WebCore/platform/mac/PlatformScreenMac.mm
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     1 /*
       
     2  * Copyright (C) 2006 Apple Computer, Inc.  All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  * 1. Redistributions of source code must retain the above copyright
       
     8  *    notice, this list of conditions and the following disclaimer.
       
     9  * 2. Redistributions in binary form must reproduce the above copyright
       
    10  *    notice, this list of conditions and the following disclaimer in the
       
    11  *    documentation and/or other materials provided with the distribution.
       
    12  *
       
    13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
       
    14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       
    15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
       
    16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
       
    17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
       
    18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
       
    19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
       
    20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
       
    21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
       
    24  */
       
    25 
       
    26 #import "config.h"
       
    27 #import "PlatformScreen.h"
       
    28 
       
    29 #import "FloatRect.h"
       
    30 #import "Frame.h"
       
    31 #import "FrameView.h"
       
    32 #import "Page.h"
       
    33 
       
    34 namespace WebCore {
       
    35 
       
    36 int screenDepth(Widget*)
       
    37 {
       
    38     return NSBitsPerPixelFromDepth([[NSScreen deepestScreen] depth]);
       
    39 }
       
    40 
       
    41 int screenDepthPerComponent(Widget*)
       
    42 {
       
    43     return NSBitsPerSampleFromDepth([[NSScreen deepestScreen] depth]);
       
    44 }
       
    45 
       
    46 bool screenIsMonochrome(Widget*)
       
    47 {
       
    48     return false;
       
    49 }
       
    50 
       
    51 // These functions scale between screen and page coordinates because JavaScript/DOM operations 
       
    52 // assume that the screen and the page share the same coordinate system.
       
    53 
       
    54 FloatRect screenRect(Widget* widget)
       
    55 {
       
    56     NSWindow *window = widget ? [widget->platformWidget() window] : nil;
       
    57     return toUserSpace([screenForWindow(window) frame], window);
       
    58 }
       
    59 
       
    60 FloatRect screenAvailableRect(Widget* widget)
       
    61 {
       
    62     NSWindow *window = widget ? [widget->platformWidget() window] : nil;
       
    63     return toUserSpace([screenForWindow(window) visibleFrame], window);
       
    64 }
       
    65 
       
    66 NSScreen *screenForWindow(NSWindow *window)
       
    67 {
       
    68     NSScreen *screen = [window screen]; // nil if the window is off-screen
       
    69     if (screen)
       
    70         return screen;
       
    71     
       
    72     NSArray *screens = [NSScreen screens];
       
    73     if ([screens count] > 0)
       
    74         return [screens objectAtIndex:0]; // screen containing the menubar
       
    75     
       
    76     return nil;
       
    77 }
       
    78 
       
    79 FloatRect toUserSpace(const NSRect& rect, NSWindow *destination)
       
    80 {
       
    81     FloatRect userRect = rect;
       
    82     userRect.setY(NSMaxY([screenForWindow(destination) frame]) - (userRect.y() + userRect.height())); // flip
       
    83     if (destination)
       
    84         userRect.scale(1 / [destination userSpaceScaleFactor]); // scale down
       
    85     return userRect;
       
    86 }
       
    87 
       
    88 NSRect toDeviceSpace(const FloatRect& rect, NSWindow *source)
       
    89 {
       
    90     FloatRect deviceRect = rect;
       
    91     if (source)
       
    92         deviceRect.scale([source userSpaceScaleFactor]); // scale up
       
    93     deviceRect.setY(NSMaxY([screenForWindow(source) frame]) - (deviceRect.y() + deviceRect.height())); // flip
       
    94     return deviceRect;
       
    95 }
       
    96 
       
    97 NSPoint flipScreenPoint(const NSPoint& screenPoint, NSScreen *screen)
       
    98 {
       
    99     NSPoint flippedPoint = screenPoint;
       
   100     flippedPoint.y = NSMaxY([screen frame]) - flippedPoint.y;
       
   101     return flippedPoint;
       
   102 }
       
   103 
       
   104 } // namespace WebCore