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1 /* |
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2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
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3 * |
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4 * Redistribution and use in source and binary forms, with or without |
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5 * modification, are permitted provided that the following conditions |
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6 * are met: |
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7 * 1. Redistributions of source code must retain the above copyright |
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8 * notice, this list of conditions and the following disclaimer. |
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9 * 2. Redistributions in binary form must reproduce the above copyright |
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10 * notice, this list of conditions and the following disclaimer in the |
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11 * documentation and/or other materials provided with the distribution. |
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12 * |
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13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
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14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
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17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
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21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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24 */ |
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25 |
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26 #include "config.h" |
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27 |
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28 #if ENABLE(3D_CANVAS) |
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29 |
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30 #include "WebGLProgram.h" |
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31 #include "WebGLRenderingContext.h" |
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32 |
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33 namespace WebCore { |
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34 |
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35 PassRefPtr<WebGLProgram> WebGLProgram::create(WebGLRenderingContext* ctx) |
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36 { |
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37 return adoptRef(new WebGLProgram(ctx)); |
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38 } |
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39 |
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40 WebGLProgram::WebGLProgram(WebGLRenderingContext* ctx) |
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41 : CanvasObject(ctx) |
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42 , m_linkFailure(false) |
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43 { |
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44 setObject(context()->graphicsContext3D()->createProgram()); |
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45 } |
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46 |
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47 void WebGLProgram::_deleteObject(Platform3DObject object) |
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48 { |
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49 context()->graphicsContext3D()->deleteProgram(object); |
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50 } |
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51 |
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52 bool WebGLProgram::cacheActiveAttribLocations() |
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53 { |
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54 m_activeAttribLocations.clear(); |
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55 if (!object()) |
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56 return false; |
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57 GraphicsContext3D* context3d = context()->graphicsContext3D(); |
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58 int linkStatus; |
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59 context3d->getProgramiv(this, GraphicsContext3D::LINK_STATUS, &linkStatus); |
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60 if (!linkStatus) |
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61 return false; |
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62 |
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63 int numAttribs = 0; |
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64 context3d->getProgramiv(this, GraphicsContext3D::ACTIVE_ATTRIBUTES, &numAttribs); |
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65 m_activeAttribLocations.resize(static_cast<size_t>(numAttribs)); |
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66 for (int i = 0; i < numAttribs; ++i) { |
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67 ActiveInfo info; |
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68 context3d->getActiveAttrib(this, i, info); |
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69 m_activeAttribLocations[i] = context3d->getAttribLocation(this, info.name.charactersWithNullTermination()); |
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70 } |
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71 |
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72 return true; |
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73 } |
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74 |
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75 int WebGLProgram::numActiveAttribLocations() const |
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76 { |
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77 return static_cast<int>(m_activeAttribLocations.size()); |
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78 } |
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79 |
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80 int WebGLProgram::getActiveAttribLocation(int index) const |
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81 { |
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82 if (index < 0 || index >= numActiveAttribLocations()) |
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83 return -1; |
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84 return m_activeAttribLocations[static_cast<size_t>(index)]; |
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85 } |
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86 |
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87 bool WebGLProgram::isUsingVertexAttrib0() const |
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88 { |
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89 for (int ii = 0; ii < numActiveAttribLocations(); ++ii) { |
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90 if (!getActiveAttribLocation(ii)) |
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91 return true; |
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92 } |
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93 return false; |
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94 } |
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95 |
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96 } |
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97 |
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98 #endif // ENABLE(3D_CANVAS) |