WebCore/mathml/RenderMathMLBlock.h
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     1 /*
       
     2  * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  * 1. Redistributions of source code must retain the above copyright
       
     8  *    notice, this list of conditions and the following disclaimer.
       
     9  * 2. Redistributions in binary form must reproduce the above copyright
       
    10  *    notice, this list of conditions and the following disclaimer in the
       
    11  *    documentation and/or other materials provided with the distribution.
       
    12  *
       
    13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
       
    14  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
       
    15  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
       
    16  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
       
    17  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
       
    18  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
       
    19  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
       
    20  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
       
    21  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
       
    24  */
       
    25 
       
    26 #ifndef RenderMathMLBlock_h
       
    27 #define RenderMathMLBlock_h
       
    28 
       
    29 #if ENABLE(MATHML)
       
    30 
       
    31 #include "RenderBlock.h"
       
    32 
       
    33 #define ENABLE_DEBUG_MATH_LAYOUT 0
       
    34 
       
    35 namespace WebCore {
       
    36     
       
    37 class RenderMathMLBlock : public RenderBlock {
       
    38 public:
       
    39     RenderMathMLBlock(Node* container);
       
    40     virtual bool isChildAllowed(RenderObject*, RenderStyle*) const;
       
    41     
       
    42     virtual bool isRenderMathMLBlock() const { return true; }
       
    43     virtual bool isRenderMathMLOperator() const { return false; }
       
    44     virtual bool isRenderMathMLRow() const { return false; }
       
    45     virtual bool isRenderMathMLMath() const { return false; }
       
    46     virtual bool hasBase() const { return false; }
       
    47     virtual int nonOperatorHeight() const;
       
    48     virtual void stretchToHeight(int height);
       
    49 
       
    50 #if ENABLE(DEBUG_MATH_LAYOUT)
       
    51     virtual void paint(PaintInfo&, int tx, int ty);
       
    52 #endif
       
    53     
       
    54 protected:
       
    55     int getBoxModelObjectHeight(RenderObject* object) 
       
    56     {
       
    57         if (object && object->isBoxModelObject()) {
       
    58             RenderBoxModelObject* box = toRenderBoxModelObject(object);
       
    59             return box->offsetHeight();
       
    60         }
       
    61         
       
    62         return 0;
       
    63     }
       
    64     int getBoxModelObjectHeight(const RenderObject* object) 
       
    65     {
       
    66         if (object && object->isBoxModelObject()) {
       
    67             const RenderBoxModelObject* box = toRenderBoxModelObject(object);
       
    68             return box->offsetHeight();
       
    69         }
       
    70         
       
    71         return 0;
       
    72     }
       
    73     int getBoxModelObjectWidth(RenderObject* object) 
       
    74     {
       
    75         if (object && object->isBoxModelObject()) {
       
    76             RenderBoxModelObject* box = toRenderBoxModelObject(object);
       
    77             return box->offsetWidth();
       
    78         }
       
    79         
       
    80         return 0;
       
    81     }
       
    82     int getBoxModelObjectWidth(const RenderObject* object) 
       
    83     {
       
    84         if (object && object->isBoxModelObject()) {
       
    85             const RenderBoxModelObject* box = toRenderBoxModelObject(object);
       
    86             return box->offsetWidth();
       
    87         }
       
    88         
       
    89         return 0;
       
    90     }
       
    91     virtual PassRefPtr<RenderStyle> makeBlockStyle();
       
    92     
       
    93 };
       
    94 
       
    95 inline RenderMathMLBlock* toRenderMathMLBlock(RenderObject* object)
       
    96 { 
       
    97     ASSERT(!object || object->isRenderMathMLBlock());
       
    98     return static_cast<RenderMathMLBlock*>(object);
       
    99 }
       
   100 
       
   101 inline const RenderMathMLBlock* toRenderMathMLBlock(const RenderObject* object)
       
   102 { 
       
   103     ASSERT(!object || object->isRenderMathMLBlock());
       
   104     return static_cast<const RenderMathMLBlock*>(object);
       
   105 }
       
   106 
       
   107 }
       
   108 
       
   109 
       
   110 #endif // ENABLE(MATHML)
       
   111 #endif // RenderMathMLBlock_h