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1 /* |
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2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
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3 * |
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4 * Redistribution and use in source and binary forms, with or without |
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5 * modification, are permitted provided that the following conditions |
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6 * are met: |
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7 * 1. Redistributions of source code must retain the above copyright |
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8 * notice, this list of conditions and the following disclaimer. |
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9 * 2. Redistributions in binary form must reproduce the above copyright |
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10 * notice, this list of conditions and the following disclaimer in the |
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11 * documentation and/or other materials provided with the distribution. |
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12 * |
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13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
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14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
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17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
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21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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24 */ |
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25 |
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26 #ifndef WebGLFramebuffer_h |
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27 #define WebGLFramebuffer_h |
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28 |
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29 #include "CanvasObject.h" |
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30 |
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31 #include <wtf/PassRefPtr.h> |
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32 #include <wtf/RefCounted.h> |
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33 |
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34 namespace WebCore { |
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35 |
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36 class WebGLFramebuffer : public CanvasObject { |
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37 public: |
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38 virtual ~WebGLFramebuffer() { deleteObject(); } |
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39 |
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40 static PassRefPtr<WebGLFramebuffer> create(WebGLRenderingContext*); |
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41 |
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42 bool isDepthAttached() const { return (m_depthAttachment && m_depthAttachment->object()); } |
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43 bool isStencilAttached() const { return (m_stencilAttachment && m_stencilAttachment->object()); } |
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44 bool isDepthStencilAttached() const { return (m_depthStencilAttachment && m_depthStencilAttachment->object()); } |
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45 |
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46 void setAttachment(unsigned long, CanvasObject*); |
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47 |
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48 // This function is called right after a framebuffer is bound. |
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49 // Because renderbuffers and textures attached to the framebuffer might |
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50 // have changed and the framebuffer might have become complete when it |
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51 // isn't bound, so we need to clear un-initialized renderbuffers. |
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52 void onBind(); |
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53 |
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54 // When a texture or a renderbuffer changes, we need to check the |
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55 // current bound framebuffer; if the newly changed object is attached |
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56 // to the framebuffer and the framebuffer becomes complete, we need to |
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57 // clear un-initialized renderbuffers. |
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58 void onAttachedObjectChange(CanvasObject*); |
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59 |
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60 unsigned long getColorBufferFormat(); |
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61 |
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62 protected: |
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63 WebGLFramebuffer(WebGLRenderingContext*); |
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64 |
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65 virtual void _deleteObject(Platform3DObject); |
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66 |
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67 private: |
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68 virtual bool isFramebuffer() const { return true; } |
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69 |
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70 bool isUninitialized(CanvasObject*); |
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71 void setInitialized(CanvasObject*); |
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72 void initializeRenderbuffers(); |
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73 |
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74 // These objects are kept alive by the global table in |
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75 // WebGLRenderingContext. |
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76 CanvasObject* m_colorAttachment; |
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77 CanvasObject* m_depthAttachment; |
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78 CanvasObject* m_stencilAttachment; |
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79 CanvasObject* m_depthStencilAttachment; |
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80 }; |
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81 |
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82 } // namespace WebCore |
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83 |
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84 #endif // WebGLFramebuffer_h |