WebCore/mathml/RenderMathMLSquareRoot.h
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     1 /*
       
     2  * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  * 1. Redistributions of source code must retain the above copyright
       
     8  *    notice, this list of conditions and the following disclaimer.
       
     9  * 2. Redistributions in binary form must reproduce the above copyright
       
    10  *    notice, this list of conditions and the following disclaimer in the
       
    11  *    documentation and/or other materials provided with the distribution.
       
    12  *
       
    13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
       
    14  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
       
    15  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
       
    16  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
       
    17  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
       
    18  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
       
    19  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
       
    20  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
       
    21  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
       
    24  */
       
    25  
       
    26 #ifndef RenderMathMLSquareRoot_h
       
    27 #define RenderMathMLSquareRoot_h
       
    28 
       
    29 #if ENABLE(MATHML)
       
    30 
       
    31 #include "RenderMathMLBlock.h"
       
    32 
       
    33 namespace WebCore {
       
    34     
       
    35 class RenderMathMLSquareRoot : public RenderMathMLBlock {
       
    36 public:
       
    37     RenderMathMLSquareRoot(Node* fraction);
       
    38     virtual void paint(PaintInfo&, int tx, int ty);
       
    39 protected:
       
    40     virtual void layout();
       
    41 };
       
    42     
       
    43 }
       
    44 
       
    45 #endif // ENABLE(MATHML)
       
    46 
       
    47 #endif // RenderMathMLSquareRoot_h
       
    48 
       
    49 
       
    50