WebCore/mathml/MathMLMathElement.cpp
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     1 /*
       
     2  * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
       
     3  * Copyright (C) 2010 Apple Inc. All rights reserved.
       
     4  *
       
     5  * Redistribution and use in source and binary forms, with or without
       
     6  * modification, are permitted provided that the following conditions
       
     7  * are met:
       
     8  * 1. Redistributions of source code must retain the above copyright
       
     9  *    notice, this list of conditions and the following disclaimer.
       
    10  * 2. Redistributions in binary form must reproduce the above copyright
       
    11  *    notice, this list of conditions and the following disclaimer in the
       
    12  *    documentation and/or other materials provided with the distribution.
       
    13  *
       
    14  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
       
    15  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
       
    16  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
       
    17  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
       
    18  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
       
    19  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
       
    20  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
       
    21  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
       
    22  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
       
    25  */
       
    26 
       
    27 #include "config.h"
       
    28 
       
    29 #if ENABLE(MATHML)
       
    30 
       
    31 #include "MathMLMathElement.h"
       
    32 
       
    33 #include "RenderMathMLMath.h"
       
    34 
       
    35 namespace WebCore {
       
    36 
       
    37 inline MathMLMathElement::MathMLMathElement(const QualifiedName& tagName, Document* document)
       
    38     : MathMLInlineContainerElement(tagName, document)
       
    39 {
       
    40 }
       
    41 
       
    42 PassRefPtr<MathMLMathElement> MathMLMathElement::create(const QualifiedName& tagName, Document* document)
       
    43 {
       
    44     return adoptRef(new MathMLMathElement(tagName, document));
       
    45 }
       
    46 
       
    47 RenderObject* MathMLMathElement::createRenderer(RenderArena* arena, RenderStyle* style)
       
    48 {
       
    49     RenderMathMLMath* renderer = new (arena) RenderMathMLMath(this);
       
    50     renderer->setStyle(style);
       
    51     return renderer;
       
    52 }
       
    53 
       
    54 }
       
    55 
       
    56 #endif // ENABLE(MATHML)