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1 /* |
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2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
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3 * |
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4 * Redistribution and use in source and binary forms, with or without |
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5 * modification, are permitted provided that the following conditions |
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6 * are met: |
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7 * 1. Redistributions of source code must retain the above copyright |
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8 * notice, this list of conditions and the following disclaimer. |
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9 * 2. Redistributions in binary form must reproduce the above copyright |
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10 * notice, this list of conditions and the following disclaimer in the |
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11 * documentation and/or other materials provided with the distribution. |
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12 * |
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13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
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14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
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17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
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21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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24 */ |
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25 |
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26 #ifndef WebGLBuffer_h |
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27 #define WebGLBuffer_h |
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28 |
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29 #include "CanvasObject.h" |
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30 #include "ArrayBuffer.h" |
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31 |
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32 #include <wtf/PassRefPtr.h> |
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33 #include <wtf/RefCounted.h> |
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34 |
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35 namespace WebCore { |
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36 |
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37 class WebGLBuffer : public CanvasObject { |
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38 public: |
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39 virtual ~WebGLBuffer() { deleteObject(); } |
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40 |
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41 static PassRefPtr<WebGLBuffer> create(WebGLRenderingContext*); |
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42 |
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43 bool associateBufferData(int size); |
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44 bool associateBufferData(ArrayBuffer* array); |
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45 bool associateBufferData(ArrayBufferView* array); |
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46 bool associateBufferSubData(long offset, ArrayBuffer* array); |
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47 bool associateBufferSubData(long offset, ArrayBufferView* array); |
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48 |
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49 unsigned byteLength() const; |
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50 const ArrayBuffer* elementArrayBuffer() const { return m_elementArrayBuffer.get(); } |
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51 |
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52 // Gets the cached max index for the given type. Returns -1 if |
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53 // none has been set. |
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54 long getCachedMaxIndex(unsigned long type); |
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55 // Sets the cached max index for the given type. |
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56 void setCachedMaxIndex(unsigned long type, long value); |
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57 |
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58 unsigned long getTarget() const { return m_target; } |
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59 void setTarget(unsigned long); |
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60 |
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61 protected: |
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62 WebGLBuffer(WebGLRenderingContext*); |
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63 |
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64 virtual void _deleteObject(Platform3DObject o); |
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65 |
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66 private: |
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67 virtual bool isBuffer() const { return true; } |
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68 |
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69 unsigned long m_target; |
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70 |
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71 RefPtr<ArrayBuffer> m_elementArrayBuffer; |
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72 unsigned m_byteLength; |
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73 |
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74 // Optimization for index validation. For each type of index |
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75 // (i.e., UNSIGNED_SHORT), cache the maximum index in the |
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76 // entire buffer. |
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77 // |
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78 // This is sufficient to eliminate a lot of work upon each |
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79 // draw call as long as all bound array buffers are at least |
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80 // that size. |
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81 struct MaxIndexCacheEntry { |
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82 unsigned long type; |
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83 long maxIndex; |
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84 }; |
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85 // OpenGL ES 2.0 only has two valid index types (UNSIGNED_BYTE |
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86 // and UNSIGNED_SHORT), but might as well leave open the |
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87 // possibility of adding others. |
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88 MaxIndexCacheEntry m_maxIndexCache[4]; |
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89 unsigned m_nextAvailableCacheEntry; |
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90 |
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91 // Clears all of the cached max indices. |
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92 void clearCachedMaxIndices(); |
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93 }; |
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94 |
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95 } // namespace WebCore |
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96 |
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97 #endif // WebGLBuffer_h |