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1 /* |
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2 * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved. |
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3 * Copyright (C) 2010 Apple Inc. All rights reserved. |
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4 * |
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5 * Redistribution and use in source and binary forms, with or without |
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6 * modification, are permitted provided that the following conditions |
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7 * are met: |
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8 * 1. Redistributions of source code must retain the above copyright |
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9 * notice, this list of conditions and the following disclaimer. |
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10 * 2. Redistributions in binary form must reproduce the above copyright |
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11 * notice, this list of conditions and the following disclaimer in the |
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12 * documentation and/or other materials provided with the distribution. |
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13 * |
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14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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25 */ |
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26 |
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27 #include "config.h" |
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28 |
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29 #if ENABLE(MATHML) |
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30 |
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31 #include "MathMLMathElement.h" |
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32 |
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33 #include "RenderMathMLMath.h" |
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34 |
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35 namespace WebCore { |
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36 |
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37 inline MathMLMathElement::MathMLMathElement(const QualifiedName& tagName, Document* document) |
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38 : MathMLInlineContainerElement(tagName, document) |
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39 { |
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40 } |
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41 |
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42 PassRefPtr<MathMLMathElement> MathMLMathElement::create(const QualifiedName& tagName, Document* document) |
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43 { |
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44 return adoptRef(new MathMLMathElement(tagName, document)); |
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45 } |
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46 |
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47 RenderObject* MathMLMathElement::createRenderer(RenderArena* arena, RenderStyle* style) |
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48 { |
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49 RenderMathMLMath* renderer = new (arena) RenderMathMLMath(this); |
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50 renderer->setStyle(style); |
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51 return renderer; |
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52 } |
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53 |
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54 } |
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55 |
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56 #endif // ENABLE(MATHML) |