WebCore/html/canvas/WebGLBuffer.h
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     1 /*
       
     2  * Copyright (C) 2009 Apple Inc. All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  * 1. Redistributions of source code must retain the above copyright
       
     8  *    notice, this list of conditions and the following disclaimer.
       
     9  * 2. Redistributions in binary form must reproduce the above copyright
       
    10  *    notice, this list of conditions and the following disclaimer in the
       
    11  *    documentation and/or other materials provided with the distribution.
       
    12  *
       
    13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
       
    14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       
    15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
       
    16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
       
    17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
       
    18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
       
    19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
       
    20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
       
    21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
       
    24  */
       
    25 
       
    26 #ifndef WebGLBuffer_h
       
    27 #define WebGLBuffer_h
       
    28 
       
    29 #include "CanvasObject.h"
       
    30 #include "ArrayBuffer.h"
       
    31 
       
    32 #include <wtf/PassRefPtr.h>
       
    33 #include <wtf/RefCounted.h>
       
    34 
       
    35 namespace WebCore {
       
    36     
       
    37     class WebGLBuffer : public CanvasObject {
       
    38     public:
       
    39         virtual ~WebGLBuffer() { deleteObject(); }
       
    40         
       
    41         static PassRefPtr<WebGLBuffer> create(WebGLRenderingContext*);
       
    42 
       
    43         bool associateBufferData(int size);
       
    44         bool associateBufferData(ArrayBuffer* array);
       
    45         bool associateBufferData(ArrayBufferView* array);
       
    46         bool associateBufferSubData(long offset, ArrayBuffer* array);
       
    47         bool associateBufferSubData(long offset, ArrayBufferView* array);
       
    48         
       
    49         unsigned byteLength() const;
       
    50         const ArrayBuffer* elementArrayBuffer() const { return m_elementArrayBuffer.get(); }
       
    51                         
       
    52         // Gets the cached max index for the given type. Returns -1 if
       
    53         // none has been set.
       
    54         long getCachedMaxIndex(unsigned long type);
       
    55         // Sets the cached max index for the given type.
       
    56         void setCachedMaxIndex(unsigned long type, long value);
       
    57 
       
    58         unsigned long getTarget() const { return m_target; }
       
    59         void setTarget(unsigned long);
       
    60 
       
    61     protected:
       
    62         WebGLBuffer(WebGLRenderingContext*);
       
    63 
       
    64         virtual void _deleteObject(Platform3DObject o);
       
    65     
       
    66     private:
       
    67         virtual bool isBuffer() const { return true; }
       
    68 
       
    69         unsigned long m_target;
       
    70 
       
    71         RefPtr<ArrayBuffer> m_elementArrayBuffer;
       
    72         unsigned m_byteLength;
       
    73 
       
    74         // Optimization for index validation. For each type of index
       
    75         // (i.e., UNSIGNED_SHORT), cache the maximum index in the
       
    76         // entire buffer.
       
    77         // 
       
    78         // This is sufficient to eliminate a lot of work upon each
       
    79         // draw call as long as all bound array buffers are at least
       
    80         // that size.
       
    81         struct MaxIndexCacheEntry {
       
    82             unsigned long type;
       
    83             long maxIndex;
       
    84         };
       
    85         // OpenGL ES 2.0 only has two valid index types (UNSIGNED_BYTE
       
    86         // and UNSIGNED_SHORT), but might as well leave open the
       
    87         // possibility of adding others.
       
    88         MaxIndexCacheEntry m_maxIndexCache[4];
       
    89         unsigned m_nextAvailableCacheEntry;
       
    90 
       
    91         // Clears all of the cached max indices.
       
    92         void clearCachedMaxIndices();
       
    93     };
       
    94     
       
    95 } // namespace WebCore
       
    96 
       
    97 #endif // WebGLBuffer_h