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1 /* |
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2 * Copyright (c) 2010, Google Inc. All rights reserved. |
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3 * |
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4 * Redistribution and use in source and binary forms, with or without |
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5 * modification, are permitted provided that the following conditions are |
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6 * met: |
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7 * * Redistributions of source code must retain the above copyright |
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8 * notice, this list of conditions and the following disclaimer. |
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9 * * Redistributions in binary form must reproduce the above |
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10 * copyright notice, this list of conditions and the following disclaimer |
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11 * in the documentation and/or other materials provided with the |
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12 * distribution. |
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13 * |
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14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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25 */ |
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26 |
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27 #ifndef WebGLContextAttributes_h |
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28 #define WebGLContextAttributes_h |
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29 |
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30 #include "CanvasContextAttributes.h" |
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31 #include "GraphicsContext3D.h" |
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32 #include <wtf/PassRefPtr.h> |
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33 |
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34 namespace WebCore { |
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35 |
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36 class WebGLContextAttributes : public CanvasContextAttributes { |
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37 public: |
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38 virtual ~WebGLContextAttributes(); |
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39 |
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40 // Create a new attributes object |
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41 static PassRefPtr<WebGLContextAttributes> create(); |
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42 |
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43 // Create a new attributes object initialized with preexisting attributes |
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44 static PassRefPtr<WebGLContextAttributes> create(GraphicsContext3D::Attributes attributes); |
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45 |
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46 // Whether or not the drawing buffer has an alpha channel; default=true |
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47 bool alpha() const; |
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48 void setAlpha(bool alpha); |
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49 |
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50 // Whether or not the drawing buffer has a depth buffer; default=true |
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51 bool depth() const; |
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52 void setDepth(bool depth); |
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53 |
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54 // Whether or not the drawing buffer has a stencil buffer; default=true |
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55 bool stencil() const; |
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56 void setStencil(bool stencil); |
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57 |
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58 // Whether or not the drawing buffer is antialiased; default=true |
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59 bool antialias() const; |
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60 void setAntialias(bool antialias); |
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61 |
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62 // Whether or not to treat the values in the drawing buffer as |
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63 // though their alpha channel has already been multiplied into the |
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64 // color channels; default=true |
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65 bool premultipliedAlpha() const; |
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66 void setPremultipliedAlpha(bool premultipliedAlpha); |
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67 |
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68 // Fetches a copy of the attributes stored in this object in a |
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69 // form that can be used to initialize a GraphicsContext3D. |
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70 GraphicsContext3D::Attributes attributes() const; |
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71 |
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72 protected: |
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73 WebGLContextAttributes(); |
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74 WebGLContextAttributes(GraphicsContext3D::Attributes attributes); |
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75 |
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76 private: |
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77 GraphicsContext3D::Attributes m_attrs; |
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78 }; |
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79 |
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80 } // namespace WebCore |
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81 |
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82 #endif // WebGLContextAttributes_h |