WebCore/page/animation/CompositeAnimation.cpp
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     1 /*
       
     2  * Copyright (C) 2007 Apple Inc. All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  *
       
     8  * 1.  Redistributions of source code must retain the above copyright
       
     9  *     notice, this list of conditions and the following disclaimer. 
       
    10  * 2.  Redistributions in binary form must reproduce the above copyright
       
    11  *     notice, this list of conditions and the following disclaimer in the
       
    12  *     documentation and/or other materials provided with the distribution. 
       
    13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
       
    14  *     its contributors may be used to endorse or promote products derived
       
    15  *     from this software without specific prior written permission. 
       
    16  *
       
    17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
       
    18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
       
    19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
       
    20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
       
    21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
       
    22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
       
    23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
       
    24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
       
    26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
       
    27  */
       
    28 
       
    29 #include "config.h"
       
    30 #include "CompositeAnimation.h"
       
    31 
       
    32 #include "AnimationControllerPrivate.h"
       
    33 #include "CSSPropertyNames.h"
       
    34 #include "ImplicitAnimation.h"
       
    35 #include "KeyframeAnimation.h"
       
    36 #include "RenderObject.h"
       
    37 #include "RenderStyle.h"
       
    38 
       
    39 namespace WebCore {
       
    40 
       
    41 CompositeAnimation::~CompositeAnimation()
       
    42 {
       
    43     // Toss the refs to all animations
       
    44     m_transitions.clear();
       
    45     m_keyframeAnimations.clear();
       
    46 }
       
    47 
       
    48 void CompositeAnimation::clearRenderer()
       
    49 {
       
    50     if (!m_transitions.isEmpty()) {
       
    51         // Clear the renderers from all running animations, in case we are in the middle of
       
    52         // an animation callback (see https://bugs.webkit.org/show_bug.cgi?id=22052)
       
    53         CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
       
    54         for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
       
    55             ImplicitAnimation* transition = it->second.get();
       
    56             transition->clearRenderer();
       
    57         }
       
    58     }
       
    59     if (!m_keyframeAnimations.isEmpty()) {
       
    60         m_keyframeAnimations.checkConsistency();
       
    61         AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
       
    62         for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
       
    63             KeyframeAnimation* anim = it->second.get();
       
    64             anim->clearRenderer();
       
    65         }
       
    66     }
       
    67 }
       
    68 
       
    69 void CompositeAnimation::updateTransitions(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle)
       
    70 {
       
    71     // If currentStyle is null or there are no old or new transitions, just skip it
       
    72     if (!currentStyle || (!targetStyle->transitions() && m_transitions.isEmpty()))
       
    73         return;
       
    74 
       
    75     // Mark all existing transitions as no longer active. We will mark the still active ones
       
    76     // in the next loop and then toss the ones that didn't get marked.
       
    77     CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
       
    78     for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it)
       
    79         it->second->setActive(false);
       
    80         
       
    81     RefPtr<RenderStyle> modifiedCurrentStyle;
       
    82     
       
    83     // Check to see if we need to update the active transitions
       
    84     if (targetStyle->transitions()) {
       
    85         for (size_t i = 0; i < targetStyle->transitions()->size(); ++i) {
       
    86             const Animation* anim = targetStyle->transitions()->animation(i);
       
    87             bool isActiveTransition = anim->duration() || anim->delay() > 0;
       
    88 
       
    89             int prop = anim->property();
       
    90 
       
    91             if (prop == cAnimateNone)
       
    92                 continue;
       
    93 
       
    94             bool all = prop == cAnimateAll;
       
    95 
       
    96             // Handle both the 'all' and single property cases. For the single prop case, we make only one pass
       
    97             // through the loop.
       
    98             for (int propertyIndex = 0; propertyIndex < AnimationBase::getNumProperties(); ++propertyIndex) {
       
    99                 if (all) {
       
   100                     // Get the next property which is not a shorthand.
       
   101                     bool isShorthand;
       
   102                     prop = AnimationBase::getPropertyAtIndex(propertyIndex, isShorthand);
       
   103                     if (isShorthand)
       
   104                         continue;
       
   105                 }
       
   106 
       
   107                 // ImplicitAnimations are always hashed by actual properties, never cAnimateAll
       
   108                 ASSERT(prop >= firstCSSProperty && prop < (firstCSSProperty + numCSSProperties));
       
   109 
       
   110                 // If there is a running animation for this property, the transition is overridden
       
   111                 // and we have to use the unanimatedStyle from the animation. We do the test
       
   112                 // against the unanimated style here, but we "override" the transition later.
       
   113                 RefPtr<KeyframeAnimation> keyframeAnim = getAnimationForProperty(prop);
       
   114                 RenderStyle* fromStyle = keyframeAnim ? keyframeAnim->unanimatedStyle() : currentStyle;
       
   115 
       
   116                 // See if there is a current transition for this prop
       
   117                 ImplicitAnimation* implAnim = m_transitions.get(prop).get();
       
   118                 bool equal = true;
       
   119 
       
   120                 if (implAnim) {
       
   121                     // If we are post active don't bother setting the active flag. This will cause
       
   122                     // this animation to get removed at the end of this function.
       
   123                     if (!implAnim->postActive())
       
   124                         implAnim->setActive(true);
       
   125                     
       
   126                     // This might be a transition that is just finishing. That would be the case
       
   127                     // if it were postActive. But we still need to check for equality because
       
   128                     // it could be just finishing AND changing to a new goal state.
       
   129                     //
       
   130                     // This implAnim might also not be an already running transition. It might be
       
   131                     // newly added to the list in a previous iteration. This would happen if
       
   132                     // you have both an explicit transition-property and 'all' in the same
       
   133                     // list. In this case, the latter one overrides the earlier one, so we
       
   134                     // behave as though this is a running animation being replaced.
       
   135                     if (!implAnim->isTargetPropertyEqual(prop, targetStyle)) {
       
   136     #if USE(ACCELERATED_COMPOSITING)
       
   137                         // For accelerated animations we need to return a new RenderStyle with the _current_ value
       
   138                         // of the property, so that restarted transitions use the correct starting point.
       
   139                         if (AnimationBase::animationOfPropertyIsAccelerated(prop) && implAnim->isAccelerated()) {
       
   140                             if (!modifiedCurrentStyle)
       
   141                                 modifiedCurrentStyle = RenderStyle::clone(currentStyle);
       
   142 
       
   143                             implAnim->blendPropertyValueInStyle(prop, modifiedCurrentStyle.get());
       
   144                         }
       
   145     #endif
       
   146                         m_transitions.remove(prop);
       
   147                         equal = false;
       
   148                     }
       
   149                 } else {
       
   150                     // We need to start a transition if it is active and the properties don't match
       
   151                     equal = !isActiveTransition || AnimationBase::propertiesEqual(prop, fromStyle, targetStyle);
       
   152                 }
       
   153 
       
   154                 // We can be in this loop with an inactive transition (!isActiveTransition). We need
       
   155                 // to do that to check to see if we are canceling a transition. But we don't want to
       
   156                 // start one of the inactive transitions. So short circuit that here. (See
       
   157                 // <https://bugs.webkit.org/show_bug.cgi?id=24787>
       
   158                 if (!equal && isActiveTransition) {
       
   159                     // Add the new transition
       
   160                     m_transitions.set(prop, ImplicitAnimation::create(const_cast<Animation*>(anim), prop, renderer, this, modifiedCurrentStyle ? modifiedCurrentStyle.get() : fromStyle));
       
   161                 }
       
   162                 
       
   163                 // We only need one pass for the single prop case
       
   164                 if (!all)
       
   165                     break;
       
   166             }
       
   167         }
       
   168     }
       
   169 
       
   170     // Make a list of transitions to be removed
       
   171     Vector<int> toBeRemoved;
       
   172     end = m_transitions.end();
       
   173     for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
       
   174         ImplicitAnimation* anim = it->second.get();
       
   175         if (!anim->active())
       
   176             toBeRemoved.append(anim->animatingProperty());
       
   177     }
       
   178 
       
   179     // Now remove the transitions from the list
       
   180     for (size_t j = 0; j < toBeRemoved.size(); ++j)
       
   181         m_transitions.remove(toBeRemoved[j]);
       
   182 }
       
   183 
       
   184 void CompositeAnimation::updateKeyframeAnimations(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle)
       
   185 {
       
   186     // Nothing to do if we don't have any animations, and didn't have any before
       
   187     if (m_keyframeAnimations.isEmpty() && !targetStyle->hasAnimations())
       
   188         return;
       
   189 
       
   190     m_keyframeAnimations.checkConsistency();
       
   191 
       
   192     AnimationNameMap::const_iterator kfend = m_keyframeAnimations.end();
       
   193     
       
   194     if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations())) {
       
   195         // The current and target animations are the same so we just need to toss any 
       
   196         // animation which is finished (postActive).
       
   197         for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) {
       
   198             if (it->second->postActive())
       
   199                 it->second->setIndex(-1);
       
   200         }
       
   201     } else {
       
   202         // Mark all existing animations as no longer active.
       
   203         for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it)
       
   204             it->second->setIndex(-1);
       
   205             
       
   206         // Toss the animation order map.
       
   207         m_keyframeAnimationOrderMap.clear();
       
   208 
       
   209         DEFINE_STATIC_LOCAL(const AtomicString, none, ("none"));
       
   210         
       
   211         // Now mark any still active animations as active and add any new animations.
       
   212         if (targetStyle->animations()) {
       
   213             int numAnims = targetStyle->animations()->size();
       
   214             for (int i = 0; i < numAnims; ++i) {
       
   215                 const Animation* anim = targetStyle->animations()->animation(i);
       
   216                 AtomicString animationName(anim->name());
       
   217 
       
   218                 if (!anim->isValidAnimation())
       
   219                     continue;
       
   220                 
       
   221                 // See if there is a current animation for this name.
       
   222                 RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(animationName.impl());
       
   223                 
       
   224                 if (keyframeAnim) {
       
   225                     // If this animation is postActive, skip it so it gets removed at the end of this function.
       
   226                     if (keyframeAnim->postActive())
       
   227                         continue;
       
   228                     
       
   229                     // This one is still active.
       
   230 
       
   231                     // Animations match, but play states may differ. Update if needed.
       
   232                     keyframeAnim->updatePlayState(anim->playState() == AnimPlayStatePlaying);
       
   233                                 
       
   234                     // Set the saved animation to this new one, just in case the play state has changed.
       
   235                     keyframeAnim->setAnimation(anim);
       
   236                     keyframeAnim->setIndex(i);
       
   237                 } else if ((anim->duration() || anim->delay()) && anim->iterationCount() && animationName != none) {
       
   238                     keyframeAnim = KeyframeAnimation::create(const_cast<Animation*>(anim), renderer, i, this, targetStyle);
       
   239                     m_keyframeAnimations.set(keyframeAnim->name().impl(), keyframeAnim);
       
   240                 }
       
   241                 
       
   242                 // Add this to the animation order map.
       
   243                 if (keyframeAnim)
       
   244                     m_keyframeAnimationOrderMap.append(keyframeAnim->name().impl());
       
   245             }
       
   246         }
       
   247     }
       
   248     
       
   249     // Make a list of animations to be removed.
       
   250     Vector<AtomicStringImpl*> animsToBeRemoved;
       
   251     kfend = m_keyframeAnimations.end();
       
   252     for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) {
       
   253         KeyframeAnimation* keyframeAnim = it->second.get();
       
   254         if (keyframeAnim->index() < 0)
       
   255             animsToBeRemoved.append(keyframeAnim->name().impl());
       
   256     }
       
   257     
       
   258     // Now remove the animations from the list.
       
   259     for (size_t j = 0; j < animsToBeRemoved.size(); ++j)
       
   260         m_keyframeAnimations.remove(animsToBeRemoved[j]);
       
   261 }
       
   262 
       
   263 PassRefPtr<RenderStyle> CompositeAnimation::animate(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle)
       
   264 {
       
   265     RefPtr<RenderStyle> resultStyle;
       
   266 
       
   267     // We don't do any transitions if we don't have a currentStyle (on startup).
       
   268     updateTransitions(renderer, currentStyle, targetStyle);
       
   269     updateKeyframeAnimations(renderer, currentStyle, targetStyle);
       
   270     m_keyframeAnimations.checkConsistency();
       
   271 
       
   272     if (currentStyle) {
       
   273         // Now that we have transition objects ready, let them know about the new goal state.  We want them
       
   274         // to fill in a RenderStyle*& only if needed.
       
   275         if (!m_transitions.isEmpty()) {
       
   276             CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
       
   277             for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
       
   278                 if (ImplicitAnimation* anim = it->second.get())
       
   279                     anim->animate(this, renderer, currentStyle, targetStyle, resultStyle);
       
   280             }
       
   281         }
       
   282     }
       
   283 
       
   284     // Now that we have animation objects ready, let them know about the new goal state.  We want them
       
   285     // to fill in a RenderStyle*& only if needed.
       
   286     for (Vector<AtomicStringImpl*>::const_iterator it = m_keyframeAnimationOrderMap.begin(); it != m_keyframeAnimationOrderMap.end(); ++it) {
       
   287         RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(*it);
       
   288         if (keyframeAnim)
       
   289             keyframeAnim->animate(this, renderer, currentStyle, targetStyle, resultStyle);
       
   290     }
       
   291 
       
   292     return resultStyle ? resultStyle.release() : targetStyle;
       
   293 }
       
   294 
       
   295 PassRefPtr<RenderStyle> CompositeAnimation::getAnimatedStyle() const
       
   296 {
       
   297     RefPtr<RenderStyle> resultStyle;
       
   298     CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
       
   299     for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
       
   300         if (ImplicitAnimation* implicitAnimation = it->second.get())
       
   301             implicitAnimation->getAnimatedStyle(resultStyle);
       
   302     }
       
   303 
       
   304     m_keyframeAnimations.checkConsistency();
       
   305 
       
   306     for (Vector<AtomicStringImpl*>::const_iterator it = m_keyframeAnimationOrderMap.begin(); it != m_keyframeAnimationOrderMap.end(); ++it) {
       
   307         RefPtr<KeyframeAnimation> keyframeAnimation = m_keyframeAnimations.get(*it);
       
   308         if (keyframeAnimation)
       
   309             keyframeAnimation->getAnimatedStyle(resultStyle);
       
   310     }
       
   311     
       
   312     return resultStyle;
       
   313 }
       
   314 
       
   315 // "animating" means that something is running that requires the timer to keep firing
       
   316 void CompositeAnimation::setAnimating(bool animating)
       
   317 {
       
   318     if (!m_transitions.isEmpty()) {
       
   319         CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
       
   320         for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
       
   321             ImplicitAnimation* transition = it->second.get();
       
   322             transition->setAnimating(animating);
       
   323         }
       
   324     }
       
   325     if (!m_keyframeAnimations.isEmpty()) {
       
   326         m_keyframeAnimations.checkConsistency();
       
   327         AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
       
   328         for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
       
   329             KeyframeAnimation* anim = it->second.get();
       
   330             anim->setAnimating(animating);
       
   331         }
       
   332     }
       
   333 }
       
   334 
       
   335 double CompositeAnimation::timeToNextService() const
       
   336 {
       
   337     // Returns the time at which next service is required. -1 means no service is required. 0 means 
       
   338     // service is required now, and > 0 means service is required that many seconds in the future.
       
   339     double minT = -1;
       
   340     
       
   341     if (!m_transitions.isEmpty()) {
       
   342         CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
       
   343         for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
       
   344             ImplicitAnimation* transition = it->second.get();
       
   345             double t = transition ? transition->timeToNextService() : -1;
       
   346             if (t < minT || minT == -1)
       
   347                 minT = t;
       
   348             if (minT == 0)
       
   349                 return 0;
       
   350         }
       
   351     }
       
   352     if (!m_keyframeAnimations.isEmpty()) {
       
   353         m_keyframeAnimations.checkConsistency();
       
   354         AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
       
   355         for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
       
   356             KeyframeAnimation* animation = it->second.get();
       
   357             double t = animation ? animation->timeToNextService() : -1;
       
   358             if (t < minT || minT == -1)
       
   359                 minT = t;
       
   360             if (minT == 0)
       
   361                 return 0;
       
   362         }
       
   363     }
       
   364 
       
   365     return minT;
       
   366 }
       
   367 
       
   368 PassRefPtr<KeyframeAnimation> CompositeAnimation::getAnimationForProperty(int property) const
       
   369 {
       
   370     RefPtr<KeyframeAnimation> retval;
       
   371     
       
   372     // We want to send back the last animation with the property if there are multiples.
       
   373     // So we need to iterate through all animations
       
   374     if (!m_keyframeAnimations.isEmpty()) {
       
   375         m_keyframeAnimations.checkConsistency();
       
   376         AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
       
   377         for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
       
   378             RefPtr<KeyframeAnimation> anim = it->second;
       
   379             if (anim->hasAnimationForProperty(property))
       
   380                 retval = anim;
       
   381         }
       
   382     }
       
   383     
       
   384     return retval;
       
   385 }
       
   386 
       
   387 void CompositeAnimation::suspendAnimations()
       
   388 {
       
   389     if (m_isSuspended)
       
   390         return;
       
   391 
       
   392     m_isSuspended = true;
       
   393 
       
   394     if (!m_keyframeAnimations.isEmpty()) {
       
   395         m_keyframeAnimations.checkConsistency();
       
   396         AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
       
   397         for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
       
   398             if (KeyframeAnimation* anim = it->second.get())
       
   399                 anim->updatePlayState(false);
       
   400         }
       
   401     }
       
   402     if (!m_transitions.isEmpty()) {
       
   403         CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
       
   404         for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
       
   405             ImplicitAnimation* anim = it->second.get();
       
   406             if (anim && anim->hasStyle())
       
   407                 anim->updatePlayState(false);
       
   408         }
       
   409     }
       
   410 }
       
   411 
       
   412 void CompositeAnimation::resumeAnimations()
       
   413 {
       
   414     if (!m_isSuspended)
       
   415         return;
       
   416 
       
   417     m_isSuspended = false;
       
   418 
       
   419     if (!m_keyframeAnimations.isEmpty()) {
       
   420         m_keyframeAnimations.checkConsistency();
       
   421         AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
       
   422         for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
       
   423             KeyframeAnimation* anim = it->second.get();
       
   424             if (anim && anim->playStatePlaying())
       
   425                 anim->updatePlayState(true);
       
   426         }
       
   427     }
       
   428 
       
   429     if (!m_transitions.isEmpty()) {
       
   430         CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
       
   431         for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
       
   432             ImplicitAnimation* anim = it->second.get();
       
   433             if (anim && anim->hasStyle())
       
   434                 anim->updatePlayState(true);
       
   435         }
       
   436     }
       
   437 }
       
   438 
       
   439 void CompositeAnimation::overrideImplicitAnimations(int property)
       
   440 {
       
   441     CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
       
   442     if (!m_transitions.isEmpty()) {
       
   443         for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
       
   444             ImplicitAnimation* anim = it->second.get();
       
   445             if (anim && anim->animatingProperty() == property)
       
   446                 anim->setOverridden(true);
       
   447         }
       
   448     }
       
   449 }
       
   450 
       
   451 void CompositeAnimation::resumeOverriddenImplicitAnimations(int property)
       
   452 {
       
   453     if (!m_transitions.isEmpty()) {
       
   454         CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
       
   455         for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
       
   456             ImplicitAnimation* anim = it->second.get();
       
   457             if (anim && anim->animatingProperty() == property)
       
   458                 anim->setOverridden(false);
       
   459         }
       
   460     }
       
   461 }
       
   462 
       
   463 bool CompositeAnimation::isAnimatingProperty(int property, bool acceleratedOnly, bool isRunningNow) const
       
   464 {
       
   465     if (!m_keyframeAnimations.isEmpty()) {
       
   466         m_keyframeAnimations.checkConsistency();
       
   467         AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
       
   468         for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
       
   469             KeyframeAnimation* anim = it->second.get();
       
   470             if (anim && anim->isAnimatingProperty(property, acceleratedOnly, isRunningNow))
       
   471                 return true;
       
   472         }
       
   473     }
       
   474 
       
   475     if (!m_transitions.isEmpty()) {
       
   476         CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
       
   477         for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
       
   478             ImplicitAnimation* anim = it->second.get();
       
   479             if (anim && anim->isAnimatingProperty(property, acceleratedOnly, isRunningNow))
       
   480                 return true;
       
   481         }
       
   482     }
       
   483     return false;
       
   484 }
       
   485 
       
   486 bool CompositeAnimation::pauseAnimationAtTime(const AtomicString& name, double t)
       
   487 {
       
   488     if (!name)
       
   489         return false;
       
   490 
       
   491     m_keyframeAnimations.checkConsistency();
       
   492 
       
   493     RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(name.impl());
       
   494     if (!keyframeAnim || !keyframeAnim->running())
       
   495         return false;
       
   496 
       
   497     int count = keyframeAnim->m_animation->iterationCount();
       
   498     if ((t >= 0.0) && (!count || (t <= count * keyframeAnim->duration()))) {
       
   499         keyframeAnim->freezeAtTime(t);
       
   500         return true;
       
   501     }
       
   502 
       
   503     return false;
       
   504 }
       
   505 
       
   506 bool CompositeAnimation::pauseTransitionAtTime(int property, double t)
       
   507 {
       
   508     if ((property < firstCSSProperty) || (property >= firstCSSProperty + numCSSProperties))
       
   509         return false;
       
   510 
       
   511     ImplicitAnimation* implAnim = m_transitions.get(property).get();
       
   512     if (!implAnim || !implAnim->running())
       
   513         return false;
       
   514 
       
   515     if ((t >= 0.0) && (t <= implAnim->duration())) {
       
   516         implAnim->freezeAtTime(t);
       
   517         return true;
       
   518     }
       
   519 
       
   520     return false;
       
   521 }
       
   522 
       
   523 unsigned CompositeAnimation::numberOfActiveAnimations() const
       
   524 {
       
   525     unsigned count = 0;
       
   526     
       
   527     if (!m_keyframeAnimations.isEmpty()) {
       
   528         m_keyframeAnimations.checkConsistency();
       
   529         AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
       
   530         for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
       
   531             KeyframeAnimation* anim = it->second.get();
       
   532             if (anim->running())
       
   533                 ++count;
       
   534         }
       
   535     }
       
   536 
       
   537     if (!m_transitions.isEmpty()) {
       
   538         CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
       
   539         for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
       
   540             ImplicitAnimation* anim = it->second.get();
       
   541             if (anim->running())
       
   542                 ++count;
       
   543         }
       
   544     }
       
   545     
       
   546     return count;
       
   547 }
       
   548 
       
   549 } // namespace WebCore