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1 /* |
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2 * Copyright (c) 2010, Google Inc. All rights reserved. |
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3 * |
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4 * Redistribution and use in source and binary forms, with or without |
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5 * modification, are permitted provided that the following conditions are |
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6 * met: |
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7 * * Redistributions of source code must retain the above copyright |
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8 * notice, this list of conditions and the following disclaimer. |
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9 * * Redistributions in binary form must reproduce the above |
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10 * copyright notice, this list of conditions and the following disclaimer |
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11 * in the documentation and/or other materials provided with the |
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12 * distribution. |
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13 * |
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14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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25 */ |
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26 |
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27 #include "config.h" |
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28 |
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29 #if ENABLE(3D_CANVAS) |
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30 |
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31 #include "WebGLContextAttributes.h" |
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32 |
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33 namespace WebCore { |
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34 |
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35 PassRefPtr<WebGLContextAttributes> WebGLContextAttributes::create() |
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36 { |
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37 return adoptRef(new WebGLContextAttributes()); |
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38 } |
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39 |
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40 PassRefPtr<WebGLContextAttributes> WebGLContextAttributes::create(GraphicsContext3D::Attributes attributes) |
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41 { |
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42 return adoptRef(new WebGLContextAttributes(attributes)); |
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43 } |
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44 |
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45 WebGLContextAttributes::WebGLContextAttributes() |
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46 : CanvasContextAttributes() |
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47 { |
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48 } |
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49 |
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50 WebGLContextAttributes::WebGLContextAttributes(GraphicsContext3D::Attributes attributes) |
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51 : CanvasContextAttributes() |
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52 , m_attrs(attributes) |
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53 { |
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54 } |
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55 |
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56 WebGLContextAttributes::~WebGLContextAttributes() |
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57 { |
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58 } |
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59 |
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60 bool WebGLContextAttributes::alpha() const |
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61 { |
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62 return m_attrs.alpha; |
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63 } |
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64 |
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65 void WebGLContextAttributes::setAlpha(bool alpha) |
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66 { |
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67 m_attrs.alpha = alpha; |
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68 } |
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69 |
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70 bool WebGLContextAttributes::depth() const |
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71 { |
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72 return m_attrs.depth; |
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73 } |
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74 |
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75 void WebGLContextAttributes::setDepth(bool depth) |
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76 { |
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77 m_attrs.depth = depth; |
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78 } |
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79 |
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80 bool WebGLContextAttributes::stencil() const |
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81 { |
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82 return m_attrs.stencil; |
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83 } |
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84 |
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85 void WebGLContextAttributes::setStencil(bool stencil) |
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86 { |
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87 m_attrs.stencil = stencil; |
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88 } |
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89 |
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90 bool WebGLContextAttributes::antialias() const |
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91 { |
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92 return m_attrs.antialias; |
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93 } |
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94 |
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95 void WebGLContextAttributes::setAntialias(bool antialias) |
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96 { |
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97 m_attrs.antialias = antialias; |
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98 } |
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99 |
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100 bool WebGLContextAttributes::premultipliedAlpha() const |
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101 { |
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102 return m_attrs.premultipliedAlpha; |
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103 } |
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104 |
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105 void WebGLContextAttributes::setPremultipliedAlpha(bool premultipliedAlpha) |
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106 { |
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107 m_attrs.premultipliedAlpha = premultipliedAlpha; |
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108 } |
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109 |
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110 GraphicsContext3D::Attributes WebGLContextAttributes::attributes() const |
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111 { |
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112 return m_attrs; |
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113 } |
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114 |
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115 } // namespace WebCore |
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116 |
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117 #endif // ENABLE(3D_CANVAS) |