WebCore/html/canvas/WebGLTexture.cpp
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     1 /*
       
     2  * Copyright (C) 2009 Apple Inc. All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  * 1. Redistributions of source code must retain the above copyright
       
     8  *    notice, this list of conditions and the following disclaimer.
       
     9  * 2. Redistributions in binary form must reproduce the above copyright
       
    10  *    notice, this list of conditions and the following disclaimer in the
       
    11  *    documentation and/or other materials provided with the distribution.
       
    12  *
       
    13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
       
    14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       
    15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
       
    16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
       
    17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
       
    18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
       
    19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
       
    20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
       
    21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
       
    24  */
       
    25 
       
    26 #include "config.h"
       
    27 
       
    28 #if ENABLE(3D_CANVAS)
       
    29 
       
    30 #include "WebGLTexture.h"
       
    31 #include "WebGLRenderingContext.h"
       
    32 
       
    33 namespace WebCore {
       
    34     
       
    35 PassRefPtr<WebGLTexture> WebGLTexture::create(WebGLRenderingContext* ctx)
       
    36 {
       
    37     return adoptRef(new WebGLTexture(ctx));
       
    38 }
       
    39 
       
    40 WebGLTexture::WebGLTexture(WebGLRenderingContext* ctx)
       
    41     : CanvasObject(ctx)
       
    42     , cubeMapRWrapModeInitialized(false)
       
    43     , m_target(0)
       
    44     , m_minFilter(GraphicsContext3D::NEAREST_MIPMAP_LINEAR)
       
    45     , m_magFilter(GraphicsContext3D::LINEAR)
       
    46     , m_wrapS(GraphicsContext3D::REPEAT)
       
    47     , m_wrapT(GraphicsContext3D::REPEAT)
       
    48     , m_isNPOT(false)
       
    49     , m_isComplete(false)
       
    50     , m_needToUseBlackTexture(false)
       
    51 {
       
    52     setObject(context()->graphicsContext3D()->createTexture());
       
    53 }
       
    54 
       
    55 void WebGLTexture::setTarget(unsigned long target, int maxLevel)
       
    56 {
       
    57     if (!object())
       
    58         return;
       
    59     // Target is finalized the first time bindTexture() is called.
       
    60     if (m_target)
       
    61         return;
       
    62     switch (target) {
       
    63     case GraphicsContext3D::TEXTURE_2D:
       
    64         m_target = target;
       
    65         m_info.resize(1);
       
    66         m_info[0].resize(maxLevel);
       
    67         break;
       
    68     case GraphicsContext3D::TEXTURE_CUBE_MAP:
       
    69         m_target = target;
       
    70         m_info.resize(6);
       
    71         for (int ii = 0; ii < 6; ++ii)
       
    72             m_info[ii].resize(maxLevel);
       
    73         break;
       
    74     }
       
    75 }
       
    76 
       
    77 void WebGLTexture::setParameteri(unsigned long pname, int param)
       
    78 {
       
    79     if (!object() || !m_target)
       
    80         return;
       
    81     switch (pname) {
       
    82     case GraphicsContext3D::TEXTURE_MIN_FILTER:
       
    83         switch (param) {
       
    84         case GraphicsContext3D::NEAREST:
       
    85         case GraphicsContext3D::LINEAR:
       
    86         case GraphicsContext3D::NEAREST_MIPMAP_NEAREST:
       
    87         case GraphicsContext3D::LINEAR_MIPMAP_NEAREST:
       
    88         case GraphicsContext3D::NEAREST_MIPMAP_LINEAR:
       
    89         case GraphicsContext3D::LINEAR_MIPMAP_LINEAR:
       
    90             m_minFilter = param;
       
    91             break;
       
    92         }
       
    93         break;
       
    94     case GraphicsContext3D::TEXTURE_MAG_FILTER:
       
    95         switch (param) {
       
    96         case GraphicsContext3D::NEAREST:
       
    97         case GraphicsContext3D::LINEAR:
       
    98             m_magFilter = param;
       
    99             break;
       
   100         }
       
   101         break;
       
   102     case GraphicsContext3D::TEXTURE_WRAP_S:
       
   103         switch (param) {
       
   104         case GraphicsContext3D::CLAMP_TO_EDGE:
       
   105         case GraphicsContext3D::MIRRORED_REPEAT:
       
   106         case GraphicsContext3D::REPEAT:
       
   107             m_wrapS = param;
       
   108             break;
       
   109         }
       
   110         break;
       
   111     case GraphicsContext3D::TEXTURE_WRAP_T:
       
   112         switch (param) {
       
   113         case GraphicsContext3D::CLAMP_TO_EDGE:
       
   114         case GraphicsContext3D::MIRRORED_REPEAT:
       
   115         case GraphicsContext3D::REPEAT:
       
   116             m_wrapT = param;
       
   117             break;
       
   118         }
       
   119         break;
       
   120     default:
       
   121         return;
       
   122     }
       
   123     update();
       
   124 }
       
   125 
       
   126 void WebGLTexture::setParameterf(unsigned long pname, float param)
       
   127 {
       
   128     if (!object() || !m_target)
       
   129         return;
       
   130     int iparam = static_cast<int>(param);
       
   131     setParameteri(pname, iparam);
       
   132 }
       
   133 
       
   134 void WebGLTexture::setLevelInfo(unsigned long target, int level, unsigned long internalFormat, int width, int height, unsigned long type)
       
   135 {
       
   136     if (!object() || !m_target)
       
   137         return;
       
   138     // We assume level, internalFormat, width, height, and type have all been
       
   139     // validated already.
       
   140     int index = mapTargetToIndex(target);
       
   141     if (index < 0)
       
   142         return;
       
   143     m_info[index][level].setInfo(internalFormat, width, height, type);
       
   144     update();
       
   145 }
       
   146 
       
   147 void WebGLTexture::generateMipmapLevelInfo()
       
   148 {
       
   149     if (!object() || !m_target)
       
   150         return;
       
   151     if (!canGenerateMipmaps())
       
   152         return;
       
   153     if (m_isComplete)
       
   154         return;
       
   155     for (size_t ii = 0; ii < m_info.size(); ++ii) {
       
   156         const LevelInfo& info0 = m_info[ii][0];
       
   157         int width = info0.width;
       
   158         int height = info0.height;
       
   159         int levelCount = computeLevelCount(width, height);
       
   160         for (int level = 1; level < levelCount; ++level) {
       
   161             width = std::max(1, width >> 1);
       
   162             height = std::max(1, height >> 1);
       
   163             LevelInfo& info = m_info[ii][level];
       
   164             info.setInfo(info0.internalFormat, width, height, info0.type);
       
   165         }
       
   166     }
       
   167     m_isComplete = true;
       
   168 }
       
   169 
       
   170 unsigned long WebGLTexture::getInternalFormat() const
       
   171 {
       
   172     if (!object() || !m_target)
       
   173         return 0;
       
   174     return m_info[0][0].internalFormat;
       
   175 }
       
   176 
       
   177 bool WebGLTexture::isNPOT(unsigned width, unsigned height)
       
   178 {
       
   179     if (!width || !height)
       
   180         return false;
       
   181     if ((width & (width - 1)) || (height & (height - 1)))
       
   182         return true;
       
   183     return false;
       
   184 }
       
   185 
       
   186 bool WebGLTexture::isNPOT() const
       
   187 {
       
   188     if (!object())
       
   189         return false;
       
   190     return m_isNPOT;
       
   191 }
       
   192 
       
   193 bool WebGLTexture::needToUseBlackTexture() const
       
   194 {
       
   195     if (!object())
       
   196         return false;
       
   197     return m_needToUseBlackTexture;
       
   198 }
       
   199 
       
   200 void WebGLTexture::_deleteObject(Platform3DObject object)
       
   201 {
       
   202     context()->graphicsContext3D()->deleteTexture(object);
       
   203 }
       
   204 
       
   205 int WebGLTexture::mapTargetToIndex(unsigned long target)
       
   206 {
       
   207     if (m_target == GraphicsContext3D::TEXTURE_2D) {
       
   208         if (target == GraphicsContext3D::TEXTURE_2D)
       
   209             return 0;
       
   210     } else if (m_target == GraphicsContext3D::TEXTURE_CUBE_MAP) {
       
   211         switch (target) {
       
   212         case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
       
   213             return 0;
       
   214         case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
       
   215             return 1;
       
   216         case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
       
   217             return 2;
       
   218         case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
       
   219             return 3;
       
   220         case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
       
   221             return 4;
       
   222         case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
       
   223             return 5;
       
   224         }
       
   225     }
       
   226     return -1;
       
   227 }
       
   228 
       
   229 bool WebGLTexture::canGenerateMipmaps()
       
   230 {
       
   231     if (isNPOT())
       
   232         return false;
       
   233     const LevelInfo& first = m_info[0][0];
       
   234     for (size_t ii = 0; ii < m_info.size(); ++ii) {
       
   235         const LevelInfo& info = m_info[ii][0];
       
   236         if (!info.valid
       
   237             || info.width != first.width || info.height != first.height
       
   238             || info.internalFormat != first.internalFormat || info.type != first.type)
       
   239             return false;
       
   240     }
       
   241     return true;
       
   242 }
       
   243 
       
   244 int WebGLTexture::computeLevelCount(int width, int height)
       
   245 {
       
   246     // return 1 + log2Floor(std::max(width, height));
       
   247     int n = std::max(width, height);
       
   248     if (n <= 0)
       
   249         return 0;
       
   250     int log = 0;
       
   251     int value = n;
       
   252     for (int ii = 4; ii >= 0; --ii) {
       
   253         int shift = (1 << ii);
       
   254         int x = (value >> shift);
       
   255         if (x) {
       
   256             value = x;
       
   257             log += shift;
       
   258         }
       
   259     }
       
   260     ASSERT(value == 1);
       
   261     return log + 1;
       
   262 }
       
   263 
       
   264 void WebGLTexture::update()
       
   265 {
       
   266     m_isNPOT = false;
       
   267     for (size_t ii = 0; ii < m_info.size(); ++ii) {
       
   268         if (isNPOT(m_info[ii][0].width, m_info[ii][0].height)) {
       
   269             m_isNPOT = true;
       
   270             break;
       
   271         }
       
   272     }
       
   273     m_isComplete = true;
       
   274     const LevelInfo& first = m_info[0][0];
       
   275     int levelCount = computeLevelCount(first.width, first.height);
       
   276     if (levelCount < 1)
       
   277         m_isComplete = false;
       
   278     else {
       
   279         for (size_t ii = 0; ii < m_info.size() && m_isComplete; ++ii) {
       
   280             const LevelInfo& info0 = m_info[ii][0];
       
   281             if (!info0.valid
       
   282                 || info0.width != first.width || info0.height != first.height
       
   283                 || info0.internalFormat != first.internalFormat || info0.type != first.type) {
       
   284                 m_isComplete = false;
       
   285                 break;
       
   286             }
       
   287             int width = info0.width;
       
   288             int height = info0.height;
       
   289             for (int level = 1; level < levelCount; ++level) {
       
   290                 width = std::max(1, width >> 1);
       
   291                 height = std::max(1, height >> 1);
       
   292                 const LevelInfo& info = m_info[ii][level];
       
   293                 if (!info.valid
       
   294                     || info.width != width || info.height != height
       
   295                     || info.internalFormat != info0.internalFormat || info.type != info0.type) {
       
   296                     m_isComplete = false;
       
   297                     break;
       
   298                 }
       
   299 
       
   300             }
       
   301         }
       
   302     }
       
   303 
       
   304     m_needToUseBlackTexture = false;
       
   305     // NPOT
       
   306     if (m_isNPOT && ((m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR)
       
   307                      || m_wrapS != GraphicsContext3D::CLAMP_TO_EDGE || m_wrapT != GraphicsContext3D::CLAMP_TO_EDGE))
       
   308         m_needToUseBlackTexture = true;
       
   309     // Completeness
       
   310     if (!m_isComplete && m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR)
       
   311         m_needToUseBlackTexture = true;
       
   312 }
       
   313 
       
   314 }
       
   315 
       
   316 #endif // ENABLE(3D_CANVAS)