WebCore/rendering/LayoutState.cpp
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     1 /*
       
     2  * Copyright (C) 2007 Apple Inc.  All rights reserved.
       
     3  *
       
     4  * Redistribution and use in source and binary forms, with or without
       
     5  * modification, are permitted provided that the following conditions
       
     6  * are met:
       
     7  * 1. Redistributions of source code must retain the above copyright
       
     8  *    notice, this list of conditions and the following disclaimer.
       
     9  * 2. Redistributions in binary form must reproduce the above copyright
       
    10  *    notice, this list of conditions and the following disclaimer in the
       
    11  *    documentation and/or other materials provided with the distribution.
       
    12  *
       
    13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
       
    14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       
    15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
       
    16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
       
    17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
       
    18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
       
    19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
       
    20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
       
    21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
       
    22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
       
    23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
       
    24  */
       
    25 
       
    26 #include "config.h"
       
    27 #include "LayoutState.h"
       
    28 
       
    29 #include "RenderArena.h"
       
    30 #include "RenderInline.h"
       
    31 #include "RenderLayer.h"
       
    32 #include "RenderView.h"
       
    33 
       
    34 namespace WebCore {
       
    35 
       
    36 LayoutState::LayoutState(LayoutState* prev, RenderBox* renderer, const IntSize& offset)
       
    37     : m_next(prev)
       
    38 #ifndef NDEBUG
       
    39     , m_renderer(renderer)
       
    40 #endif
       
    41 {
       
    42     ASSERT(m_next);
       
    43 
       
    44     bool fixed = renderer->isPositioned() && renderer->style()->position() == FixedPosition;
       
    45     if (fixed) {
       
    46         // FIXME: This doesn't work correctly with transforms.
       
    47         FloatPoint fixedOffset = renderer->view()->localToAbsolute(FloatPoint(), true);
       
    48         m_offset = IntSize(fixedOffset.x(), fixedOffset.y()) + offset;
       
    49     } else
       
    50         m_offset = prev->m_offset + offset;
       
    51 
       
    52     if (renderer->isRelPositioned()) {
       
    53         if (renderer->hasLayer())
       
    54             m_offset += renderer->layer()->relativePositionOffset();
       
    55     } else if (renderer->isPositioned() && !fixed) {
       
    56         if (RenderObject* container = renderer->container()) {
       
    57             if (container->isRelPositioned() && container->isRenderInline())
       
    58                 m_offset += toRenderInline(container)->relativePositionedInlineOffset(renderer);
       
    59         }
       
    60     }
       
    61 
       
    62     m_clipped = !fixed && prev->m_clipped;
       
    63     if (m_clipped)
       
    64         m_clipRect = prev->m_clipRect;
       
    65 
       
    66     if (renderer->hasOverflowClip()) {
       
    67         RenderLayer* layer = renderer->layer();
       
    68         IntRect clipRect(toPoint(m_offset) + renderer->view()->layoutDelta(), layer->size());
       
    69         if (m_clipped)
       
    70             m_clipRect.intersect(clipRect);
       
    71         else {
       
    72             m_clipRect = clipRect;
       
    73             m_clipped = true;
       
    74         }
       
    75         m_offset -= layer->scrolledContentOffset();
       
    76     }
       
    77 
       
    78     m_layoutDelta = m_next->m_layoutDelta;
       
    79 
       
    80     // FIXME: <http://bugs.webkit.org/show_bug.cgi?id=13443> Apply control clip if present.
       
    81 }
       
    82 
       
    83 LayoutState::LayoutState(RenderObject* root)
       
    84     : m_clipped(false)
       
    85     , m_next(0)
       
    86 #ifndef NDEBUG
       
    87     , m_renderer(root)
       
    88 #endif
       
    89 {
       
    90     RenderObject* container = root->container();
       
    91     FloatPoint absContentPoint = container->localToAbsolute(FloatPoint(), false, true);
       
    92     m_offset = IntSize(absContentPoint.x(), absContentPoint.y());
       
    93 
       
    94     if (container->hasOverflowClip()) {
       
    95         RenderLayer* layer = toRenderBoxModelObject(container)->layer();
       
    96         m_clipped = true;
       
    97         m_clipRect = IntRect(toPoint(m_offset), layer->size());
       
    98         m_offset -= layer->scrolledContentOffset();
       
    99     }
       
   100 }
       
   101 
       
   102 #ifndef NDEBUG
       
   103 static bool inLayoutStateDestroy;
       
   104 #endif
       
   105 
       
   106 void LayoutState::destroy(RenderArena* renderArena)
       
   107 {
       
   108 #ifndef NDEBUG
       
   109     inLayoutStateDestroy = true;
       
   110 #endif
       
   111     delete this;
       
   112 #ifndef NDEBUG
       
   113     inLayoutStateDestroy = false;
       
   114 #endif
       
   115     renderArena->free(*(size_t*)this, this);
       
   116 }
       
   117 
       
   118 void* LayoutState::operator new(size_t sz, RenderArena* renderArena) throw()
       
   119 {
       
   120     return renderArena->allocate(sz);
       
   121 }
       
   122 
       
   123 void LayoutState::operator delete(void* ptr, size_t sz)
       
   124 {
       
   125     ASSERT(inLayoutStateDestroy);
       
   126     *(size_t*)ptr = sz;
       
   127 }
       
   128 
       
   129 } // namespace WebCore