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1 /* |
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2 * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved. |
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3 * |
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4 * Redistribution and use in source and binary forms, with or without |
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5 * modification, are permitted provided that the following conditions |
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6 * are met: |
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7 * 1. Redistributions of source code must retain the above copyright |
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8 * notice, this list of conditions and the following disclaimer. |
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9 * 2. Redistributions in binary form must reproduce the above copyright |
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10 * notice, this list of conditions and the following disclaimer in the |
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11 * documentation and/or other materials provided with the distribution. |
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12 * |
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13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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14 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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15 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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16 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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17 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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18 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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19 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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20 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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21 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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24 */ |
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25 |
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26 #ifndef RenderMathMLBlock_h |
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27 #define RenderMathMLBlock_h |
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28 |
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29 #if ENABLE(MATHML) |
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30 |
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31 #include "RenderBlock.h" |
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32 |
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33 #define ENABLE_DEBUG_MATH_LAYOUT 0 |
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34 |
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35 namespace WebCore { |
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36 |
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37 class RenderMathMLBlock : public RenderBlock { |
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38 public: |
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39 RenderMathMLBlock(Node* container); |
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40 virtual bool isChildAllowed(RenderObject*, RenderStyle*) const; |
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41 |
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42 virtual bool isRenderMathMLBlock() const { return true; } |
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43 virtual bool isRenderMathMLOperator() const { return false; } |
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44 virtual bool isRenderMathMLRow() const { return false; } |
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45 virtual bool isRenderMathMLMath() const { return false; } |
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46 virtual bool hasBase() const { return false; } |
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47 virtual int nonOperatorHeight() const; |
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48 virtual void stretchToHeight(int height); |
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49 |
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50 #if ENABLE(DEBUG_MATH_LAYOUT) |
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51 virtual void paint(PaintInfo&, int tx, int ty); |
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52 #endif |
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53 |
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54 protected: |
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55 int getBoxModelObjectHeight(RenderObject* object) |
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56 { |
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57 if (object && object->isBoxModelObject()) { |
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58 RenderBoxModelObject* box = toRenderBoxModelObject(object); |
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59 return box->offsetHeight(); |
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60 } |
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61 |
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62 return 0; |
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63 } |
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64 int getBoxModelObjectHeight(const RenderObject* object) |
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65 { |
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66 if (object && object->isBoxModelObject()) { |
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67 const RenderBoxModelObject* box = toRenderBoxModelObject(object); |
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68 return box->offsetHeight(); |
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69 } |
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70 |
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71 return 0; |
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72 } |
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73 int getBoxModelObjectWidth(RenderObject* object) |
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74 { |
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75 if (object && object->isBoxModelObject()) { |
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76 RenderBoxModelObject* box = toRenderBoxModelObject(object); |
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77 return box->offsetWidth(); |
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78 } |
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79 |
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80 return 0; |
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81 } |
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82 int getBoxModelObjectWidth(const RenderObject* object) |
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83 { |
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84 if (object && object->isBoxModelObject()) { |
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85 const RenderBoxModelObject* box = toRenderBoxModelObject(object); |
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86 return box->offsetWidth(); |
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87 } |
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88 |
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89 return 0; |
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90 } |
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91 virtual PassRefPtr<RenderStyle> makeBlockStyle(); |
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92 |
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93 }; |
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94 |
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95 inline RenderMathMLBlock* toRenderMathMLBlock(RenderObject* object) |
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96 { |
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97 ASSERT(!object || object->isRenderMathMLBlock()); |
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98 return static_cast<RenderMathMLBlock*>(object); |
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99 } |
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100 |
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101 inline const RenderMathMLBlock* toRenderMathMLBlock(const RenderObject* object) |
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102 { |
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103 ASSERT(!object || object->isRenderMathMLBlock()); |
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104 return static_cast<const RenderMathMLBlock*>(object); |
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105 } |
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106 |
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107 } |
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108 |
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109 |
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110 #endif // ENABLE(MATHML) |
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111 #endif // RenderMathMLBlock_h |