|
1 /* |
|
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
|
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
|
4 * |
|
5 * This library is free software; you can redistribute it and/or |
|
6 * modify it under the terms of the GNU Library General Public |
|
7 * License as published by the Free Software Foundation; either |
|
8 * version 2 of the License, or (at your option) any later version. |
|
9 * |
|
10 * This library is distributed in the hope that it will be useful, |
|
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|
13 * Library General Public License for more details. |
|
14 * |
|
15 * You should have received a copy of the GNU Library General Public License |
|
16 * along with this library; see the file COPYING.LIB. If not, write to |
|
17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
|
18 * Boston, MA 02110-1301, USA. |
|
19 * |
|
20 */ |
|
21 |
|
22 #include "config.h" |
|
23 |
|
24 #if ENABLE(SVG) |
|
25 #include "RenderSVGResourcePattern.h" |
|
26 |
|
27 #include "FrameView.h" |
|
28 #include "GraphicsContext.h" |
|
29 #include "PatternAttributes.h" |
|
30 #include "SVGRenderSupport.h" |
|
31 |
|
32 namespace WebCore { |
|
33 |
|
34 RenderSVGResourceType RenderSVGResourcePattern::s_resourceType = PatternResourceType; |
|
35 |
|
36 RenderSVGResourcePattern::RenderSVGResourcePattern(SVGPatternElement* node) |
|
37 : RenderSVGResourceContainer(node) |
|
38 { |
|
39 } |
|
40 |
|
41 RenderSVGResourcePattern::~RenderSVGResourcePattern() |
|
42 { |
|
43 deleteAllValues(m_pattern); |
|
44 m_pattern.clear(); |
|
45 } |
|
46 |
|
47 void RenderSVGResourcePattern::invalidateClients() |
|
48 { |
|
49 const HashMap<RenderObject*, PatternData*>::const_iterator end = m_pattern.end(); |
|
50 for (HashMap<RenderObject*, PatternData*>::const_iterator it = m_pattern.begin(); it != end; ++it) |
|
51 markForLayoutAndResourceInvalidation(it->first, false); |
|
52 |
|
53 deleteAllValues(m_pattern); |
|
54 m_pattern.clear(); |
|
55 } |
|
56 |
|
57 void RenderSVGResourcePattern::invalidateClient(RenderObject* object) |
|
58 { |
|
59 ASSERT(object); |
|
60 if (!m_pattern.contains(object)) |
|
61 return; |
|
62 |
|
63 delete m_pattern.take(object); |
|
64 markForLayoutAndResourceInvalidation(object, false); |
|
65 } |
|
66 |
|
67 bool RenderSVGResourcePattern::childElementReferencesResource(const SVGRenderStyle* style, const String& referenceId) const |
|
68 { |
|
69 if (style->hasFill()) { |
|
70 if (style->fillPaint()->matchesTargetURI(referenceId)) |
|
71 return true; |
|
72 } |
|
73 |
|
74 if (style->hasStroke()) { |
|
75 if (style->strokePaint()->matchesTargetURI(referenceId)) |
|
76 return true; |
|
77 } |
|
78 |
|
79 return false; |
|
80 } |
|
81 |
|
82 bool RenderSVGResourcePattern::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode) |
|
83 { |
|
84 ASSERT(object); |
|
85 ASSERT(style); |
|
86 ASSERT(context); |
|
87 ASSERT(resourceMode != ApplyToDefaultMode); |
|
88 |
|
89 // Be sure to synchronize all SVG properties on the patternElement _before_ processing any further. |
|
90 // Otherwhise the call to collectPatternAttributes() in createTileImage(), may cause the SVG DOM property |
|
91 // synchronization to kick in, which causes invalidateClients() to be called, which in turn deletes our |
|
92 // PatternData object! Leaving out the line below will cause svg/dynamic-updates/SVGPatternElement-svgdom* to crash. |
|
93 SVGPatternElement* patternElement = static_cast<SVGPatternElement*>(node()); |
|
94 if (!patternElement) |
|
95 return false; |
|
96 |
|
97 patternElement->updateAnimatedSVGAttribute(anyQName()); |
|
98 |
|
99 if (!m_pattern.contains(object)) |
|
100 m_pattern.set(object, new PatternData); |
|
101 |
|
102 PatternData* patternData = m_pattern.get(object); |
|
103 if (!patternData->pattern) { |
|
104 // Create tile image |
|
105 OwnPtr<ImageBuffer> tileImage = createTileImage(patternData, patternElement, object); |
|
106 if (!tileImage) |
|
107 return false; |
|
108 |
|
109 // Create pattern object |
|
110 buildPattern(patternData, tileImage.release()); |
|
111 |
|
112 if (!patternData->pattern) |
|
113 return false; |
|
114 |
|
115 patternData->pattern->setPatternSpaceTransform(patternData->transform); |
|
116 } |
|
117 |
|
118 // Draw pattern |
|
119 context->save(); |
|
120 |
|
121 const SVGRenderStyle* svgStyle = style->svgStyle(); |
|
122 ASSERT(svgStyle); |
|
123 |
|
124 if (resourceMode & ApplyToFillMode) { |
|
125 context->setAlpha(svgStyle->fillOpacity()); |
|
126 context->setFillPattern(patternData->pattern); |
|
127 context->setFillRule(svgStyle->fillRule()); |
|
128 } else if (resourceMode & ApplyToStrokeMode) { |
|
129 if (svgStyle->vectorEffect() == VE_NON_SCALING_STROKE) |
|
130 patternData->pattern->setPatternSpaceTransform(transformOnNonScalingStroke(object, patternData->transform)); |
|
131 context->setAlpha(svgStyle->strokeOpacity()); |
|
132 context->setStrokePattern(patternData->pattern); |
|
133 SVGRenderSupport::applyStrokeStyleToContext(context, style, object); |
|
134 } |
|
135 |
|
136 if (resourceMode & ApplyToTextMode) { |
|
137 if (resourceMode & ApplyToFillMode) { |
|
138 context->setTextDrawingMode(cTextFill); |
|
139 |
|
140 #if PLATFORM(CG) |
|
141 context->applyFillPattern(); |
|
142 #endif |
|
143 } else if (resourceMode & ApplyToStrokeMode) { |
|
144 context->setTextDrawingMode(cTextStroke); |
|
145 |
|
146 #if PLATFORM(CG) |
|
147 context->applyStrokePattern(); |
|
148 #endif |
|
149 } |
|
150 } |
|
151 |
|
152 return true; |
|
153 } |
|
154 |
|
155 void RenderSVGResourcePattern::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode) |
|
156 { |
|
157 ASSERT(context); |
|
158 ASSERT(resourceMode != ApplyToDefaultMode); |
|
159 |
|
160 if (!(resourceMode & ApplyToTextMode)) { |
|
161 if (resourceMode & ApplyToFillMode) |
|
162 context->fillPath(); |
|
163 else if (resourceMode & ApplyToStrokeMode) |
|
164 context->strokePath(); |
|
165 } |
|
166 |
|
167 context->restore(); |
|
168 } |
|
169 |
|
170 static inline FloatRect calculatePatternBoundaries(PatternAttributes& attributes, |
|
171 const FloatRect& objectBoundingBox, |
|
172 const SVGPatternElement* patternElement) |
|
173 { |
|
174 if (attributes.boundingBoxMode()) |
|
175 return FloatRect(attributes.x().valueAsPercentage() * objectBoundingBox.width(), |
|
176 attributes.y().valueAsPercentage() * objectBoundingBox.height(), |
|
177 attributes.width().valueAsPercentage() * objectBoundingBox.width(), |
|
178 attributes.height().valueAsPercentage() * objectBoundingBox.height()); |
|
179 |
|
180 return FloatRect(attributes.x().value(patternElement), |
|
181 attributes.y().value(patternElement), |
|
182 attributes.width().value(patternElement), |
|
183 attributes.height().value(patternElement)); |
|
184 } |
|
185 |
|
186 FloatRect RenderSVGResourcePattern::calculatePatternBoundariesIncludingOverflow(PatternAttributes& attributes, |
|
187 const FloatRect& objectBoundingBox, |
|
188 const AffineTransform& viewBoxCTM, |
|
189 const FloatRect& patternBoundaries) const |
|
190 { |
|
191 // Eventually calculate the pattern content boundaries (only needed with overflow="visible"). |
|
192 FloatRect patternContentBoundaries; |
|
193 |
|
194 const RenderStyle* style = this->style(); |
|
195 if (style->overflowX() == OVISIBLE && style->overflowY() == OVISIBLE) { |
|
196 for (Node* node = attributes.patternContentElement()->firstChild(); node; node = node->nextSibling()) { |
|
197 if (!node->isSVGElement() || !static_cast<SVGElement*>(node)->isStyledTransformable() || !node->renderer()) |
|
198 continue; |
|
199 patternContentBoundaries.unite(node->renderer()->repaintRectInLocalCoordinates()); |
|
200 } |
|
201 } |
|
202 |
|
203 if (patternContentBoundaries.isEmpty()) |
|
204 return patternBoundaries; |
|
205 |
|
206 FloatRect patternBoundariesIncludingOverflow = patternBoundaries; |
|
207 |
|
208 // Respect objectBoundingBoxMode for patternContentUnits, if viewBox is not set. |
|
209 if (!viewBoxCTM.isIdentity()) |
|
210 patternContentBoundaries = viewBoxCTM.mapRect(patternContentBoundaries); |
|
211 else if (attributes.boundingBoxModeContent()) |
|
212 patternContentBoundaries = FloatRect(patternContentBoundaries.x() * objectBoundingBox.width(), |
|
213 patternContentBoundaries.y() * objectBoundingBox.height(), |
|
214 patternContentBoundaries.width() * objectBoundingBox.width(), |
|
215 patternContentBoundaries.height() * objectBoundingBox.height()); |
|
216 |
|
217 patternBoundariesIncludingOverflow.unite(patternContentBoundaries); |
|
218 return patternBoundariesIncludingOverflow; |
|
219 } |
|
220 |
|
221 // FIXME: This method should be removed. RenderSVGResourcePatterns usage of it is just wrong. |
|
222 static inline void clampImageBufferSizeToViewport(FrameView* frameView, IntSize& size) |
|
223 { |
|
224 if (!frameView) |
|
225 return; |
|
226 |
|
227 int viewWidth = frameView->visibleWidth(); |
|
228 int viewHeight = frameView->visibleHeight(); |
|
229 |
|
230 if (size.width() > viewWidth) |
|
231 size.setWidth(viewWidth); |
|
232 |
|
233 if (size.height() > viewHeight) |
|
234 size.setHeight(viewHeight); |
|
235 } |
|
236 |
|
237 PassOwnPtr<ImageBuffer> RenderSVGResourcePattern::createTileImage(PatternData* patternData, |
|
238 const SVGPatternElement* patternElement, |
|
239 RenderObject* object) const |
|
240 { |
|
241 PatternAttributes attributes = patternElement->collectPatternProperties(); |
|
242 |
|
243 // If we couldn't determine the pattern content element root, stop here. |
|
244 if (!attributes.patternContentElement()) |
|
245 return 0; |
|
246 |
|
247 // Early exit, if this resource contains a child which references ourselves. |
|
248 if (containsCyclicReference(attributes.patternContentElement())) |
|
249 return 0; |
|
250 |
|
251 FloatRect objectBoundingBox = object->objectBoundingBox(); |
|
252 FloatRect patternBoundaries = calculatePatternBoundaries(attributes, objectBoundingBox, patternElement); |
|
253 AffineTransform patternTransform = attributes.patternTransform(); |
|
254 |
|
255 AffineTransform viewBoxCTM = patternElement->viewBoxToViewTransform(patternElement->viewBox(), |
|
256 patternElement->preserveAspectRatio(), |
|
257 patternBoundaries.width(), |
|
258 patternBoundaries.height()); |
|
259 |
|
260 FloatRect patternBoundariesIncludingOverflow = calculatePatternBoundariesIncludingOverflow(attributes, |
|
261 objectBoundingBox, |
|
262 viewBoxCTM, |
|
263 patternBoundaries); |
|
264 |
|
265 IntSize imageSize(lroundf(patternBoundariesIncludingOverflow.width()), lroundf(patternBoundariesIncludingOverflow.height())); |
|
266 |
|
267 // FIXME: We should be able to clip this more, needs investigation |
|
268 clampImageBufferSizeToViewport(object->document()->view(), imageSize); |
|
269 |
|
270 // Don't create ImageBuffers with image size of 0 |
|
271 if (imageSize.isEmpty()) |
|
272 return 0; |
|
273 |
|
274 OwnPtr<ImageBuffer> tileImage = ImageBuffer::create(imageSize); |
|
275 |
|
276 GraphicsContext* context = tileImage->context(); |
|
277 ASSERT(context); |
|
278 |
|
279 context->save(); |
|
280 |
|
281 // Translate to pattern start origin |
|
282 if (patternBoundariesIncludingOverflow.location() != patternBoundaries.location()) { |
|
283 context->translate(patternBoundaries.x() - patternBoundariesIncludingOverflow.x(), |
|
284 patternBoundaries.y() - patternBoundariesIncludingOverflow.y()); |
|
285 |
|
286 patternBoundaries.setLocation(patternBoundariesIncludingOverflow.location()); |
|
287 } |
|
288 |
|
289 // Process viewBox or boundingBoxModeContent correction |
|
290 if (!viewBoxCTM.isIdentity()) |
|
291 context->concatCTM(viewBoxCTM); |
|
292 else if (attributes.boundingBoxModeContent()) { |
|
293 context->translate(objectBoundingBox.x(), objectBoundingBox.y()); |
|
294 context->scale(FloatSize(objectBoundingBox.width(), objectBoundingBox.height())); |
|
295 } |
|
296 |
|
297 // Render subtree into ImageBuffer |
|
298 for (Node* node = attributes.patternContentElement()->firstChild(); node; node = node->nextSibling()) { |
|
299 if (!node->isSVGElement() || !static_cast<SVGElement*>(node)->isStyled() || !node->renderer()) |
|
300 continue; |
|
301 SVGRenderSupport::renderSubtreeToImage(tileImage.get(), node->renderer()); |
|
302 } |
|
303 |
|
304 patternData->boundaries = patternBoundaries; |
|
305 |
|
306 // Compute pattern transformation |
|
307 patternData->transform.translate(patternBoundaries.x(), patternBoundaries.y()); |
|
308 patternData->transform.multiply(patternTransform); |
|
309 |
|
310 context->restore(); |
|
311 return tileImage.release(); |
|
312 } |
|
313 |
|
314 void RenderSVGResourcePattern::buildPattern(PatternData* patternData, PassOwnPtr<ImageBuffer> tileImage) const |
|
315 { |
|
316 if (!tileImage->image()) { |
|
317 patternData->pattern = 0; |
|
318 return; |
|
319 } |
|
320 |
|
321 IntRect tileRect = tileImage->image()->rect(); |
|
322 if (tileRect.width() <= patternData->boundaries.width() && tileRect.height() <= patternData->boundaries.height()) { |
|
323 patternData->pattern = Pattern::create(tileImage->image(), true, true); |
|
324 return; |
|
325 } |
|
326 |
|
327 // Draw the first cell of the pattern manually to support overflow="visible" on all platforms. |
|
328 int tileWidth = static_cast<int>(patternData->boundaries.width() + 0.5f); |
|
329 int tileHeight = static_cast<int>(patternData->boundaries.height() + 0.5f); |
|
330 |
|
331 // Don't create ImageBuffers with image size of 0 |
|
332 if (!tileWidth || !tileHeight) { |
|
333 patternData->pattern = 0; |
|
334 return; |
|
335 } |
|
336 |
|
337 OwnPtr<ImageBuffer> newTileImage = ImageBuffer::create(IntSize(tileWidth, tileHeight)); |
|
338 GraphicsContext* newTileImageContext = newTileImage->context(); |
|
339 |
|
340 int numY = static_cast<int>(ceilf(tileRect.height() / tileHeight)) + 1; |
|
341 int numX = static_cast<int>(ceilf(tileRect.width() / tileWidth)) + 1; |
|
342 |
|
343 newTileImageContext->save(); |
|
344 newTileImageContext->translate(-patternData->boundaries.width() * numX, -patternData->boundaries.height() * numY); |
|
345 for (int i = numY; i > 0; --i) { |
|
346 newTileImageContext->translate(0, patternData->boundaries.height()); |
|
347 for (int j = numX; j > 0; --j) { |
|
348 newTileImageContext->translate(patternData->boundaries.width(), 0); |
|
349 newTileImageContext->drawImage(tileImage->image(), style()->colorSpace(), tileRect, tileRect); |
|
350 } |
|
351 newTileImageContext->translate(-patternData->boundaries.width() * numX, 0); |
|
352 } |
|
353 newTileImageContext->restore(); |
|
354 |
|
355 patternData->pattern = Pattern::create(newTileImage->image(), true, true); |
|
356 } |
|
357 |
|
358 } |
|
359 |
|
360 #endif |