WebCore/rendering/RenderView.cpp
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     1 /*
       
     2  * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
       
     3  * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
       
     4  *
       
     5  * This library is free software; you can redistribute it and/or
       
     6  * modify it under the terms of the GNU Library General Public
       
     7  * License as published by the Free Software Foundation; either
       
     8  * version 2 of the License, or (at your option) any later version.
       
     9  *
       
    10  * This library is distributed in the hope that it will be useful,
       
    11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13  * Library General Public License for more details.
       
    14  *
       
    15  * You should have received a copy of the GNU Library General Public License
       
    16  * along with this library; see the file COPYING.LIB.  If not, write to
       
    17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
       
    18  * Boston, MA 02110-1301, USA.
       
    19  */
       
    20 
       
    21 #include "config.h"
       
    22 #include "RenderView.h"
       
    23 
       
    24 #include "Document.h"
       
    25 #include "Element.h"
       
    26 #include "FloatQuad.h"
       
    27 #include "Frame.h"
       
    28 #include "FrameView.h"
       
    29 #include "GraphicsContext.h"
       
    30 #include "HTMLFrameOwnerElement.h"
       
    31 #include "HitTestResult.h"
       
    32 #include "RenderLayer.h"
       
    33 #include "RenderSelectionInfo.h"
       
    34 #include "RenderWidget.h"
       
    35 #include "RenderWidgetProtector.h"
       
    36 #include "TransformState.h"
       
    37 
       
    38 #if USE(ACCELERATED_COMPOSITING)
       
    39 #include "RenderLayerCompositor.h"
       
    40 #endif
       
    41 
       
    42 namespace WebCore {
       
    43 
       
    44 RenderView::RenderView(Node* node, FrameView* view)
       
    45     : RenderBlock(node)
       
    46     , m_frameView(view)
       
    47     , m_selectionStart(0)
       
    48     , m_selectionEnd(0)
       
    49     , m_selectionStartPos(-1)
       
    50     , m_selectionEndPos(-1)
       
    51     , m_printImages(true)
       
    52     , m_maximalOutlineSize(0)
       
    53     , m_bestTruncatedAt(0)
       
    54     , m_truncatorWidth(0)
       
    55     , m_minimumColumnHeight(0)
       
    56     , m_forcedPageBreak(false)
       
    57     , m_layoutState(0)
       
    58     , m_layoutStateDisableCount(0)
       
    59 {
       
    60     // Clear our anonymous bit, set because RenderObject assumes
       
    61     // any renderer with document as the node is anonymous.
       
    62     setIsAnonymous(false);
       
    63 
       
    64     // init RenderObject attributes
       
    65     setInline(false);
       
    66     
       
    67     m_minPrefWidth = 0;
       
    68     m_maxPrefWidth = 0;
       
    69 
       
    70     setPrefWidthsDirty(true, false);
       
    71     
       
    72     setPositioned(true); // to 0,0 :)
       
    73 }
       
    74 
       
    75 RenderView::~RenderView()
       
    76 {
       
    77 }
       
    78 
       
    79 void RenderView::calcHeight()
       
    80 {
       
    81     if (!printing() && m_frameView)
       
    82         setHeight(viewHeight());
       
    83 }
       
    84 
       
    85 void RenderView::calcWidth()
       
    86 {
       
    87     if (!printing() && m_frameView)
       
    88         setWidth(viewWidth());
       
    89     m_marginLeft = 0;
       
    90     m_marginRight = 0;
       
    91 }
       
    92 
       
    93 void RenderView::calcPrefWidths()
       
    94 {
       
    95     ASSERT(prefWidthsDirty());
       
    96 
       
    97     RenderBlock::calcPrefWidths();
       
    98 
       
    99     m_maxPrefWidth = m_minPrefWidth;
       
   100 }
       
   101 
       
   102 void RenderView::layout()
       
   103 {
       
   104     if (printing())
       
   105         m_minPrefWidth = m_maxPrefWidth = width();
       
   106 
       
   107     // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account.
       
   108     bool relayoutChildren = !printing() && (!m_frameView || width() != viewWidth() || height() != viewHeight());
       
   109     if (relayoutChildren) {
       
   110         setChildNeedsLayout(true, false);
       
   111         for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
       
   112             if (child->style()->height().isPercent() || child->style()->minHeight().isPercent() || child->style()->maxHeight().isPercent())
       
   113                 child->setChildNeedsLayout(true, false);
       
   114         }
       
   115     }
       
   116 
       
   117     ASSERT(!m_layoutState);
       
   118     LayoutState state;
       
   119     // FIXME: May be better to push a clip and avoid issuing offscreen repaints.
       
   120     state.m_clipped = false;
       
   121     m_layoutState = &state;
       
   122 
       
   123     if (needsLayout())
       
   124         RenderBlock::layout();
       
   125 
       
   126     // Reset overflow and then replace it with docWidth and docHeight.
       
   127     m_overflow.clear();
       
   128     addLayoutOverflow(IntRect(0, 0, docWidth(), docHeight()));
       
   129 
       
   130 
       
   131     ASSERT(layoutDelta() == IntSize());
       
   132     ASSERT(m_layoutStateDisableCount == 0);
       
   133     ASSERT(m_layoutState == &state);
       
   134     m_layoutState = 0;
       
   135     setNeedsLayout(false);
       
   136 }
       
   137 
       
   138 void RenderView::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool /*useTransforms*/, TransformState& transformState) const
       
   139 {
       
   140     // If a container was specified, and was not 0 or the RenderView,
       
   141     // then we should have found it by now.
       
   142     ASSERT_UNUSED(repaintContainer, !repaintContainer || repaintContainer == this);
       
   143 
       
   144     if (fixed && m_frameView)
       
   145         transformState.move(m_frameView->scrollOffset());
       
   146 }
       
   147 
       
   148 void RenderView::mapAbsoluteToLocalPoint(bool fixed, bool /*useTransforms*/, TransformState& transformState) const
       
   149 {
       
   150     if (fixed && m_frameView)
       
   151         transformState.move(-m_frameView->scrollOffset());
       
   152 }
       
   153 
       
   154 void RenderView::paint(PaintInfo& paintInfo, int tx, int ty)
       
   155 {
       
   156     // If we ever require layout but receive a paint anyway, something has gone horribly wrong.
       
   157     ASSERT(!needsLayout());
       
   158 
       
   159     // Cache the print rect because the dirty rect could get changed during painting.
       
   160     if (printing())
       
   161         setPrintRect(paintInfo.rect);
       
   162     else
       
   163         setPrintRect(IntRect());
       
   164     paintObject(paintInfo, tx, ty);
       
   165 }
       
   166 
       
   167 static inline bool isComposited(RenderObject* object)
       
   168 {
       
   169     return object->hasLayer() && toRenderBoxModelObject(object)->layer()->isComposited();
       
   170 }
       
   171 
       
   172 static inline bool rendererObscuresBackground(RenderObject* object)
       
   173 {
       
   174     return object && object->style()->visibility() == VISIBLE
       
   175         && object->style()->opacity() == 1
       
   176         && !object->style()->hasTransform()
       
   177         && !isComposited(object);
       
   178 }
       
   179     
       
   180 void RenderView::paintBoxDecorations(PaintInfo& paintInfo, int, int)
       
   181 {
       
   182     // Check to see if we are enclosed by a layer that requires complex painting rules.  If so, we cannot blit
       
   183     // when scrolling, and we need to use slow repaints.  Examples of layers that require this are transparent layers,
       
   184     // layers with reflections, or transformed layers.
       
   185     // FIXME: This needs to be dynamic.  We should be able to go back to blitting if we ever stop being inside
       
   186     // a transform, transparency layer, etc.
       
   187     Element* elt;
       
   188     for (elt = document()->ownerElement(); view() && elt && elt->renderer(); elt = elt->document()->ownerElement()) {
       
   189         RenderLayer* layer = elt->renderer()->enclosingLayer();
       
   190         if (layer->requiresSlowRepaints()) {
       
   191             frameView()->setUseSlowRepaints();
       
   192             break;
       
   193         }
       
   194 
       
   195 #if USE(ACCELERATED_COMPOSITING)
       
   196         if (RenderLayer* compositingLayer = layer->enclosingCompositingLayer()) {
       
   197             if (!compositingLayer->backing()->paintingGoesToWindow()) {
       
   198                 frameView()->setUseSlowRepaints();
       
   199                 break;
       
   200             }
       
   201         }
       
   202 #endif
       
   203     }
       
   204 
       
   205     if (document()->ownerElement() || !view())
       
   206         return;
       
   207 
       
   208     bool rootFillsViewport = false;
       
   209     Node* documentElement = document()->documentElement();
       
   210     if (RenderObject* rootRenderer = documentElement ? documentElement->renderer() : 0) {
       
   211         // The document element's renderer is currently forced to be a block, but may not always be.
       
   212         RenderBox* rootBox = rootRenderer->isBox() ? toRenderBox(rootRenderer) : 0;
       
   213         rootFillsViewport = rootBox && !rootBox->x() && !rootBox->y() && rootBox->width() >= width() && rootBox->height() >= height();
       
   214     }
       
   215     
       
   216     // If painting will entirely fill the view, no need to fill the background.
       
   217     if (rootFillsViewport && rendererObscuresBackground(firstChild()))
       
   218         return;
       
   219 
       
   220     // This code typically only executes if the root element's visibility has been set to hidden,
       
   221     // or there is a transform on the <html>.
       
   222     // Only fill with the base background color (typically white) if we're the root document, 
       
   223     // since iframes/frames with no background in the child document should show the parent's background.
       
   224     if (view()->isTransparent()) // FIXME: This needs to be dynamic.  We should be able to go back to blitting if we ever stop being transparent.
       
   225         frameView()->setUseSlowRepaints(); // The parent must show behind the child.
       
   226     else {
       
   227         Color baseColor = frameView()->baseBackgroundColor();
       
   228         if (baseColor.alpha() > 0) {
       
   229             paintInfo.context->save();
       
   230             paintInfo.context->setCompositeOperation(CompositeCopy);
       
   231             paintInfo.context->fillRect(paintInfo.rect, baseColor, style()->colorSpace());
       
   232             paintInfo.context->restore();
       
   233         } else
       
   234             paintInfo.context->clearRect(paintInfo.rect);
       
   235     }
       
   236 }
       
   237 
       
   238 bool RenderView::shouldRepaint(const IntRect& r) const
       
   239 {
       
   240     if (printing() || r.width() == 0 || r.height() == 0)
       
   241         return false;
       
   242 
       
   243     if (!m_frameView)
       
   244         return false;
       
   245     
       
   246     return true;
       
   247 }
       
   248 
       
   249 void RenderView::repaintViewRectangle(const IntRect& ur, bool immediate)
       
   250 {
       
   251     if (!shouldRepaint(ur))
       
   252         return;
       
   253 
       
   254     // We always just invalidate the root view, since we could be an iframe that is clipped out
       
   255     // or even invisible.
       
   256     Element* elt = document()->ownerElement();
       
   257     if (!elt)
       
   258         m_frameView->repaintContentRectangle(ur, immediate);
       
   259     else if (RenderBox* obj = elt->renderBox()) {
       
   260         IntRect vr = viewRect();
       
   261         IntRect r = intersection(ur, vr);
       
   262         
       
   263         // Subtract out the contentsX and contentsY offsets to get our coords within the viewing
       
   264         // rectangle.
       
   265         r.move(-vr.x(), -vr.y());
       
   266         
       
   267         // FIXME: Hardcoded offsets here are not good.
       
   268         r.move(obj->borderLeft() + obj->paddingLeft(),
       
   269                obj->borderTop() + obj->paddingTop());
       
   270         obj->repaintRectangle(r, immediate);
       
   271     }
       
   272 }
       
   273 
       
   274 void RenderView::repaintRectangleInViewAndCompositedLayers(const IntRect& ur, bool immediate)
       
   275 {
       
   276     if (!shouldRepaint(ur))
       
   277         return;
       
   278 
       
   279     repaintViewRectangle(ur, immediate);
       
   280     
       
   281 #if USE(ACCELERATED_COMPOSITING)
       
   282     // If we're a frame, repaintViewRectangle will have repainted via a RenderObject in the
       
   283     // parent document.
       
   284     if (document()->ownerElement())
       
   285         return;
       
   286 
       
   287     if (compositor()->inCompositingMode())
       
   288         compositor()->repaintCompositedLayersAbsoluteRect(ur);
       
   289 #endif
       
   290 }
       
   291 
       
   292 void RenderView::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed)
       
   293 {
       
   294     // If a container was specified, and was not 0 or the RenderView,
       
   295     // then we should have found it by now.
       
   296     ASSERT_UNUSED(repaintContainer, !repaintContainer || repaintContainer == this);
       
   297 
       
   298     if (printing())
       
   299         return;
       
   300 
       
   301     if (fixed && m_frameView)
       
   302         rect.move(m_frameView->scrollX(), m_frameView->scrollY());
       
   303         
       
   304     // Apply our transform if we have one (because of full page zooming).
       
   305     if (m_layer && m_layer->transform())
       
   306         rect = m_layer->transform()->mapRect(rect);
       
   307 }
       
   308 
       
   309 void RenderView::absoluteRects(Vector<IntRect>& rects, int tx, int ty)
       
   310 {
       
   311     rects.append(IntRect(tx, ty, m_layer->width(), m_layer->height()));
       
   312 }
       
   313 
       
   314 void RenderView::absoluteQuads(Vector<FloatQuad>& quads)
       
   315 {
       
   316     quads.append(FloatRect(0, 0, m_layer->width(), m_layer->height()));
       
   317 }
       
   318 
       
   319 static RenderObject* rendererAfterPosition(RenderObject* object, unsigned offset)
       
   320 {
       
   321     if (!object)
       
   322         return 0;
       
   323 
       
   324     RenderObject* child = object->childAt(offset);
       
   325     return child ? child : object->nextInPreOrderAfterChildren();
       
   326 }
       
   327 
       
   328 IntRect RenderView::selectionBounds(bool clipToVisibleContent) const
       
   329 {
       
   330     document()->updateStyleIfNeeded();
       
   331 
       
   332     typedef HashMap<RenderObject*, RenderSelectionInfo*> SelectionMap;
       
   333     SelectionMap selectedObjects;
       
   334 
       
   335     RenderObject* os = m_selectionStart;
       
   336     RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
       
   337     while (os && os != stop) {
       
   338         if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
       
   339             // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
       
   340             selectedObjects.set(os, new RenderSelectionInfo(os, clipToVisibleContent));
       
   341             RenderBlock* cb = os->containingBlock();
       
   342             while (cb && !cb->isRenderView()) {
       
   343                 RenderSelectionInfo* blockInfo = selectedObjects.get(cb);
       
   344                 if (blockInfo)
       
   345                     break;
       
   346                 selectedObjects.set(cb, new RenderSelectionInfo(cb, clipToVisibleContent));
       
   347                 cb = cb->containingBlock();
       
   348             }
       
   349         }
       
   350 
       
   351         os = os->nextInPreOrder();
       
   352     }
       
   353 
       
   354     // Now create a single bounding box rect that encloses the whole selection.
       
   355     IntRect selRect;
       
   356     SelectionMap::iterator end = selectedObjects.end();
       
   357     for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) {
       
   358         RenderSelectionInfo* info = i->second;
       
   359         // RenderSelectionInfo::rect() is in the coordinates of the repaintContainer, so map to page coordinates.
       
   360         IntRect currRect = info->rect();
       
   361         if (RenderBoxModelObject* repaintContainer = info->repaintContainer()) {
       
   362             FloatQuad absQuad = repaintContainer->localToAbsoluteQuad(FloatRect(currRect));
       
   363             currRect = absQuad.enclosingBoundingBox(); 
       
   364         }
       
   365         selRect.unite(currRect);
       
   366         delete info;
       
   367     }
       
   368     return selRect;
       
   369 }
       
   370 
       
   371 #if USE(ACCELERATED_COMPOSITING)
       
   372 // Compositing layer dimensions take outline size into account, so we have to recompute layer
       
   373 // bounds when it changes.
       
   374 // FIXME: This is ugly; it would be nice to have a better way to do this.
       
   375 void RenderView::setMaximalOutlineSize(int o)
       
   376 {
       
   377     if (o != m_maximalOutlineSize) {
       
   378         m_maximalOutlineSize = o;
       
   379 
       
   380         // maximalOutlineSize affects compositing layer dimensions.
       
   381         compositor()->setCompositingLayersNeedRebuild();    // FIXME: this really just needs to be a geometry update.
       
   382     }
       
   383 }
       
   384 #endif
       
   385 
       
   386 void RenderView::setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos, SelectionRepaintMode blockRepaintMode)
       
   387 {
       
   388     // Make sure both our start and end objects are defined.
       
   389     // Check www.msnbc.com and try clicking around to find the case where this happened.
       
   390     if ((start && !end) || (end && !start))
       
   391         return;
       
   392 
       
   393     // Just return if the selection hasn't changed.
       
   394     if (m_selectionStart == start && m_selectionStartPos == startPos &&
       
   395         m_selectionEnd == end && m_selectionEndPos == endPos)
       
   396         return;
       
   397 
       
   398     // Record the old selected objects.  These will be used later
       
   399     // when we compare against the new selected objects.
       
   400     int oldStartPos = m_selectionStartPos;
       
   401     int oldEndPos = m_selectionEndPos;
       
   402 
       
   403     // Objects each have a single selection rect to examine.
       
   404     typedef HashMap<RenderObject*, RenderSelectionInfo*> SelectedObjectMap;
       
   405     SelectedObjectMap oldSelectedObjects;
       
   406     SelectedObjectMap newSelectedObjects;
       
   407 
       
   408     // Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks.
       
   409     // In order to get the repaint rect right, we have to examine left, middle, and right rects individually, since otherwise
       
   410     // the union of those rects might remain the same even when changes have occurred.
       
   411     typedef HashMap<RenderBlock*, RenderBlockSelectionInfo*> SelectedBlockMap;
       
   412     SelectedBlockMap oldSelectedBlocks;
       
   413     SelectedBlockMap newSelectedBlocks;
       
   414 
       
   415     RenderObject* os = m_selectionStart;
       
   416     RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
       
   417     while (os && os != stop) {
       
   418         if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
       
   419             // Blocks are responsible for painting line gaps and margin gaps.  They must be examined as well.
       
   420             oldSelectedObjects.set(os, new RenderSelectionInfo(os, true));
       
   421             if (blockRepaintMode == RepaintNewXOROld) {
       
   422                 RenderBlock* cb = os->containingBlock();
       
   423                 while (cb && !cb->isRenderView()) {
       
   424                     RenderBlockSelectionInfo* blockInfo = oldSelectedBlocks.get(cb);
       
   425                     if (blockInfo)
       
   426                         break;
       
   427                     oldSelectedBlocks.set(cb, new RenderBlockSelectionInfo(cb));
       
   428                     cb = cb->containingBlock();
       
   429                 }
       
   430             }
       
   431         }
       
   432 
       
   433         os = os->nextInPreOrder();
       
   434     }
       
   435 
       
   436     // Now clear the selection.
       
   437     SelectedObjectMap::iterator oldObjectsEnd = oldSelectedObjects.end();
       
   438     for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i)
       
   439         i->first->setSelectionState(SelectionNone);
       
   440 
       
   441     // set selection start and end
       
   442     m_selectionStart = start;
       
   443     m_selectionStartPos = startPos;
       
   444     m_selectionEnd = end;
       
   445     m_selectionEndPos = endPos;
       
   446 
       
   447     // Update the selection status of all objects between m_selectionStart and m_selectionEnd
       
   448     if (start && start == end)
       
   449         start->setSelectionState(SelectionBoth);
       
   450     else {
       
   451         if (start)
       
   452             start->setSelectionState(SelectionStart);
       
   453         if (end)
       
   454             end->setSelectionState(SelectionEnd);
       
   455     }
       
   456 
       
   457     RenderObject* o = start;
       
   458     stop = rendererAfterPosition(end, endPos);
       
   459 
       
   460     while (o && o != stop) {
       
   461         if (o != start && o != end && o->canBeSelectionLeaf())
       
   462             o->setSelectionState(SelectionInside);
       
   463         o = o->nextInPreOrder();
       
   464     }
       
   465 
       
   466     m_layer->clearBlockSelectionGapsBounds();
       
   467 
       
   468     // Now that the selection state has been updated for the new objects, walk them again and
       
   469     // put them in the new objects list.
       
   470     o = start;
       
   471     while (o && o != stop) {
       
   472         if ((o->canBeSelectionLeaf() || o == start || o == end) && o->selectionState() != SelectionNone) {
       
   473             newSelectedObjects.set(o, new RenderSelectionInfo(o, true));
       
   474             RenderBlock* cb = o->containingBlock();
       
   475             while (cb && !cb->isRenderView()) {
       
   476                 RenderBlockSelectionInfo* blockInfo = newSelectedBlocks.get(cb);
       
   477                 if (blockInfo)
       
   478                     break;
       
   479                 newSelectedBlocks.set(cb, new RenderBlockSelectionInfo(cb));
       
   480                 cb = cb->containingBlock();
       
   481             }
       
   482         }
       
   483 
       
   484         o = o->nextInPreOrder();
       
   485     }
       
   486 
       
   487     if (!m_frameView) {
       
   488         // We built the maps, but we aren't going to use them.
       
   489         // We need to delete the values, otherwise they'll all leak!
       
   490         deleteAllValues(oldSelectedObjects);
       
   491         deleteAllValues(newSelectedObjects);
       
   492         deleteAllValues(oldSelectedBlocks);
       
   493         deleteAllValues(newSelectedBlocks);
       
   494         return;
       
   495     }
       
   496 
       
   497     m_frameView->beginDeferredRepaints();
       
   498 
       
   499     // Have any of the old selected objects changed compared to the new selection?
       
   500     for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) {
       
   501         RenderObject* obj = i->first;
       
   502         RenderSelectionInfo* newInfo = newSelectedObjects.get(obj);
       
   503         RenderSelectionInfo* oldInfo = i->second;
       
   504         if (!newInfo || oldInfo->rect() != newInfo->rect() || oldInfo->state() != newInfo->state() ||
       
   505             (m_selectionStart == obj && oldStartPos != m_selectionStartPos) ||
       
   506             (m_selectionEnd == obj && oldEndPos != m_selectionEndPos)) {
       
   507             oldInfo->repaint();
       
   508             if (newInfo) {
       
   509                 newInfo->repaint();
       
   510                 newSelectedObjects.remove(obj);
       
   511                 delete newInfo;
       
   512             }
       
   513         }
       
   514         delete oldInfo;
       
   515     }
       
   516 
       
   517     // Any new objects that remain were not found in the old objects dict, and so they need to be updated.
       
   518     SelectedObjectMap::iterator newObjectsEnd = newSelectedObjects.end();
       
   519     for (SelectedObjectMap::iterator i = newSelectedObjects.begin(); i != newObjectsEnd; ++i) {
       
   520         RenderSelectionInfo* newInfo = i->second;
       
   521         newInfo->repaint();
       
   522         delete newInfo;
       
   523     }
       
   524 
       
   525     // Have any of the old blocks changed?
       
   526     SelectedBlockMap::iterator oldBlocksEnd = oldSelectedBlocks.end();
       
   527     for (SelectedBlockMap::iterator i = oldSelectedBlocks.begin(); i != oldBlocksEnd; ++i) {
       
   528         RenderBlock* block = i->first;
       
   529         RenderBlockSelectionInfo* newInfo = newSelectedBlocks.get(block);
       
   530         RenderBlockSelectionInfo* oldInfo = i->second;
       
   531         if (!newInfo || oldInfo->rects() != newInfo->rects() || oldInfo->state() != newInfo->state()) {
       
   532             oldInfo->repaint();
       
   533             if (newInfo) {
       
   534                 newInfo->repaint();
       
   535                 newSelectedBlocks.remove(block);
       
   536                 delete newInfo;
       
   537             }
       
   538         }
       
   539         delete oldInfo;
       
   540     }
       
   541 
       
   542     // Any new blocks that remain were not found in the old blocks dict, and so they need to be updated.
       
   543     SelectedBlockMap::iterator newBlocksEnd = newSelectedBlocks.end();
       
   544     for (SelectedBlockMap::iterator i = newSelectedBlocks.begin(); i != newBlocksEnd; ++i) {
       
   545         RenderBlockSelectionInfo* newInfo = i->second;
       
   546         newInfo->repaint();
       
   547         delete newInfo;
       
   548     }
       
   549 
       
   550     m_frameView->endDeferredRepaints();
       
   551 }
       
   552 
       
   553 void RenderView::clearSelection()
       
   554 {
       
   555     m_layer->repaintBlockSelectionGaps();
       
   556     setSelection(0, -1, 0, -1, RepaintNewMinusOld);
       
   557 }
       
   558 
       
   559 void RenderView::selectionStartEnd(int& startPos, int& endPos) const
       
   560 {
       
   561     startPos = m_selectionStartPos;
       
   562     endPos = m_selectionEndPos;
       
   563 }
       
   564 
       
   565 bool RenderView::printing() const
       
   566 {
       
   567     return document()->printing();
       
   568 }
       
   569 
       
   570 void RenderView::updateWidgetPositions()
       
   571 {
       
   572     // updateWidgetPosition() can possibly cause layout to be re-entered (via plug-ins running
       
   573     // scripts in response to NPP_SetWindow, for example), so we need to keep the Widgets
       
   574     // alive during enumeration.    
       
   575 
       
   576     size_t size = m_widgets.size();
       
   577 
       
   578     Vector<RenderWidget*> renderWidgets;
       
   579     renderWidgets.reserveCapacity(size);
       
   580 
       
   581     RenderWidgetSet::const_iterator end = m_widgets.end();
       
   582     for (RenderWidgetSet::const_iterator it = m_widgets.begin(); it != end; ++it) {
       
   583         renderWidgets.uncheckedAppend(*it);
       
   584         (*it)->ref();
       
   585     }
       
   586     
       
   587     for (size_t i = 0; i < size; ++i)
       
   588         renderWidgets[i]->updateWidgetPosition();
       
   589 
       
   590     for (size_t i = 0; i < size; ++i)
       
   591         renderWidgets[i]->widgetPositionsUpdated();
       
   592 
       
   593     for (size_t i = 0; i < size; ++i)
       
   594         renderWidgets[i]->deref(renderArena());
       
   595 }
       
   596 
       
   597 void RenderView::addWidget(RenderWidget* o)
       
   598 {
       
   599     m_widgets.add(o);
       
   600 }
       
   601 
       
   602 void RenderView::removeWidget(RenderWidget* o)
       
   603 {
       
   604     m_widgets.remove(o);
       
   605 }
       
   606 
       
   607 IntRect RenderView::viewRect() const
       
   608 {
       
   609     if (printing())
       
   610         return IntRect(0, 0, width(), height());
       
   611     if (m_frameView)
       
   612         return m_frameView->visibleContentRect();
       
   613     return IntRect();
       
   614 }
       
   615 
       
   616 int RenderView::docHeight() const
       
   617 {
       
   618     int h = lowestPosition();
       
   619 
       
   620     // FIXME: This doesn't do any margin collapsing.
       
   621     // Instead of this dh computation we should keep the result
       
   622     // when we call RenderBlock::layout.
       
   623     int dh = 0;
       
   624     for (RenderBox* c = firstChildBox(); c; c = c->nextSiblingBox())
       
   625         dh += c->height() + c->marginTop() + c->marginBottom();
       
   626 
       
   627     if (dh > h)
       
   628         h = dh;
       
   629 
       
   630     return h;
       
   631 }
       
   632 
       
   633 int RenderView::docWidth() const
       
   634 {
       
   635     int w = rightmostPosition();
       
   636 
       
   637     for (RenderBox* c = firstChildBox(); c; c = c->nextSiblingBox()) {
       
   638         int dw = c->width() + c->marginLeft() + c->marginRight();
       
   639         if (dw > w)
       
   640             w = dw;
       
   641     }
       
   642 
       
   643     return w;
       
   644 }
       
   645 
       
   646 int RenderView::viewHeight() const
       
   647 {
       
   648     int height = 0;
       
   649     if (!printing() && m_frameView) {
       
   650         height = m_frameView->layoutHeight();
       
   651         height = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(height)) : height;
       
   652     }
       
   653     return height;
       
   654 }
       
   655 
       
   656 int RenderView::viewWidth() const
       
   657 {
       
   658     int width = 0;
       
   659     if (!printing() && m_frameView) {
       
   660         width = m_frameView->layoutWidth();
       
   661         width = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(width)) : width;
       
   662     }
       
   663     return width;
       
   664 }
       
   665 
       
   666 float RenderView::zoomFactor() const
       
   667 {
       
   668     if (!m_frameView->shouldApplyPageZoom())
       
   669         return 1;
       
   670     return m_frameView->zoomFactor();
       
   671 }
       
   672 
       
   673 // The idea here is to take into account what object is moving the pagination point, and
       
   674 // thus choose the best place to chop it.
       
   675 void RenderView::setBestTruncatedAt(int y, RenderBoxModelObject* forRenderer, bool forcedBreak)
       
   676 {
       
   677     // Nobody else can set a page break once we have a forced break.
       
   678     if (m_forcedPageBreak)
       
   679         return;
       
   680 
       
   681     // Forced breaks always win over unforced breaks.
       
   682     if (forcedBreak) {
       
   683         m_forcedPageBreak = true;
       
   684         m_bestTruncatedAt = y;
       
   685         return;
       
   686     }
       
   687 
       
   688     // Prefer the widest object that tries to move the pagination point
       
   689     IntRect boundingBox = forRenderer->borderBoundingBox();
       
   690     if (boundingBox.width() > m_truncatorWidth) {
       
   691         m_truncatorWidth = boundingBox.width();
       
   692         m_bestTruncatedAt = y;
       
   693     }
       
   694 }
       
   695 
       
   696 void RenderView::pushLayoutState(RenderObject* root)
       
   697 {
       
   698     ASSERT(!doingFullRepaint());
       
   699     ASSERT(m_layoutStateDisableCount == 0);
       
   700     ASSERT(m_layoutState == 0);
       
   701 
       
   702     m_layoutState = new (renderArena()) LayoutState(root);
       
   703 }
       
   704 
       
   705 bool RenderView::shouldDisableLayoutStateForSubtree(RenderObject* renderer) const
       
   706 {
       
   707     RenderObject* o = renderer;
       
   708     while (o) {
       
   709         if (o->hasColumns() || o->hasTransform() || o->hasReflection())
       
   710             return true;
       
   711         o = o->container();
       
   712     }
       
   713     return false;
       
   714 }
       
   715 
       
   716 void RenderView::updateHitTestResult(HitTestResult& result, const IntPoint& point)
       
   717 {
       
   718     if (result.innerNode())
       
   719         return;
       
   720 
       
   721     Node* node = document()->documentElement();
       
   722     if (node) {
       
   723         result.setInnerNode(node);
       
   724         if (!result.innerNonSharedNode())
       
   725             result.setInnerNonSharedNode(node);
       
   726         result.setLocalPoint(point);
       
   727     }
       
   728 }
       
   729 
       
   730 #if USE(ACCELERATED_COMPOSITING)
       
   731 bool RenderView::usesCompositing() const
       
   732 {
       
   733     return m_compositor && m_compositor->inCompositingMode();
       
   734 }
       
   735 
       
   736 RenderLayerCompositor* RenderView::compositor()
       
   737 {
       
   738     if (!m_compositor)
       
   739         m_compositor.set(new RenderLayerCompositor(this));
       
   740 
       
   741     return m_compositor.get();
       
   742 }
       
   743 #endif
       
   744 
       
   745 void RenderView::didMoveOnscreen()
       
   746 {
       
   747 #if USE(ACCELERATED_COMPOSITING)
       
   748     if (m_compositor)
       
   749         m_compositor->didMoveOnscreen();
       
   750 #endif
       
   751 }
       
   752 
       
   753 void RenderView::willMoveOffscreen()
       
   754 {
       
   755 #if USE(ACCELERATED_COMPOSITING)
       
   756     if (m_compositor)
       
   757         m_compositor->willMoveOffscreen();
       
   758 #endif
       
   759 }
       
   760 
       
   761 } // namespace WebCore