WebCore/platform/Timer.h
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     1 /*
       
     2  * Copyright (C) 2006 Apple Computer, Inc.  All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  * 1. Redistributions of source code must retain the above copyright
       
     8  *    notice, this list of conditions and the following disclaimer.
       
     9  * 2. Redistributions in binary form must reproduce the above copyright
       
    10  *    notice, this list of conditions and the following disclaimer in the
       
    11  *    documentation and/or other materials provided with the distribution.
       
    12  *
       
    13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
       
    14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       
    15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
       
    16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
       
    17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
       
    18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
       
    19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
       
    20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
       
    21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
       
    24  */
       
    25 
       
    26 #ifndef Timer_h
       
    27 #define Timer_h
       
    28 
       
    29 #include <wtf/Noncopyable.h>
       
    30 #include <wtf/Threading.h>
       
    31 
       
    32 namespace WebCore {
       
    33 
       
    34 // Time intervals are all in seconds.
       
    35 
       
    36 class TimerHeapElement;
       
    37 
       
    38 class TimerBase : public Noncopyable {
       
    39 public:
       
    40     TimerBase();
       
    41     virtual ~TimerBase();
       
    42 
       
    43     void start(double nextFireInterval, double repeatInterval);
       
    44 
       
    45     void startRepeating(double repeatInterval) { start(repeatInterval, repeatInterval); }
       
    46     void startOneShot(double interval) { start(interval, 0); }
       
    47 
       
    48     void stop();
       
    49     bool isActive() const;
       
    50 
       
    51     double nextFireInterval() const;
       
    52     double repeatInterval() const { return m_repeatInterval; }
       
    53 
       
    54     void augmentRepeatInterval(double delta) { setNextFireTime(m_nextFireTime + delta); m_repeatInterval += delta; }
       
    55 
       
    56     static void fireTimersInNestedEventLoop();
       
    57 
       
    58 private:
       
    59     virtual void fired() = 0;
       
    60 
       
    61     void checkConsistency() const;
       
    62     void checkHeapIndex() const;
       
    63 
       
    64     void setNextFireTime(double);
       
    65 
       
    66     bool inHeap() const { return m_heapIndex != -1; }
       
    67 
       
    68     void heapDecreaseKey();
       
    69     void heapDelete();
       
    70     void heapDeleteMin();
       
    71     void heapIncreaseKey();
       
    72     void heapInsert();
       
    73     void heapPop();
       
    74     void heapPopMin();
       
    75 
       
    76     double m_nextFireTime; // 0 if inactive
       
    77     double m_repeatInterval; // 0 if not repeating
       
    78     int m_heapIndex; // -1 if not in heap
       
    79     unsigned m_heapInsertionOrder; // Used to keep order among equal-fire-time timers
       
    80 
       
    81 #ifndef NDEBUG
       
    82     ThreadIdentifier m_thread;
       
    83 #endif
       
    84 
       
    85     friend class TimerHeapElement;
       
    86     friend class ThreadTimers;
       
    87     friend bool operator<(const TimerHeapElement&, const TimerHeapElement&);
       
    88 };
       
    89 
       
    90 template <typename TimerFiredClass> class Timer : public TimerBase {
       
    91 public:
       
    92     typedef void (TimerFiredClass::*TimerFiredFunction)(Timer*);
       
    93 
       
    94     Timer(TimerFiredClass* o, TimerFiredFunction f)
       
    95         : m_object(o), m_function(f) { }
       
    96 
       
    97 private:
       
    98     virtual void fired() { (m_object->*m_function)(this); }
       
    99 
       
   100     TimerFiredClass* m_object;
       
   101     TimerFiredFunction m_function;
       
   102 };
       
   103 
       
   104 inline bool TimerBase::isActive() const
       
   105 {
       
   106     ASSERT(m_thread == currentThread());
       
   107     return m_nextFireTime;
       
   108 }
       
   109 
       
   110 }
       
   111 
       
   112 #endif