachedMaxIndices()
       
   236 {
       
   237     memset(m_maxIndexCache, 0, sizeof(m_maxIndexCache));
       
   238 }
       
   239 
       
   240 }
       
   241 
       
   242 #endif // ENABLE(3D_CANVAS)