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1 /* |
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2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
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3 * |
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4 * This library is free software; you can redistribute it and/or |
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5 * modify it under the terms of the GNU Library General Public |
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6 * License as published by the Free Software Foundation; either |
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7 * version 2 of the License, or (at your option) any later version. |
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8 * |
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9 * This library is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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12 * Library General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU Library General Public License |
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15 * along with this library; see the file COPYING.LIB. If not, write to |
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16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
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17 * Boston, MA 02110-1301, USA. |
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18 * |
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19 */ |
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20 |
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21 #include "config.h" |
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22 #if ENABLE(SVG) |
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23 #include "RenderSVGResourceMasker.h" |
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24 |
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25 #include "AffineTransform.h" |
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26 #include "CanvasPixelArray.h" |
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27 #include "Element.h" |
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28 #include "FloatPoint.h" |
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29 #include "FloatRect.h" |
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30 #include "GraphicsContext.h" |
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31 #include "Image.h" |
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32 #include "ImageBuffer.h" |
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33 #include "ImageData.h" |
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34 #include "IntRect.h" |
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35 #include "RenderSVGResource.h" |
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36 #include "SVGElement.h" |
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37 #include "SVGMaskElement.h" |
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38 #include "SVGStyledElement.h" |
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39 #include "SVGUnitTypes.h" |
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40 #include <wtf/Vector.h> |
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41 #include <wtf/UnusedParam.h> |
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42 |
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43 namespace WebCore { |
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44 |
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45 RenderSVGResourceType RenderSVGResourceMasker::s_resourceType = MaskerResourceType; |
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46 |
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47 RenderSVGResourceMasker::RenderSVGResourceMasker(SVGMaskElement* node) |
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48 : RenderSVGResourceContainer(node) |
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49 { |
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50 } |
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51 |
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52 RenderSVGResourceMasker::~RenderSVGResourceMasker() |
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53 { |
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54 deleteAllValues(m_masker); |
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55 m_masker.clear(); |
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56 } |
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57 |
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58 void RenderSVGResourceMasker::invalidateClients() |
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59 { |
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60 HashMap<RenderObject*, MaskerData*>::const_iterator end = m_masker.end(); |
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61 for (HashMap<RenderObject*, MaskerData*>::const_iterator it = m_masker.begin(); it != end; ++it) |
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62 markForLayoutAndResourceInvalidation(it->first); |
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63 |
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64 deleteAllValues(m_masker); |
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65 m_masker.clear(); |
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66 m_maskBoundaries = FloatRect(); |
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67 } |
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68 |
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69 void RenderSVGResourceMasker::invalidateClient(RenderObject* object) |
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70 { |
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71 ASSERT(object); |
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72 if (!m_masker.contains(object)) |
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73 return; |
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74 |
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75 delete m_masker.take(object); |
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76 markForLayoutAndResourceInvalidation(object); |
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77 } |
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78 |
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79 bool RenderSVGResourceMasker::childElementReferencesResource(const SVGRenderStyle* style, const String& referenceId) const |
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80 { |
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81 if (!style->hasMasker()) |
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82 return false; |
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83 |
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84 return style->maskerResource() == referenceId; |
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85 } |
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86 |
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87 bool RenderSVGResourceMasker::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode) |
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88 { |
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89 ASSERT(object); |
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90 ASSERT(context); |
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91 #ifndef NDEBUG |
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92 ASSERT(resourceMode == ApplyToDefaultMode); |
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93 #else |
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94 UNUSED_PARAM(resourceMode); |
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95 #endif |
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96 |
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97 if (!m_masker.contains(object)) |
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98 m_masker.set(object, new MaskerData); |
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99 |
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100 MaskerData* maskerData = m_masker.get(object); |
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101 if (!maskerData->maskImage && !maskerData->emptyMask) { |
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102 SVGMaskElement* maskElement = static_cast<SVGMaskElement*>(node()); |
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103 if (!maskElement) |
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104 return false; |
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105 |
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106 // Early exit, if this resource contains a child which references ourselves. |
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107 if (containsCyclicReference(node())) |
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108 return false; |
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109 |
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110 createMaskImage(maskerData, maskElement, object); |
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111 } |
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112 |
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113 if (!maskerData->maskImage) |
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114 return false; |
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115 |
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116 context->clipToImageBuffer(maskerData->maskRect, maskerData->maskImage.get()); |
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117 return true; |
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118 } |
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119 |
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120 void RenderSVGResourceMasker::createMaskImage(MaskerData* maskerData, const SVGMaskElement* maskElement, RenderObject* object) |
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121 { |
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122 FloatRect objectBoundingBox = object->objectBoundingBox(); |
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123 |
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124 // Mask rect clipped with clippingBoundingBox and filterBoundingBox as long as they are present. |
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125 maskerData->maskRect = object->repaintRectInLocalCoordinates(); |
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126 if (maskerData->maskRect.isEmpty()) { |
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127 maskerData->emptyMask = true; |
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128 return; |
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129 } |
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130 |
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131 if (m_maskBoundaries.isEmpty()) |
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132 calculateMaskContentRepaintRect(); |
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133 |
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134 FloatRect repaintRect = m_maskBoundaries; |
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135 AffineTransform contextTransform; |
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136 // We need to scale repaintRect for objectBoundingBox to get the drawing area. |
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137 if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
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138 contextTransform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); |
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139 FloatPoint contextAdjustment = repaintRect.location(); |
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140 repaintRect = contextTransform.mapRect(repaintRect); |
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141 repaintRect.move(objectBoundingBox.x(), objectBoundingBox.y()); |
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142 contextTransform.translate(-contextAdjustment.x(), -contextAdjustment.y()); |
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143 } |
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144 repaintRect.intersect(maskerData->maskRect); |
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145 maskerData->maskRect = repaintRect; |
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146 IntRect maskImageRect = enclosingIntRect(maskerData->maskRect); |
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147 |
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148 maskImageRect.setLocation(IntPoint()); |
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149 |
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150 // Don't create ImageBuffers with image size of 0 |
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151 if (maskImageRect.isEmpty()) { |
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152 maskerData->emptyMask = true; |
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153 return; |
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154 } |
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155 |
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156 // FIXME: This changes color space to linearRGB, the default color space |
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157 // for masking operations in SVG. We need a switch for the other color-space |
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158 // attribute values sRGB, inherit and auto. |
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159 maskerData->maskImage = ImageBuffer::create(maskImageRect.size(), LinearRGB); |
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160 if (!maskerData->maskImage) |
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161 return; |
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162 |
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163 GraphicsContext* maskImageContext = maskerData->maskImage->context(); |
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164 ASSERT(maskImageContext); |
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165 |
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166 maskImageContext->save(); |
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167 |
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168 if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_USERSPACEONUSE) |
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169 maskImageContext->translate(-maskerData->maskRect.x(), -maskerData->maskRect.y()); |
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170 maskImageContext->concatCTM(contextTransform); |
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171 |
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172 // draw the content into the ImageBuffer |
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173 for (Node* node = maskElement->firstChild(); node; node = node->nextSibling()) { |
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174 RenderObject* renderer = node->renderer(); |
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175 if (!node->isSVGElement() || !static_cast<SVGElement*>(node)->isStyled() || !renderer) |
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176 continue; |
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177 RenderStyle* style = renderer->style(); |
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178 if (!style || style->display() == NONE || style->visibility() != VISIBLE) |
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179 continue; |
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180 SVGRenderSupport::renderSubtreeToImage(maskerData->maskImage.get(), renderer); |
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181 } |
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182 |
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183 maskImageContext->restore(); |
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184 |
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185 #if !PLATFORM(CG) |
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186 maskerData->maskImage->transformColorSpace(DeviceRGB, LinearRGB); |
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187 #endif |
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188 |
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189 // create the luminance mask |
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190 RefPtr<ImageData> imageData(maskerData->maskImage->getUnmultipliedImageData(maskImageRect)); |
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191 CanvasPixelArray* srcPixelArray(imageData->data()); |
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192 |
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193 for (unsigned pixelOffset = 0; pixelOffset < srcPixelArray->length(); pixelOffset += 4) { |
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194 unsigned char a = srcPixelArray->get(pixelOffset + 3); |
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195 if (!a) |
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196 continue; |
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197 unsigned char r = srcPixelArray->get(pixelOffset); |
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198 unsigned char g = srcPixelArray->get(pixelOffset + 1); |
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199 unsigned char b = srcPixelArray->get(pixelOffset + 2); |
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200 |
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201 double luma = (r * 0.2125 + g * 0.7154 + b * 0.0721) * ((double)a / 255.0); |
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202 srcPixelArray->set(pixelOffset + 3, luma); |
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203 } |
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204 |
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205 maskerData->maskImage->putUnmultipliedImageData(imageData.get(), maskImageRect, IntPoint()); |
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206 } |
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207 |
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208 void RenderSVGResourceMasker::calculateMaskContentRepaintRect() |
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209 { |
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210 for (Node* childNode = node()->firstChild(); childNode; childNode = childNode->nextSibling()) { |
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211 RenderObject* renderer = childNode->renderer(); |
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212 if (!childNode->isSVGElement() || !static_cast<SVGElement*>(childNode)->isStyled() || !renderer) |
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213 continue; |
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214 RenderStyle* style = renderer->style(); |
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215 if (!style || style->display() == NONE || style->visibility() != VISIBLE) |
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216 continue; |
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217 m_maskBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates())); |
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218 } |
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219 } |
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220 |
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221 FloatRect RenderSVGResourceMasker::resourceBoundingBox(RenderObject* object) |
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222 { |
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223 // Resource was not layouted yet. Give back clipping rect of the mask. |
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224 SVGMaskElement* maskElement = static_cast<SVGMaskElement*>(node()); |
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225 FloatRect objectBoundingBox = object->objectBoundingBox(); |
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226 FloatRect maskBoundaries = maskElement->maskBoundingBox(objectBoundingBox); |
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227 if (selfNeedsLayout()) |
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228 return maskBoundaries; |
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229 |
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230 if (m_maskBoundaries.isEmpty()) |
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231 calculateMaskContentRepaintRect(); |
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232 |
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233 if (!maskElement) |
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234 return FloatRect(); |
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235 |
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236 FloatRect maskRect = m_maskBoundaries; |
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237 if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
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238 AffineTransform transform; |
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239 transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); |
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240 transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); |
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241 maskRect = transform.mapRect(maskRect); |
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242 } |
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243 |
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244 maskRect.intersect(maskBoundaries); |
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245 return maskRect; |
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246 } |
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247 |
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248 } |
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249 |
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250 #endif // ENABLE(SVG) |