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1 /* |
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2 * Copyright (C) 2008 Apple Inc. All Rights Reserved. |
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3 * |
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4 * Redistribution and use in source and binary forms, with or without |
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5 * modification, are permitted provided that the following conditions |
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6 * are met: |
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7 * 1. Redistributions of source code must retain the above copyright |
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8 * notice, this list of conditions and the following disclaimer. |
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9 * 2. Redistributions in binary form must reproduce the above copyright |
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10 * notice, this list of conditions and the following disclaimer in the |
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11 * documentation and/or other materials provided with the distribution. |
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12 * |
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13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
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14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
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17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
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21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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24 */ |
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25 |
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26 #include "config.h" |
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27 #include "RenderScrollbarPart.h" |
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28 #include "RenderScrollbar.h" |
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29 #include "RenderScrollbarTheme.h" |
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30 #include "RenderView.h" |
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31 |
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32 using namespace std; |
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33 |
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34 namespace WebCore { |
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35 |
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36 RenderScrollbarPart::RenderScrollbarPart(Node* node, RenderScrollbar* scrollbar, ScrollbarPart part) |
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37 : RenderBlock(node) |
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38 , m_scrollbar(scrollbar) |
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39 , m_part(part) |
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40 { |
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41 } |
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42 |
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43 RenderScrollbarPart::~RenderScrollbarPart() |
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44 { |
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45 } |
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46 |
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47 void RenderScrollbarPart::layout() |
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48 { |
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49 setLocation(IntPoint()); // We don't worry about positioning ourselves. We're just determining our minimum width/height. |
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50 if (m_scrollbar->orientation() == HorizontalScrollbar) |
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51 layoutHorizontalPart(); |
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52 else |
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53 layoutVerticalPart(); |
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54 |
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55 setNeedsLayout(false); |
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56 } |
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57 |
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58 void RenderScrollbarPart::layoutHorizontalPart() |
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59 { |
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60 if (m_part == ScrollbarBGPart) { |
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61 setWidth(m_scrollbar->width()); |
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62 computeScrollbarHeight(); |
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63 } else { |
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64 computeScrollbarWidth(); |
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65 setHeight(m_scrollbar->height()); |
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66 } |
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67 } |
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68 |
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69 void RenderScrollbarPart::layoutVerticalPart() |
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70 { |
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71 if (m_part == ScrollbarBGPart) { |
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72 computeScrollbarWidth(); |
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73 setHeight(m_scrollbar->height()); |
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74 } else { |
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75 setWidth(m_scrollbar->width()); |
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76 computeScrollbarHeight(); |
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77 } |
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78 } |
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79 |
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80 static int calcScrollbarThicknessUsing(const Length& l, int containingLength) |
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81 { |
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82 if (l.isIntrinsicOrAuto()) |
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83 return ScrollbarTheme::nativeTheme()->scrollbarThickness(); |
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84 return l.calcMinValue(containingLength); |
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85 } |
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86 |
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87 void RenderScrollbarPart::computeScrollbarWidth() |
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88 { |
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89 int visibleSize = m_scrollbar->owningRenderer()->width() - m_scrollbar->owningRenderer()->borderLeft() - m_scrollbar->owningRenderer()->borderRight(); |
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90 int w = calcScrollbarThicknessUsing(style()->width(), visibleSize); |
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91 int minWidth = calcScrollbarThicknessUsing(style()->minWidth(), visibleSize); |
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92 int maxWidth = style()->maxWidth().isUndefined() ? w : calcScrollbarThicknessUsing(style()->maxWidth(), visibleSize); |
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93 setWidth(max(minWidth, min(maxWidth, w))); |
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94 |
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95 // Buttons and track pieces can all have margins along the axis of the scrollbar. |
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96 m_marginLeft = style()->marginLeft().calcMinValue(visibleSize); |
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97 m_marginRight = style()->marginRight().calcMinValue(visibleSize); |
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98 } |
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99 |
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100 void RenderScrollbarPart::computeScrollbarHeight() |
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101 { |
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102 int visibleSize = m_scrollbar->owningRenderer()->height() - m_scrollbar->owningRenderer()->borderTop() - m_scrollbar->owningRenderer()->borderBottom(); |
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103 int h = calcScrollbarThicknessUsing(style()->height(), visibleSize); |
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104 int minHeight = calcScrollbarThicknessUsing(style()->minHeight(), visibleSize); |
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105 int maxHeight = style()->maxHeight().isUndefined() ? h : calcScrollbarThicknessUsing(style()->maxHeight(), visibleSize); |
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106 setHeight(max(minHeight, min(maxHeight, h))); |
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107 |
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108 // Buttons and track pieces can all have margins along the axis of the scrollbar. |
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109 m_marginTop = style()->marginTop().calcMinValue(visibleSize); |
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110 m_marginBottom = style()->marginBottom().calcMinValue(visibleSize); |
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111 } |
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112 |
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113 void RenderScrollbarPart::calcPrefWidths() |
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114 { |
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115 if (!prefWidthsDirty()) |
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116 return; |
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117 |
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118 m_minPrefWidth = m_maxPrefWidth = 0; |
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119 |
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120 setPrefWidthsDirty(false); |
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121 } |
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122 |
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123 void RenderScrollbarPart::styleWillChange(StyleDifference diff, const RenderStyle* newStyle) |
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124 { |
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125 RenderBlock::styleWillChange(diff, newStyle); |
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126 setInline(false); |
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127 } |
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128 |
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129 void RenderScrollbarPart::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
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130 { |
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131 RenderBlock::styleDidChange(diff, oldStyle); |
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132 setInline(false); |
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133 setPositioned(false); |
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134 setFloating(false); |
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135 setHasOverflowClip(false); |
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136 if (oldStyle && m_scrollbar && m_part != NoPart && diff >= StyleDifferenceRepaint) |
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137 m_scrollbar->theme()->invalidatePart(m_scrollbar, m_part); |
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138 } |
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139 |
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140 void RenderScrollbarPart::imageChanged(WrappedImagePtr image, const IntRect* rect) |
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141 { |
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142 if (m_scrollbar && m_part != NoPart) |
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143 m_scrollbar->theme()->invalidatePart(m_scrollbar, m_part); |
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144 else { |
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145 if (FrameView* frameView = view()->frameView()) { |
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146 if (frameView->isFrameViewScrollCorner(this)) { |
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147 frameView->invalidateScrollCorner(); |
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148 return; |
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149 } |
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150 } |
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151 |
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152 RenderBlock::imageChanged(image, rect); |
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153 } |
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154 } |
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155 |
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156 void RenderScrollbarPart::paintIntoRect(GraphicsContext* graphicsContext, int tx, int ty, const IntRect& rect) |
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157 { |
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158 // Make sure our dimensions match the rect. |
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159 setLocation(rect.x() - tx, rect.y() - ty); |
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160 setWidth(rect.width()); |
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161 setHeight(rect.height()); |
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162 |
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163 if (graphicsContext->paintingDisabled()) |
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164 return; |
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165 |
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166 // Now do the paint. |
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167 PaintInfo paintInfo(graphicsContext, rect, PaintPhaseBlockBackground, false, 0, 0); |
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168 paint(paintInfo, tx, ty); |
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169 paintInfo.phase = PaintPhaseChildBlockBackgrounds; |
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170 paint(paintInfo, tx, ty); |
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171 paintInfo.phase = PaintPhaseFloat; |
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172 paint(paintInfo, tx, ty); |
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173 paintInfo.phase = PaintPhaseForeground; |
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174 paint(paintInfo, tx, ty); |
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175 paintInfo.phase = PaintPhaseOutline; |
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176 paint(paintInfo, tx, ty); |
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177 } |
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178 |
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179 } |