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1 /* |
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2 * Copyright (C) 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. |
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3 * |
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4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. |
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5 * |
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6 * Other contributors: |
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7 * Robert O'Callahan <roc+@cs.cmu.edu> |
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8 * David Baron <dbaron@fas.harvard.edu> |
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9 * Christian Biesinger <cbiesinger@web.de> |
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10 * Randall Jesup <rjesup@wgate.com> |
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11 * Roland Mainz <roland.mainz@informatik.med.uni-giessen.de> |
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12 * Josh Soref <timeless@mac.com> |
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13 * Boris Zbarsky <bzbarsky@mit.edu> |
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14 * |
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15 * This library is free software; you can redistribute it and/or |
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16 * modify it under the terms of the GNU Lesser General Public |
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17 * License as published by the Free Software Foundation; either |
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18 * version 2.1 of the License, or (at your option) any later version. |
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19 * |
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20 * This library is distributed in the hope that it will be useful, |
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21 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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22 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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23 * Lesser General Public License for more details. |
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24 * |
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25 * You should have received a copy of the GNU Lesser General Public |
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26 * License along with this library; if not, write to the Free Software |
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27 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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28 * |
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29 * Alternatively, the contents of this file may be used under the terms |
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30 * of either the Mozilla Public License Version 1.1, found at |
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31 * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public |
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32 * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html |
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33 * (the "GPL"), in which case the provisions of the MPL or the GPL are |
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34 * applicable instead of those above. If you wish to allow use of your |
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35 * version of this file only under the terms of one of those two |
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36 * licenses (the MPL or the GPL) and not to allow others to use your |
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37 * version of this file under the LGPL, indicate your decision by |
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38 * deletingthe provisions above and replace them with the notice and |
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39 * other provisions required by the MPL or the GPL, as the case may be. |
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40 * If you do not delete the provisions above, a recipient may use your |
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41 * version of this file under any of the LGPL, the MPL or the GPL. |
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42 */ |
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43 |
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44 #include "config.h" |
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45 #include "RenderLayer.h" |
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46 |
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47 #include "CSSPropertyNames.h" |
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48 #include "CSSStyleDeclaration.h" |
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49 #include "CSSStyleSelector.h" |
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50 #include "Chrome.h" |
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51 #include "Document.h" |
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52 #include "EventHandler.h" |
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53 #include "EventNames.h" |
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54 #include "FloatPoint3D.h" |
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55 #include "FloatRect.h" |
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56 #include "FocusController.h" |
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57 #include "Frame.h" |
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58 #include "FrameTree.h" |
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59 #include "FrameView.h" |
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60 #include "Gradient.h" |
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61 #include "GraphicsContext.h" |
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62 #include "HTMLFrameOwnerElement.h" |
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63 #include "HTMLNames.h" |
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64 #include "HitTestRequest.h" |
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65 #include "HitTestResult.h" |
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66 #include "OverflowEvent.h" |
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67 #include "OverlapTestRequestClient.h" |
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68 #include "Page.h" |
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69 #include "PlatformMouseEvent.h" |
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70 #include "RenderArena.h" |
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71 #include "RenderInline.h" |
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72 #include "RenderMarquee.h" |
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73 #include "RenderReplica.h" |
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74 #include "RenderScrollbar.h" |
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75 #include "RenderScrollbarPart.h" |
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76 #include "RenderTheme.h" |
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77 #include "RenderTreeAsText.h" |
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78 #include "RenderView.h" |
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79 #include "ScaleTransformOperation.h" |
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80 #include "Scrollbar.h" |
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81 #include "ScrollbarTheme.h" |
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82 #include "SelectionController.h" |
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83 #include "TextStream.h" |
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84 #include "TransformState.h" |
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85 #include "TransformationMatrix.h" |
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86 #include "TranslateTransformOperation.h" |
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87 #include <wtf/StdLibExtras.h> |
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88 #include <wtf/UnusedParam.h> |
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89 #include <wtf/text/CString.h> |
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90 |
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91 #if USE(ACCELERATED_COMPOSITING) |
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92 #include "RenderLayerBacking.h" |
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93 #include "RenderLayerCompositor.h" |
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94 #endif |
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95 |
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96 #if ENABLE(SVG) |
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97 #include "SVGNames.h" |
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98 #endif |
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99 |
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100 #define MIN_INTERSECT_FOR_REVEAL 32 |
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101 |
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102 using namespace std; |
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103 |
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104 namespace WebCore { |
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105 |
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106 using namespace HTMLNames; |
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107 |
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108 const int MinimumWidthWhileResizing = 100; |
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109 const int MinimumHeightWhileResizing = 40; |
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110 |
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111 void* ClipRects::operator new(size_t sz, RenderArena* renderArena) throw() |
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112 { |
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113 return renderArena->allocate(sz); |
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114 } |
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115 |
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116 void ClipRects::operator delete(void* ptr, size_t sz) |
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117 { |
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118 // Stash size where destroy can find it. |
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119 *(size_t *)ptr = sz; |
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120 } |
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121 |
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122 void ClipRects::destroy(RenderArena* renderArena) |
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123 { |
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124 delete this; |
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125 |
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126 // Recover the size left there for us by operator delete and free the memory. |
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127 renderArena->free(*(size_t *)this, this); |
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128 } |
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129 |
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130 RenderLayer::RenderLayer(RenderBoxModelObject* renderer) |
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131 : m_renderer(renderer) |
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132 , m_parent(0) |
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133 , m_previous(0) |
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134 , m_next(0) |
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135 , m_first(0) |
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136 , m_last(0) |
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137 , m_relX(0) |
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138 , m_relY(0) |
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139 , m_x(0) |
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140 , m_y(0) |
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141 , m_width(0) |
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142 , m_height(0) |
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143 , m_scrollX(0) |
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144 , m_scrollY(0) |
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145 , m_scrollOriginX(0) |
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146 , m_scrollLeftOverflow(0) |
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147 , m_scrollWidth(0) |
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148 , m_scrollHeight(0) |
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149 , m_inResizeMode(false) |
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150 , m_posZOrderList(0) |
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151 , m_negZOrderList(0) |
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152 , m_normalFlowList(0) |
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153 , m_clipRects(0) |
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154 #ifndef NDEBUG |
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155 , m_clipRectsRoot(0) |
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156 #endif |
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157 , m_scrollDimensionsDirty(true) |
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158 , m_zOrderListsDirty(true) |
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159 , m_normalFlowListDirty(true) |
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160 , m_isNormalFlowOnly(shouldBeNormalFlowOnly()) |
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161 , m_usedTransparency(false) |
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162 , m_paintingInsideReflection(false) |
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163 , m_inOverflowRelayout(false) |
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164 , m_needsFullRepaint(false) |
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165 , m_overflowStatusDirty(true) |
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166 , m_visibleContentStatusDirty(true) |
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167 , m_hasVisibleContent(false) |
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168 , m_visibleDescendantStatusDirty(false) |
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169 , m_hasVisibleDescendant(false) |
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170 , m_isPaginated(false) |
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171 , m_3DTransformedDescendantStatusDirty(true) |
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172 , m_has3DTransformedDescendant(false) |
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173 #if USE(ACCELERATED_COMPOSITING) |
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174 , m_hasCompositingDescendant(false) |
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175 , m_mustOverlapCompositedLayers(false) |
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176 #endif |
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177 , m_marquee(0) |
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178 , m_staticX(0) |
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179 , m_staticY(0) |
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180 , m_reflection(0) |
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181 , m_scrollCorner(0) |
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182 , m_resizer(0) |
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183 { |
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184 if (!renderer->firstChild() && renderer->style()) { |
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185 m_visibleContentStatusDirty = false; |
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186 m_hasVisibleContent = renderer->style()->visibility() == VISIBLE; |
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187 } |
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188 } |
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189 |
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190 RenderLayer::~RenderLayer() |
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191 { |
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192 if (inResizeMode() && !renderer()->documentBeingDestroyed()) { |
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193 if (Frame* frame = renderer()->frame()) |
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194 frame->eventHandler()->resizeLayerDestroyed(); |
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195 } |
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196 |
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197 destroyScrollbar(HorizontalScrollbar); |
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198 destroyScrollbar(VerticalScrollbar); |
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199 |
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200 // Child layers will be deleted by their corresponding render objects, so |
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201 // we don't need to delete them ourselves. |
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202 |
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203 delete m_posZOrderList; |
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204 delete m_negZOrderList; |
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205 delete m_normalFlowList; |
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206 delete m_marquee; |
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207 |
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208 #if USE(ACCELERATED_COMPOSITING) |
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209 clearBacking(); |
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210 #endif |
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211 |
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212 // Make sure we have no lingering clip rects. |
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213 ASSERT(!m_clipRects); |
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214 |
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215 if (m_reflection) |
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216 removeReflection(); |
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217 |
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218 if (m_scrollCorner) |
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219 m_scrollCorner->destroy(); |
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220 if (m_resizer) |
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221 m_resizer->destroy(); |
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222 } |
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223 |
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224 #if USE(ACCELERATED_COMPOSITING) |
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225 RenderLayerCompositor* RenderLayer::compositor() const |
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226 { |
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227 ASSERT(renderer()->view()); |
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228 return renderer()->view()->compositor(); |
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229 } |
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230 |
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231 void RenderLayer::rendererContentChanged() |
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232 { |
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233 // This can get called when video becomes accelerated, so the layers may change. |
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234 if (compositor()->updateLayerCompositingState(this)) |
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235 compositor()->setCompositingLayersNeedRebuild(); |
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236 |
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237 if (m_backing) |
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238 m_backing->rendererContentChanged(); |
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239 } |
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240 #endif // USE(ACCELERATED_COMPOSITING) |
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241 |
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242 bool RenderLayer::hasAcceleratedCompositing() const |
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243 { |
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244 #if USE(ACCELERATED_COMPOSITING) |
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245 return compositor()->hasAcceleratedCompositing(); |
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246 #else |
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247 return false; |
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248 #endif |
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249 } |
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250 |
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251 void RenderLayer::updateLayerPositions(UpdateLayerPositionsFlags flags, IntPoint* cachedOffset) |
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252 { |
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253 if (flags & DoFullRepaint) { |
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254 renderer()->repaint(); |
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255 #if USE(ACCELERATED_COMPOSITING) |
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256 flags &= ~CheckForRepaint; |
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257 // We need the full repaint to propagate to child layers if we are hardware compositing. |
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258 if (!compositor()->inCompositingMode()) |
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259 flags &= ~DoFullRepaint; |
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260 #else |
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261 flags &= ~(CheckForRepaint | DoFullRepaint); |
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262 #endif |
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263 } |
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264 |
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265 |
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266 updateLayerPosition(); // For relpositioned layers or non-positioned layers, |
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267 // we need to keep in sync, since we may have shifted relative |
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268 // to our parent layer. |
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269 IntPoint oldCachedOffset; |
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270 if (cachedOffset) { |
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271 // We can't cache our offset to the repaint container if the mapping is anything more complex than a simple translation |
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272 bool disableOffsetCache = renderer()->hasColumns() || renderer()->hasTransform() || isComposited(); |
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273 #if ENABLE(SVG) |
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274 disableOffsetCache = disableOffsetCache || renderer()->isSVGRoot(); |
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275 #endif |
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276 if (disableOffsetCache) |
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277 cachedOffset = 0; // If our cached offset is invalid make sure it's not passed to any of our children |
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278 else { |
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279 oldCachedOffset = *cachedOffset; |
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280 // Frequently our parent layer's renderer will be the same as our renderer's containing block. In that case, |
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281 // we just update the cache using our offset to our parent (which is m_x / m_y). Otherwise, regenerated cached |
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282 // offsets to the root from the render tree. |
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283 if (!m_parent || m_parent->renderer() == renderer()->containingBlock()) |
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284 cachedOffset->move(m_x, m_y); // Fast case |
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285 else { |
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286 int x = 0; |
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287 int y = 0; |
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288 convertToLayerCoords(root(), x, y); |
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289 *cachedOffset = IntPoint(x, y); |
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290 } |
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291 } |
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292 } |
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293 |
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294 int x = 0; |
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295 int y = 0; |
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296 if (cachedOffset) { |
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297 x += cachedOffset->x(); |
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298 y += cachedOffset->y(); |
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299 #ifndef NDEBUG |
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300 int nonCachedX = 0; |
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301 int nonCachedY = 0; |
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302 convertToLayerCoords(root(), nonCachedX, nonCachedY); |
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303 ASSERT(x == nonCachedX); |
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304 ASSERT(y == nonCachedY); |
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305 #endif |
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306 } else |
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307 convertToLayerCoords(root(), x, y); |
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308 positionOverflowControls(x, y); |
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309 |
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310 updateVisibilityStatus(); |
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311 |
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312 updateTransform(); |
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313 |
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314 if (flags & UpdatePagination) |
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315 updatePagination(); |
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316 else |
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317 m_isPaginated = false; |
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318 |
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319 if (m_hasVisibleContent) { |
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320 RenderView* view = renderer()->view(); |
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321 ASSERT(view); |
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322 // FIXME: Optimize using LayoutState and remove the disableLayoutState() call |
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323 // from updateScrollInfoAfterLayout(). |
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324 ASSERT(!view->layoutStateEnabled()); |
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325 |
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326 RenderBoxModelObject* repaintContainer = renderer()->containerForRepaint(); |
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327 IntRect newRect = renderer()->clippedOverflowRectForRepaint(repaintContainer); |
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328 IntRect newOutlineBox = renderer()->outlineBoundsForRepaint(repaintContainer, cachedOffset); |
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329 // FIXME: Should ASSERT that value calculated for newOutlineBox using the cached offset is the same |
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330 // as the value not using the cached offset, but we can't due to https://bugs.webkit.org/show_bug.cgi?id=37048 |
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331 if (flags & CheckForRepaint) { |
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332 if (view && !view->printing()) { |
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333 if (m_needsFullRepaint) { |
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334 renderer()->repaintUsingContainer(repaintContainer, m_repaintRect); |
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335 if (newRect != m_repaintRect) |
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336 renderer()->repaintUsingContainer(repaintContainer, newRect); |
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337 } else |
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338 renderer()->repaintAfterLayoutIfNeeded(repaintContainer, m_repaintRect, m_outlineBox, &newRect, &newOutlineBox); |
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339 } |
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340 } |
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341 m_repaintRect = newRect; |
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342 m_outlineBox = newOutlineBox; |
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343 } else { |
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344 m_repaintRect = IntRect(); |
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345 m_outlineBox = IntRect(); |
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346 } |
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347 |
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348 m_needsFullRepaint = false; |
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349 |
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350 // Go ahead and update the reflection's position and size. |
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351 if (m_reflection) |
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352 m_reflection->layout(); |
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353 |
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354 #if USE(ACCELERATED_COMPOSITING) |
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355 // Clear the IsCompositingUpdateRoot flag once we've found the first compositing layer in this update. |
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356 bool isUpdateRoot = (flags & IsCompositingUpdateRoot); |
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357 if (isComposited()) |
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358 flags &= ~IsCompositingUpdateRoot; |
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359 #endif |
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360 |
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361 if (renderer()->hasColumns()) |
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362 flags |= UpdatePagination; |
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363 |
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364 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) |
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365 child->updateLayerPositions(flags, cachedOffset); |
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366 |
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367 #if USE(ACCELERATED_COMPOSITING) |
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368 if ((flags & UpdateCompositingLayers) && isComposited()) |
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369 backing()->updateAfterLayout(RenderLayerBacking::CompositingChildren, isUpdateRoot); |
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370 #endif |
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371 |
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372 // With all our children positioned, now update our marquee if we need to. |
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373 if (m_marquee) |
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374 m_marquee->updateMarqueePosition(); |
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375 |
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376 if (cachedOffset) |
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377 *cachedOffset = oldCachedOffset; |
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378 } |
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379 |
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380 IntRect RenderLayer::repaintRectIncludingDescendants() const |
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381 { |
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382 IntRect repaintRect = m_repaintRect; |
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383 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) |
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384 repaintRect.unite(child->repaintRectIncludingDescendants()); |
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385 return repaintRect; |
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386 } |
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387 |
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388 void RenderLayer::computeRepaintRects() |
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389 { |
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390 RenderBoxModelObject* repaintContainer = renderer()->containerForRepaint(); |
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391 m_repaintRect = renderer()->clippedOverflowRectForRepaint(repaintContainer); |
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392 m_outlineBox = renderer()->outlineBoundsForRepaint(repaintContainer); |
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393 } |
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394 |
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395 void RenderLayer::updateRepaintRectsAfterScroll(bool fixed) |
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396 { |
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397 if (fixed || renderer()->style()->position() == FixedPosition) { |
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398 computeRepaintRects(); |
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399 fixed = true; |
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400 } else if (renderer()->hasTransform()) { |
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401 // Transforms act as fixed position containers, so nothing inside a |
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402 // transformed element can be fixed relative to the viewport if the |
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403 // transformed element is not fixed itself or child of a fixed element. |
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404 return; |
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405 } |
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406 |
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407 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) |
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408 child->updateRepaintRectsAfterScroll(fixed); |
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409 } |
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410 |
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411 void RenderLayer::updateTransform() |
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412 { |
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413 // hasTransform() on the renderer is also true when there is transform-style: preserve-3d or perspective set, |
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414 // so check style too. |
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415 bool hasTransform = renderer()->hasTransform() && renderer()->style()->hasTransform(); |
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416 bool had3DTransform = has3DTransform(); |
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417 |
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418 bool hadTransform = m_transform; |
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419 if (hasTransform != hadTransform) { |
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420 if (hasTransform) |
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421 m_transform.set(new TransformationMatrix); |
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422 else |
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423 m_transform.clear(); |
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424 } |
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425 |
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426 if (hasTransform) { |
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427 RenderBox* box = renderBox(); |
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428 ASSERT(box); |
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429 m_transform->makeIdentity(); |
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430 box->style()->applyTransform(*m_transform, box->borderBoxRect().size(), RenderStyle::IncludeTransformOrigin); |
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431 makeMatrixRenderable(*m_transform, hasAcceleratedCompositing()); |
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432 } |
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433 |
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434 if (had3DTransform != has3DTransform()) |
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435 dirty3DTransformedDescendantStatus(); |
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436 } |
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437 |
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438 TransformationMatrix RenderLayer::currentTransform() const |
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439 { |
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440 if (!m_transform) |
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441 return TransformationMatrix(); |
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442 |
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443 #if USE(ACCELERATED_COMPOSITING) |
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444 if (renderer()->style()->isRunningAcceleratedAnimation()) { |
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445 TransformationMatrix currTransform; |
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446 RefPtr<RenderStyle> style = renderer()->animation()->getAnimatedStyleForRenderer(renderer()); |
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447 style->applyTransform(currTransform, renderBox()->borderBoxRect().size(), RenderStyle::IncludeTransformOrigin); |
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448 makeMatrixRenderable(currTransform, hasAcceleratedCompositing()); |
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449 return currTransform; |
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450 } |
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451 #endif |
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452 |
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453 return *m_transform; |
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454 } |
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455 |
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456 TransformationMatrix RenderLayer::renderableTransform(PaintBehavior paintBehavior) const |
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457 { |
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458 if (!m_transform) |
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459 return TransformationMatrix(); |
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460 |
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461 if (paintBehavior & PaintBehaviorFlattenCompositingLayers) { |
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462 TransformationMatrix matrix = *m_transform; |
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463 makeMatrixRenderable(matrix, false /* flatten 3d */); |
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464 return matrix; |
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465 } |
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466 |
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467 return *m_transform; |
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468 } |
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469 |
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470 void RenderLayer::updatePagination() |
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471 { |
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472 m_isPaginated = false; |
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473 if (isComposited() || !parent() || renderer()->isPositioned()) |
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474 return; // FIXME: We will have to deal with paginated compositing layers someday. |
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475 // FIXME: For now the RenderView can't be paginated. Eventually printing will move to a model where it is though. |
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476 |
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477 if (isNormalFlowOnly()) { |
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478 m_isPaginated = parent()->renderer()->hasColumns(); |
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479 return; |
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480 } |
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481 |
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482 // If we're not normal flow, then we need to look for a multi-column object between us and our stacking context. |
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483 RenderLayer* ancestorStackingContext = stackingContext(); |
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484 for (RenderLayer* curr = parent(); curr; curr = curr->parent()) { |
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485 if (curr->renderer()->hasColumns()) { |
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486 m_isPaginated = true; |
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487 return; |
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488 } |
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489 if (curr == ancestorStackingContext || (curr->parent() && curr->parent()->renderer()->isPositioned())) |
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490 return; |
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491 } |
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492 } |
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493 |
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494 void RenderLayer::setHasVisibleContent(bool b) |
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495 { |
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496 if (m_hasVisibleContent == b && !m_visibleContentStatusDirty) |
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497 return; |
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498 m_visibleContentStatusDirty = false; |
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499 m_hasVisibleContent = b; |
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500 if (m_hasVisibleContent) { |
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501 RenderBoxModelObject* repaintContainer = renderer()->containerForRepaint(); |
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502 m_repaintRect = renderer()->clippedOverflowRectForRepaint(repaintContainer); |
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503 m_outlineBox = renderer()->outlineBoundsForRepaint(repaintContainer); |
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504 if (!isNormalFlowOnly()) |
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505 dirtyStackingContextZOrderLists(); |
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506 } |
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507 if (parent()) |
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508 parent()->childVisibilityChanged(m_hasVisibleContent); |
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509 } |
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510 |
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511 void RenderLayer::dirtyVisibleContentStatus() |
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512 { |
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513 m_visibleContentStatusDirty = true; |
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514 if (parent()) |
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515 parent()->dirtyVisibleDescendantStatus(); |
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516 } |
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517 |
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518 void RenderLayer::childVisibilityChanged(bool newVisibility) |
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519 { |
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520 if (m_hasVisibleDescendant == newVisibility || m_visibleDescendantStatusDirty) |
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521 return; |
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522 if (newVisibility) { |
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523 RenderLayer* l = this; |
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524 while (l && !l->m_visibleDescendantStatusDirty && !l->m_hasVisibleDescendant) { |
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525 l->m_hasVisibleDescendant = true; |
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526 l = l->parent(); |
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527 } |
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528 } else |
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529 dirtyVisibleDescendantStatus(); |
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530 } |
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531 |
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532 void RenderLayer::dirtyVisibleDescendantStatus() |
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533 { |
|
534 RenderLayer* l = this; |
|
535 while (l && !l->m_visibleDescendantStatusDirty) { |
|
536 l->m_visibleDescendantStatusDirty = true; |
|
537 l = l->parent(); |
|
538 } |
|
539 } |
|
540 |
|
541 void RenderLayer::updateVisibilityStatus() |
|
542 { |
|
543 if (m_visibleDescendantStatusDirty) { |
|
544 m_hasVisibleDescendant = false; |
|
545 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) { |
|
546 child->updateVisibilityStatus(); |
|
547 if (child->m_hasVisibleContent || child->m_hasVisibleDescendant) { |
|
548 m_hasVisibleDescendant = true; |
|
549 break; |
|
550 } |
|
551 } |
|
552 m_visibleDescendantStatusDirty = false; |
|
553 } |
|
554 |
|
555 if (m_visibleContentStatusDirty) { |
|
556 if (renderer()->style()->visibility() == VISIBLE) |
|
557 m_hasVisibleContent = true; |
|
558 else { |
|
559 // layer may be hidden but still have some visible content, check for this |
|
560 m_hasVisibleContent = false; |
|
561 RenderObject* r = renderer()->firstChild(); |
|
562 while (r) { |
|
563 if (r->style()->visibility() == VISIBLE && !r->hasLayer()) { |
|
564 m_hasVisibleContent = true; |
|
565 break; |
|
566 } |
|
567 if (r->firstChild() && !r->hasLayer()) |
|
568 r = r->firstChild(); |
|
569 else if (r->nextSibling()) |
|
570 r = r->nextSibling(); |
|
571 else { |
|
572 do { |
|
573 r = r->parent(); |
|
574 if (r == renderer()) |
|
575 r = 0; |
|
576 } while (r && !r->nextSibling()); |
|
577 if (r) |
|
578 r = r->nextSibling(); |
|
579 } |
|
580 } |
|
581 } |
|
582 m_visibleContentStatusDirty = false; |
|
583 } |
|
584 } |
|
585 |
|
586 void RenderLayer::dirty3DTransformedDescendantStatus() |
|
587 { |
|
588 RenderLayer* curr = stackingContext(); |
|
589 if (curr) |
|
590 curr->m_3DTransformedDescendantStatusDirty = true; |
|
591 |
|
592 // This propagates up through preserve-3d hierarchies to the enclosing flattening layer. |
|
593 // Note that preserves3D() creates stacking context, so we can just run up the stacking contexts. |
|
594 while (curr && curr->preserves3D()) { |
|
595 curr->m_3DTransformedDescendantStatusDirty = true; |
|
596 curr = curr->stackingContext(); |
|
597 } |
|
598 } |
|
599 |
|
600 // Return true if this layer or any preserve-3d descendants have 3d. |
|
601 bool RenderLayer::update3DTransformedDescendantStatus() |
|
602 { |
|
603 if (m_3DTransformedDescendantStatusDirty) { |
|
604 m_has3DTransformedDescendant = false; |
|
605 |
|
606 // Transformed or preserve-3d descendants can only be in the z-order lists, not |
|
607 // in the normal flow list, so we only need to check those. |
|
608 if (m_posZOrderList) { |
|
609 for (unsigned i = 0; i < m_posZOrderList->size(); ++i) |
|
610 m_has3DTransformedDescendant |= m_posZOrderList->at(i)->update3DTransformedDescendantStatus(); |
|
611 } |
|
612 |
|
613 // Now check our negative z-index children. |
|
614 if (m_negZOrderList) { |
|
615 for (unsigned i = 0; i < m_negZOrderList->size(); ++i) |
|
616 m_has3DTransformedDescendant |= m_negZOrderList->at(i)->update3DTransformedDescendantStatus(); |
|
617 } |
|
618 |
|
619 m_3DTransformedDescendantStatusDirty = false; |
|
620 } |
|
621 |
|
622 // If we live in a 3d hierarchy, then the layer at the root of that hierarchy needs |
|
623 // the m_has3DTransformedDescendant set. |
|
624 if (preserves3D()) |
|
625 return has3DTransform() || m_has3DTransformedDescendant; |
|
626 |
|
627 return has3DTransform(); |
|
628 } |
|
629 |
|
630 void RenderLayer::updateLayerPosition() |
|
631 { |
|
632 IntPoint localPoint; |
|
633 IntSize inlineBoundingBoxOffset; // We don't put this into the RenderLayer x/y for inlines, so we need to subtract it out when done. |
|
634 if (renderer()->isRenderInline()) { |
|
635 RenderInline* inlineFlow = toRenderInline(renderer()); |
|
636 IntRect lineBox = inlineFlow->linesBoundingBox(); |
|
637 setWidth(lineBox.width()); |
|
638 setHeight(lineBox.height()); |
|
639 inlineBoundingBoxOffset = IntSize(lineBox.x(), lineBox.y()); |
|
640 localPoint += inlineBoundingBoxOffset; |
|
641 } else if (RenderBox* box = renderBox()) { |
|
642 setWidth(box->width()); |
|
643 setHeight(box->height()); |
|
644 |
|
645 if (!box->hasOverflowClip()) { |
|
646 if (box->rightLayoutOverflow() > box->width()) |
|
647 setWidth(box->rightLayoutOverflow()); |
|
648 if (box->bottomLayoutOverflow() > box->height()) |
|
649 setHeight(box->bottomLayoutOverflow()); |
|
650 } |
|
651 |
|
652 localPoint += box->locationOffset(); |
|
653 } |
|
654 |
|
655 // Clear our cached clip rect information. |
|
656 clearClipRects(); |
|
657 |
|
658 if (!renderer()->isPositioned() && renderer()->parent()) { |
|
659 // We must adjust our position by walking up the render tree looking for the |
|
660 // nearest enclosing object with a layer. |
|
661 RenderObject* curr = renderer()->parent(); |
|
662 while (curr && !curr->hasLayer()) { |
|
663 if (curr->isBox() && !curr->isTableRow()) { |
|
664 // Rows and cells share the same coordinate space (that of the section). |
|
665 // Omit them when computing our xpos/ypos. |
|
666 localPoint += toRenderBox(curr)->locationOffset(); |
|
667 } |
|
668 curr = curr->parent(); |
|
669 } |
|
670 if (curr->isBox() && curr->isTableRow()) { |
|
671 // Put ourselves into the row coordinate space. |
|
672 localPoint -= toRenderBox(curr)->locationOffset(); |
|
673 } |
|
674 } |
|
675 |
|
676 // Subtract our parent's scroll offset. |
|
677 if (renderer()->isPositioned() && enclosingPositionedAncestor()) { |
|
678 RenderLayer* positionedParent = enclosingPositionedAncestor(); |
|
679 |
|
680 // For positioned layers, we subtract out the enclosing positioned layer's scroll offset. |
|
681 IntSize offset = positionedParent->scrolledContentOffset(); |
|
682 localPoint -= offset; |
|
683 |
|
684 if (renderer()->isPositioned() && positionedParent->renderer()->isRelPositioned() && positionedParent->renderer()->isRenderInline()) { |
|
685 IntSize offset = toRenderInline(positionedParent->renderer())->relativePositionedInlineOffset(toRenderBox(renderer())); |
|
686 localPoint += offset; |
|
687 } |
|
688 } else if (parent()) { |
|
689 if (isComposited()) { |
|
690 // FIXME: Composited layers ignore pagination, so about the best we can do is make sure they're offset into the appropriate column. |
|
691 // They won't split across columns properly. |
|
692 IntSize columnOffset; |
|
693 parent()->renderer()->adjustForColumns(columnOffset, localPoint); |
|
694 localPoint += columnOffset; |
|
695 } |
|
696 |
|
697 IntSize scrollOffset = parent()->scrolledContentOffset(); |
|
698 localPoint -= scrollOffset; |
|
699 } |
|
700 |
|
701 m_relX = m_relY = 0; |
|
702 if (renderer()->isRelPositioned()) { |
|
703 m_relX = renderer()->relativePositionOffsetX(); |
|
704 m_relY = renderer()->relativePositionOffsetY(); |
|
705 localPoint.move(m_relX, m_relY); |
|
706 } |
|
707 |
|
708 // FIXME: We'd really like to just get rid of the concept of a layer rectangle and rely on the renderers. |
|
709 localPoint -= inlineBoundingBoxOffset; |
|
710 setLocation(localPoint.x(), localPoint.y()); |
|
711 } |
|
712 |
|
713 TransformationMatrix RenderLayer::perspectiveTransform() const |
|
714 { |
|
715 if (!renderer()->hasTransform()) |
|
716 return TransformationMatrix(); |
|
717 |
|
718 RenderStyle* style = renderer()->style(); |
|
719 if (!style->hasPerspective()) |
|
720 return TransformationMatrix(); |
|
721 |
|
722 // Maybe fetch the perspective from the backing? |
|
723 const IntRect borderBox = toRenderBox(renderer())->borderBoxRect(); |
|
724 const float boxWidth = borderBox.width(); |
|
725 const float boxHeight = borderBox.height(); |
|
726 |
|
727 float perspectiveOriginX = style->perspectiveOriginX().calcFloatValue(boxWidth); |
|
728 float perspectiveOriginY = style->perspectiveOriginY().calcFloatValue(boxHeight); |
|
729 |
|
730 // A perspective origin of 0,0 makes the vanishing point in the center of the element. |
|
731 // We want it to be in the top-left, so subtract half the height and width. |
|
732 perspectiveOriginX -= boxWidth / 2.0f; |
|
733 perspectiveOriginY -= boxHeight / 2.0f; |
|
734 |
|
735 TransformationMatrix t; |
|
736 t.translate(perspectiveOriginX, perspectiveOriginY); |
|
737 t.applyPerspective(style->perspective()); |
|
738 t.translate(-perspectiveOriginX, -perspectiveOriginY); |
|
739 |
|
740 return t; |
|
741 } |
|
742 |
|
743 FloatPoint RenderLayer::perspectiveOrigin() const |
|
744 { |
|
745 if (!renderer()->hasTransform()) |
|
746 return FloatPoint(); |
|
747 |
|
748 const IntRect borderBox = toRenderBox(renderer())->borderBoxRect(); |
|
749 RenderStyle* style = renderer()->style(); |
|
750 |
|
751 return FloatPoint(style->perspectiveOriginX().calcFloatValue(borderBox.width()), |
|
752 style->perspectiveOriginY().calcFloatValue(borderBox.height())); |
|
753 } |
|
754 |
|
755 RenderLayer* RenderLayer::stackingContext() const |
|
756 { |
|
757 RenderLayer* layer = parent(); |
|
758 while (layer && !layer->renderer()->isRenderView() && !layer->renderer()->isRoot() && layer->renderer()->style()->hasAutoZIndex()) |
|
759 layer = layer->parent(); |
|
760 return layer; |
|
761 } |
|
762 |
|
763 static inline bool isPositionedContainer(RenderLayer* layer) |
|
764 { |
|
765 RenderObject* o = layer->renderer(); |
|
766 return o->isRenderView() || o->isPositioned() || o->isRelPositioned() || layer->hasTransform(); |
|
767 } |
|
768 |
|
769 static inline bool isFixedPositionedContainer(RenderLayer* layer) |
|
770 { |
|
771 RenderObject* o = layer->renderer(); |
|
772 return o->isRenderView() || layer->hasTransform(); |
|
773 } |
|
774 |
|
775 RenderLayer* RenderLayer::enclosingPositionedAncestor() const |
|
776 { |
|
777 RenderLayer* curr = parent(); |
|
778 while (curr && !isPositionedContainer(curr)) |
|
779 curr = curr->parent(); |
|
780 |
|
781 return curr; |
|
782 } |
|
783 |
|
784 RenderLayer* RenderLayer::enclosingTransformedAncestor() const |
|
785 { |
|
786 RenderLayer* curr = parent(); |
|
787 while (curr && !curr->renderer()->isRenderView() && !curr->transform()) |
|
788 curr = curr->parent(); |
|
789 |
|
790 return curr; |
|
791 } |
|
792 |
|
793 static inline const RenderLayer* compositingContainer(const RenderLayer* layer) |
|
794 { |
|
795 return layer->isNormalFlowOnly() ? layer->parent() : layer->stackingContext(); |
|
796 } |
|
797 |
|
798 #if USE(ACCELERATED_COMPOSITING) |
|
799 RenderLayer* RenderLayer::enclosingCompositingLayer(bool includeSelf) const |
|
800 { |
|
801 if (includeSelf && isComposited()) |
|
802 return const_cast<RenderLayer*>(this); |
|
803 |
|
804 for (const RenderLayer* curr = compositingContainer(this); curr; curr = compositingContainer(curr)) { |
|
805 if (curr->isComposited()) |
|
806 return const_cast<RenderLayer*>(curr); |
|
807 } |
|
808 |
|
809 return 0; |
|
810 } |
|
811 #endif |
|
812 |
|
813 RenderLayer* RenderLayer::clippingRoot() const |
|
814 { |
|
815 #if USE(ACCELERATED_COMPOSITING) |
|
816 if (isComposited()) |
|
817 return const_cast<RenderLayer*>(this); |
|
818 #endif |
|
819 |
|
820 const RenderLayer* current = this; |
|
821 while (current) { |
|
822 if (current->renderer()->isRenderView()) |
|
823 return const_cast<RenderLayer*>(current); |
|
824 |
|
825 current = compositingContainer(current); |
|
826 ASSERT(current); |
|
827 if (current->transform() |
|
828 #if USE(ACCELERATED_COMPOSITING) |
|
829 || current->isComposited() |
|
830 #endif |
|
831 ) |
|
832 return const_cast<RenderLayer*>(current); |
|
833 } |
|
834 |
|
835 ASSERT_NOT_REACHED(); |
|
836 return 0; |
|
837 } |
|
838 |
|
839 IntPoint RenderLayer::absoluteToContents(const IntPoint& absolutePoint) const |
|
840 { |
|
841 // We don't use convertToLayerCoords because it doesn't know about transforms |
|
842 return roundedIntPoint(renderer()->absoluteToLocal(absolutePoint, false, true)); |
|
843 } |
|
844 |
|
845 bool RenderLayer::requiresSlowRepaints() const |
|
846 { |
|
847 if (isTransparent() || hasReflection() || hasTransform()) |
|
848 return true; |
|
849 if (!parent()) |
|
850 return false; |
|
851 return parent()->requiresSlowRepaints(); |
|
852 } |
|
853 |
|
854 bool RenderLayer::isTransparent() const |
|
855 { |
|
856 #if ENABLE(SVG) |
|
857 if (renderer()->node() && renderer()->node()->namespaceURI() == SVGNames::svgNamespaceURI) |
|
858 return false; |
|
859 #endif |
|
860 return renderer()->isTransparent() || renderer()->hasMask(); |
|
861 } |
|
862 |
|
863 RenderLayer* RenderLayer::transparentPaintingAncestor() |
|
864 { |
|
865 if (isComposited()) |
|
866 return 0; |
|
867 |
|
868 for (RenderLayer* curr = parent(); curr; curr = curr->parent()) { |
|
869 if (curr->isComposited()) |
|
870 return 0; |
|
871 if (curr->isTransparent()) |
|
872 return curr; |
|
873 } |
|
874 return 0; |
|
875 } |
|
876 |
|
877 static IntRect transparencyClipBox(const RenderLayer* l, const RenderLayer* rootLayer, PaintBehavior paintBehavior); |
|
878 |
|
879 static void expandClipRectForDescendantsAndReflection(IntRect& clipRect, const RenderLayer* l, const RenderLayer* rootLayer, PaintBehavior paintBehavior) |
|
880 { |
|
881 // If we have a mask, then the clip is limited to the border box area (and there is |
|
882 // no need to examine child layers). |
|
883 if (!l->renderer()->hasMask()) { |
|
884 // Note: we don't have to walk z-order lists since transparent elements always establish |
|
885 // a stacking context. This means we can just walk the layer tree directly. |
|
886 for (RenderLayer* curr = l->firstChild(); curr; curr = curr->nextSibling()) { |
|
887 if (!l->reflection() || l->reflectionLayer() != curr) |
|
888 clipRect.unite(transparencyClipBox(curr, rootLayer, paintBehavior)); |
|
889 } |
|
890 } |
|
891 |
|
892 // If we have a reflection, then we need to account for that when we push the clip. Reflect our entire |
|
893 // current transparencyClipBox to catch all child layers. |
|
894 // FIXME: Accelerated compositing will eventually want to do something smart here to avoid incorporating this |
|
895 // size into the parent layer. |
|
896 if (l->renderer()->hasReflection()) { |
|
897 int deltaX = 0; |
|
898 int deltaY = 0; |
|
899 l->convertToLayerCoords(rootLayer, deltaX, deltaY); |
|
900 clipRect.move(-deltaX, -deltaY); |
|
901 clipRect.unite(l->renderBox()->reflectedRect(clipRect)); |
|
902 clipRect.move(deltaX, deltaY); |
|
903 } |
|
904 } |
|
905 |
|
906 static IntRect transparencyClipBox(const RenderLayer* l, const RenderLayer* rootLayer, PaintBehavior paintBehavior) |
|
907 { |
|
908 // FIXME: Although this function completely ignores CSS-imposed clipping, we did already intersect with the |
|
909 // paintDirtyRect, and that should cut down on the amount we have to paint. Still it |
|
910 // would be better to respect clips. |
|
911 |
|
912 if (rootLayer != l && l->paintsWithTransform(paintBehavior)) { |
|
913 // The best we can do here is to use enclosed bounding boxes to establish a "fuzzy" enough clip to encompass |
|
914 // the transformed layer and all of its children. |
|
915 int x = 0; |
|
916 int y = 0; |
|
917 l->convertToLayerCoords(rootLayer, x, y); |
|
918 |
|
919 TransformationMatrix transform; |
|
920 transform.translate(x, y); |
|
921 transform = *l->transform() * transform; |
|
922 |
|
923 IntRect clipRect = l->boundingBox(l); |
|
924 expandClipRectForDescendantsAndReflection(clipRect, l, l, paintBehavior); |
|
925 return transform.mapRect(clipRect); |
|
926 } |
|
927 |
|
928 IntRect clipRect = l->boundingBox(rootLayer); |
|
929 expandClipRectForDescendantsAndReflection(clipRect, l, rootLayer, paintBehavior); |
|
930 return clipRect; |
|
931 } |
|
932 |
|
933 void RenderLayer::beginTransparencyLayers(GraphicsContext* p, const RenderLayer* rootLayer, PaintBehavior paintBehavior) |
|
934 { |
|
935 if (p->paintingDisabled() || (paintsWithTransparency(paintBehavior) && m_usedTransparency)) |
|
936 return; |
|
937 |
|
938 RenderLayer* ancestor = transparentPaintingAncestor(); |
|
939 if (ancestor) |
|
940 ancestor->beginTransparencyLayers(p, rootLayer, paintBehavior); |
|
941 |
|
942 if (paintsWithTransparency(paintBehavior)) { |
|
943 m_usedTransparency = true; |
|
944 p->save(); |
|
945 IntRect clipRect = transparencyClipBox(this, rootLayer, paintBehavior); |
|
946 p->clip(clipRect); |
|
947 p->beginTransparencyLayer(renderer()->opacity()); |
|
948 #ifdef REVEAL_TRANSPARENCY_LAYERS |
|
949 p->setFillColor(Color(0.0f, 0.0f, 0.5f, 0.2f), DeviceColorSpace); |
|
950 p->fillRect(clipRect); |
|
951 #endif |
|
952 } |
|
953 } |
|
954 |
|
955 void* RenderLayer::operator new(size_t sz, RenderArena* renderArena) throw() |
|
956 { |
|
957 return renderArena->allocate(sz); |
|
958 } |
|
959 |
|
960 void RenderLayer::operator delete(void* ptr, size_t sz) |
|
961 { |
|
962 // Stash size where destroy can find it. |
|
963 *(size_t *)ptr = sz; |
|
964 } |
|
965 |
|
966 void RenderLayer::destroy(RenderArena* renderArena) |
|
967 { |
|
968 delete this; |
|
969 |
|
970 // Recover the size left there for us by operator delete and free the memory. |
|
971 renderArena->free(*(size_t *)this, this); |
|
972 } |
|
973 |
|
974 void RenderLayer::addChild(RenderLayer* child, RenderLayer* beforeChild) |
|
975 { |
|
976 RenderLayer* prevSibling = beforeChild ? beforeChild->previousSibling() : lastChild(); |
|
977 if (prevSibling) { |
|
978 child->setPreviousSibling(prevSibling); |
|
979 prevSibling->setNextSibling(child); |
|
980 ASSERT(prevSibling != child); |
|
981 } else |
|
982 setFirstChild(child); |
|
983 |
|
984 if (beforeChild) { |
|
985 beforeChild->setPreviousSibling(child); |
|
986 child->setNextSibling(beforeChild); |
|
987 ASSERT(beforeChild != child); |
|
988 } else |
|
989 setLastChild(child); |
|
990 |
|
991 child->setParent(this); |
|
992 |
|
993 if (child->isNormalFlowOnly()) |
|
994 dirtyNormalFlowList(); |
|
995 |
|
996 if (!child->isNormalFlowOnly() || child->firstChild()) { |
|
997 // Dirty the z-order list in which we are contained. The stackingContext() can be null in the |
|
998 // case where we're building up generated content layers. This is ok, since the lists will start |
|
999 // off dirty in that case anyway. |
|
1000 child->dirtyStackingContextZOrderLists(); |
|
1001 } |
|
1002 |
|
1003 child->updateVisibilityStatus(); |
|
1004 if (child->m_hasVisibleContent || child->m_hasVisibleDescendant) |
|
1005 childVisibilityChanged(true); |
|
1006 |
|
1007 #if USE(ACCELERATED_COMPOSITING) |
|
1008 compositor()->layerWasAdded(this, child); |
|
1009 #endif |
|
1010 } |
|
1011 |
|
1012 RenderLayer* RenderLayer::removeChild(RenderLayer* oldChild) |
|
1013 { |
|
1014 #if USE(ACCELERATED_COMPOSITING) |
|
1015 if (!renderer()->documentBeingDestroyed()) |
|
1016 compositor()->layerWillBeRemoved(this, oldChild); |
|
1017 #endif |
|
1018 |
|
1019 // remove the child |
|
1020 if (oldChild->previousSibling()) |
|
1021 oldChild->previousSibling()->setNextSibling(oldChild->nextSibling()); |
|
1022 if (oldChild->nextSibling()) |
|
1023 oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling()); |
|
1024 |
|
1025 if (m_first == oldChild) |
|
1026 m_first = oldChild->nextSibling(); |
|
1027 if (m_last == oldChild) |
|
1028 m_last = oldChild->previousSibling(); |
|
1029 |
|
1030 if (oldChild->isNormalFlowOnly()) |
|
1031 dirtyNormalFlowList(); |
|
1032 if (!oldChild->isNormalFlowOnly() || oldChild->firstChild()) { |
|
1033 // Dirty the z-order list in which we are contained. When called via the |
|
1034 // reattachment process in removeOnlyThisLayer, the layer may already be disconnected |
|
1035 // from the main layer tree, so we need to null-check the |stackingContext| value. |
|
1036 oldChild->dirtyStackingContextZOrderLists(); |
|
1037 } |
|
1038 |
|
1039 oldChild->setPreviousSibling(0); |
|
1040 oldChild->setNextSibling(0); |
|
1041 oldChild->setParent(0); |
|
1042 |
|
1043 oldChild->updateVisibilityStatus(); |
|
1044 if (oldChild->m_hasVisibleContent || oldChild->m_hasVisibleDescendant) |
|
1045 childVisibilityChanged(false); |
|
1046 |
|
1047 return oldChild; |
|
1048 } |
|
1049 |
|
1050 void RenderLayer::removeOnlyThisLayer() |
|
1051 { |
|
1052 if (!m_parent) |
|
1053 return; |
|
1054 |
|
1055 // Mark that we are about to lose our layer. This makes render tree |
|
1056 // walks ignore this layer while we're removing it. |
|
1057 m_renderer->setHasLayer(false); |
|
1058 |
|
1059 #if USE(ACCELERATED_COMPOSITING) |
|
1060 compositor()->layerWillBeRemoved(m_parent, this); |
|
1061 #endif |
|
1062 |
|
1063 // Dirty the clip rects. |
|
1064 clearClipRectsIncludingDescendants(); |
|
1065 |
|
1066 // Remove us from the parent. |
|
1067 RenderLayer* parent = m_parent; |
|
1068 RenderLayer* nextSib = nextSibling(); |
|
1069 parent->removeChild(this); |
|
1070 |
|
1071 if (reflection()) |
|
1072 removeChild(reflectionLayer()); |
|
1073 |
|
1074 // Now walk our kids and reattach them to our parent. |
|
1075 RenderLayer* current = m_first; |
|
1076 while (current) { |
|
1077 RenderLayer* next = current->nextSibling(); |
|
1078 removeChild(current); |
|
1079 parent->addChild(current, nextSib); |
|
1080 current->updateLayerPositions(); // Depends on hasLayer() already being false for proper layout. |
|
1081 current = next; |
|
1082 } |
|
1083 |
|
1084 m_renderer->destroyLayer(); |
|
1085 } |
|
1086 |
|
1087 void RenderLayer::insertOnlyThisLayer() |
|
1088 { |
|
1089 if (!m_parent && renderer()->parent()) { |
|
1090 // We need to connect ourselves when our renderer() has a parent. |
|
1091 // Find our enclosingLayer and add ourselves. |
|
1092 RenderLayer* parentLayer = renderer()->parent()->enclosingLayer(); |
|
1093 ASSERT(parentLayer); |
|
1094 RenderLayer* beforeChild = parentLayer->reflectionLayer() != this ? renderer()->parent()->findNextLayer(parentLayer, renderer()) : 0; |
|
1095 parentLayer->addChild(this, beforeChild); |
|
1096 } |
|
1097 |
|
1098 // Remove all descendant layers from the hierarchy and add them to the new position. |
|
1099 for (RenderObject* curr = renderer()->firstChild(); curr; curr = curr->nextSibling()) |
|
1100 curr->moveLayers(m_parent, this); |
|
1101 |
|
1102 // Clear out all the clip rects. |
|
1103 clearClipRectsIncludingDescendants(); |
|
1104 } |
|
1105 |
|
1106 void |
|
1107 RenderLayer::convertToLayerCoords(const RenderLayer* ancestorLayer, int& xPos, int& yPos) const |
|
1108 { |
|
1109 if (ancestorLayer == this) |
|
1110 return; |
|
1111 |
|
1112 EPosition position = renderer()->style()->position(); |
|
1113 if (position == FixedPosition && (!ancestorLayer || ancestorLayer == renderer()->view()->layer())) { |
|
1114 // If the fixed layer's container is the root, just add in the offset of the view. We can obtain this by calling |
|
1115 // localToAbsolute() on the RenderView. |
|
1116 FloatPoint absPos = renderer()->localToAbsolute(FloatPoint(), true); |
|
1117 xPos += absPos.x(); |
|
1118 yPos += absPos.y(); |
|
1119 return; |
|
1120 } |
|
1121 |
|
1122 if (position == FixedPosition) { |
|
1123 // For a fixed layers, we need to walk up to the root to see if there's a fixed position container |
|
1124 // (e.g. a transformed layer). It's an error to call convertToLayerCoords() across a layer with a transform, |
|
1125 // so we should always find the ancestor at or before we find the fixed position container. |
|
1126 RenderLayer* fixedPositionContainerLayer = 0; |
|
1127 bool foundAncestor = false; |
|
1128 for (RenderLayer* currLayer = parent(); currLayer; currLayer = currLayer->parent()) { |
|
1129 if (currLayer == ancestorLayer) |
|
1130 foundAncestor = true; |
|
1131 |
|
1132 if (isFixedPositionedContainer(currLayer)) { |
|
1133 fixedPositionContainerLayer = currLayer; |
|
1134 ASSERT(foundAncestor); |
|
1135 break; |
|
1136 } |
|
1137 } |
|
1138 |
|
1139 ASSERT(fixedPositionContainerLayer); // We should have hit the RenderView's layer at least. |
|
1140 |
|
1141 if (fixedPositionContainerLayer != ancestorLayer) { |
|
1142 int fixedContainerX = 0; |
|
1143 int fixedContainerY = 0; |
|
1144 convertToLayerCoords(fixedPositionContainerLayer, fixedContainerX, fixedContainerY); |
|
1145 |
|
1146 int ancestorX = 0; |
|
1147 int ancestorY = 0; |
|
1148 ancestorLayer->convertToLayerCoords(fixedPositionContainerLayer, ancestorX, ancestorY); |
|
1149 |
|
1150 xPos += (fixedContainerX - ancestorX); |
|
1151 yPos += (fixedContainerY - ancestorY); |
|
1152 return; |
|
1153 } |
|
1154 } |
|
1155 |
|
1156 RenderLayer* parentLayer; |
|
1157 if (position == AbsolutePosition || position == FixedPosition) { |
|
1158 // Do what enclosingPositionedAncestor() does, but check for ancestorLayer along the way. |
|
1159 parentLayer = parent(); |
|
1160 bool foundAncestorFirst = false; |
|
1161 while (parentLayer) { |
|
1162 if (isPositionedContainer(parentLayer)) |
|
1163 break; |
|
1164 |
|
1165 if (parentLayer == ancestorLayer) { |
|
1166 foundAncestorFirst = true; |
|
1167 break; |
|
1168 } |
|
1169 |
|
1170 parentLayer = parentLayer->parent(); |
|
1171 } |
|
1172 |
|
1173 if (foundAncestorFirst) { |
|
1174 // Found ancestorLayer before the abs. positioned container, so compute offset of both relative |
|
1175 // to enclosingPositionedAncestor and subtract. |
|
1176 RenderLayer* positionedAncestor = parentLayer->enclosingPositionedAncestor(); |
|
1177 |
|
1178 int thisX = 0; |
|
1179 int thisY = 0; |
|
1180 convertToLayerCoords(positionedAncestor, thisX, thisY); |
|
1181 |
|
1182 int ancestorX = 0; |
|
1183 int ancestorY = 0; |
|
1184 ancestorLayer->convertToLayerCoords(positionedAncestor, ancestorX, ancestorY); |
|
1185 |
|
1186 xPos += (thisX - ancestorX); |
|
1187 yPos += (thisY - ancestorY); |
|
1188 return; |
|
1189 } |
|
1190 } else |
|
1191 parentLayer = parent(); |
|
1192 |
|
1193 if (!parentLayer) |
|
1194 return; |
|
1195 |
|
1196 parentLayer->convertToLayerCoords(ancestorLayer, xPos, yPos); |
|
1197 |
|
1198 xPos += x(); |
|
1199 yPos += y(); |
|
1200 } |
|
1201 |
|
1202 static inline int adjustedScrollDelta(int beginningDelta) { |
|
1203 // This implemention matches Firefox's. |
|
1204 // http://mxr.mozilla.org/firefox/source/toolkit/content/widgets/browser.xml#856. |
|
1205 const int speedReducer = 12; |
|
1206 |
|
1207 int adjustedDelta = beginningDelta / speedReducer; |
|
1208 if (adjustedDelta > 1) |
|
1209 adjustedDelta = static_cast<int>(adjustedDelta * sqrt(static_cast<double>(adjustedDelta))) - 1; |
|
1210 else if (adjustedDelta < -1) |
|
1211 adjustedDelta = static_cast<int>(adjustedDelta * sqrt(static_cast<double>(-adjustedDelta))) + 1; |
|
1212 |
|
1213 return adjustedDelta; |
|
1214 } |
|
1215 |
|
1216 void RenderLayer::panScrollFromPoint(const IntPoint& sourcePoint) |
|
1217 { |
|
1218 Frame* frame = renderer()->frame(); |
|
1219 if (!frame) |
|
1220 return; |
|
1221 |
|
1222 IntPoint currentMousePosition = frame->eventHandler()->currentMousePosition(); |
|
1223 |
|
1224 // We need to check if the current mouse position is out of the window. When the mouse is out of the window, the position is incoherent |
|
1225 static IntPoint previousMousePosition; |
|
1226 if (currentMousePosition.x() < 0 || currentMousePosition.y() < 0) |
|
1227 currentMousePosition = previousMousePosition; |
|
1228 else |
|
1229 previousMousePosition = currentMousePosition; |
|
1230 |
|
1231 int xDelta = currentMousePosition.x() - sourcePoint.x(); |
|
1232 int yDelta = currentMousePosition.y() - sourcePoint.y(); |
|
1233 |
|
1234 if (abs(xDelta) <= ScrollView::noPanScrollRadius) // at the center we let the space for the icon |
|
1235 xDelta = 0; |
|
1236 if (abs(yDelta) <= ScrollView::noPanScrollRadius) |
|
1237 yDelta = 0; |
|
1238 |
|
1239 scrollByRecursively(adjustedScrollDelta(xDelta), adjustedScrollDelta(yDelta)); |
|
1240 } |
|
1241 |
|
1242 void RenderLayer::scrollByRecursively(int xDelta, int yDelta) |
|
1243 { |
|
1244 if (!xDelta && !yDelta) |
|
1245 return; |
|
1246 |
|
1247 bool restrictedByLineClamp = false; |
|
1248 if (renderer()->parent()) |
|
1249 restrictedByLineClamp = !renderer()->parent()->style()->lineClamp().isNone(); |
|
1250 |
|
1251 if (renderer()->hasOverflowClip() && !restrictedByLineClamp) { |
|
1252 int newOffsetX = scrollXOffset() + xDelta; |
|
1253 int newOffsetY = scrollYOffset() + yDelta; |
|
1254 scrollToOffset(newOffsetX, newOffsetY); |
|
1255 |
|
1256 // If this layer can't do the scroll we ask the next layer up that can scroll to try |
|
1257 int leftToScrollX = newOffsetX - scrollXOffset(); |
|
1258 int leftToScrollY = newOffsetY - scrollYOffset(); |
|
1259 if ((leftToScrollX || leftToScrollY) && renderer()->parent()) { |
|
1260 RenderObject* nextRenderer = renderer()->parent(); |
|
1261 while (nextRenderer) { |
|
1262 if (nextRenderer->isBox() && toRenderBox(nextRenderer)->canBeScrolledAndHasScrollableArea()) { |
|
1263 nextRenderer->enclosingLayer()->scrollByRecursively(leftToScrollX, leftToScrollY); |
|
1264 break; |
|
1265 } |
|
1266 nextRenderer = nextRenderer->parent(); |
|
1267 } |
|
1268 |
|
1269 Frame* frame = renderer()->frame(); |
|
1270 if (frame) |
|
1271 frame->eventHandler()->updateAutoscrollRenderer(); |
|
1272 } |
|
1273 } else if (renderer()->view()->frameView()) { |
|
1274 // If we are here, we were called on a renderer that can be programmatically scrolled, but doesn't |
|
1275 // have an overflow clip. Which means that it is a document node that can be scrolled. |
|
1276 renderer()->view()->frameView()->scrollBy(IntSize(xDelta, yDelta)); |
|
1277 // FIXME: If we didn't scroll the whole way, do we want to try looking at the frames ownerElement? |
|
1278 // https://bugs.webkit.org/show_bug.cgi?id=28237 |
|
1279 } |
|
1280 } |
|
1281 |
|
1282 void RenderLayer::scrollToOffset(int x, int y, bool updateScrollbars, bool repaint) |
|
1283 { |
|
1284 RenderBox* box = renderBox(); |
|
1285 if (!box) |
|
1286 return; |
|
1287 |
|
1288 if (box->style()->overflowX() != OMARQUEE) { |
|
1289 if (x < 0) x = 0; |
|
1290 if (y < 0) y = 0; |
|
1291 |
|
1292 // Call the scrollWidth/Height functions so that the dimensions will be computed if they need |
|
1293 // to be (for overflow:hidden blocks). |
|
1294 int maxX = scrollWidth() - box->clientWidth(); |
|
1295 int maxY = scrollHeight() - box->clientHeight(); |
|
1296 |
|
1297 if (x > maxX) x = maxX; |
|
1298 if (y > maxY) y = maxY; |
|
1299 } |
|
1300 |
|
1301 // FIXME: Eventually, we will want to perform a blit. For now never |
|
1302 // blit, since the check for blitting is going to be very |
|
1303 // complicated (since it will involve testing whether our layer |
|
1304 // is either occluded by another layer or clipped by an enclosing |
|
1305 // layer or contains fixed backgrounds, etc.). |
|
1306 int newScrollX = x - m_scrollOriginX; |
|
1307 if (m_scrollY == y && m_scrollX == newScrollX) |
|
1308 return; |
|
1309 m_scrollX = newScrollX; |
|
1310 m_scrollY = y; |
|
1311 |
|
1312 // Update the positions of our child layers. Don't have updateLayerPositions() update |
|
1313 // compositing layers, because we need to do a deep update from the compositing ancestor. |
|
1314 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) |
|
1315 child->updateLayerPositions(0); |
|
1316 |
|
1317 RenderView* view = renderer()->view(); |
|
1318 |
|
1319 // We should have a RenderView if we're trying to scroll. |
|
1320 ASSERT(view); |
|
1321 if (view) { |
|
1322 #if ENABLE(DASHBOARD_SUPPORT) |
|
1323 // Update dashboard regions, scrolling may change the clip of a |
|
1324 // particular region. |
|
1325 view->frameView()->updateDashboardRegions(); |
|
1326 #endif |
|
1327 |
|
1328 view->updateWidgetPositions(); |
|
1329 } |
|
1330 |
|
1331 #if USE(ACCELERATED_COMPOSITING) |
|
1332 if (compositor()->inCompositingMode()) { |
|
1333 // Our stacking context is guaranteed to contain all of our descendants that may need |
|
1334 // repositioning, so update compositing layers from there. |
|
1335 if (RenderLayer* compositingAncestor = stackingContext()->enclosingCompositingLayer()) { |
|
1336 if (compositor()->compositingConsultsOverlap()) |
|
1337 compositor()->updateCompositingLayers(CompositingUpdateOnScroll, compositingAncestor); |
|
1338 else { |
|
1339 bool isUpdateRoot = true; |
|
1340 compositingAncestor->backing()->updateAfterLayout(RenderLayerBacking::AllDescendants, isUpdateRoot); |
|
1341 } |
|
1342 } |
|
1343 } |
|
1344 #endif |
|
1345 |
|
1346 RenderBoxModelObject* repaintContainer = renderer()->containerForRepaint(); |
|
1347 IntRect rectForRepaint = renderer()->clippedOverflowRectForRepaint(repaintContainer); |
|
1348 |
|
1349 Frame* frame = renderer()->frame(); |
|
1350 if (frame) { |
|
1351 // The caret rect needs to be invalidated after scrolling |
|
1352 frame->selection()->setNeedsLayout(); |
|
1353 |
|
1354 FloatQuad quadForFakeMouseMoveEvent = FloatQuad(rectForRepaint); |
|
1355 if (repaintContainer) |
|
1356 quadForFakeMouseMoveEvent = repaintContainer->localToAbsoluteQuad(quadForFakeMouseMoveEvent); |
|
1357 frame->eventHandler()->dispatchFakeMouseMoveEventSoonInQuad(quadForFakeMouseMoveEvent); |
|
1358 } |
|
1359 |
|
1360 // Just schedule a full repaint of our object. |
|
1361 if (view && repaint) |
|
1362 renderer()->repaintUsingContainer(repaintContainer, rectForRepaint); |
|
1363 |
|
1364 if (updateScrollbars) { |
|
1365 if (m_hBar) |
|
1366 m_hBar->setValue(scrollXOffset()); |
|
1367 if (m_vBar) |
|
1368 m_vBar->setValue(m_scrollY); |
|
1369 } |
|
1370 |
|
1371 // Schedule the scroll DOM event. |
|
1372 if (view) { |
|
1373 if (FrameView* frameView = view->frameView()) |
|
1374 frameView->scheduleEvent(Event::create(eventNames().scrollEvent, false, false), renderer()->node()); |
|
1375 } |
|
1376 } |
|
1377 |
|
1378 void RenderLayer::scrollRectToVisible(const IntRect& rect, bool scrollToAnchor, const ScrollAlignment& alignX, const ScrollAlignment& alignY) |
|
1379 { |
|
1380 RenderLayer* parentLayer = 0; |
|
1381 IntRect newRect = rect; |
|
1382 int xOffset = 0, yOffset = 0; |
|
1383 |
|
1384 // We may end up propagating a scroll event. It is important that we suspend events until |
|
1385 // the end of the function since they could delete the layer or the layer's renderer(). |
|
1386 FrameView* frameView = renderer()->document()->view(); |
|
1387 if (frameView) |
|
1388 frameView->pauseScheduledEvents(); |
|
1389 |
|
1390 bool restrictedByLineClamp = false; |
|
1391 if (renderer()->parent()) { |
|
1392 parentLayer = renderer()->parent()->enclosingLayer(); |
|
1393 restrictedByLineClamp = !renderer()->parent()->style()->lineClamp().isNone(); |
|
1394 } |
|
1395 |
|
1396 if (renderer()->hasOverflowClip() && !restrictedByLineClamp) { |
|
1397 // Don't scroll to reveal an overflow layer that is restricted by the -webkit-line-clamp property. |
|
1398 // This will prevent us from revealing text hidden by the slider in Safari RSS. |
|
1399 RenderBox* box = renderBox(); |
|
1400 ASSERT(box); |
|
1401 FloatPoint absPos = box->localToAbsolute(); |
|
1402 absPos.move(box->borderLeft(), box->borderTop()); |
|
1403 |
|
1404 IntRect layerBounds = IntRect(absPos.x() + scrollXOffset(), absPos.y() + scrollYOffset(), box->clientWidth(), box->clientHeight()); |
|
1405 IntRect exposeRect = IntRect(rect.x() + scrollXOffset(), rect.y() + scrollYOffset(), rect.width(), rect.height()); |
|
1406 IntRect r = getRectToExpose(layerBounds, exposeRect, alignX, alignY); |
|
1407 |
|
1408 xOffset = r.x() - absPos.x(); |
|
1409 yOffset = r.y() - absPos.y(); |
|
1410 // Adjust offsets if they're outside of the allowable range. |
|
1411 xOffset = max(0, min(scrollWidth() - layerBounds.width(), xOffset)); |
|
1412 yOffset = max(0, min(scrollHeight() - layerBounds.height(), yOffset)); |
|
1413 |
|
1414 if (xOffset != scrollXOffset() || yOffset != scrollYOffset()) { |
|
1415 int diffX = scrollXOffset(); |
|
1416 int diffY = scrollYOffset(); |
|
1417 scrollToOffset(xOffset, yOffset); |
|
1418 diffX = scrollXOffset() - diffX; |
|
1419 diffY = scrollYOffset() - diffY; |
|
1420 newRect.setX(rect.x() - diffX); |
|
1421 newRect.setY(rect.y() - diffY); |
|
1422 } |
|
1423 } else if (!parentLayer && renderer()->isBox() && renderBox()->canBeProgramaticallyScrolled(scrollToAnchor)) { |
|
1424 if (frameView) { |
|
1425 if (renderer()->document() && renderer()->document()->ownerElement() && renderer()->document()->ownerElement()->renderer()) { |
|
1426 IntRect viewRect = frameView->visibleContentRect(); |
|
1427 IntRect r = getRectToExpose(viewRect, rect, alignX, alignY); |
|
1428 |
|
1429 xOffset = r.x(); |
|
1430 yOffset = r.y(); |
|
1431 // Adjust offsets if they're outside of the allowable range. |
|
1432 xOffset = max(0, min(frameView->contentsWidth(), xOffset)); |
|
1433 yOffset = max(0, min(frameView->contentsHeight(), yOffset)); |
|
1434 |
|
1435 frameView->setScrollPosition(IntPoint(xOffset, yOffset)); |
|
1436 parentLayer = renderer()->document()->ownerElement()->renderer()->enclosingLayer(); |
|
1437 newRect.setX(rect.x() - frameView->scrollX() + frameView->x()); |
|
1438 newRect.setY(rect.y() - frameView->scrollY() + frameView->y()); |
|
1439 } else { |
|
1440 IntRect viewRect = frameView->visibleContentRect(true); |
|
1441 IntRect r = getRectToExpose(viewRect, rect, alignX, alignY); |
|
1442 |
|
1443 frameView->setScrollPosition(r.location()); |
|
1444 |
|
1445 // This is the outermost view of a web page, so after scrolling this view we |
|
1446 // scroll its container by calling Page::scrollRectIntoView. |
|
1447 // This only has an effect on the Mac platform in applications |
|
1448 // that put web views into scrolling containers, such as Mac OS X Mail. |
|
1449 // The canAutoscroll function in EventHandler also knows about this. |
|
1450 if (Frame* frame = frameView->frame()) { |
|
1451 if (Page* page = frame->page()) |
|
1452 page->chrome()->scrollRectIntoView(rect); |
|
1453 } |
|
1454 } |
|
1455 } |
|
1456 } |
|
1457 |
|
1458 if (parentLayer) |
|
1459 parentLayer->scrollRectToVisible(newRect, scrollToAnchor, alignX, alignY); |
|
1460 |
|
1461 if (frameView) |
|
1462 frameView->resumeScheduledEvents(); |
|
1463 } |
|
1464 |
|
1465 IntRect RenderLayer::getRectToExpose(const IntRect &visibleRect, const IntRect &exposeRect, const ScrollAlignment& alignX, const ScrollAlignment& alignY) |
|
1466 { |
|
1467 // Determine the appropriate X behavior. |
|
1468 ScrollBehavior scrollX; |
|
1469 IntRect exposeRectX(exposeRect.x(), visibleRect.y(), exposeRect.width(), visibleRect.height()); |
|
1470 int intersectWidth = intersection(visibleRect, exposeRectX).width(); |
|
1471 if (intersectWidth == exposeRect.width() || intersectWidth >= MIN_INTERSECT_FOR_REVEAL) |
|
1472 // If the rectangle is fully visible, use the specified visible behavior. |
|
1473 // If the rectangle is partially visible, but over a certain threshold, |
|
1474 // then treat it as fully visible to avoid unnecessary horizontal scrolling |
|
1475 scrollX = ScrollAlignment::getVisibleBehavior(alignX); |
|
1476 else if (intersectWidth == visibleRect.width()) { |
|
1477 // If the rect is bigger than the visible area, don't bother trying to center. Other alignments will work. |
|
1478 scrollX = ScrollAlignment::getVisibleBehavior(alignX); |
|
1479 if (scrollX == alignCenter) |
|
1480 scrollX = noScroll; |
|
1481 } else if (intersectWidth > 0) |
|
1482 // If the rectangle is partially visible, but not above the minimum threshold, use the specified partial behavior |
|
1483 scrollX = ScrollAlignment::getPartialBehavior(alignX); |
|
1484 else |
|
1485 scrollX = ScrollAlignment::getHiddenBehavior(alignX); |
|
1486 // If we're trying to align to the closest edge, and the exposeRect is further right |
|
1487 // than the visibleRect, and not bigger than the visible area, then align with the right. |
|
1488 if (scrollX == alignToClosestEdge && exposeRect.right() > visibleRect.right() && exposeRect.width() < visibleRect.width()) |
|
1489 scrollX = alignRight; |
|
1490 |
|
1491 // Given the X behavior, compute the X coordinate. |
|
1492 int x; |
|
1493 if (scrollX == noScroll) |
|
1494 x = visibleRect.x(); |
|
1495 else if (scrollX == alignRight) |
|
1496 x = exposeRect.right() - visibleRect.width(); |
|
1497 else if (scrollX == alignCenter) |
|
1498 x = exposeRect.x() + (exposeRect.width() - visibleRect.width()) / 2; |
|
1499 else |
|
1500 x = exposeRect.x(); |
|
1501 |
|
1502 // Determine the appropriate Y behavior. |
|
1503 ScrollBehavior scrollY; |
|
1504 IntRect exposeRectY(visibleRect.x(), exposeRect.y(), visibleRect.width(), exposeRect.height()); |
|
1505 int intersectHeight = intersection(visibleRect, exposeRectY).height(); |
|
1506 if (intersectHeight == exposeRect.height()) |
|
1507 // If the rectangle is fully visible, use the specified visible behavior. |
|
1508 scrollY = ScrollAlignment::getVisibleBehavior(alignY); |
|
1509 else if (intersectHeight == visibleRect.height()) { |
|
1510 // If the rect is bigger than the visible area, don't bother trying to center. Other alignments will work. |
|
1511 scrollY = ScrollAlignment::getVisibleBehavior(alignY); |
|
1512 if (scrollY == alignCenter) |
|
1513 scrollY = noScroll; |
|
1514 } else if (intersectHeight > 0) |
|
1515 // If the rectangle is partially visible, use the specified partial behavior |
|
1516 scrollY = ScrollAlignment::getPartialBehavior(alignY); |
|
1517 else |
|
1518 scrollY = ScrollAlignment::getHiddenBehavior(alignY); |
|
1519 // If we're trying to align to the closest edge, and the exposeRect is further down |
|
1520 // than the visibleRect, and not bigger than the visible area, then align with the bottom. |
|
1521 if (scrollY == alignToClosestEdge && exposeRect.bottom() > visibleRect.bottom() && exposeRect.height() < visibleRect.height()) |
|
1522 scrollY = alignBottom; |
|
1523 |
|
1524 // Given the Y behavior, compute the Y coordinate. |
|
1525 int y; |
|
1526 if (scrollY == noScroll) |
|
1527 y = visibleRect.y(); |
|
1528 else if (scrollY == alignBottom) |
|
1529 y = exposeRect.bottom() - visibleRect.height(); |
|
1530 else if (scrollY == alignCenter) |
|
1531 y = exposeRect.y() + (exposeRect.height() - visibleRect.height()) / 2; |
|
1532 else |
|
1533 y = exposeRect.y(); |
|
1534 |
|
1535 return IntRect(IntPoint(x, y), visibleRect.size()); |
|
1536 } |
|
1537 |
|
1538 void RenderLayer::autoscroll() |
|
1539 { |
|
1540 Frame* frame = renderer()->frame(); |
|
1541 if (!frame) |
|
1542 return; |
|
1543 |
|
1544 FrameView* frameView = frame->view(); |
|
1545 if (!frameView) |
|
1546 return; |
|
1547 |
|
1548 #if ENABLE(DRAG_SUPPORT) |
|
1549 frame->eventHandler()->updateSelectionForMouseDrag(); |
|
1550 #endif |
|
1551 |
|
1552 IntPoint currentDocumentPosition = frameView->windowToContents(frame->eventHandler()->currentMousePosition()); |
|
1553 scrollRectToVisible(IntRect(currentDocumentPosition, IntSize(1, 1)), false, ScrollAlignment::alignToEdgeIfNeeded, ScrollAlignment::alignToEdgeIfNeeded); |
|
1554 } |
|
1555 |
|
1556 void RenderLayer::resize(const PlatformMouseEvent& evt, const IntSize& oldOffset) |
|
1557 { |
|
1558 // FIXME: This should be possible on generated content but is not right now. |
|
1559 if (!inResizeMode() || !renderer()->hasOverflowClip() || !renderer()->node()) |
|
1560 return; |
|
1561 |
|
1562 // Set the width and height of the shadow ancestor node if there is one. |
|
1563 // This is necessary for textarea elements since the resizable layer is in the shadow content. |
|
1564 Element* element = static_cast<Element*>(renderer()->node()->shadowAncestorNode()); |
|
1565 RenderBox* renderer = toRenderBox(element->renderer()); |
|
1566 |
|
1567 EResize resize = renderer->style()->resize(); |
|
1568 if (resize == RESIZE_NONE) |
|
1569 return; |
|
1570 |
|
1571 Document* document = element->document(); |
|
1572 if (!document->frame()->eventHandler()->mousePressed()) |
|
1573 return; |
|
1574 |
|
1575 float zoomFactor = renderer->style()->effectiveZoom(); |
|
1576 |
|
1577 IntSize newOffset = offsetFromResizeCorner(document->view()->windowToContents(evt.pos())); |
|
1578 newOffset.setWidth(newOffset.width() / zoomFactor); |
|
1579 newOffset.setHeight(newOffset.height() / zoomFactor); |
|
1580 |
|
1581 IntSize currentSize = IntSize(renderer->width() / zoomFactor, renderer->height() / zoomFactor); |
|
1582 IntSize minimumSize = element->minimumSizeForResizing().shrunkTo(currentSize); |
|
1583 element->setMinimumSizeForResizing(minimumSize); |
|
1584 |
|
1585 IntSize adjustedOldOffset = IntSize(oldOffset.width() / zoomFactor, oldOffset.height() / zoomFactor); |
|
1586 |
|
1587 IntSize difference = (currentSize + newOffset - adjustedOldOffset).expandedTo(minimumSize) - currentSize; |
|
1588 |
|
1589 CSSStyleDeclaration* style = element->style(); |
|
1590 bool isBoxSizingBorder = renderer->style()->boxSizing() == BORDER_BOX; |
|
1591 |
|
1592 ExceptionCode ec; |
|
1593 |
|
1594 if (resize != RESIZE_VERTICAL && difference.width()) { |
|
1595 if (element->isFormControlElement()) { |
|
1596 // Make implicit margins from the theme explicit (see <http://bugs.webkit.org/show_bug.cgi?id=9547>). |
|
1597 style->setProperty(CSSPropertyMarginLeft, String::number(renderer->marginLeft() / zoomFactor) + "px", false, ec); |
|
1598 style->setProperty(CSSPropertyMarginRight, String::number(renderer->marginRight() / zoomFactor) + "px", false, ec); |
|
1599 } |
|
1600 int baseWidth = renderer->width() - (isBoxSizingBorder ? 0 : renderer->borderAndPaddingWidth()); |
|
1601 baseWidth = baseWidth / zoomFactor; |
|
1602 style->setProperty(CSSPropertyWidth, String::number(baseWidth + difference.width()) + "px", false, ec); |
|
1603 } |
|
1604 |
|
1605 if (resize != RESIZE_HORIZONTAL && difference.height()) { |
|
1606 if (element->isFormControlElement()) { |
|
1607 // Make implicit margins from the theme explicit (see <http://bugs.webkit.org/show_bug.cgi?id=9547>). |
|
1608 style->setProperty(CSSPropertyMarginTop, String::number(renderer->marginTop() / zoomFactor) + "px", false, ec); |
|
1609 style->setProperty(CSSPropertyMarginBottom, String::number(renderer->marginBottom() / zoomFactor) + "px", false, ec); |
|
1610 } |
|
1611 int baseHeight = renderer->height() - (isBoxSizingBorder ? 0 : renderer->borderAndPaddingHeight()); |
|
1612 baseHeight = baseHeight / zoomFactor; |
|
1613 style->setProperty(CSSPropertyHeight, String::number(baseHeight + difference.height()) + "px", false, ec); |
|
1614 } |
|
1615 |
|
1616 document->updateLayout(); |
|
1617 |
|
1618 // FIXME (Radar 4118564): We should also autoscroll the window as necessary to keep the point under the cursor in view. |
|
1619 } |
|
1620 |
|
1621 void RenderLayer::valueChanged(Scrollbar*) |
|
1622 { |
|
1623 // Update scroll position from scrollbars. |
|
1624 |
|
1625 bool needUpdate = false; |
|
1626 int newX = scrollXOffset(); |
|
1627 int newY = m_scrollY; |
|
1628 |
|
1629 if (m_hBar) { |
|
1630 newX = m_hBar->value(); |
|
1631 if (newX != scrollXOffset()) |
|
1632 needUpdate = true; |
|
1633 } |
|
1634 |
|
1635 if (m_vBar) { |
|
1636 newY = m_vBar->value(); |
|
1637 if (newY != m_scrollY) |
|
1638 needUpdate = true; |
|
1639 } |
|
1640 |
|
1641 if (needUpdate) |
|
1642 scrollToOffset(newX, newY, false); |
|
1643 } |
|
1644 |
|
1645 bool RenderLayer::isActive() const |
|
1646 { |
|
1647 Page* page = renderer()->frame()->page(); |
|
1648 return page && page->focusController()->isActive(); |
|
1649 } |
|
1650 |
|
1651 |
|
1652 static IntRect cornerRect(const RenderLayer* layer, const IntRect& bounds) |
|
1653 { |
|
1654 int horizontalThickness; |
|
1655 int verticalThickness; |
|
1656 if (!layer->verticalScrollbar() && !layer->horizontalScrollbar()) { |
|
1657 // FIXME: This isn't right. We need to know the thickness of custom scrollbars |
|
1658 // even when they don't exist in order to set the resizer square size properly. |
|
1659 horizontalThickness = ScrollbarTheme::nativeTheme()->scrollbarThickness(); |
|
1660 verticalThickness = horizontalThickness; |
|
1661 } else if (layer->verticalScrollbar() && !layer->horizontalScrollbar()) { |
|
1662 horizontalThickness = layer->verticalScrollbar()->width(); |
|
1663 verticalThickness = horizontalThickness; |
|
1664 } else if (layer->horizontalScrollbar() && !layer->verticalScrollbar()) { |
|
1665 verticalThickness = layer->horizontalScrollbar()->height(); |
|
1666 horizontalThickness = verticalThickness; |
|
1667 } else { |
|
1668 horizontalThickness = layer->verticalScrollbar()->width(); |
|
1669 verticalThickness = layer->horizontalScrollbar()->height(); |
|
1670 } |
|
1671 return IntRect(bounds.right() - horizontalThickness - layer->renderer()->style()->borderRightWidth(), |
|
1672 bounds.bottom() - verticalThickness - layer->renderer()->style()->borderBottomWidth(), |
|
1673 horizontalThickness, verticalThickness); |
|
1674 } |
|
1675 |
|
1676 static IntRect scrollCornerRect(const RenderLayer* layer, const IntRect& bounds) |
|
1677 { |
|
1678 // We have a scrollbar corner when a scrollbar is visible and not filling the entire length of the box. |
|
1679 // This happens when: |
|
1680 // (a) A resizer is present and at least one scrollbar is present |
|
1681 // (b) Both scrollbars are present. |
|
1682 bool hasHorizontalBar = layer->horizontalScrollbar(); |
|
1683 bool hasVerticalBar = layer->verticalScrollbar(); |
|
1684 bool hasResizer = layer->renderer()->style()->resize() != RESIZE_NONE; |
|
1685 if ((hasHorizontalBar && hasVerticalBar) || (hasResizer && (hasHorizontalBar || hasVerticalBar))) |
|
1686 return cornerRect(layer, bounds); |
|
1687 return IntRect(); |
|
1688 } |
|
1689 |
|
1690 static IntRect resizerCornerRect(const RenderLayer* layer, const IntRect& bounds) |
|
1691 { |
|
1692 ASSERT(layer->renderer()->isBox()); |
|
1693 if (layer->renderer()->style()->resize() == RESIZE_NONE) |
|
1694 return IntRect(); |
|
1695 return cornerRect(layer, bounds); |
|
1696 } |
|
1697 |
|
1698 bool RenderLayer::scrollbarCornerPresent() const |
|
1699 { |
|
1700 ASSERT(renderer()->isBox()); |
|
1701 return !scrollCornerRect(this, renderBox()->borderBoxRect()).isEmpty(); |
|
1702 } |
|
1703 |
|
1704 IntRect RenderLayer::convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntRect& scrollbarRect) const |
|
1705 { |
|
1706 RenderView* view = renderer()->view(); |
|
1707 if (!view) |
|
1708 return scrollbarRect; |
|
1709 |
|
1710 IntRect rect = scrollbarRect; |
|
1711 rect.move(scrollbarOffset(scrollbar)); |
|
1712 |
|
1713 return view->frameView()->convertFromRenderer(renderer(), rect); |
|
1714 } |
|
1715 |
|
1716 IntRect RenderLayer::convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntRect& parentRect) const |
|
1717 { |
|
1718 RenderView* view = renderer()->view(); |
|
1719 if (!view) |
|
1720 return parentRect; |
|
1721 |
|
1722 IntRect rect = view->frameView()->convertToRenderer(renderer(), parentRect); |
|
1723 rect.move(-scrollbarOffset(scrollbar)); |
|
1724 return rect; |
|
1725 } |
|
1726 |
|
1727 IntPoint RenderLayer::convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntPoint& scrollbarPoint) const |
|
1728 { |
|
1729 RenderView* view = renderer()->view(); |
|
1730 if (!view) |
|
1731 return scrollbarPoint; |
|
1732 |
|
1733 IntPoint point = scrollbarPoint; |
|
1734 point.move(scrollbarOffset(scrollbar)); |
|
1735 return view->frameView()->convertFromRenderer(renderer(), point); |
|
1736 } |
|
1737 |
|
1738 IntPoint RenderLayer::convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntPoint& parentPoint) const |
|
1739 { |
|
1740 RenderView* view = renderer()->view(); |
|
1741 if (!view) |
|
1742 return parentPoint; |
|
1743 |
|
1744 IntPoint point = view->frameView()->convertToRenderer(renderer(), parentPoint); |
|
1745 |
|
1746 point.move(-scrollbarOffset(scrollbar)); |
|
1747 return point; |
|
1748 } |
|
1749 |
|
1750 IntSize RenderLayer::scrollbarOffset(const Scrollbar* scrollbar) const |
|
1751 { |
|
1752 RenderBox* box = renderBox(); |
|
1753 |
|
1754 if (scrollbar == m_vBar.get()) |
|
1755 return IntSize(box->width() - box->borderRight() - scrollbar->width(), box->borderTop()); |
|
1756 |
|
1757 if (scrollbar == m_hBar.get()) |
|
1758 return IntSize(box->borderLeft(), box->height() - box->borderBottom() - scrollbar->height()); |
|
1759 |
|
1760 ASSERT_NOT_REACHED(); |
|
1761 return IntSize(); |
|
1762 } |
|
1763 |
|
1764 void RenderLayer::invalidateScrollbarRect(Scrollbar* scrollbar, const IntRect& rect) |
|
1765 { |
|
1766 IntRect scrollRect = rect; |
|
1767 RenderBox* box = renderBox(); |
|
1768 ASSERT(box); |
|
1769 if (scrollbar == m_vBar.get()) |
|
1770 scrollRect.move(box->width() - box->borderRight() - scrollbar->width(), box->borderTop()); |
|
1771 else |
|
1772 scrollRect.move(box->borderLeft(), box->height() - box->borderBottom() - scrollbar->height()); |
|
1773 renderer()->repaintRectangle(scrollRect); |
|
1774 } |
|
1775 |
|
1776 PassRefPtr<Scrollbar> RenderLayer::createScrollbar(ScrollbarOrientation orientation) |
|
1777 { |
|
1778 RefPtr<Scrollbar> widget; |
|
1779 RenderObject* actualRenderer = renderer()->node() ? renderer()->node()->shadowAncestorNode()->renderer() : renderer(); |
|
1780 bool hasCustomScrollbarStyle = actualRenderer->isBox() && actualRenderer->style()->hasPseudoStyle(SCROLLBAR); |
|
1781 if (hasCustomScrollbarStyle) |
|
1782 widget = RenderScrollbar::createCustomScrollbar(this, orientation, toRenderBox(actualRenderer)); |
|
1783 else |
|
1784 widget = Scrollbar::createNativeScrollbar(this, orientation, RegularScrollbar); |
|
1785 renderer()->document()->view()->addChild(widget.get()); |
|
1786 return widget.release(); |
|
1787 } |
|
1788 |
|
1789 void RenderLayer::destroyScrollbar(ScrollbarOrientation orientation) |
|
1790 { |
|
1791 RefPtr<Scrollbar>& scrollbar = orientation == HorizontalScrollbar ? m_hBar : m_vBar; |
|
1792 if (scrollbar) { |
|
1793 scrollbar->removeFromParent(); |
|
1794 scrollbar->setClient(0); |
|
1795 scrollbar = 0; |
|
1796 } |
|
1797 } |
|
1798 |
|
1799 void RenderLayer::setHasHorizontalScrollbar(bool hasScrollbar) |
|
1800 { |
|
1801 if (hasScrollbar == (m_hBar != 0)) |
|
1802 return; |
|
1803 |
|
1804 if (hasScrollbar) |
|
1805 m_hBar = createScrollbar(HorizontalScrollbar); |
|
1806 else |
|
1807 destroyScrollbar(HorizontalScrollbar); |
|
1808 |
|
1809 // Destroying or creating one bar can cause our scrollbar corner to come and go. We need to update the opposite scrollbar's style. |
|
1810 if (m_hBar) |
|
1811 m_hBar->styleChanged(); |
|
1812 if (m_vBar) |
|
1813 m_vBar->styleChanged(); |
|
1814 |
|
1815 #if ENABLE(DASHBOARD_SUPPORT) |
|
1816 // Force an update since we know the scrollbars have changed things. |
|
1817 if (renderer()->document()->hasDashboardRegions()) |
|
1818 renderer()->document()->setDashboardRegionsDirty(true); |
|
1819 #endif |
|
1820 } |
|
1821 |
|
1822 void RenderLayer::setHasVerticalScrollbar(bool hasScrollbar) |
|
1823 { |
|
1824 if (hasScrollbar == (m_vBar != 0)) |
|
1825 return; |
|
1826 |
|
1827 if (hasScrollbar) |
|
1828 m_vBar = createScrollbar(VerticalScrollbar); |
|
1829 else |
|
1830 destroyScrollbar(VerticalScrollbar); |
|
1831 |
|
1832 // Destroying or creating one bar can cause our scrollbar corner to come and go. We need to update the opposite scrollbar's style. |
|
1833 if (m_hBar) |
|
1834 m_hBar->styleChanged(); |
|
1835 if (m_vBar) |
|
1836 m_vBar->styleChanged(); |
|
1837 |
|
1838 #if ENABLE(DASHBOARD_SUPPORT) |
|
1839 // Force an update since we know the scrollbars have changed things. |
|
1840 if (renderer()->document()->hasDashboardRegions()) |
|
1841 renderer()->document()->setDashboardRegionsDirty(true); |
|
1842 #endif |
|
1843 } |
|
1844 |
|
1845 int RenderLayer::verticalScrollbarWidth() const |
|
1846 { |
|
1847 if (!m_vBar) |
|
1848 return 0; |
|
1849 return m_vBar->width(); |
|
1850 } |
|
1851 |
|
1852 int RenderLayer::horizontalScrollbarHeight() const |
|
1853 { |
|
1854 if (!m_hBar) |
|
1855 return 0; |
|
1856 return m_hBar->height(); |
|
1857 } |
|
1858 |
|
1859 IntSize RenderLayer::offsetFromResizeCorner(const IntPoint& absolutePoint) const |
|
1860 { |
|
1861 // Currently the resize corner is always the bottom right corner |
|
1862 IntPoint bottomRight(width(), height()); |
|
1863 IntPoint localPoint = absoluteToContents(absolutePoint); |
|
1864 return localPoint - bottomRight; |
|
1865 } |
|
1866 |
|
1867 bool RenderLayer::hasOverflowControls() const |
|
1868 { |
|
1869 return m_hBar || m_vBar || m_scrollCorner || renderer()->style()->resize() != RESIZE_NONE; |
|
1870 } |
|
1871 |
|
1872 void RenderLayer::positionOverflowControls(int tx, int ty) |
|
1873 { |
|
1874 if (!m_hBar && !m_vBar && (!renderer()->hasOverflowClip() || renderer()->style()->resize() == RESIZE_NONE)) |
|
1875 return; |
|
1876 |
|
1877 RenderBox* box = renderBox(); |
|
1878 if (!box) |
|
1879 return; |
|
1880 |
|
1881 IntRect borderBox = box->borderBoxRect(); |
|
1882 IntRect scrollCorner(scrollCornerRect(this, borderBox)); |
|
1883 IntRect absBounds(borderBox.x() + tx, borderBox.y() + ty, borderBox.width(), borderBox.height()); |
|
1884 if (m_vBar) |
|
1885 m_vBar->setFrameRect(IntRect(absBounds.right() - box->borderRight() - m_vBar->width(), |
|
1886 absBounds.y() + box->borderTop(), |
|
1887 m_vBar->width(), |
|
1888 absBounds.height() - (box->borderTop() + box->borderBottom()) - scrollCorner.height())); |
|
1889 |
|
1890 if (m_hBar) |
|
1891 m_hBar->setFrameRect(IntRect(absBounds.x() + box->borderLeft(), |
|
1892 absBounds.bottom() - box->borderBottom() - m_hBar->height(), |
|
1893 absBounds.width() - (box->borderLeft() + box->borderRight()) - scrollCorner.width(), |
|
1894 m_hBar->height())); |
|
1895 |
|
1896 if (m_scrollCorner) |
|
1897 m_scrollCorner->setFrameRect(scrollCorner); |
|
1898 if (m_resizer) |
|
1899 m_resizer->setFrameRect(resizerCornerRect(this, borderBox)); |
|
1900 } |
|
1901 |
|
1902 int RenderLayer::scrollWidth() |
|
1903 { |
|
1904 if (m_scrollDimensionsDirty) |
|
1905 computeScrollDimensions(); |
|
1906 return m_scrollWidth; |
|
1907 } |
|
1908 |
|
1909 int RenderLayer::scrollHeight() |
|
1910 { |
|
1911 if (m_scrollDimensionsDirty) |
|
1912 computeScrollDimensions(); |
|
1913 return m_scrollHeight; |
|
1914 } |
|
1915 |
|
1916 void RenderLayer::computeScrollDimensions(bool* needHBar, bool* needVBar) |
|
1917 { |
|
1918 RenderBox* box = renderBox(); |
|
1919 ASSERT(box); |
|
1920 |
|
1921 m_scrollDimensionsDirty = false; |
|
1922 |
|
1923 bool ltr = renderer()->style()->direction() == LTR; |
|
1924 |
|
1925 int clientWidth = box->clientWidth(); |
|
1926 int clientHeight = box->clientHeight(); |
|
1927 |
|
1928 m_scrollLeftOverflow = ltr ? 0 : min(0, box->leftmostPosition(true, false) - box->borderLeft()); |
|
1929 |
|
1930 int rightPos = ltr ? |
|
1931 box->rightmostPosition(true, false) - box->borderLeft() : |
|
1932 clientWidth - m_scrollLeftOverflow; |
|
1933 int bottomPos = box->lowestPosition(true, false) - box->borderTop(); |
|
1934 |
|
1935 m_scrollWidth = max(rightPos, clientWidth); |
|
1936 m_scrollHeight = max(bottomPos, clientHeight); |
|
1937 |
|
1938 m_scrollOriginX = ltr ? 0 : m_scrollWidth - clientWidth; |
|
1939 |
|
1940 if (needHBar) |
|
1941 *needHBar = rightPos > clientWidth; |
|
1942 if (needVBar) |
|
1943 *needVBar = bottomPos > clientHeight; |
|
1944 } |
|
1945 |
|
1946 void RenderLayer::updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow) |
|
1947 { |
|
1948 if (m_overflowStatusDirty) { |
|
1949 m_horizontalOverflow = horizontalOverflow; |
|
1950 m_verticalOverflow = verticalOverflow; |
|
1951 m_overflowStatusDirty = false; |
|
1952 |
|
1953 return; |
|
1954 } |
|
1955 |
|
1956 bool horizontalOverflowChanged = (m_horizontalOverflow != horizontalOverflow); |
|
1957 bool verticalOverflowChanged = (m_verticalOverflow != verticalOverflow); |
|
1958 |
|
1959 if (horizontalOverflowChanged || verticalOverflowChanged) { |
|
1960 m_horizontalOverflow = horizontalOverflow; |
|
1961 m_verticalOverflow = verticalOverflow; |
|
1962 |
|
1963 if (FrameView* frameView = renderer()->document()->view()) { |
|
1964 frameView->scheduleEvent(OverflowEvent::create(horizontalOverflowChanged, horizontalOverflow, verticalOverflowChanged, verticalOverflow), |
|
1965 renderer()->node()); |
|
1966 } |
|
1967 } |
|
1968 } |
|
1969 |
|
1970 void |
|
1971 RenderLayer::updateScrollInfoAfterLayout() |
|
1972 { |
|
1973 RenderBox* box = renderBox(); |
|
1974 if (!box) |
|
1975 return; |
|
1976 |
|
1977 m_scrollDimensionsDirty = true; |
|
1978 |
|
1979 bool horizontalOverflow, verticalOverflow; |
|
1980 computeScrollDimensions(&horizontalOverflow, &verticalOverflow); |
|
1981 |
|
1982 if (box->style()->overflowX() != OMARQUEE) { |
|
1983 // Layout may cause us to be in an invalid scroll position. In this case we need |
|
1984 // to pull our scroll offsets back to the max (or push them up to the min). |
|
1985 int newX = max(0, min(scrollXOffset(), scrollWidth() - box->clientWidth())); |
|
1986 int newY = max(0, min(m_scrollY, scrollHeight() - box->clientHeight())); |
|
1987 if (newX != scrollXOffset() || newY != m_scrollY) { |
|
1988 RenderView* view = renderer()->view(); |
|
1989 ASSERT(view); |
|
1990 // scrollToOffset() may call updateLayerPositions(), which doesn't work |
|
1991 // with LayoutState. |
|
1992 // FIXME: Remove the disableLayoutState/enableLayoutState if the above changes. |
|
1993 if (view) |
|
1994 view->disableLayoutState(); |
|
1995 scrollToOffset(newX, newY); |
|
1996 if (view) |
|
1997 view->enableLayoutState(); |
|
1998 } |
|
1999 } |
|
2000 |
|
2001 bool haveHorizontalBar = m_hBar; |
|
2002 bool haveVerticalBar = m_vBar; |
|
2003 |
|
2004 // overflow:scroll should just enable/disable. |
|
2005 if (renderer()->style()->overflowX() == OSCROLL) |
|
2006 m_hBar->setEnabled(horizontalOverflow); |
|
2007 if (renderer()->style()->overflowY() == OSCROLL) |
|
2008 m_vBar->setEnabled(verticalOverflow); |
|
2009 |
|
2010 // A dynamic change from a scrolling overflow to overflow:hidden means we need to get rid of any |
|
2011 // scrollbars that may be present. |
|
2012 if (renderer()->style()->overflowX() == OHIDDEN && haveHorizontalBar) |
|
2013 setHasHorizontalScrollbar(false); |
|
2014 if (renderer()->style()->overflowY() == OHIDDEN && haveVerticalBar) |
|
2015 setHasVerticalScrollbar(false); |
|
2016 |
|
2017 // overflow:auto may need to lay out again if scrollbars got added/removed. |
|
2018 bool scrollbarsChanged = (box->hasAutoHorizontalScrollbar() && haveHorizontalBar != horizontalOverflow) || |
|
2019 (box->hasAutoVerticalScrollbar() && haveVerticalBar != verticalOverflow); |
|
2020 if (scrollbarsChanged) { |
|
2021 if (box->hasAutoHorizontalScrollbar()) |
|
2022 setHasHorizontalScrollbar(horizontalOverflow); |
|
2023 if (box->hasAutoVerticalScrollbar()) |
|
2024 setHasVerticalScrollbar(verticalOverflow); |
|
2025 |
|
2026 #if ENABLE(DASHBOARD_SUPPORT) |
|
2027 // Force an update since we know the scrollbars have changed things. |
|
2028 if (renderer()->document()->hasDashboardRegions()) |
|
2029 renderer()->document()->setDashboardRegionsDirty(true); |
|
2030 #endif |
|
2031 |
|
2032 renderer()->repaint(); |
|
2033 |
|
2034 if (renderer()->style()->overflowX() == OAUTO || renderer()->style()->overflowY() == OAUTO) { |
|
2035 if (!m_inOverflowRelayout) { |
|
2036 // Our proprietary overflow: overlay value doesn't trigger a layout. |
|
2037 m_inOverflowRelayout = true; |
|
2038 renderer()->setNeedsLayout(true, false); |
|
2039 if (renderer()->isRenderBlock()) |
|
2040 toRenderBlock(renderer())->layoutBlock(true); |
|
2041 else |
|
2042 renderer()->layout(); |
|
2043 m_inOverflowRelayout = false; |
|
2044 } |
|
2045 } |
|
2046 } |
|
2047 |
|
2048 // If overflow:scroll is turned into overflow:auto a bar might still be disabled (Bug 11985). |
|
2049 if (m_hBar && box->hasAutoHorizontalScrollbar()) |
|
2050 m_hBar->setEnabled(true); |
|
2051 if (m_vBar && box->hasAutoVerticalScrollbar()) |
|
2052 m_vBar->setEnabled(true); |
|
2053 |
|
2054 // Set up the range (and page step/line step). |
|
2055 if (m_hBar) { |
|
2056 int clientWidth = box->clientWidth(); |
|
2057 int pageStep = max(max<int>(clientWidth * Scrollbar::minFractionToStepWhenPaging(), clientWidth - Scrollbar::maxOverlapBetweenPages()), 1); |
|
2058 m_hBar->setSteps(Scrollbar::pixelsPerLineStep(), pageStep); |
|
2059 m_hBar->setProportion(clientWidth, m_scrollWidth); |
|
2060 // Explicitly set the horizontal scroll value. This ensures that when a |
|
2061 // right-to-left scrollable area's width (or content width) changes, the |
|
2062 // top right corner of the content doesn't shift with respect to the top |
|
2063 // right corner of the area. Conceptually, right-to-left areas have |
|
2064 // their origin at the top-right, but RenderLayer is top-left oriented, |
|
2065 // so this is needed to keep everything working (see how scrollXOffset() |
|
2066 // differs from scrollYOffset() to get an idea of why the horizontal and |
|
2067 // vertical scrollbars need to be treated differently). |
|
2068 m_hBar->setValue(scrollXOffset()); |
|
2069 } |
|
2070 if (m_vBar) { |
|
2071 int clientHeight = box->clientHeight(); |
|
2072 int pageStep = max(max<int>(clientHeight * Scrollbar::minFractionToStepWhenPaging(), clientHeight - Scrollbar::maxOverlapBetweenPages()), 1); |
|
2073 m_vBar->setSteps(Scrollbar::pixelsPerLineStep(), pageStep); |
|
2074 m_vBar->setProportion(clientHeight, m_scrollHeight); |
|
2075 } |
|
2076 |
|
2077 if (renderer()->node() && renderer()->document()->hasListenerType(Document::OVERFLOWCHANGED_LISTENER)) |
|
2078 updateOverflowStatus(horizontalOverflow, verticalOverflow); |
|
2079 } |
|
2080 |
|
2081 void RenderLayer::paintOverflowControls(GraphicsContext* context, int tx, int ty, const IntRect& damageRect) |
|
2082 { |
|
2083 // Don't do anything if we have no overflow. |
|
2084 if (!renderer()->hasOverflowClip()) |
|
2085 return; |
|
2086 |
|
2087 // Move the scrollbar widgets if necessary. We normally move and resize widgets during layout, but sometimes |
|
2088 // widgets can move without layout occurring (most notably when you scroll a document that |
|
2089 // contains fixed positioned elements). |
|
2090 positionOverflowControls(tx, ty); |
|
2091 |
|
2092 // Now that we're sure the scrollbars are in the right place, paint them. |
|
2093 if (m_hBar) |
|
2094 m_hBar->paint(context, damageRect); |
|
2095 if (m_vBar) |
|
2096 m_vBar->paint(context, damageRect); |
|
2097 |
|
2098 // We fill our scroll corner with white if we have a scrollbar that doesn't run all the way up to the |
|
2099 // edge of the box. |
|
2100 paintScrollCorner(context, tx, ty, damageRect); |
|
2101 |
|
2102 // Paint our resizer last, since it sits on top of the scroll corner. |
|
2103 paintResizer(context, tx, ty, damageRect); |
|
2104 } |
|
2105 |
|
2106 void RenderLayer::paintScrollCorner(GraphicsContext* context, int tx, int ty, const IntRect& damageRect) |
|
2107 { |
|
2108 RenderBox* box = renderBox(); |
|
2109 ASSERT(box); |
|
2110 |
|
2111 IntRect cornerRect = scrollCornerRect(this, box->borderBoxRect()); |
|
2112 IntRect absRect = IntRect(cornerRect.x() + tx, cornerRect.y() + ty, cornerRect.width(), cornerRect.height()); |
|
2113 if (!absRect.intersects(damageRect)) |
|
2114 return; |
|
2115 |
|
2116 if (context->updatingControlTints()) { |
|
2117 updateScrollCornerStyle(); |
|
2118 return; |
|
2119 } |
|
2120 |
|
2121 if (m_scrollCorner) { |
|
2122 m_scrollCorner->paintIntoRect(context, tx, ty, absRect); |
|
2123 return; |
|
2124 } |
|
2125 |
|
2126 context->fillRect(absRect, Color::white, box->style()->colorSpace()); |
|
2127 } |
|
2128 |
|
2129 void RenderLayer::paintResizer(GraphicsContext* context, int tx, int ty, const IntRect& damageRect) |
|
2130 { |
|
2131 if (renderer()->style()->resize() == RESIZE_NONE) |
|
2132 return; |
|
2133 |
|
2134 RenderBox* box = renderBox(); |
|
2135 ASSERT(box); |
|
2136 |
|
2137 IntRect cornerRect = resizerCornerRect(this, box->borderBoxRect()); |
|
2138 IntRect absRect = IntRect(cornerRect.x() + tx, cornerRect.y() + ty, cornerRect.width(), cornerRect.height()); |
|
2139 if (!absRect.intersects(damageRect)) |
|
2140 return; |
|
2141 |
|
2142 if (context->updatingControlTints()) { |
|
2143 updateResizerStyle(); |
|
2144 return; |
|
2145 } |
|
2146 |
|
2147 if (m_resizer) { |
|
2148 m_resizer->paintIntoRect(context, tx, ty, absRect); |
|
2149 return; |
|
2150 } |
|
2151 |
|
2152 // Paint the resizer control. |
|
2153 DEFINE_STATIC_LOCAL(RefPtr<Image>, resizeCornerImage, (Image::loadPlatformResource("textAreaResizeCorner"))); |
|
2154 IntPoint imagePoint(absRect.right() - resizeCornerImage->width(), absRect.bottom() - resizeCornerImage->height()); |
|
2155 context->drawImage(resizeCornerImage.get(), box->style()->colorSpace(), imagePoint); |
|
2156 |
|
2157 // Draw a frame around the resizer (1px grey line) if there are any scrollbars present. |
|
2158 // Clipping will exclude the right and bottom edges of this frame. |
|
2159 if (m_hBar || m_vBar) { |
|
2160 context->save(); |
|
2161 context->clip(absRect); |
|
2162 IntRect largerCorner = absRect; |
|
2163 largerCorner.setSize(IntSize(largerCorner.width() + 1, largerCorner.height() + 1)); |
|
2164 context->setStrokeColor(Color(makeRGB(217, 217, 217)), DeviceColorSpace); |
|
2165 context->setStrokeThickness(1.0f); |
|
2166 context->setFillColor(Color::transparent, DeviceColorSpace); |
|
2167 context->drawRect(largerCorner); |
|
2168 context->restore(); |
|
2169 } |
|
2170 } |
|
2171 |
|
2172 bool RenderLayer::isPointInResizeControl(const IntPoint& absolutePoint) const |
|
2173 { |
|
2174 if (!renderer()->hasOverflowClip() || renderer()->style()->resize() == RESIZE_NONE) |
|
2175 return false; |
|
2176 |
|
2177 RenderBox* box = renderBox(); |
|
2178 ASSERT(box); |
|
2179 |
|
2180 IntPoint localPoint = absoluteToContents(absolutePoint); |
|
2181 |
|
2182 IntRect localBounds(0, 0, box->width(), box->height()); |
|
2183 return resizerCornerRect(this, localBounds).contains(localPoint); |
|
2184 } |
|
2185 |
|
2186 bool RenderLayer::hitTestOverflowControls(HitTestResult& result, const IntPoint& localPoint) |
|
2187 { |
|
2188 if (!m_hBar && !m_vBar && (!renderer()->hasOverflowClip() || renderer()->style()->resize() == RESIZE_NONE)) |
|
2189 return false; |
|
2190 |
|
2191 RenderBox* box = renderBox(); |
|
2192 ASSERT(box); |
|
2193 |
|
2194 IntRect resizeControlRect; |
|
2195 if (renderer()->style()->resize() != RESIZE_NONE) { |
|
2196 resizeControlRect = resizerCornerRect(this, box->borderBoxRect()); |
|
2197 if (resizeControlRect.contains(localPoint)) |
|
2198 return true; |
|
2199 } |
|
2200 |
|
2201 int resizeControlSize = max(resizeControlRect.height(), 0); |
|
2202 |
|
2203 if (m_vBar) { |
|
2204 IntRect vBarRect(box->width() - box->borderRight() - m_vBar->width(), |
|
2205 box->borderTop(), |
|
2206 m_vBar->width(), |
|
2207 box->height() - (box->borderTop() + box->borderBottom()) - (m_hBar ? m_hBar->height() : resizeControlSize)); |
|
2208 if (vBarRect.contains(localPoint)) { |
|
2209 result.setScrollbar(m_vBar.get()); |
|
2210 return true; |
|
2211 } |
|
2212 } |
|
2213 |
|
2214 resizeControlSize = max(resizeControlRect.width(), 0); |
|
2215 if (m_hBar) { |
|
2216 IntRect hBarRect(box->borderLeft(), |
|
2217 box->height() - box->borderBottom() - m_hBar->height(), |
|
2218 box->width() - (box->borderLeft() + box->borderRight()) - (m_vBar ? m_vBar->width() : resizeControlSize), |
|
2219 m_hBar->height()); |
|
2220 if (hBarRect.contains(localPoint)) { |
|
2221 result.setScrollbar(m_hBar.get()); |
|
2222 return true; |
|
2223 } |
|
2224 } |
|
2225 |
|
2226 return false; |
|
2227 } |
|
2228 |
|
2229 bool RenderLayer::scroll(ScrollDirection direction, ScrollGranularity granularity, float multiplier) |
|
2230 { |
|
2231 bool didHorizontalScroll = false; |
|
2232 bool didVerticalScroll = false; |
|
2233 |
|
2234 if (m_hBar) { |
|
2235 if (granularity == ScrollByDocument) { |
|
2236 // Special-case for the ScrollByDocument granularity. A document scroll can only be up |
|
2237 // or down and in both cases the horizontal bar goes all the way to the left. |
|
2238 didHorizontalScroll = m_hBar->scroll(ScrollLeft, ScrollByDocument, multiplier); |
|
2239 } else |
|
2240 didHorizontalScroll = m_hBar->scroll(direction, granularity, multiplier); |
|
2241 } |
|
2242 |
|
2243 if (m_vBar) |
|
2244 didVerticalScroll = m_vBar->scroll(direction, granularity, multiplier); |
|
2245 |
|
2246 return (didHorizontalScroll || didVerticalScroll); |
|
2247 } |
|
2248 |
|
2249 void RenderLayer::paint(GraphicsContext* p, const IntRect& damageRect, PaintBehavior paintBehavior, RenderObject *paintingRoot) |
|
2250 { |
|
2251 OverlapTestRequestMap overlapTestRequests; |
|
2252 paintLayer(this, p, damageRect, paintBehavior, paintingRoot, &overlapTestRequests); |
|
2253 OverlapTestRequestMap::iterator end = overlapTestRequests.end(); |
|
2254 for (OverlapTestRequestMap::iterator it = overlapTestRequests.begin(); it != end; ++it) |
|
2255 it->first->setOverlapTestResult(false); |
|
2256 } |
|
2257 |
|
2258 static void setClip(GraphicsContext* p, const IntRect& paintDirtyRect, const IntRect& clipRect) |
|
2259 { |
|
2260 if (paintDirtyRect == clipRect) |
|
2261 return; |
|
2262 p->save(); |
|
2263 p->clip(clipRect); |
|
2264 } |
|
2265 |
|
2266 static void restoreClip(GraphicsContext* p, const IntRect& paintDirtyRect, const IntRect& clipRect) |
|
2267 { |
|
2268 if (paintDirtyRect == clipRect) |
|
2269 return; |
|
2270 p->restore(); |
|
2271 } |
|
2272 |
|
2273 static void performOverlapTests(OverlapTestRequestMap& overlapTestRequests, const IntRect& layerBounds) |
|
2274 { |
|
2275 Vector<OverlapTestRequestClient*> overlappedRequestClients; |
|
2276 OverlapTestRequestMap::iterator end = overlapTestRequests.end(); |
|
2277 for (OverlapTestRequestMap::iterator it = overlapTestRequests.begin(); it != end; ++it) { |
|
2278 if (!layerBounds.intersects(it->second)) |
|
2279 continue; |
|
2280 |
|
2281 it->first->setOverlapTestResult(true); |
|
2282 overlappedRequestClients.append(it->first); |
|
2283 } |
|
2284 for (size_t i = 0; i < overlappedRequestClients.size(); ++i) |
|
2285 overlapTestRequests.remove(overlappedRequestClients[i]); |
|
2286 } |
|
2287 |
|
2288 #if USE(ACCELERATED_COMPOSITING) |
|
2289 static bool shouldDoSoftwarePaint(const RenderLayer* layer, bool paintingReflection) |
|
2290 { |
|
2291 return paintingReflection && !layer->has3DTransform(); |
|
2292 } |
|
2293 #endif |
|
2294 |
|
2295 void RenderLayer::paintLayer(RenderLayer* rootLayer, GraphicsContext* p, |
|
2296 const IntRect& paintDirtyRect, PaintBehavior paintBehavior, |
|
2297 RenderObject* paintingRoot, OverlapTestRequestMap* overlapTestRequests, |
|
2298 PaintLayerFlags paintFlags) |
|
2299 { |
|
2300 #if USE(ACCELERATED_COMPOSITING) |
|
2301 if (isComposited()) { |
|
2302 // The updatingControlTints() painting pass goes through compositing layers, |
|
2303 // but we need to ensure that we don't cache clip rects computed with the wrong root in this case. |
|
2304 if (p->updatingControlTints() || (paintBehavior & PaintBehaviorFlattenCompositingLayers)) |
|
2305 paintFlags |= PaintLayerTemporaryClipRects; |
|
2306 else if (!backing()->paintingGoesToWindow() && !shouldDoSoftwarePaint(this, paintFlags & PaintLayerPaintingReflection)) { |
|
2307 // If this RenderLayer should paint into its backing, that will be done via RenderLayerBacking::paintIntoLayer(). |
|
2308 return; |
|
2309 } |
|
2310 } |
|
2311 #endif |
|
2312 |
|
2313 // Avoid painting layers when stylesheets haven't loaded. This eliminates FOUC. |
|
2314 // It's ok not to draw, because later on, when all the stylesheets do load, updateStyleSelector on the Document |
|
2315 // will do a full repaint(). |
|
2316 if (renderer()->document()->didLayoutWithPendingStylesheets() && !renderer()->isRenderView() && !renderer()->isRoot()) |
|
2317 return; |
|
2318 |
|
2319 // If this layer is totally invisible then there is nothing to paint. |
|
2320 if (!renderer()->opacity()) |
|
2321 return; |
|
2322 |
|
2323 if (paintsWithTransparency(paintBehavior)) |
|
2324 paintFlags |= PaintLayerHaveTransparency; |
|
2325 |
|
2326 // Apply a transform if we have one. A reflection is considered to be a transform, since it is a flip and a translate. |
|
2327 if (paintsWithTransform(paintBehavior) && !(paintFlags & PaintLayerAppliedTransform)) { |
|
2328 TransformationMatrix layerTransform = renderableTransform(paintBehavior); |
|
2329 // If the transform can't be inverted, then don't paint anything. |
|
2330 if (!layerTransform.isInvertible()) |
|
2331 return; |
|
2332 |
|
2333 // If we have a transparency layer enclosing us and we are the root of a transform, then we need to establish the transparency |
|
2334 // layer from the parent now. |
|
2335 if (paintFlags & PaintLayerHaveTransparency) |
|
2336 parent()->beginTransparencyLayers(p, rootLayer, paintBehavior); |
|
2337 |
|
2338 // Make sure the parent's clip rects have been calculated. |
|
2339 IntRect clipRect = paintDirtyRect; |
|
2340 if (parent()) { |
|
2341 clipRect = backgroundClipRect(rootLayer, paintFlags & PaintLayerTemporaryClipRects); |
|
2342 clipRect.intersect(paintDirtyRect); |
|
2343 } |
|
2344 |
|
2345 // Push the parent coordinate space's clip. |
|
2346 setClip(p, paintDirtyRect, clipRect); |
|
2347 |
|
2348 // Adjust the transform such that the renderer's upper left corner will paint at (0,0) in user space. |
|
2349 // This involves subtracting out the position of the layer in our current coordinate space. |
|
2350 int x = 0; |
|
2351 int y = 0; |
|
2352 convertToLayerCoords(rootLayer, x, y); |
|
2353 TransformationMatrix transform(layerTransform); |
|
2354 transform.translateRight(x, y); |
|
2355 |
|
2356 // Apply the transform. |
|
2357 p->save(); |
|
2358 p->concatCTM(transform.toAffineTransform()); |
|
2359 |
|
2360 // Now do a paint with the root layer shifted to be us. |
|
2361 paintLayer(this, p, transform.inverse().mapRect(paintDirtyRect), paintBehavior, paintingRoot, overlapTestRequests, paintFlags | PaintLayerAppliedTransform); |
|
2362 |
|
2363 p->restore(); |
|
2364 |
|
2365 // Restore the clip. |
|
2366 restoreClip(p, paintDirtyRect, clipRect); |
|
2367 |
|
2368 return; |
|
2369 } |
|
2370 |
|
2371 PaintLayerFlags localPaintFlags = paintFlags & ~PaintLayerAppliedTransform; |
|
2372 bool haveTransparency = localPaintFlags & PaintLayerHaveTransparency; |
|
2373 |
|
2374 // Paint the reflection first if we have one. |
|
2375 if (m_reflection && !m_paintingInsideReflection) { |
|
2376 // Mark that we are now inside replica painting. |
|
2377 m_paintingInsideReflection = true; |
|
2378 reflectionLayer()->paintLayer(rootLayer, p, paintDirtyRect, paintBehavior, paintingRoot, overlapTestRequests, localPaintFlags | PaintLayerPaintingReflection); |
|
2379 m_paintingInsideReflection = false; |
|
2380 } |
|
2381 |
|
2382 // Calculate the clip rects we should use. |
|
2383 IntRect layerBounds, damageRect, clipRectToApply, outlineRect; |
|
2384 calculateRects(rootLayer, paintDirtyRect, layerBounds, damageRect, clipRectToApply, outlineRect, localPaintFlags & PaintLayerTemporaryClipRects); |
|
2385 int x = layerBounds.x(); |
|
2386 int y = layerBounds.y(); |
|
2387 int tx = x - renderBoxX(); |
|
2388 int ty = y - renderBoxY(); |
|
2389 |
|
2390 // Ensure our lists are up-to-date. |
|
2391 updateCompositingAndLayerListsIfNeeded(); |
|
2392 |
|
2393 bool forceBlackText = paintBehavior & PaintBehaviorForceBlackText; |
|
2394 bool selectionOnly = paintBehavior & PaintBehaviorSelectionOnly; |
|
2395 |
|
2396 // If this layer's renderer is a child of the paintingRoot, we render unconditionally, which |
|
2397 // is done by passing a nil paintingRoot down to our renderer (as if no paintingRoot was ever set). |
|
2398 // Else, our renderer tree may or may not contain the painting root, so we pass that root along |
|
2399 // so it will be tested against as we descend through the renderers. |
|
2400 RenderObject* paintingRootForRenderer = 0; |
|
2401 if (paintingRoot && !renderer()->isDescendantOf(paintingRoot)) |
|
2402 paintingRootForRenderer = paintingRoot; |
|
2403 |
|
2404 if (overlapTestRequests) |
|
2405 performOverlapTests(*overlapTestRequests, layerBounds); |
|
2406 |
|
2407 // We want to paint our layer, but only if we intersect the damage rect. |
|
2408 bool shouldPaint = intersectsDamageRect(layerBounds, damageRect, rootLayer) && m_hasVisibleContent && isSelfPaintingLayer(); |
|
2409 if (shouldPaint && !selectionOnly && !damageRect.isEmpty()) { |
|
2410 // Begin transparency layers lazily now that we know we have to paint something. |
|
2411 if (haveTransparency) |
|
2412 beginTransparencyLayers(p, rootLayer, paintBehavior); |
|
2413 |
|
2414 // Paint our background first, before painting any child layers. |
|
2415 // Establish the clip used to paint our background. |
|
2416 setClip(p, paintDirtyRect, damageRect); |
|
2417 |
|
2418 // Paint the background. |
|
2419 PaintInfo paintInfo(p, damageRect, PaintPhaseBlockBackground, false, paintingRootForRenderer, 0); |
|
2420 renderer()->paint(paintInfo, tx, ty); |
|
2421 |
|
2422 // Restore the clip. |
|
2423 restoreClip(p, paintDirtyRect, damageRect); |
|
2424 } |
|
2425 |
|
2426 // Now walk the sorted list of children with negative z-indices. |
|
2427 paintList(m_negZOrderList, rootLayer, p, paintDirtyRect, paintBehavior, paintingRoot, overlapTestRequests, localPaintFlags); |
|
2428 |
|
2429 // Now establish the appropriate clip and paint our child RenderObjects. |
|
2430 if (shouldPaint && !clipRectToApply.isEmpty()) { |
|
2431 // Begin transparency layers lazily now that we know we have to paint something. |
|
2432 if (haveTransparency) |
|
2433 beginTransparencyLayers(p, rootLayer, paintBehavior); |
|
2434 |
|
2435 // Set up the clip used when painting our children. |
|
2436 setClip(p, paintDirtyRect, clipRectToApply); |
|
2437 PaintInfo paintInfo(p, clipRectToApply, |
|
2438 selectionOnly ? PaintPhaseSelection : PaintPhaseChildBlockBackgrounds, |
|
2439 forceBlackText, paintingRootForRenderer, 0); |
|
2440 renderer()->paint(paintInfo, tx, ty); |
|
2441 if (!selectionOnly) { |
|
2442 paintInfo.phase = PaintPhaseFloat; |
|
2443 renderer()->paint(paintInfo, tx, ty); |
|
2444 paintInfo.phase = PaintPhaseForeground; |
|
2445 paintInfo.overlapTestRequests = overlapTestRequests; |
|
2446 renderer()->paint(paintInfo, tx, ty); |
|
2447 paintInfo.phase = PaintPhaseChildOutlines; |
|
2448 renderer()->paint(paintInfo, tx, ty); |
|
2449 } |
|
2450 |
|
2451 // Now restore our clip. |
|
2452 restoreClip(p, paintDirtyRect, clipRectToApply); |
|
2453 } |
|
2454 |
|
2455 if (!outlineRect.isEmpty() && isSelfPaintingLayer()) { |
|
2456 // Paint our own outline |
|
2457 PaintInfo paintInfo(p, outlineRect, PaintPhaseSelfOutline, false, paintingRootForRenderer, 0); |
|
2458 setClip(p, paintDirtyRect, outlineRect); |
|
2459 renderer()->paint(paintInfo, tx, ty); |
|
2460 restoreClip(p, paintDirtyRect, outlineRect); |
|
2461 } |
|
2462 |
|
2463 // Paint any child layers that have overflow. |
|
2464 paintList(m_normalFlowList, rootLayer, p, paintDirtyRect, paintBehavior, paintingRoot, overlapTestRequests, localPaintFlags); |
|
2465 |
|
2466 // Now walk the sorted list of children with positive z-indices. |
|
2467 paintList(m_posZOrderList, rootLayer, p, paintDirtyRect, paintBehavior, paintingRoot, overlapTestRequests, localPaintFlags); |
|
2468 |
|
2469 if (renderer()->hasMask() && shouldPaint && !selectionOnly && !damageRect.isEmpty()) { |
|
2470 setClip(p, paintDirtyRect, damageRect); |
|
2471 |
|
2472 // Paint the mask. |
|
2473 PaintInfo paintInfo(p, damageRect, PaintPhaseMask, false, paintingRootForRenderer, 0); |
|
2474 renderer()->paint(paintInfo, tx, ty); |
|
2475 |
|
2476 // Restore the clip. |
|
2477 restoreClip(p, paintDirtyRect, damageRect); |
|
2478 } |
|
2479 |
|
2480 // End our transparency layer |
|
2481 if (haveTransparency && m_usedTransparency && !m_paintingInsideReflection) { |
|
2482 p->endTransparencyLayer(); |
|
2483 p->restore(); |
|
2484 m_usedTransparency = false; |
|
2485 } |
|
2486 } |
|
2487 |
|
2488 void RenderLayer::paintList(Vector<RenderLayer*>* list, RenderLayer* rootLayer, GraphicsContext* p, |
|
2489 const IntRect& paintDirtyRect, PaintBehavior paintBehavior, |
|
2490 RenderObject* paintingRoot, OverlapTestRequestMap* overlapTestRequests, |
|
2491 PaintLayerFlags paintFlags) |
|
2492 { |
|
2493 if (!list) |
|
2494 return; |
|
2495 |
|
2496 for (size_t i = 0; i < list->size(); ++i) { |
|
2497 RenderLayer* childLayer = list->at(i); |
|
2498 if (!childLayer->isPaginated()) |
|
2499 childLayer->paintLayer(rootLayer, p, paintDirtyRect, paintBehavior, paintingRoot, overlapTestRequests, paintFlags); |
|
2500 else |
|
2501 paintPaginatedChildLayer(childLayer, rootLayer, p, paintDirtyRect, paintBehavior, paintingRoot, overlapTestRequests, paintFlags); |
|
2502 } |
|
2503 } |
|
2504 |
|
2505 void RenderLayer::paintPaginatedChildLayer(RenderLayer* childLayer, RenderLayer* rootLayer, GraphicsContext* context, |
|
2506 const IntRect& paintDirtyRect, PaintBehavior paintBehavior, |
|
2507 RenderObject* paintingRoot, OverlapTestRequestMap* overlapTestRequests, |
|
2508 PaintLayerFlags paintFlags) |
|
2509 { |
|
2510 // We need to do multiple passes, breaking up our child layer into strips. |
|
2511 ASSERT(!renderer()->isPositioned()); |
|
2512 Vector<RenderLayer*> columnLayers; |
|
2513 RenderLayer* ancestorLayer = isNormalFlowOnly() ? parent() : stackingContext(); |
|
2514 for (RenderLayer* curr = childLayer->parent(); curr; curr = curr->parent()) { |
|
2515 if (curr->renderer()->hasColumns()) |
|
2516 columnLayers.append(curr); |
|
2517 if (curr == ancestorLayer || (curr->parent() && curr->parent()->renderer()->isPositioned())) |
|
2518 break; |
|
2519 } |
|
2520 |
|
2521 ASSERT(columnLayers.size()); |
|
2522 |
|
2523 paintChildLayerIntoColumns(childLayer, rootLayer, context, paintDirtyRect, paintBehavior, paintingRoot, overlapTestRequests, paintFlags, columnLayers, columnLayers.size() - 1); |
|
2524 } |
|
2525 |
|
2526 void RenderLayer::paintChildLayerIntoColumns(RenderLayer* childLayer, RenderLayer* rootLayer, GraphicsContext* context, |
|
2527 const IntRect& paintDirtyRect, PaintBehavior paintBehavior, |
|
2528 RenderObject* paintingRoot, OverlapTestRequestMap* overlapTestRequests, |
|
2529 PaintLayerFlags paintFlags, const Vector<RenderLayer*>& columnLayers, size_t colIndex) |
|
2530 { |
|
2531 RenderBlock* columnBlock = toRenderBlock(columnLayers[colIndex]->renderer()); |
|
2532 |
|
2533 ASSERT(columnBlock && columnBlock->hasColumns()); |
|
2534 if (!columnBlock || !columnBlock->hasColumns()) |
|
2535 return; |
|
2536 |
|
2537 int layerX = 0; |
|
2538 int layerY = 0; |
|
2539 columnBlock->layer()->convertToLayerCoords(rootLayer, layerX, layerY); |
|
2540 |
|
2541 Vector<IntRect>* colRects = columnBlock->columnRects(); |
|
2542 unsigned colCount = colRects->size(); |
|
2543 int currYOffset = 0; |
|
2544 for (unsigned i = 0; i < colCount; i++) { |
|
2545 // For each rect, we clip to the rect, and then we adjust our coords. |
|
2546 IntRect colRect = colRects->at(i); |
|
2547 int currXOffset = colRect.x() - (columnBlock->borderLeft() + columnBlock->paddingLeft()); |
|
2548 colRect.move(layerX, layerY); |
|
2549 |
|
2550 IntRect localDirtyRect(paintDirtyRect); |
|
2551 localDirtyRect.intersect(colRect); |
|
2552 |
|
2553 if (!localDirtyRect.isEmpty()) { |
|
2554 context->save(); |
|
2555 |
|
2556 // Each strip pushes a clip, since column boxes are specified as being |
|
2557 // like overflow:hidden. |
|
2558 context->clip(colRect); |
|
2559 |
|
2560 if (!colIndex) { |
|
2561 // Apply a translation transform to change where the layer paints. |
|
2562 TransformationMatrix oldTransform; |
|
2563 bool oldHasTransform = childLayer->transform(); |
|
2564 if (oldHasTransform) |
|
2565 oldTransform = *childLayer->transform(); |
|
2566 TransformationMatrix newTransform(oldTransform); |
|
2567 newTransform.translateRight(currXOffset, currYOffset); |
|
2568 |
|
2569 childLayer->m_transform.set(new TransformationMatrix(newTransform)); |
|
2570 childLayer->paintLayer(rootLayer, context, localDirtyRect, paintBehavior, paintingRoot, overlapTestRequests, paintFlags); |
|
2571 if (oldHasTransform) |
|
2572 childLayer->m_transform.set(new TransformationMatrix(oldTransform)); |
|
2573 else |
|
2574 childLayer->m_transform.clear(); |
|
2575 } else { |
|
2576 // Adjust the transform such that the renderer's upper left corner will paint at (0,0) in user space. |
|
2577 // This involves subtracting out the position of the layer in our current coordinate space. |
|
2578 int childX = 0; |
|
2579 int childY = 0; |
|
2580 columnLayers[colIndex - 1]->convertToLayerCoords(rootLayer, childX, childY); |
|
2581 TransformationMatrix transform; |
|
2582 transform.translateRight(childX + currXOffset, childY + currYOffset); |
|
2583 |
|
2584 // Apply the transform. |
|
2585 context->concatCTM(transform.toAffineTransform()); |
|
2586 |
|
2587 // Now do a paint with the root layer shifted to be the next multicol block. |
|
2588 paintChildLayerIntoColumns(childLayer, columnLayers[colIndex - 1], context, transform.inverse().mapRect(localDirtyRect), paintBehavior, |
|
2589 paintingRoot, overlapTestRequests, paintFlags, |
|
2590 columnLayers, colIndex - 1); |
|
2591 } |
|
2592 |
|
2593 context->restore(); |
|
2594 } |
|
2595 |
|
2596 // Move to the next position. |
|
2597 currYOffset -= colRect.height(); |
|
2598 } |
|
2599 } |
|
2600 |
|
2601 static inline IntRect frameVisibleRect(RenderObject* renderer) |
|
2602 { |
|
2603 FrameView* frameView = renderer->document()->view(); |
|
2604 if (!frameView) |
|
2605 return IntRect(); |
|
2606 |
|
2607 return frameView->visibleContentRect(); |
|
2608 } |
|
2609 |
|
2610 bool RenderLayer::hitTest(const HitTestRequest& request, HitTestResult& result) |
|
2611 { |
|
2612 renderer()->document()->updateLayout(); |
|
2613 |
|
2614 IntRect boundsRect(m_x, m_y, width(), height()); |
|
2615 if (!request.ignoreClipping()) |
|
2616 boundsRect.intersect(frameVisibleRect(renderer())); |
|
2617 |
|
2618 RenderLayer* insideLayer = hitTestLayer(this, 0, request, result, boundsRect, result.point(), false); |
|
2619 if (!insideLayer) { |
|
2620 // We didn't hit any layer. If we are the root layer and the mouse is -- or just was -- down, |
|
2621 // return ourselves. We do this so mouse events continue getting delivered after a drag has |
|
2622 // exited the WebView, and so hit testing over a scrollbar hits the content document. |
|
2623 if ((request.active() || request.mouseUp()) && renderer()->isRenderView()) { |
|
2624 renderer()->updateHitTestResult(result, result.point()); |
|
2625 insideLayer = this; |
|
2626 } |
|
2627 } |
|
2628 |
|
2629 // Now determine if the result is inside an anchor - if the urlElement isn't already set. |
|
2630 Node* node = result.innerNode(); |
|
2631 if (node && !result.URLElement()) |
|
2632 result.setURLElement(static_cast<Element*>(node->enclosingLinkEventParentOrSelf())); |
|
2633 |
|
2634 // Next set up the correct :hover/:active state along the new chain. |
|
2635 updateHoverActiveState(request, result); |
|
2636 |
|
2637 // Now return whether we were inside this layer (this will always be true for the root |
|
2638 // layer). |
|
2639 return insideLayer; |
|
2640 } |
|
2641 |
|
2642 Node* RenderLayer::enclosingElement() const |
|
2643 { |
|
2644 for (RenderObject* r = renderer(); r; r = r->parent()) { |
|
2645 if (Node* e = r->node()) |
|
2646 return e; |
|
2647 } |
|
2648 ASSERT_NOT_REACHED(); |
|
2649 return 0; |
|
2650 } |
|
2651 |
|
2652 // Compute the z-offset of the point in the transformState. |
|
2653 // This is effectively projecting a ray normal to the plane of ancestor, finding where that |
|
2654 // ray intersects target, and computing the z delta between those two points. |
|
2655 static double computeZOffset(const HitTestingTransformState& transformState) |
|
2656 { |
|
2657 // We got an affine transform, so no z-offset |
|
2658 if (transformState.m_accumulatedTransform.isAffine()) |
|
2659 return 0; |
|
2660 |
|
2661 // Flatten the point into the target plane |
|
2662 FloatPoint targetPoint = transformState.mappedPoint(); |
|
2663 |
|
2664 // Now map the point back through the transform, which computes Z. |
|
2665 FloatPoint3D backmappedPoint = transformState.m_accumulatedTransform.mapPoint(FloatPoint3D(targetPoint)); |
|
2666 return backmappedPoint.z(); |
|
2667 } |
|
2668 |
|
2669 PassRefPtr<HitTestingTransformState> RenderLayer::createLocalTransformState(RenderLayer* rootLayer, RenderLayer* containerLayer, |
|
2670 const IntRect& hitTestRect, const IntPoint& hitTestPoint, |
|
2671 const HitTestingTransformState* containerTransformState) const |
|
2672 { |
|
2673 RefPtr<HitTestingTransformState> transformState; |
|
2674 int offsetX = 0; |
|
2675 int offsetY = 0; |
|
2676 if (containerTransformState) { |
|
2677 // If we're already computing transform state, then it's relative to the container (which we know is non-null). |
|
2678 transformState = HitTestingTransformState::create(*containerTransformState); |
|
2679 convertToLayerCoords(containerLayer, offsetX, offsetY); |
|
2680 } else { |
|
2681 // If this is the first time we need to make transform state, then base it off of hitTestPoint, |
|
2682 // which is relative to rootLayer. |
|
2683 transformState = HitTestingTransformState::create(hitTestPoint, FloatQuad(hitTestRect)); |
|
2684 convertToLayerCoords(rootLayer, offsetX, offsetY); |
|
2685 } |
|
2686 |
|
2687 RenderObject* containerRenderer = containerLayer ? containerLayer->renderer() : 0; |
|
2688 if (renderer()->shouldUseTransformFromContainer(containerRenderer)) { |
|
2689 TransformationMatrix containerTransform; |
|
2690 renderer()->getTransformFromContainer(containerRenderer, IntSize(offsetX, offsetY), containerTransform); |
|
2691 transformState->applyTransform(containerTransform, HitTestingTransformState::AccumulateTransform); |
|
2692 } else { |
|
2693 transformState->translate(offsetX, offsetY, HitTestingTransformState::AccumulateTransform); |
|
2694 } |
|
2695 |
|
2696 return transformState; |
|
2697 } |
|
2698 |
|
2699 |
|
2700 static bool isHitCandidate(const RenderLayer* hitLayer, bool canDepthSort, double* zOffset, const HitTestingTransformState* transformState) |
|
2701 { |
|
2702 if (!hitLayer) |
|
2703 return false; |
|
2704 |
|
2705 // The hit layer is depth-sorting with other layers, so just say that it was hit. |
|
2706 if (canDepthSort) |
|
2707 return true; |
|
2708 |
|
2709 // We need to look at z-depth to decide if this layer was hit. |
|
2710 if (zOffset) { |
|
2711 ASSERT(transformState); |
|
2712 // This is actually computing our z, but that's OK because the hitLayer is coplanar with us. |
|
2713 double childZOffset = computeZOffset(*transformState); |
|
2714 if (childZOffset > *zOffset) { |
|
2715 *zOffset = childZOffset; |
|
2716 return true; |
|
2717 } |
|
2718 return false; |
|
2719 } |
|
2720 |
|
2721 return true; |
|
2722 } |
|
2723 |
|
2724 // hitTestPoint and hitTestRect are relative to rootLayer. |
|
2725 // A 'flattening' layer is one preserves3D() == false. |
|
2726 // transformState.m_accumulatedTransform holds the transform from the containing flattening layer. |
|
2727 // transformState.m_lastPlanarPoint is the hitTestPoint in the plane of the containing flattening layer. |
|
2728 // transformState.m_lastPlanarQuad is the hitTestRect as a quad in the plane of the containing flattening layer. |
|
2729 // |
|
2730 // If zOffset is non-null (which indicates that the caller wants z offset information), |
|
2731 // *zOffset on return is the z offset of the hit point relative to the containing flattening layer. |
|
2732 RenderLayer* RenderLayer::hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest& request, HitTestResult& result, |
|
2733 const IntRect& hitTestRect, const IntPoint& hitTestPoint, bool appliedTransform, |
|
2734 const HitTestingTransformState* transformState, double* zOffset) |
|
2735 { |
|
2736 // The natural thing would be to keep HitTestingTransformState on the stack, but it's big, so we heap-allocate. |
|
2737 |
|
2738 bool useTemporaryClipRects = false; |
|
2739 #if USE(ACCELERATED_COMPOSITING) |
|
2740 useTemporaryClipRects = compositor()->inCompositingMode(); |
|
2741 #endif |
|
2742 |
|
2743 IntRect hitTestArea = result.rectFromPoint(hitTestPoint); |
|
2744 |
|
2745 // Apply a transform if we have one. |
|
2746 if (transform() && !appliedTransform) { |
|
2747 // Make sure the parent's clip rects have been calculated. |
|
2748 if (parent()) { |
|
2749 IntRect clipRect = backgroundClipRect(rootLayer, useTemporaryClipRects); |
|
2750 // Go ahead and test the enclosing clip now. |
|
2751 if (!clipRect.intersects(hitTestArea)) |
|
2752 return 0; |
|
2753 } |
|
2754 |
|
2755 // Create a transform state to accumulate this transform. |
|
2756 RefPtr<HitTestingTransformState> newTransformState = createLocalTransformState(rootLayer, containerLayer, hitTestRect, hitTestPoint, transformState); |
|
2757 |
|
2758 // If the transform can't be inverted, then don't hit test this layer at all. |
|
2759 if (!newTransformState->m_accumulatedTransform.isInvertible()) |
|
2760 return 0; |
|
2761 |
|
2762 // Compute the point and the hit test rect in the coords of this layer by using the values |
|
2763 // from the transformState, which store the point and quad in the coords of the last flattened |
|
2764 // layer, and the accumulated transform which lets up map through preserve-3d layers. |
|
2765 // |
|
2766 // We can't just map hitTestPoint and hitTestRect because they may have been flattened (losing z) |
|
2767 // by our container. |
|
2768 IntPoint localPoint = roundedIntPoint(newTransformState->mappedPoint()); |
|
2769 IntRect localHitTestRect; |
|
2770 #if USE(ACCELERATED_COMPOSITING) |
|
2771 if (isComposited()) { |
|
2772 // It doesn't make sense to project hitTestRect into the plane of this layer, so use the same bounds we use for painting. |
|
2773 localHitTestRect = backing()->compositedBounds(); |
|
2774 } else |
|
2775 #endif |
|
2776 localHitTestRect = newTransformState->mappedQuad().enclosingBoundingBox(); |
|
2777 |
|
2778 // Now do a hit test with the root layer shifted to be us. |
|
2779 return hitTestLayer(this, containerLayer, request, result, localHitTestRect, localPoint, true, newTransformState.get(), zOffset); |
|
2780 } |
|
2781 |
|
2782 // Ensure our lists and 3d status are up-to-date. |
|
2783 updateCompositingAndLayerListsIfNeeded(); |
|
2784 update3DTransformedDescendantStatus(); |
|
2785 |
|
2786 RefPtr<HitTestingTransformState> localTransformState; |
|
2787 if (appliedTransform) { |
|
2788 // We computed the correct state in the caller (above code), so just reference it. |
|
2789 ASSERT(transformState); |
|
2790 localTransformState = const_cast<HitTestingTransformState*>(transformState); |
|
2791 } else if (transformState || m_has3DTransformedDescendant || preserves3D()) { |
|
2792 // We need transform state for the first time, or to offset the container state, so create it here. |
|
2793 localTransformState = createLocalTransformState(rootLayer, containerLayer, hitTestRect, hitTestPoint, transformState); |
|
2794 } |
|
2795 |
|
2796 // Check for hit test on backface if backface-visibility is 'hidden' |
|
2797 if (localTransformState && renderer()->style()->backfaceVisibility() == BackfaceVisibilityHidden) { |
|
2798 TransformationMatrix invertedMatrix = localTransformState->m_accumulatedTransform.inverse(); |
|
2799 // If the z-vector of the matrix is negative, the back is facing towards the viewer. |
|
2800 if (invertedMatrix.m33() < 0) |
|
2801 return 0; |
|
2802 } |
|
2803 |
|
2804 RefPtr<HitTestingTransformState> unflattenedTransformState = localTransformState; |
|
2805 if (localTransformState && !preserves3D()) { |
|
2806 // Keep a copy of the pre-flattening state, for computing z-offsets for the container |
|
2807 unflattenedTransformState = HitTestingTransformState::create(*localTransformState); |
|
2808 // This layer is flattening, so flatten the state passed to descendants. |
|
2809 localTransformState->flatten(); |
|
2810 } |
|
2811 |
|
2812 // Calculate the clip rects we should use. |
|
2813 IntRect layerBounds; |
|
2814 IntRect bgRect; |
|
2815 IntRect fgRect; |
|
2816 IntRect outlineRect; |
|
2817 calculateRects(rootLayer, hitTestRect, layerBounds, bgRect, fgRect, outlineRect, useTemporaryClipRects); |
|
2818 |
|
2819 // The following are used for keeping track of the z-depth of the hit point of 3d-transformed |
|
2820 // descendants. |
|
2821 double localZOffset = -numeric_limits<double>::infinity(); |
|
2822 double* zOffsetForDescendantsPtr = 0; |
|
2823 double* zOffsetForContentsPtr = 0; |
|
2824 |
|
2825 bool depthSortDescendants = false; |
|
2826 if (preserves3D()) { |
|
2827 depthSortDescendants = true; |
|
2828 // Our layers can depth-test with our container, so share the z depth pointer with the container, if it passed one down. |
|
2829 zOffsetForDescendantsPtr = zOffset ? zOffset : &localZOffset; |
|
2830 zOffsetForContentsPtr = zOffset ? zOffset : &localZOffset; |
|
2831 } else if (m_has3DTransformedDescendant) { |
|
2832 // Flattening layer with 3d children; use a local zOffset pointer to depth-test children and foreground. |
|
2833 depthSortDescendants = true; |
|
2834 zOffsetForDescendantsPtr = zOffset ? zOffset : &localZOffset; |
|
2835 zOffsetForContentsPtr = zOffset ? zOffset : &localZOffset; |
|
2836 } else if (zOffset) { |
|
2837 zOffsetForDescendantsPtr = 0; |
|
2838 // Container needs us to give back a z offset for the hit layer. |
|
2839 zOffsetForContentsPtr = zOffset; |
|
2840 } |
|
2841 |
|
2842 // This variable tracks which layer the mouse ends up being inside. |
|
2843 RenderLayer* candidateLayer = 0; |
|
2844 |
|
2845 // Begin by walking our list of positive layers from highest z-index down to the lowest z-index. |
|
2846 RenderLayer* hitLayer = hitTestList(m_posZOrderList, rootLayer, request, result, hitTestRect, hitTestPoint, |
|
2847 localTransformState.get(), zOffsetForDescendantsPtr, zOffset, unflattenedTransformState.get(), depthSortDescendants); |
|
2848 if (hitLayer) { |
|
2849 if (!depthSortDescendants) |
|
2850 return hitLayer; |
|
2851 candidateLayer = hitLayer; |
|
2852 } |
|
2853 |
|
2854 // Now check our overflow objects. |
|
2855 hitLayer = hitTestList(m_normalFlowList, rootLayer, request, result, hitTestRect, hitTestPoint, |
|
2856 localTransformState.get(), zOffsetForDescendantsPtr, zOffset, unflattenedTransformState.get(), depthSortDescendants); |
|
2857 if (hitLayer) { |
|
2858 if (!depthSortDescendants) |
|
2859 return hitLayer; |
|
2860 candidateLayer = hitLayer; |
|
2861 } |
|
2862 |
|
2863 // Next we want to see if the mouse pos is inside the child RenderObjects of the layer. |
|
2864 if (fgRect.intersects(hitTestArea) && isSelfPaintingLayer()) { |
|
2865 // Hit test with a temporary HitTestResult, because we only want to commit to 'result' if we know we're frontmost. |
|
2866 HitTestResult tempResult(result.point(), result.padding()); |
|
2867 if (hitTestContents(request, tempResult, layerBounds, hitTestPoint, HitTestDescendants) && |
|
2868 isHitCandidate(this, false, zOffsetForContentsPtr, unflattenedTransformState.get())) { |
|
2869 if (result.isRectBasedTest()) |
|
2870 result.append(tempResult); |
|
2871 else |
|
2872 result = tempResult; |
|
2873 if (!depthSortDescendants) |
|
2874 return this; |
|
2875 // Foreground can depth-sort with descendant layers, so keep this as a candidate. |
|
2876 candidateLayer = this; |
|
2877 } else if (result.isRectBasedTest()) |
|
2878 result.append(tempResult); |
|
2879 } |
|
2880 |
|
2881 // Now check our negative z-index children. |
|
2882 hitLayer = hitTestList(m_negZOrderList, rootLayer, request, result, hitTestRect, hitTestPoint, |
|
2883 localTransformState.get(), zOffsetForDescendantsPtr, zOffset, unflattenedTransformState.get(), depthSortDescendants); |
|
2884 if (hitLayer) { |
|
2885 if (!depthSortDescendants) |
|
2886 return hitLayer; |
|
2887 candidateLayer = hitLayer; |
|
2888 } |
|
2889 |
|
2890 // If we found a layer, return. Child layers, and foreground always render in front of background. |
|
2891 if (candidateLayer) |
|
2892 return candidateLayer; |
|
2893 |
|
2894 if (bgRect.intersects(hitTestArea) && isSelfPaintingLayer()) { |
|
2895 HitTestResult tempResult(result.point(), result.padding()); |
|
2896 if (hitTestContents(request, tempResult, layerBounds, hitTestPoint, HitTestSelf) && |
|
2897 isHitCandidate(this, false, zOffsetForContentsPtr, unflattenedTransformState.get())) { |
|
2898 if (result.isRectBasedTest()) |
|
2899 result.append(tempResult); |
|
2900 else |
|
2901 result = tempResult; |
|
2902 return this; |
|
2903 } else if (result.isRectBasedTest()) |
|
2904 result.append(tempResult); |
|
2905 } |
|
2906 |
|
2907 return 0; |
|
2908 } |
|
2909 |
|
2910 bool RenderLayer::hitTestContents(const HitTestRequest& request, HitTestResult& result, const IntRect& layerBounds, const IntPoint& hitTestPoint, HitTestFilter hitTestFilter) const |
|
2911 { |
|
2912 if (!renderer()->hitTest(request, result, hitTestPoint, |
|
2913 layerBounds.x() - renderBoxX(), |
|
2914 layerBounds.y() - renderBoxY(), |
|
2915 hitTestFilter)) { |
|
2916 // It's wrong to set innerNode, but then claim that you didn't hit anything, unless it is |
|
2917 // a rect-based test. |
|
2918 ASSERT(!result.innerNode() || (result.isRectBasedTest() && result.rectBasedTestResult().size())); |
|
2919 return false; |
|
2920 } |
|
2921 |
|
2922 // For positioned generated content, we might still not have a |
|
2923 // node by the time we get to the layer level, since none of |
|
2924 // the content in the layer has an element. So just walk up |
|
2925 // the tree. |
|
2926 if (!result.innerNode() || !result.innerNonSharedNode()) { |
|
2927 Node* e = enclosingElement(); |
|
2928 if (!result.innerNode()) |
|
2929 result.setInnerNode(e); |
|
2930 if (!result.innerNonSharedNode()) |
|
2931 result.setInnerNonSharedNode(e); |
|
2932 } |
|
2933 |
|
2934 return true; |
|
2935 } |
|
2936 |
|
2937 RenderLayer* RenderLayer::hitTestList(Vector<RenderLayer*>* list, RenderLayer* rootLayer, |
|
2938 const HitTestRequest& request, HitTestResult& result, |
|
2939 const IntRect& hitTestRect, const IntPoint& hitTestPoint, |
|
2940 const HitTestingTransformState* transformState, |
|
2941 double* zOffsetForDescendants, double* zOffset, |
|
2942 const HitTestingTransformState* unflattenedTransformState, |
|
2943 bool depthSortDescendants) |
|
2944 { |
|
2945 if (!list) |
|
2946 return 0; |
|
2947 |
|
2948 RenderLayer* resultLayer = 0; |
|
2949 for (int i = list->size() - 1; i >= 0; --i) { |
|
2950 RenderLayer* childLayer = list->at(i); |
|
2951 RenderLayer* hitLayer = 0; |
|
2952 HitTestResult tempResult(result.point(), result.padding()); |
|
2953 if (childLayer->isPaginated()) |
|
2954 hitLayer = hitTestPaginatedChildLayer(childLayer, rootLayer, request, tempResult, hitTestRect, hitTestPoint, transformState, zOffsetForDescendants); |
|
2955 else |
|
2956 hitLayer = childLayer->hitTestLayer(rootLayer, this, request, tempResult, hitTestRect, hitTestPoint, false, transformState, zOffsetForDescendants); |
|
2957 |
|
2958 // If it a rect-based test, we can safely append the temporary result since it might had hit |
|
2959 // nodes but not necesserily had hitLayer set. |
|
2960 if (result.isRectBasedTest()) |
|
2961 result.append(tempResult); |
|
2962 |
|
2963 if (isHitCandidate(hitLayer, depthSortDescendants, zOffset, unflattenedTransformState)) { |
|
2964 resultLayer = hitLayer; |
|
2965 if (!result.isRectBasedTest()) |
|
2966 result = tempResult; |
|
2967 if (!depthSortDescendants) |
|
2968 break; |
|
2969 } |
|
2970 } |
|
2971 |
|
2972 return resultLayer; |
|
2973 } |
|
2974 |
|
2975 RenderLayer* RenderLayer::hitTestPaginatedChildLayer(RenderLayer* childLayer, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result, |
|
2976 const IntRect& hitTestRect, const IntPoint& hitTestPoint, const HitTestingTransformState* transformState, double* zOffset) |
|
2977 { |
|
2978 ASSERT(!renderer()->isPositioned()); |
|
2979 Vector<RenderLayer*> columnLayers; |
|
2980 RenderLayer* ancestorLayer = isNormalFlowOnly() ? parent() : stackingContext(); |
|
2981 for (RenderLayer* curr = childLayer->parent(); curr; curr = curr->parent()) { |
|
2982 if (curr->renderer()->hasColumns()) |
|
2983 columnLayers.append(curr); |
|
2984 if (curr == ancestorLayer || (curr->parent() && curr->parent()->renderer()->isPositioned())) |
|
2985 break; |
|
2986 } |
|
2987 |
|
2988 ASSERT(columnLayers.size()); |
|
2989 return hitTestChildLayerColumns(childLayer, rootLayer, request, result, hitTestRect, hitTestPoint, transformState, zOffset, |
|
2990 columnLayers, columnLayers.size() - 1); |
|
2991 } |
|
2992 |
|
2993 RenderLayer* RenderLayer::hitTestChildLayerColumns(RenderLayer* childLayer, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result, |
|
2994 const IntRect& hitTestRect, const IntPoint& hitTestPoint, const HitTestingTransformState* transformState, double* zOffset, |
|
2995 const Vector<RenderLayer*>& columnLayers, size_t columnIndex) |
|
2996 { |
|
2997 RenderBlock* columnBlock = toRenderBlock(columnLayers[columnIndex]->renderer()); |
|
2998 |
|
2999 ASSERT(columnBlock && columnBlock->hasColumns()); |
|
3000 if (!columnBlock || !columnBlock->hasColumns()) |
|
3001 return 0; |
|
3002 |
|
3003 int layerX = 0; |
|
3004 int layerY = 0; |
|
3005 columnBlock->layer()->convertToLayerCoords(rootLayer, layerX, layerY); |
|
3006 |
|
3007 Vector<IntRect>* colRects = columnBlock->columnRects(); |
|
3008 int colCount = colRects->size(); |
|
3009 |
|
3010 // We have to go backwards from the last column to the first. |
|
3011 int left = columnBlock->borderLeft() + columnBlock->paddingLeft(); |
|
3012 int currYOffset = 0; |
|
3013 int i; |
|
3014 for (i = 0; i < colCount; i++) |
|
3015 currYOffset -= colRects->at(i).height(); |
|
3016 for (i = colCount - 1; i >= 0; i--) { |
|
3017 // For each rect, we clip to the rect, and then we adjust our coords. |
|
3018 IntRect colRect = colRects->at(i); |
|
3019 int currXOffset = colRect.x() - left; |
|
3020 currYOffset += colRect.height(); |
|
3021 colRect.move(layerX, layerY); |
|
3022 |
|
3023 IntRect localClipRect(hitTestRect); |
|
3024 localClipRect.intersect(colRect); |
|
3025 |
|
3026 if (!localClipRect.isEmpty() && localClipRect.intersects(result.rectFromPoint(hitTestPoint))) { |
|
3027 RenderLayer* hitLayer = 0; |
|
3028 if (!columnIndex) { |
|
3029 // Apply a translation transform to change where the layer paints. |
|
3030 TransformationMatrix oldTransform; |
|
3031 bool oldHasTransform = childLayer->transform(); |
|
3032 if (oldHasTransform) |
|
3033 oldTransform = *childLayer->transform(); |
|
3034 TransformationMatrix newTransform(oldTransform); |
|
3035 newTransform.translateRight(currXOffset, currYOffset); |
|
3036 |
|
3037 childLayer->m_transform.set(new TransformationMatrix(newTransform)); |
|
3038 hitLayer = childLayer->hitTestLayer(rootLayer, columnLayers[0], request, result, localClipRect, hitTestPoint, false, transformState, zOffset); |
|
3039 if (oldHasTransform) |
|
3040 childLayer->m_transform.set(new TransformationMatrix(oldTransform)); |
|
3041 else |
|
3042 childLayer->m_transform.clear(); |
|
3043 } else { |
|
3044 // Adjust the transform such that the renderer's upper left corner will be at (0,0) in user space. |
|
3045 // This involves subtracting out the position of the layer in our current coordinate space. |
|
3046 RenderLayer* nextLayer = columnLayers[columnIndex - 1]; |
|
3047 RefPtr<HitTestingTransformState> newTransformState = nextLayer->createLocalTransformState(rootLayer, nextLayer, localClipRect, hitTestPoint, transformState); |
|
3048 newTransformState->translate(currXOffset, currYOffset, HitTestingTransformState::AccumulateTransform); |
|
3049 IntPoint localPoint = roundedIntPoint(newTransformState->mappedPoint()); |
|
3050 IntRect localHitTestRect = newTransformState->mappedQuad().enclosingBoundingBox(); |
|
3051 newTransformState->flatten(); |
|
3052 |
|
3053 hitLayer = hitTestChildLayerColumns(childLayer, columnLayers[columnIndex - 1], request, result, localHitTestRect, localPoint, |
|
3054 newTransformState.get(), zOffset, columnLayers, columnIndex - 1); |
|
3055 } |
|
3056 |
|
3057 if (hitLayer) |
|
3058 return hitLayer; |
|
3059 } |
|
3060 } |
|
3061 |
|
3062 return 0; |
|
3063 } |
|
3064 |
|
3065 void RenderLayer::updateClipRects(const RenderLayer* rootLayer) |
|
3066 { |
|
3067 if (m_clipRects) { |
|
3068 ASSERT(rootLayer == m_clipRectsRoot); |
|
3069 return; // We have the correct cached value. |
|
3070 } |
|
3071 |
|
3072 // For transformed layers, the root layer was shifted to be us, so there is no need to |
|
3073 // examine the parent. We want to cache clip rects with us as the root. |
|
3074 RenderLayer* parentLayer = rootLayer != this ? parent() : 0; |
|
3075 if (parentLayer) |
|
3076 parentLayer->updateClipRects(rootLayer); |
|
3077 |
|
3078 ClipRects clipRects; |
|
3079 calculateClipRects(rootLayer, clipRects, true); |
|
3080 |
|
3081 if (parentLayer && parentLayer->clipRects() && clipRects == *parentLayer->clipRects()) |
|
3082 m_clipRects = parentLayer->clipRects(); |
|
3083 else |
|
3084 m_clipRects = new (renderer()->renderArena()) ClipRects(clipRects); |
|
3085 m_clipRects->ref(); |
|
3086 #ifndef NDEBUG |
|
3087 m_clipRectsRoot = rootLayer; |
|
3088 #endif |
|
3089 } |
|
3090 |
|
3091 void RenderLayer::calculateClipRects(const RenderLayer* rootLayer, ClipRects& clipRects, bool useCached) const |
|
3092 { |
|
3093 if (!parent()) { |
|
3094 // The root layer's clip rect is always infinite. |
|
3095 clipRects.reset(ClipRects::infiniteRect()); |
|
3096 return; |
|
3097 } |
|
3098 |
|
3099 // For transformed layers, the root layer was shifted to be us, so there is no need to |
|
3100 // examine the parent. We want to cache clip rects with us as the root. |
|
3101 RenderLayer* parentLayer = rootLayer != this ? parent() : 0; |
|
3102 |
|
3103 // Ensure that our parent's clip has been calculated so that we can examine the values. |
|
3104 if (parentLayer) { |
|
3105 if (useCached && parentLayer->clipRects()) |
|
3106 clipRects = *parentLayer->clipRects(); |
|
3107 else |
|
3108 parentLayer->calculateClipRects(rootLayer, clipRects); |
|
3109 } |
|
3110 else |
|
3111 clipRects.reset(ClipRects::infiniteRect()); |
|
3112 |
|
3113 // A fixed object is essentially the root of its containing block hierarchy, so when |
|
3114 // we encounter such an object, we reset our clip rects to the fixedClipRect. |
|
3115 if (renderer()->style()->position() == FixedPosition) { |
|
3116 clipRects.setPosClipRect(clipRects.fixedClipRect()); |
|
3117 clipRects.setOverflowClipRect(clipRects.fixedClipRect()); |
|
3118 clipRects.setFixed(true); |
|
3119 } |
|
3120 else if (renderer()->style()->position() == RelativePosition) |
|
3121 clipRects.setPosClipRect(clipRects.overflowClipRect()); |
|
3122 else if (renderer()->style()->position() == AbsolutePosition) |
|
3123 clipRects.setOverflowClipRect(clipRects.posClipRect()); |
|
3124 |
|
3125 // Update the clip rects that will be passed to child layers. |
|
3126 if (renderer()->hasOverflowClip() || renderer()->hasClip()) { |
|
3127 // This layer establishes a clip of some kind. |
|
3128 int x = 0; |
|
3129 int y = 0; |
|
3130 convertToLayerCoords(rootLayer, x, y); |
|
3131 RenderView* view = renderer()->view(); |
|
3132 ASSERT(view); |
|
3133 if (view && clipRects.fixed() && rootLayer->renderer() == view) { |
|
3134 x -= view->frameView()->scrollX(); |
|
3135 y -= view->frameView()->scrollY(); |
|
3136 } |
|
3137 |
|
3138 if (renderer()->hasOverflowClip()) { |
|
3139 IntRect newOverflowClip = toRenderBox(renderer())->overflowClipRect(x, y); |
|
3140 clipRects.setOverflowClipRect(intersection(newOverflowClip, clipRects.overflowClipRect())); |
|
3141 if (renderer()->isPositioned() || renderer()->isRelPositioned()) |
|
3142 clipRects.setPosClipRect(intersection(newOverflowClip, clipRects.posClipRect())); |
|
3143 } |
|
3144 if (renderer()->hasClip()) { |
|
3145 IntRect newPosClip = toRenderBox(renderer())->clipRect(x, y); |
|
3146 clipRects.setPosClipRect(intersection(newPosClip, clipRects.posClipRect())); |
|
3147 clipRects.setOverflowClipRect(intersection(newPosClip, clipRects.overflowClipRect())); |
|
3148 clipRects.setFixedClipRect(intersection(newPosClip, clipRects.fixedClipRect())); |
|
3149 } |
|
3150 } |
|
3151 } |
|
3152 |
|
3153 void RenderLayer::parentClipRects(const RenderLayer* rootLayer, ClipRects& clipRects, bool temporaryClipRects) const |
|
3154 { |
|
3155 ASSERT(parent()); |
|
3156 if (temporaryClipRects) { |
|
3157 parent()->calculateClipRects(rootLayer, clipRects); |
|
3158 return; |
|
3159 } |
|
3160 |
|
3161 parent()->updateClipRects(rootLayer); |
|
3162 clipRects = *parent()->clipRects(); |
|
3163 } |
|
3164 |
|
3165 IntRect RenderLayer::backgroundClipRect(const RenderLayer* rootLayer, bool temporaryClipRects) const |
|
3166 { |
|
3167 IntRect backgroundRect; |
|
3168 if (parent()) { |
|
3169 ClipRects parentRects; |
|
3170 parentClipRects(rootLayer, parentRects, temporaryClipRects); |
|
3171 backgroundRect = renderer()->style()->position() == FixedPosition ? parentRects.fixedClipRect() : |
|
3172 (renderer()->isPositioned() ? parentRects.posClipRect() : |
|
3173 parentRects.overflowClipRect()); |
|
3174 RenderView* view = renderer()->view(); |
|
3175 ASSERT(view); |
|
3176 if (view && parentRects.fixed() && rootLayer->renderer() == view) |
|
3177 backgroundRect.move(view->frameView()->scrollX(), view->frameView()->scrollY()); |
|
3178 } |
|
3179 return backgroundRect; |
|
3180 } |
|
3181 |
|
3182 void RenderLayer::calculateRects(const RenderLayer* rootLayer, const IntRect& paintDirtyRect, IntRect& layerBounds, |
|
3183 IntRect& backgroundRect, IntRect& foregroundRect, IntRect& outlineRect, bool temporaryClipRects) const |
|
3184 { |
|
3185 if (rootLayer != this && parent()) { |
|
3186 backgroundRect = backgroundClipRect(rootLayer, temporaryClipRects); |
|
3187 backgroundRect.intersect(paintDirtyRect); |
|
3188 } else |
|
3189 backgroundRect = paintDirtyRect; |
|
3190 |
|
3191 foregroundRect = backgroundRect; |
|
3192 outlineRect = backgroundRect; |
|
3193 |
|
3194 int x = 0; |
|
3195 int y = 0; |
|
3196 convertToLayerCoords(rootLayer, x, y); |
|
3197 layerBounds = IntRect(x, y, width(), height()); |
|
3198 |
|
3199 // Update the clip rects that will be passed to child layers. |
|
3200 if (renderer()->hasOverflowClip() || renderer()->hasClip()) { |
|
3201 // This layer establishes a clip of some kind. |
|
3202 if (renderer()->hasOverflowClip()) |
|
3203 foregroundRect.intersect(toRenderBox(renderer())->overflowClipRect(x, y)); |
|
3204 if (renderer()->hasClip()) { |
|
3205 // Clip applies to *us* as well, so go ahead and update the damageRect. |
|
3206 IntRect newPosClip = toRenderBox(renderer())->clipRect(x, y); |
|
3207 backgroundRect.intersect(newPosClip); |
|
3208 foregroundRect.intersect(newPosClip); |
|
3209 outlineRect.intersect(newPosClip); |
|
3210 } |
|
3211 |
|
3212 // If we establish a clip at all, then go ahead and make sure our background |
|
3213 // rect is intersected with our layer's bounds. |
|
3214 // FIXME: This could be changed to just use generic visual overflow. |
|
3215 // See https://bugs.webkit.org/show_bug.cgi?id=37467 for more information. |
|
3216 if (const ShadowData* boxShadow = renderer()->style()->boxShadow()) { |
|
3217 IntRect overflow = layerBounds; |
|
3218 do { |
|
3219 if (boxShadow->style() == Normal) { |
|
3220 IntRect shadowRect = layerBounds; |
|
3221 shadowRect.move(boxShadow->x(), boxShadow->y()); |
|
3222 shadowRect.inflate(boxShadow->blur() + boxShadow->spread()); |
|
3223 overflow.unite(shadowRect); |
|
3224 } |
|
3225 |
|
3226 boxShadow = boxShadow->next(); |
|
3227 } while (boxShadow); |
|
3228 backgroundRect.intersect(overflow); |
|
3229 } else |
|
3230 backgroundRect.intersect(layerBounds); |
|
3231 } |
|
3232 } |
|
3233 |
|
3234 IntRect RenderLayer::childrenClipRect() const |
|
3235 { |
|
3236 RenderLayer* rootLayer = renderer()->view()->layer(); |
|
3237 RenderLayer* clippingRootLayer = clippingRoot(); |
|
3238 IntRect layerBounds, backgroundRect, foregroundRect, outlineRect; |
|
3239 calculateRects(clippingRootLayer, rootLayer->boundingBox(rootLayer), layerBounds, backgroundRect, foregroundRect, outlineRect); |
|
3240 return clippingRootLayer->renderer()->localToAbsoluteQuad(FloatQuad(foregroundRect)).enclosingBoundingBox(); |
|
3241 } |
|
3242 |
|
3243 IntRect RenderLayer::selfClipRect() const |
|
3244 { |
|
3245 RenderLayer* rootLayer = renderer()->view()->layer(); |
|
3246 RenderLayer* clippingRootLayer = clippingRoot(); |
|
3247 IntRect layerBounds, backgroundRect, foregroundRect, outlineRect; |
|
3248 calculateRects(clippingRootLayer, rootLayer->boundingBox(rootLayer), layerBounds, backgroundRect, foregroundRect, outlineRect); |
|
3249 return clippingRootLayer->renderer()->localToAbsoluteQuad(FloatQuad(backgroundRect)).enclosingBoundingBox(); |
|
3250 } |
|
3251 |
|
3252 void RenderLayer::addBlockSelectionGapsBounds(const IntRect& bounds) |
|
3253 { |
|
3254 m_blockSelectionGapsBounds.unite(bounds); |
|
3255 } |
|
3256 |
|
3257 void RenderLayer::clearBlockSelectionGapsBounds() |
|
3258 { |
|
3259 m_blockSelectionGapsBounds = IntRect(); |
|
3260 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) |
|
3261 child->clearBlockSelectionGapsBounds(); |
|
3262 } |
|
3263 |
|
3264 void RenderLayer::repaintBlockSelectionGaps() |
|
3265 { |
|
3266 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) |
|
3267 child->repaintBlockSelectionGaps(); |
|
3268 |
|
3269 if (m_blockSelectionGapsBounds.isEmpty()) |
|
3270 return; |
|
3271 |
|
3272 IntRect rect = m_blockSelectionGapsBounds; |
|
3273 rect.move(-scrolledContentOffset()); |
|
3274 if (renderer()->hasOverflowClip()) |
|
3275 rect.intersect(toRenderBox(renderer())->overflowClipRect(0, 0)); |
|
3276 if (renderer()->hasClip()) |
|
3277 rect.intersect(toRenderBox(renderer())->clipRect(0, 0)); |
|
3278 if (!rect.isEmpty()) |
|
3279 renderer()->repaintRectangle(rect); |
|
3280 } |
|
3281 |
|
3282 bool RenderLayer::intersectsDamageRect(const IntRect& layerBounds, const IntRect& damageRect, const RenderLayer* rootLayer) const |
|
3283 { |
|
3284 // Always examine the canvas and the root. |
|
3285 // FIXME: Could eliminate the isRoot() check if we fix background painting so that the RenderView |
|
3286 // paints the root's background. |
|
3287 if (renderer()->isRenderView() || renderer()->isRoot()) |
|
3288 return true; |
|
3289 |
|
3290 // If we aren't an inline flow, and our layer bounds do intersect the damage rect, then we |
|
3291 // can go ahead and return true. |
|
3292 RenderView* view = renderer()->view(); |
|
3293 ASSERT(view); |
|
3294 if (view && !renderer()->isRenderInline()) { |
|
3295 IntRect b = layerBounds; |
|
3296 b.inflate(view->maximalOutlineSize()); |
|
3297 if (b.intersects(damageRect)) |
|
3298 return true; |
|
3299 } |
|
3300 |
|
3301 // Otherwise we need to compute the bounding box of this single layer and see if it intersects |
|
3302 // the damage rect. |
|
3303 return boundingBox(rootLayer).intersects(damageRect); |
|
3304 } |
|
3305 |
|
3306 IntRect RenderLayer::localBoundingBox() const |
|
3307 { |
|
3308 // There are three special cases we need to consider. |
|
3309 // (1) Inline Flows. For inline flows we will create a bounding box that fully encompasses all of the lines occupied by the |
|
3310 // inline. In other words, if some <span> wraps to three lines, we'll create a bounding box that fully encloses the |
|
3311 // line boxes of all three lines (including overflow on those lines). |
|
3312 // (2) Left/Top Overflow. The width/height of layers already includes right/bottom overflow. However, in the case of left/top |
|
3313 // overflow, we have to create a bounding box that will extend to include this overflow. |
|
3314 // (3) Floats. When a layer has overhanging floats that it paints, we need to make sure to include these overhanging floats |
|
3315 // as part of our bounding box. We do this because we are the responsible layer for both hit testing and painting those |
|
3316 // floats. |
|
3317 IntRect result; |
|
3318 if (renderer()->isRenderInline()) { |
|
3319 // Go from our first line box to our last line box. |
|
3320 RenderInline* inlineFlow = toRenderInline(renderer()); |
|
3321 InlineFlowBox* firstBox = inlineFlow->firstLineBox(); |
|
3322 if (!firstBox) |
|
3323 return result; |
|
3324 int top = firstBox->topVisibleOverflow(); |
|
3325 int bottom = inlineFlow->lastLineBox()->bottomVisibleOverflow(); |
|
3326 int left = firstBox->x(); |
|
3327 for (InlineFlowBox* curr = firstBox->nextLineBox(); curr; curr = curr->nextLineBox()) |
|
3328 left = min(left, curr->x()); |
|
3329 result = IntRect(left, top, width(), bottom - top); |
|
3330 } else if (renderer()->isTableRow()) { |
|
3331 // Our bounding box is just the union of all of our cells' border/overflow rects. |
|
3332 for (RenderObject* child = renderer()->firstChild(); child; child = child->nextSibling()) { |
|
3333 if (child->isTableCell()) { |
|
3334 IntRect bbox = toRenderBox(child)->borderBoxRect(); |
|
3335 result.unite(bbox); |
|
3336 IntRect overflowRect = renderBox()->visibleOverflowRect(); |
|
3337 if (bbox != overflowRect) |
|
3338 result.unite(overflowRect); |
|
3339 } |
|
3340 } |
|
3341 } else { |
|
3342 RenderBox* box = renderBox(); |
|
3343 ASSERT(box); |
|
3344 if (box->hasMask()) |
|
3345 result = box->maskClipRect(); |
|
3346 else { |
|
3347 IntRect bbox = box->borderBoxRect(); |
|
3348 result = bbox; |
|
3349 IntRect overflowRect = box->visibleOverflowRect(); |
|
3350 if (bbox != overflowRect) |
|
3351 result.unite(overflowRect); |
|
3352 } |
|
3353 } |
|
3354 |
|
3355 RenderView* view = renderer()->view(); |
|
3356 ASSERT(view); |
|
3357 if (view) |
|
3358 result.inflate(view->maximalOutlineSize()); // Used to apply a fudge factor to dirty-rect checks on blocks/tables. |
|
3359 |
|
3360 return result; |
|
3361 } |
|
3362 |
|
3363 IntRect RenderLayer::boundingBox(const RenderLayer* ancestorLayer) const |
|
3364 { |
|
3365 IntRect result = localBoundingBox(); |
|
3366 |
|
3367 int deltaX = 0, deltaY = 0; |
|
3368 convertToLayerCoords(ancestorLayer, deltaX, deltaY); |
|
3369 result.move(deltaX, deltaY); |
|
3370 return result; |
|
3371 } |
|
3372 |
|
3373 IntRect RenderLayer::absoluteBoundingBox() const |
|
3374 { |
|
3375 return boundingBox(root()); |
|
3376 } |
|
3377 |
|
3378 void RenderLayer::clearClipRectsIncludingDescendants() |
|
3379 { |
|
3380 if (!m_clipRects) |
|
3381 return; |
|
3382 |
|
3383 clearClipRects(); |
|
3384 |
|
3385 for (RenderLayer* l = firstChild(); l; l = l->nextSibling()) |
|
3386 l->clearClipRectsIncludingDescendants(); |
|
3387 } |
|
3388 |
|
3389 void RenderLayer::clearClipRects() |
|
3390 { |
|
3391 if (m_clipRects) { |
|
3392 m_clipRects->deref(renderer()->renderArena()); |
|
3393 m_clipRects = 0; |
|
3394 #ifndef NDEBUG |
|
3395 m_clipRectsRoot = 0; |
|
3396 #endif |
|
3397 } |
|
3398 } |
|
3399 |
|
3400 #if USE(ACCELERATED_COMPOSITING) |
|
3401 RenderLayerBacking* RenderLayer::ensureBacking() |
|
3402 { |
|
3403 if (!m_backing) |
|
3404 m_backing.set(new RenderLayerBacking(this)); |
|
3405 return m_backing.get(); |
|
3406 } |
|
3407 |
|
3408 void RenderLayer::clearBacking() |
|
3409 { |
|
3410 m_backing.clear(); |
|
3411 } |
|
3412 |
|
3413 bool RenderLayer::hasCompositedMask() const |
|
3414 { |
|
3415 return m_backing && m_backing->hasMaskLayer(); |
|
3416 } |
|
3417 #endif |
|
3418 |
|
3419 void RenderLayer::setParent(RenderLayer* parent) |
|
3420 { |
|
3421 if (parent == m_parent) |
|
3422 return; |
|
3423 |
|
3424 #if USE(ACCELERATED_COMPOSITING) |
|
3425 if (m_parent && !renderer()->documentBeingDestroyed()) |
|
3426 compositor()->layerWillBeRemoved(m_parent, this); |
|
3427 #endif |
|
3428 |
|
3429 m_parent = parent; |
|
3430 |
|
3431 #if USE(ACCELERATED_COMPOSITING) |
|
3432 if (m_parent && !renderer()->documentBeingDestroyed()) |
|
3433 compositor()->layerWasAdded(m_parent, this); |
|
3434 #endif |
|
3435 } |
|
3436 |
|
3437 static RenderObject* commonAncestor(RenderObject* obj1, RenderObject* obj2) |
|
3438 { |
|
3439 if (!obj1 || !obj2) |
|
3440 return 0; |
|
3441 |
|
3442 for (RenderObject* currObj1 = obj1; currObj1; currObj1 = currObj1->hoverAncestor()) |
|
3443 for (RenderObject* currObj2 = obj2; currObj2; currObj2 = currObj2->hoverAncestor()) |
|
3444 if (currObj1 == currObj2) |
|
3445 return currObj1; |
|
3446 |
|
3447 return 0; |
|
3448 } |
|
3449 |
|
3450 void RenderLayer::updateHoverActiveState(const HitTestRequest& request, HitTestResult& result) |
|
3451 { |
|
3452 // We don't update :hover/:active state when the result is marked as readOnly. |
|
3453 if (request.readOnly()) |
|
3454 return; |
|
3455 |
|
3456 Document* doc = renderer()->document(); |
|
3457 |
|
3458 Node* activeNode = doc->activeNode(); |
|
3459 if (activeNode && !request.active()) { |
|
3460 // We are clearing the :active chain because the mouse has been released. |
|
3461 for (RenderObject* curr = activeNode->renderer(); curr; curr = curr->parent()) { |
|
3462 if (curr->node() && !curr->isText()) |
|
3463 curr->node()->clearInActiveChain(); |
|
3464 } |
|
3465 doc->setActiveNode(0); |
|
3466 } else { |
|
3467 Node* newActiveNode = result.innerNode(); |
|
3468 if (!activeNode && newActiveNode && request.active()) { |
|
3469 // We are setting the :active chain and freezing it. If future moves happen, they |
|
3470 // will need to reference this chain. |
|
3471 for (RenderObject* curr = newActiveNode->renderer(); curr; curr = curr->parent()) { |
|
3472 if (curr->node() && !curr->isText()) { |
|
3473 curr->node()->setInActiveChain(); |
|
3474 } |
|
3475 } |
|
3476 doc->setActiveNode(newActiveNode); |
|
3477 } |
|
3478 } |
|
3479 |
|
3480 // If the mouse is down and if this is a mouse move event, we want to restrict changes in |
|
3481 // :hover/:active to only apply to elements that are in the :active chain that we froze |
|
3482 // at the time the mouse went down. |
|
3483 bool mustBeInActiveChain = request.active() && request.mouseMove(); |
|
3484 |
|
3485 // Check to see if the hovered node has changed. If not, then we don't need to |
|
3486 // do anything. |
|
3487 RefPtr<Node> oldHoverNode = doc->hoverNode(); |
|
3488 Node* newHoverNode = result.innerNode(); |
|
3489 |
|
3490 // Update our current hover node. |
|
3491 doc->setHoverNode(newHoverNode); |
|
3492 |
|
3493 // We have two different objects. Fetch their renderers. |
|
3494 RenderObject* oldHoverObj = oldHoverNode ? oldHoverNode->renderer() : 0; |
|
3495 RenderObject* newHoverObj = newHoverNode ? newHoverNode->renderer() : 0; |
|
3496 |
|
3497 // Locate the common ancestor render object for the two renderers. |
|
3498 RenderObject* ancestor = commonAncestor(oldHoverObj, newHoverObj); |
|
3499 |
|
3500 Vector<RefPtr<Node>, 32> nodesToRemoveFromChain; |
|
3501 Vector<RefPtr<Node>, 32> nodesToAddToChain; |
|
3502 |
|
3503 if (oldHoverObj != newHoverObj) { |
|
3504 // The old hover path only needs to be cleared up to (and not including) the common ancestor; |
|
3505 for (RenderObject* curr = oldHoverObj; curr && curr != ancestor; curr = curr->hoverAncestor()) { |
|
3506 if (curr->node() && !curr->isText() && (!mustBeInActiveChain || curr->node()->inActiveChain())) |
|
3507 nodesToRemoveFromChain.append(curr->node()); |
|
3508 } |
|
3509 } |
|
3510 |
|
3511 // Now set the hover state for our new object up to the root. |
|
3512 for (RenderObject* curr = newHoverObj; curr; curr = curr->hoverAncestor()) { |
|
3513 if (curr->node() && !curr->isText() && (!mustBeInActiveChain || curr->node()->inActiveChain())) |
|
3514 nodesToAddToChain.append(curr->node()); |
|
3515 } |
|
3516 |
|
3517 size_t removeCount = nodesToRemoveFromChain.size(); |
|
3518 for (size_t i = 0; i < removeCount; ++i) { |
|
3519 nodesToRemoveFromChain[i]->setActive(false); |
|
3520 nodesToRemoveFromChain[i]->setHovered(false); |
|
3521 } |
|
3522 |
|
3523 size_t addCount = nodesToAddToChain.size(); |
|
3524 for (size_t i = 0; i < addCount; ++i) { |
|
3525 nodesToAddToChain[i]->setActive(request.active()); |
|
3526 nodesToAddToChain[i]->setHovered(true); |
|
3527 } |
|
3528 } |
|
3529 |
|
3530 // Helper for the sorting of layers by z-index. |
|
3531 static inline bool compareZIndex(RenderLayer* first, RenderLayer* second) |
|
3532 { |
|
3533 return first->zIndex() < second->zIndex(); |
|
3534 } |
|
3535 |
|
3536 void RenderLayer::dirtyZOrderLists() |
|
3537 { |
|
3538 if (m_posZOrderList) |
|
3539 m_posZOrderList->clear(); |
|
3540 if (m_negZOrderList) |
|
3541 m_negZOrderList->clear(); |
|
3542 m_zOrderListsDirty = true; |
|
3543 |
|
3544 #if USE(ACCELERATED_COMPOSITING) |
|
3545 if (!renderer()->documentBeingDestroyed()) |
|
3546 compositor()->setCompositingLayersNeedRebuild(); |
|
3547 #endif |
|
3548 } |
|
3549 |
|
3550 void RenderLayer::dirtyStackingContextZOrderLists() |
|
3551 { |
|
3552 RenderLayer* sc = stackingContext(); |
|
3553 if (sc) |
|
3554 sc->dirtyZOrderLists(); |
|
3555 } |
|
3556 |
|
3557 void RenderLayer::dirtyNormalFlowList() |
|
3558 { |
|
3559 if (m_normalFlowList) |
|
3560 m_normalFlowList->clear(); |
|
3561 m_normalFlowListDirty = true; |
|
3562 |
|
3563 #if USE(ACCELERATED_COMPOSITING) |
|
3564 if (!renderer()->documentBeingDestroyed()) |
|
3565 compositor()->setCompositingLayersNeedRebuild(); |
|
3566 #endif |
|
3567 } |
|
3568 |
|
3569 void RenderLayer::updateZOrderLists() |
|
3570 { |
|
3571 if (!isStackingContext() || !m_zOrderListsDirty) |
|
3572 return; |
|
3573 |
|
3574 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) |
|
3575 if (!m_reflection || reflectionLayer() != child) |
|
3576 child->collectLayers(m_posZOrderList, m_negZOrderList); |
|
3577 |
|
3578 // Sort the two lists. |
|
3579 if (m_posZOrderList) |
|
3580 std::stable_sort(m_posZOrderList->begin(), m_posZOrderList->end(), compareZIndex); |
|
3581 |
|
3582 if (m_negZOrderList) |
|
3583 std::stable_sort(m_negZOrderList->begin(), m_negZOrderList->end(), compareZIndex); |
|
3584 |
|
3585 m_zOrderListsDirty = false; |
|
3586 } |
|
3587 |
|
3588 void RenderLayer::updateNormalFlowList() |
|
3589 { |
|
3590 if (!m_normalFlowListDirty) |
|
3591 return; |
|
3592 |
|
3593 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) { |
|
3594 // Ignore non-overflow layers and reflections. |
|
3595 if (child->isNormalFlowOnly() && (!m_reflection || reflectionLayer() != child)) { |
|
3596 if (!m_normalFlowList) |
|
3597 m_normalFlowList = new Vector<RenderLayer*>; |
|
3598 m_normalFlowList->append(child); |
|
3599 } |
|
3600 } |
|
3601 |
|
3602 m_normalFlowListDirty = false; |
|
3603 } |
|
3604 |
|
3605 void RenderLayer::collectLayers(Vector<RenderLayer*>*& posBuffer, Vector<RenderLayer*>*& negBuffer) |
|
3606 { |
|
3607 updateVisibilityStatus(); |
|
3608 |
|
3609 // Overflow layers are just painted by their enclosing layers, so they don't get put in zorder lists. |
|
3610 if ((m_hasVisibleContent || (m_hasVisibleDescendant && isStackingContext())) && !isNormalFlowOnly()) { |
|
3611 // Determine which buffer the child should be in. |
|
3612 Vector<RenderLayer*>*& buffer = (zIndex() >= 0) ? posBuffer : negBuffer; |
|
3613 |
|
3614 // Create the buffer if it doesn't exist yet. |
|
3615 if (!buffer) |
|
3616 buffer = new Vector<RenderLayer*>; |
|
3617 |
|
3618 // Append ourselves at the end of the appropriate buffer. |
|
3619 buffer->append(this); |
|
3620 } |
|
3621 |
|
3622 // Recur into our children to collect more layers, but only if we don't establish |
|
3623 // a stacking context. |
|
3624 if (m_hasVisibleDescendant && !isStackingContext()) { |
|
3625 for (RenderLayer* child = firstChild(); child; child = child->nextSibling()) { |
|
3626 // Ignore reflections. |
|
3627 if (!m_reflection || reflectionLayer() != child) |
|
3628 child->collectLayers(posBuffer, negBuffer); |
|
3629 } |
|
3630 } |
|
3631 } |
|
3632 |
|
3633 void RenderLayer::updateLayerListsIfNeeded() |
|
3634 { |
|
3635 updateZOrderLists(); |
|
3636 updateNormalFlowList(); |
|
3637 } |
|
3638 |
|
3639 void RenderLayer::updateCompositingAndLayerListsIfNeeded() |
|
3640 { |
|
3641 #if USE(ACCELERATED_COMPOSITING) |
|
3642 if (compositor()->inCompositingMode()) { |
|
3643 if ((isStackingContext() && m_zOrderListsDirty) || m_normalFlowListDirty) |
|
3644 compositor()->updateCompositingLayers(CompositingUpdateOnPaitingOrHitTest, this); |
|
3645 return; |
|
3646 } |
|
3647 #endif |
|
3648 updateLayerListsIfNeeded(); |
|
3649 } |
|
3650 |
|
3651 void RenderLayer::repaintIncludingDescendants() |
|
3652 { |
|
3653 renderer()->repaint(); |
|
3654 for (RenderLayer* curr = firstChild(); curr; curr = curr->nextSibling()) |
|
3655 curr->repaintIncludingDescendants(); |
|
3656 } |
|
3657 |
|
3658 #if USE(ACCELERATED_COMPOSITING) |
|
3659 void RenderLayer::setBackingNeedsRepaint() |
|
3660 { |
|
3661 ASSERT(isComposited()); |
|
3662 if (backing()->paintingGoesToWindow()) { |
|
3663 // If we're trying to repaint the placeholder document layer, propagate the |
|
3664 // repaint to the native view system. |
|
3665 RenderView* view = renderer()->view(); |
|
3666 if (view) |
|
3667 view->repaintViewRectangle(absoluteBoundingBox()); |
|
3668 } else |
|
3669 backing()->setContentsNeedDisplay(); |
|
3670 } |
|
3671 |
|
3672 void RenderLayer::setBackingNeedsRepaintInRect(const IntRect& r) |
|
3673 { |
|
3674 ASSERT(isComposited()); |
|
3675 if (backing()->paintingGoesToWindow()) { |
|
3676 // If we're trying to repaint the placeholder document layer, propagate the |
|
3677 // repaint to the native view system. |
|
3678 IntRect absRect(r); |
|
3679 int x = 0; |
|
3680 int y = 0; |
|
3681 convertToLayerCoords(root(), x, y); |
|
3682 absRect.move(x, y); |
|
3683 |
|
3684 RenderView* view = renderer()->view(); |
|
3685 if (view) |
|
3686 view->repaintViewRectangle(absRect); |
|
3687 } else |
|
3688 backing()->setContentsNeedDisplayInRect(r); |
|
3689 } |
|
3690 |
|
3691 // Since we're only painting non-composited layers, we know that they all share the same repaintContainer. |
|
3692 void RenderLayer::repaintIncludingNonCompositingDescendants(RenderBoxModelObject* repaintContainer) |
|
3693 { |
|
3694 renderer()->repaintUsingContainer(repaintContainer, renderer()->clippedOverflowRectForRepaint(repaintContainer)); |
|
3695 |
|
3696 for (RenderLayer* curr = firstChild(); curr; curr = curr->nextSibling()) { |
|
3697 if (!curr->isComposited()) |
|
3698 curr->repaintIncludingNonCompositingDescendants(repaintContainer); |
|
3699 } |
|
3700 } |
|
3701 #endif |
|
3702 |
|
3703 bool RenderLayer::shouldBeNormalFlowOnly() const |
|
3704 { |
|
3705 return (renderer()->hasOverflowClip() || renderer()->hasReflection() || renderer()->hasMask() || renderer()->isVideo() || renderer()->isEmbeddedObject() || |
|
3706 renderer()->isRenderIFrame() || renderer()->style()->specifiesColumns()) |
|
3707 && !renderer()->isPositioned() |
|
3708 && !renderer()->isRelPositioned() |
|
3709 && !renderer()->hasTransform() |
|
3710 && !isTransparent(); |
|
3711 } |
|
3712 |
|
3713 bool RenderLayer::isSelfPaintingLayer() const |
|
3714 { |
|
3715 return !isNormalFlowOnly() || renderer()->hasReflection() || renderer()->hasMask() || renderer()->isTableRow() || renderer()->isVideo() || renderer()->isEmbeddedObject() || renderer()->isRenderIFrame(); |
|
3716 } |
|
3717 |
|
3718 void RenderLayer::styleChanged(StyleDifference diff, const RenderStyle*) |
|
3719 { |
|
3720 bool isNormalFlowOnly = shouldBeNormalFlowOnly(); |
|
3721 if (isNormalFlowOnly != m_isNormalFlowOnly) { |
|
3722 m_isNormalFlowOnly = isNormalFlowOnly; |
|
3723 RenderLayer* p = parent(); |
|
3724 if (p) |
|
3725 p->dirtyNormalFlowList(); |
|
3726 dirtyStackingContextZOrderLists(); |
|
3727 } |
|
3728 |
|
3729 if (renderer()->style()->overflowX() == OMARQUEE && renderer()->style()->marqueeBehavior() != MNONE && renderer()->isBox()) { |
|
3730 if (!m_marquee) |
|
3731 m_marquee = new RenderMarquee(this); |
|
3732 m_marquee->updateMarqueeStyle(); |
|
3733 } |
|
3734 else if (m_marquee) { |
|
3735 delete m_marquee; |
|
3736 m_marquee = 0; |
|
3737 } |
|
3738 |
|
3739 if (!hasReflection() && m_reflection) |
|
3740 removeReflection(); |
|
3741 else if (hasReflection()) { |
|
3742 if (!m_reflection) |
|
3743 createReflection(); |
|
3744 updateReflectionStyle(); |
|
3745 } |
|
3746 |
|
3747 // FIXME: Need to detect a swap from custom to native scrollbars (and vice versa). |
|
3748 if (m_hBar) |
|
3749 m_hBar->styleChanged(); |
|
3750 if (m_vBar) |
|
3751 m_vBar->styleChanged(); |
|
3752 |
|
3753 updateScrollCornerStyle(); |
|
3754 updateResizerStyle(); |
|
3755 |
|
3756 #if USE(ACCELERATED_COMPOSITING) |
|
3757 updateTransform(); |
|
3758 |
|
3759 if (compositor()->updateLayerCompositingState(this)) |
|
3760 compositor()->setCompositingLayersNeedRebuild(); |
|
3761 else if (m_backing) |
|
3762 m_backing->updateGraphicsLayerGeometry(); |
|
3763 |
|
3764 if (m_backing && diff >= StyleDifferenceRepaint) |
|
3765 m_backing->setContentsNeedDisplay(); |
|
3766 #else |
|
3767 UNUSED_PARAM(diff); |
|
3768 #endif |
|
3769 } |
|
3770 |
|
3771 void RenderLayer::updateScrollCornerStyle() |
|
3772 { |
|
3773 RenderObject* actualRenderer = renderer()->node() ? renderer()->node()->shadowAncestorNode()->renderer() : renderer(); |
|
3774 RefPtr<RenderStyle> corner = renderer()->hasOverflowClip() ? actualRenderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, actualRenderer->style()) : 0; |
|
3775 if (corner) { |
|
3776 if (!m_scrollCorner) { |
|
3777 m_scrollCorner = new (renderer()->renderArena()) RenderScrollbarPart(renderer()->document()); |
|
3778 m_scrollCorner->setParent(renderer()); |
|
3779 } |
|
3780 m_scrollCorner->setStyle(corner.release()); |
|
3781 } else if (m_scrollCorner) { |
|
3782 m_scrollCorner->destroy(); |
|
3783 m_scrollCorner = 0; |
|
3784 } |
|
3785 } |
|
3786 |
|
3787 void RenderLayer::updateResizerStyle() |
|
3788 { |
|
3789 RenderObject* actualRenderer = renderer()->node() ? renderer()->node()->shadowAncestorNode()->renderer() : renderer(); |
|
3790 RefPtr<RenderStyle> resizer = renderer()->hasOverflowClip() ? actualRenderer->getUncachedPseudoStyle(RESIZER, actualRenderer->style()) : 0; |
|
3791 if (resizer) { |
|
3792 if (!m_resizer) { |
|
3793 m_resizer = new (renderer()->renderArena()) RenderScrollbarPart(renderer()->document()); |
|
3794 m_resizer->setParent(renderer()); |
|
3795 } |
|
3796 m_resizer->setStyle(resizer.release()); |
|
3797 } else if (m_resizer) { |
|
3798 m_resizer->destroy(); |
|
3799 m_resizer = 0; |
|
3800 } |
|
3801 } |
|
3802 |
|
3803 RenderLayer* RenderLayer::reflectionLayer() const |
|
3804 { |
|
3805 return m_reflection ? m_reflection->layer() : 0; |
|
3806 } |
|
3807 |
|
3808 void RenderLayer::createReflection() |
|
3809 { |
|
3810 ASSERT(!m_reflection); |
|
3811 m_reflection = new (renderer()->renderArena()) RenderReplica(renderer()->document()); |
|
3812 m_reflection->setParent(renderer()); // We create a 1-way connection. |
|
3813 } |
|
3814 |
|
3815 void RenderLayer::removeReflection() |
|
3816 { |
|
3817 if (!m_reflection->documentBeingDestroyed()) |
|
3818 m_reflection->removeLayers(this); |
|
3819 |
|
3820 m_reflection->setParent(0); |
|
3821 m_reflection->destroy(); |
|
3822 m_reflection = 0; |
|
3823 } |
|
3824 |
|
3825 void RenderLayer::updateReflectionStyle() |
|
3826 { |
|
3827 RefPtr<RenderStyle> newStyle = RenderStyle::create(); |
|
3828 newStyle->inheritFrom(renderer()->style()); |
|
3829 |
|
3830 // Map in our transform. |
|
3831 TransformOperations transform; |
|
3832 switch (renderer()->style()->boxReflect()->direction()) { |
|
3833 case ReflectionBelow: |
|
3834 transform.operations().append(TranslateTransformOperation::create(Length(0, Fixed), Length(100., Percent), TransformOperation::TRANSLATE)); |
|
3835 transform.operations().append(TranslateTransformOperation::create(Length(0, Fixed), renderer()->style()->boxReflect()->offset(), TransformOperation::TRANSLATE)); |
|
3836 transform.operations().append(ScaleTransformOperation::create(1.0, -1.0, ScaleTransformOperation::SCALE)); |
|
3837 break; |
|
3838 case ReflectionAbove: |
|
3839 transform.operations().append(ScaleTransformOperation::create(1.0, -1.0, ScaleTransformOperation::SCALE)); |
|
3840 transform.operations().append(TranslateTransformOperation::create(Length(0, Fixed), Length(100., Percent), TransformOperation::TRANSLATE)); |
|
3841 transform.operations().append(TranslateTransformOperation::create(Length(0, Fixed), renderer()->style()->boxReflect()->offset(), TransformOperation::TRANSLATE)); |
|
3842 break; |
|
3843 case ReflectionRight: |
|
3844 transform.operations().append(TranslateTransformOperation::create(Length(100., Percent), Length(0, Fixed), TransformOperation::TRANSLATE)); |
|
3845 transform.operations().append(TranslateTransformOperation::create(renderer()->style()->boxReflect()->offset(), Length(0, Fixed), TransformOperation::TRANSLATE)); |
|
3846 transform.operations().append(ScaleTransformOperation::create(-1.0, 1.0, ScaleTransformOperation::SCALE)); |
|
3847 break; |
|
3848 case ReflectionLeft: |
|
3849 transform.operations().append(ScaleTransformOperation::create(-1.0, 1.0, ScaleTransformOperation::SCALE)); |
|
3850 transform.operations().append(TranslateTransformOperation::create(Length(100., Percent), Length(0, Fixed), TransformOperation::TRANSLATE)); |
|
3851 transform.operations().append(TranslateTransformOperation::create(renderer()->style()->boxReflect()->offset(), Length(0, Fixed), TransformOperation::TRANSLATE)); |
|
3852 break; |
|
3853 } |
|
3854 newStyle->setTransform(transform); |
|
3855 |
|
3856 // Map in our mask. |
|
3857 newStyle->setMaskBoxImage(renderer()->style()->boxReflect()->mask()); |
|
3858 |
|
3859 m_reflection->setStyle(newStyle.release()); |
|
3860 } |
|
3861 |
|
3862 } // namespace WebCore |
|
3863 |
|
3864 #ifndef NDEBUG |
|
3865 void showLayerTree(const WebCore::RenderLayer* layer) |
|
3866 { |
|
3867 if (!layer) |
|
3868 return; |
|
3869 |
|
3870 if (WebCore::Frame* frame = layer->renderer()->frame()) { |
|
3871 WebCore::String output = externalRepresentation(frame, WebCore::RenderAsTextShowAllLayers | WebCore::RenderAsTextShowLayerNesting | WebCore::RenderAsTextShowCompositedLayers | WebCore::RenderAsTextShowAddresses | WebCore::RenderAsTextShowIDAndClass); |
|
3872 fprintf(stderr, "%s\n", output.utf8().data()); |
|
3873 } |
|
3874 } |
|
3875 #endif |