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1 /* |
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2 * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved. |
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3 * |
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4 * Redistribution and use in source and binary forms, with or without |
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5 * modification, are permitted provided that the following conditions |
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6 * are met: |
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7 * 1. Redistributions of source code must retain the above copyright |
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8 * notice, this list of conditions and the following disclaimer. |
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9 * 2. Redistributions in binary form must reproduce the above copyright |
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10 * notice, this list of conditions and the following disclaimer in the |
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11 * documentation and/or other materials provided with the distribution. |
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12 * |
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13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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14 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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15 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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16 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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17 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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18 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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19 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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20 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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21 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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24 */ |
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25 |
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26 #ifndef RenderMathMLOperator_h |
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27 #define RenderMathMLOperator_h |
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28 |
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29 #if ENABLE(MATHML) |
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30 |
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31 #include "RenderMathMLBlock.h" |
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32 |
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33 namespace WebCore { |
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34 |
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35 class RenderMathMLOperator : public RenderMathMLBlock { |
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36 public: |
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37 RenderMathMLOperator(Node* container); |
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38 RenderMathMLOperator(Node* container, UChar operatorChar); |
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39 virtual bool isRenderMathMLOperator() const { return true; } |
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40 virtual void stretchToHeight(int pixelHeight); |
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41 virtual void updateFromElement(); |
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42 virtual bool isChildAllowed(RenderObject*, RenderStyle*) const; |
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43 virtual int baselinePosition(bool , bool) const; |
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44 |
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45 protected: |
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46 virtual void layout(); |
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47 virtual RefPtr<RenderStyle> createStackableStyle(int size, int topRelative); |
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48 virtual RenderBlock* createGlyph(UChar glyph, int size = 0, int charRelative = 0, int topRelative = 0); |
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49 |
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50 private: |
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51 int m_stretchHeight; |
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52 bool m_isStacked; |
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53 bool m_isCentered; |
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54 UChar m_operator; |
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55 }; |
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56 |
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57 inline RenderMathMLOperator* toRenderMathMLOperator(RenderMathMLBlock* block) |
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58 { |
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59 ASSERT(!block || block->isRenderMathMLOperator()); |
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60 return static_cast<RenderMathMLOperator*>(block); |
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61 } |
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62 |
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63 inline const RenderMathMLOperator* toRenderMathMLOperator(const RenderMathMLBlock* block) |
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64 { |
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65 ASSERT(!block || block->isRenderMathMLOperator()); |
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66 return static_cast<const RenderMathMLOperator*>(block); |
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67 } |
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68 |
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69 } |
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70 |
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71 |
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72 #endif // ENABLE(MATHML) |
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73 #endif // RenderMathMLOperator_h |