WebCore/html/canvas/WebGLProgram.cpp
changeset 0 4f2f89ce4247
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     1 /*
       
     2  * Copyright (C) 2009 Apple Inc. All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  * 1. Redistributions of source code must retain the above copyright
       
     8  *    notice, this list of conditions and the following disclaimer.
       
     9  * 2. Redistributions in binary form must reproduce the above copyright
       
    10  *    notice, this list of conditions and the following disclaimer in the
       
    11  *    documentation and/or other materials provided with the distribution.
       
    12  *
       
    13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
       
    14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       
    15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
       
    16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
       
    17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
       
    18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
       
    19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
       
    20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
       
    21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
       
    24  */
       
    25 
       
    26 #include "config.h"
       
    27 
       
    28 #if ENABLE(3D_CANVAS)
       
    29 
       
    30 #include "WebGLProgram.h"
       
    31 #include "WebGLRenderingContext.h"
       
    32 
       
    33 namespace WebCore {
       
    34     
       
    35 PassRefPtr<WebGLProgram> WebGLProgram::create(WebGLRenderingContext* ctx)
       
    36 {
       
    37     return adoptRef(new WebGLProgram(ctx));
       
    38 }
       
    39 
       
    40 WebGLProgram::WebGLProgram(WebGLRenderingContext* ctx)
       
    41     : CanvasObject(ctx)
       
    42     , m_linkFailure(false)
       
    43 {
       
    44     setObject(context()->graphicsContext3D()->createProgram());
       
    45 }
       
    46 
       
    47 void WebGLProgram::_deleteObject(Platform3DObject object)
       
    48 {
       
    49     context()->graphicsContext3D()->deleteProgram(object);
       
    50 }
       
    51 
       
    52 bool WebGLProgram::cacheActiveAttribLocations()
       
    53 {
       
    54     m_activeAttribLocations.clear();
       
    55     if (!object())
       
    56         return false;
       
    57     GraphicsContext3D* context3d = context()->graphicsContext3D();
       
    58     int linkStatus;
       
    59     context3d->getProgramiv(this, GraphicsContext3D::LINK_STATUS, &linkStatus);
       
    60     if (!linkStatus)
       
    61         return false;
       
    62 
       
    63     int numAttribs = 0;
       
    64     context3d->getProgramiv(this, GraphicsContext3D::ACTIVE_ATTRIBUTES, &numAttribs);
       
    65     m_activeAttribLocations.resize(static_cast<size_t>(numAttribs));
       
    66     for (int i = 0; i < numAttribs; ++i) {
       
    67         ActiveInfo info;
       
    68         context3d->getActiveAttrib(this, i, info);
       
    69         m_activeAttribLocations[i] = context3d->getAttribLocation(this, info.name.charactersWithNullTermination());
       
    70     }
       
    71 
       
    72     return true;
       
    73 }
       
    74 
       
    75 int WebGLProgram::numActiveAttribLocations() const
       
    76 {
       
    77     return static_cast<int>(m_activeAttribLocations.size());
       
    78 }
       
    79 
       
    80 int WebGLProgram::getActiveAttribLocation(int index) const
       
    81 {
       
    82     if (index < 0 || index >= numActiveAttribLocations())
       
    83         return -1;
       
    84     return m_activeAttribLocations[static_cast<size_t>(index)];
       
    85 }
       
    86 
       
    87 bool WebGLProgram::isUsingVertexAttrib0() const
       
    88 {
       
    89     for (int ii = 0; ii < numActiveAttribLocations(); ++ii) {
       
    90         if (!getActiveAttribLocation(ii))
       
    91             return true;
       
    92     }
       
    93     return false;
       
    94 }
       
    95 
       
    96 }
       
    97 
       
    98 #endif // ENABLE(3D_CANVAS)