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1 /* |
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2 * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved. |
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3 * |
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4 * Redistribution and use in source and binary forms, with or without |
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5 * modification, are permitted provided that the following conditions |
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6 * are met: |
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7 * 1. Redistributions of source code must retain the above copyright |
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8 * notice, this list of conditions and the following disclaimer. |
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9 * 2. Redistributions in binary form must reproduce the above copyright |
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10 * notice, this list of conditions and the following disclaimer in the |
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11 * documentation and/or other materials provided with the distribution. |
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12 * |
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13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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14 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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15 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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16 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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17 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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18 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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19 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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20 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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21 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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24 */ |
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25 |
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26 #include "config.h" |
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27 |
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28 #if ENABLE(MATHML) |
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29 |
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30 #include "RenderMathMLBlock.h" |
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31 |
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32 #include "FontSelector.h" |
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33 #include "GraphicsContext.h" |
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34 #include "MathMLNames.h" |
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35 #include "RenderInline.h" |
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36 #include "RenderText.h" |
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37 |
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38 namespace WebCore { |
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39 |
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40 using namespace MathMLNames; |
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41 |
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42 RenderMathMLBlock::RenderMathMLBlock(Node* container) |
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43 : RenderBlock(container) |
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44 { |
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45 } |
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46 |
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47 bool RenderMathMLBlock::isChildAllowed(RenderObject* child, RenderStyle*) const |
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48 { |
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49 return child->node() && child->node()->nodeType() == Node::ELEMENT_NODE; |
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50 } |
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51 |
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52 PassRefPtr<RenderStyle> RenderMathMLBlock::makeBlockStyle() |
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53 { |
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54 RefPtr<RenderStyle> newStyle = RenderStyle::create(); |
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55 newStyle->inheritFrom(style()); |
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56 newStyle->setDisplay(BLOCK); |
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57 return newStyle; |
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58 } |
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59 |
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60 int RenderMathMLBlock::nonOperatorHeight() const |
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61 { |
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62 if (!isRenderMathMLOperator()) |
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63 return offsetHeight(); |
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64 |
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65 return 0; |
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66 } |
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67 |
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68 void RenderMathMLBlock::stretchToHeight(int height) |
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69 { |
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70 for (RenderObject* current = firstChild(); current; current = current->nextSibling()) |
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71 if (current->isRenderMathMLBlock()) { |
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72 RenderMathMLBlock* block = toRenderMathMLBlock(current); |
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73 block->stretchToHeight(height); |
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74 } |
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75 } |
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76 |
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77 #if ENABLE(DEBUG_MATH_LAYOUT) |
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78 void RenderMathMLBlock::paint(PaintInfo& info, int tx, int ty) |
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79 { |
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80 RenderBlock::paint(info, tx, ty); |
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81 |
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82 if (info.context->paintingDisabled() || info.phase != PaintPhaseForeground) |
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83 return; |
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84 |
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85 tx += x(); |
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86 ty += y(); |
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87 |
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88 info.context->save(); |
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89 |
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90 info.context->setStrokeThickness(1.0f); |
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91 info.context->setStrokeStyle(SolidStroke); |
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92 info.context->setStrokeColor(Color(0, 0, 255), sRGBColorSpace); |
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93 |
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94 info.context->drawLine(IntPoint(tx, ty), IntPoint(tx + offsetWidth(), ty)); |
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95 info.context->drawLine(IntPoint(tx + offsetWidth(), ty), IntPoint(tx + offsetWidth(), ty + offsetHeight())); |
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96 info.context->drawLine(IntPoint(tx, ty + offsetHeight()), IntPoint(tx + offsetWidth(), ty + offsetHeight())); |
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97 info.context->drawLine(IntPoint(tx, ty), IntPoint(tx, ty + offsetHeight())); |
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98 |
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99 int topStart = paddingTop(); |
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100 |
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101 info.context->setStrokeColor(Color(0, 255, 0), sRGBColorSpace); |
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102 |
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103 info.context->drawLine(IntPoint(tx, ty + topStart), IntPoint(tx + offsetWidth(), ty + topStart)); |
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104 |
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105 int baseline = baselinePosition(true); |
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106 |
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107 info.context->setStrokeColor(Color(255, 0, 0), sRGBColorSpace); |
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108 |
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109 info.context->drawLine(IntPoint(tx, ty + baseline), IntPoint(tx + offsetWidth(), ty + baseline)); |
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110 |
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111 info.context->restore(); |
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112 |
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113 } |
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114 #endif // ENABLE(DEBUG_MATH_LAYOUT) |
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115 |
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116 |
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117 } |
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118 |
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119 #endif |