WebCore/rendering/SVGCharacterLayoutInfo.cpp
changeset 0 4f2f89ce4247
equal deleted inserted replaced
-1:000000000000 0:4f2f89ce4247
       
     1 /*
       
     2  * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
       
     3  *
       
     4  * This library is free software; you can redistribute it and/or
       
     5  * modify it under the terms of the GNU Library General Public
       
     6  * License as published by the Free Software Foundation; either
       
     7  * version 2 of the License, or (at your option) any later version.
       
     8  *
       
     9  * This library is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    12  * Library General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU Library General Public License
       
    15  * along with this library; see the file COPYING.LIB.  If not, write to
       
    16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
       
    17  * Boston, MA 02110-1301, USA.
       
    18  *
       
    19  */
       
    20 
       
    21 #include "config.h"
       
    22 #include "SVGCharacterLayoutInfo.h"
       
    23 
       
    24 #if ENABLE(SVG)
       
    25 #include "InlineFlowBox.h"
       
    26 #include "InlineTextBox.h"
       
    27 #include "RenderSVGTextPath.h"
       
    28 #include "SVGCharacterData.h"
       
    29 #include "SVGLengthList.h"
       
    30 #include "SVGNumberList.h"
       
    31 #include "SVGTextPositioningElement.h"
       
    32 
       
    33 #include <float.h>
       
    34 
       
    35 namespace WebCore {
       
    36 
       
    37 // Helper function
       
    38 static float calculateBaselineShift(RenderObject* item)
       
    39 {
       
    40     const Font& font = item->style()->font();
       
    41     const SVGRenderStyle* svgStyle = item->style()->svgStyle();
       
    42 
       
    43     float baselineShift = 0.0f;
       
    44     if (svgStyle->baselineShift() == BS_LENGTH) {
       
    45         CSSPrimitiveValue* primitive = static_cast<CSSPrimitiveValue*>(svgStyle->baselineShiftValue());
       
    46         baselineShift = primitive->getFloatValue();
       
    47 
       
    48         if (primitive->primitiveType() == CSSPrimitiveValue::CSS_PERCENTAGE)
       
    49             baselineShift = baselineShift / 100.0f * font.pixelSize();
       
    50     } else {
       
    51         float baselineAscent = font.ascent() + font.descent();
       
    52 
       
    53         switch (svgStyle->baselineShift()) {
       
    54         case BS_BASELINE:
       
    55             break;
       
    56         case BS_SUB:
       
    57             baselineShift = -baselineAscent / 2.0f;
       
    58             break;
       
    59         case BS_SUPER:
       
    60             baselineShift = baselineAscent / 2.0f;
       
    61             break;
       
    62         default:
       
    63             ASSERT_NOT_REACHED();
       
    64         }
       
    65     }
       
    66 
       
    67     return baselineShift;
       
    68 }
       
    69 
       
    70 SVGCharacterLayoutInfo::SVGCharacterLayoutInfo()
       
    71     : curx(0.0f)
       
    72     , cury(0.0f)
       
    73     , angle(0.0f)
       
    74     , dx(0.0f)
       
    75     , dy(0.0f)
       
    76     , shiftx(0.0f)
       
    77     , shifty(0.0f)
       
    78     , pathExtraAdvance(0.0f)
       
    79     , pathTextLength(0.0f)
       
    80     , pathChunkLength(0.0f)
       
    81     , nextDrawnSeperated(false)
       
    82     , xStackChanged(false)
       
    83     , yStackChanged(false)
       
    84     , dxStackChanged(false)
       
    85     , dyStackChanged(false)
       
    86     , angleStackChanged(false)
       
    87     , baselineShiftStackChanged(false)
       
    88     , pathLayout(false)
       
    89     , currentOffset(0.0f)
       
    90     , startOffset(0.0f)
       
    91     , layoutPathLength(0.0f)
       
    92 {
       
    93 }
       
    94 
       
    95 bool SVGCharacterLayoutInfo::xValueAvailable() const
       
    96 {
       
    97     return xStack.isEmpty() ? false : xStack.last().position() < xStack.last().size();
       
    98 }
       
    99 
       
   100 bool SVGCharacterLayoutInfo::yValueAvailable() const
       
   101 {
       
   102     return yStack.isEmpty() ? false : yStack.last().position() < yStack.last().size();
       
   103 }
       
   104 
       
   105 bool SVGCharacterLayoutInfo::dxValueAvailable() const
       
   106 {
       
   107     return dxStack.isEmpty() ? false : dxStack.last().position() < dxStack.last().size();
       
   108 }
       
   109 
       
   110 bool SVGCharacterLayoutInfo::dyValueAvailable() const
       
   111 {
       
   112     return dyStack.isEmpty() ? false : dyStack.last().position() < dyStack.last().size();
       
   113 }
       
   114 
       
   115 bool SVGCharacterLayoutInfo::angleValueAvailable() const
       
   116 {
       
   117     return angleStack.isEmpty() ? false : angleStack.last().position() < angleStack.last().size();
       
   118 }
       
   119 
       
   120 bool SVGCharacterLayoutInfo::baselineShiftValueAvailable() const
       
   121 {
       
   122     return !baselineShiftStack.isEmpty();
       
   123 }
       
   124 
       
   125 float SVGCharacterLayoutInfo::xValueNext() const
       
   126 {
       
   127     ASSERT(!xStack.isEmpty());
       
   128     return xStack.last().valueAtCurrentPosition();
       
   129 }
       
   130 
       
   131 float SVGCharacterLayoutInfo::yValueNext() const
       
   132 {
       
   133     ASSERT(!yStack.isEmpty());
       
   134     return yStack.last().valueAtCurrentPosition();
       
   135 }
       
   136 
       
   137 float SVGCharacterLayoutInfo::dxValueNext() const
       
   138 {
       
   139     ASSERT(!dxStack.isEmpty());
       
   140     return dxStack.last().valueAtCurrentPosition();
       
   141 }
       
   142 
       
   143 float SVGCharacterLayoutInfo::dyValueNext() const
       
   144 {
       
   145     ASSERT(!dyStack.isEmpty());
       
   146     return dyStack.last().valueAtCurrentPosition();
       
   147 }
       
   148 
       
   149 float SVGCharacterLayoutInfo::angleValueNext() const
       
   150 {
       
   151     ASSERT(!angleStack.isEmpty());
       
   152     return angleStack.last().valueAtCurrentPosition();
       
   153 }
       
   154 
       
   155 float SVGCharacterLayoutInfo::baselineShiftValueNext() const
       
   156 {
       
   157     ASSERT(!baselineShiftStack.isEmpty());
       
   158     return baselineShiftStack.last();
       
   159 }
       
   160 
       
   161 
       
   162 bool SVGCharacterLayoutInfo::isInitialLayout() const
       
   163 {
       
   164     return xStack.isEmpty()
       
   165         && yStack.isEmpty()
       
   166         && dxStack.isEmpty()
       
   167         && dyStack.isEmpty()
       
   168         && angleStack.isEmpty()
       
   169         && baselineShiftStack.isEmpty()
       
   170         && curx == 0.0f
       
   171         && cury == 0.0f;
       
   172 }
       
   173 
       
   174 void SVGCharacterLayoutInfo::processedSingleCharacter()
       
   175 {
       
   176     xStackWalk();
       
   177     yStackWalk();
       
   178     dxStackWalk();
       
   179     dyStackWalk();
       
   180     angleStackWalk();
       
   181     baselineShiftStackWalk();
       
   182 }
       
   183 
       
   184 void SVGCharacterLayoutInfo::processedChunk(float savedShiftX, float savedShiftY)
       
   185 {
       
   186     // baseline-shift doesn't span across ancestors, unlike dx/dy.
       
   187     curx += savedShiftX - shiftx;
       
   188     cury += savedShiftY - shifty;
       
   189 
       
   190     if (inPathLayout()) {
       
   191         shiftx = savedShiftX;
       
   192         shifty = savedShiftY;
       
   193     }
       
   194 
       
   195     // rotation also doesn't span
       
   196     angle = 0.0f;
       
   197 
       
   198     if (xStackChanged) {
       
   199         ASSERT(!xStack.isEmpty());
       
   200         xStack.removeLast();
       
   201         xStackChanged = false;
       
   202     }
       
   203 
       
   204     if (yStackChanged) {
       
   205         ASSERT(!yStack.isEmpty());
       
   206         yStack.removeLast();
       
   207         yStackChanged = false;
       
   208     }
       
   209 
       
   210     if (dxStackChanged) {
       
   211         ASSERT(!dxStack.isEmpty());
       
   212         dxStack.removeLast();
       
   213         dxStackChanged = false;
       
   214     }
       
   215 
       
   216     if (dyStackChanged) {
       
   217         ASSERT(!dyStack.isEmpty());
       
   218         dyStack.removeLast();
       
   219         dyStackChanged = false;
       
   220     }
       
   221 
       
   222     if (angleStackChanged) {
       
   223         ASSERT(!angleStack.isEmpty());
       
   224         angleStack.removeLast();
       
   225         angleStackChanged = false;
       
   226     }
       
   227 
       
   228     if (baselineShiftStackChanged) {
       
   229         ASSERT(!baselineShiftStack.isEmpty());
       
   230         baselineShiftStack.removeLast();
       
   231         baselineShiftStackChanged = false;
       
   232     }
       
   233 }
       
   234 
       
   235 bool SVGCharacterLayoutInfo::nextPathLayoutPointAndAngle(float glyphAdvance, float extraAdvance, float newOffset)
       
   236 {
       
   237     if (layoutPathLength <= 0.0f)
       
   238         return false;
       
   239 
       
   240     if (newOffset != FLT_MIN)
       
   241         currentOffset = startOffset + newOffset;
       
   242 
       
   243     // Respect translation along path (extraAdvance is orthogonal to the path)
       
   244     currentOffset += extraAdvance;
       
   245 
       
   246     float offset = currentOffset + glyphAdvance / 2.0f;
       
   247     currentOffset += glyphAdvance + pathExtraAdvance;
       
   248 
       
   249     if (offset < 0.0f || offset > layoutPathLength)
       
   250         return false;
       
   251 
       
   252     bool ok = false; 
       
   253     FloatPoint point = layoutPath.pointAtLength(offset, ok);
       
   254     ASSERT(ok);
       
   255 
       
   256     curx = point.x();
       
   257     cury = point.y();
       
   258 
       
   259     angle = layoutPath.normalAngleAtLength(offset, ok);
       
   260     ASSERT(ok);
       
   261 
       
   262     return true;
       
   263 }
       
   264 
       
   265 bool SVGCharacterLayoutInfo::inPathLayout() const
       
   266 {
       
   267     return pathLayout;
       
   268 }
       
   269 
       
   270 void SVGCharacterLayoutInfo::setInPathLayout(bool value)
       
   271 {
       
   272     pathLayout = value;
       
   273 
       
   274     pathExtraAdvance = 0.0f;
       
   275     pathTextLength = 0.0f;
       
   276     pathChunkLength = 0.0f;
       
   277 }
       
   278 
       
   279 void SVGCharacterLayoutInfo::addLayoutInformation(InlineFlowBox* flowBox, float textAnchorStartOffset)
       
   280 {
       
   281     bool wasInitialLayout = isInitialLayout();
       
   282 
       
   283     RenderSVGTextPath* textPath = toRenderSVGTextPath(flowBox->renderer());
       
   284     Path path = textPath->layoutPath();
       
   285 
       
   286     float baselineShift = calculateBaselineShift(textPath);
       
   287 
       
   288     layoutPath = path;
       
   289     layoutPathLength = path.length();
       
   290 
       
   291     if (layoutPathLength <= 0.0f)
       
   292         return;
       
   293 
       
   294     startOffset = textPath->startOffset();
       
   295 
       
   296     if (textPath->startOffset() >= 0.0f && textPath->startOffset() <= 1.0f)
       
   297         startOffset *= layoutPathLength;
       
   298 
       
   299     startOffset += textAnchorStartOffset;
       
   300     currentOffset = startOffset;
       
   301 
       
   302     // Only baseline-shift is handled through the normal layout system
       
   303     addStackContent(BaselineShiftStack, baselineShift);
       
   304 
       
   305     if (wasInitialLayout) {
       
   306         xStackChanged = false;
       
   307         yStackChanged = false;
       
   308         dxStackChanged = false;
       
   309         dyStackChanged = false;
       
   310         angleStackChanged = false;
       
   311         baselineShiftStackChanged = false;
       
   312     }
       
   313 }
       
   314 
       
   315 void SVGCharacterLayoutInfo::addLayoutInformation(SVGTextPositioningElement* element)
       
   316 {
       
   317     bool wasInitialLayout = isInitialLayout();
       
   318     float baselineShift = calculateBaselineShift(element->renderer());
       
   319 
       
   320     addStackContent(XStack, element->x(), element);
       
   321     addStackContent(YStack, element->y(), element);
       
   322     addStackContent(DxStack, element->dx(), element);
       
   323     addStackContent(DyStack, element->dy(), element);
       
   324     addStackContent(AngleStack, element->rotate());
       
   325     addStackContent(BaselineShiftStack, baselineShift);
       
   326 
       
   327     if (wasInitialLayout) {
       
   328         xStackChanged = false;
       
   329         yStackChanged = false;
       
   330         dxStackChanged = false;
       
   331         dyStackChanged = false;
       
   332         angleStackChanged = false;
       
   333         baselineShiftStackChanged = false;
       
   334     }
       
   335 }
       
   336 
       
   337 void SVGCharacterLayoutInfo::addStackContent(StackType type, SVGNumberList* list)
       
   338 {
       
   339     unsigned length = list->numberOfItems();
       
   340     if (!length)
       
   341         return;
       
   342 
       
   343     PositionedFloatVector newLayoutInfo;
       
   344 
       
   345     // TODO: Convert more efficiently!
       
   346     ExceptionCode ec = 0;
       
   347     for (unsigned i = 0; i < length; ++i) {
       
   348         float value = list->getItem(i, ec);
       
   349         ASSERT(!ec);
       
   350 
       
   351         newLayoutInfo.append(value);
       
   352     }
       
   353 
       
   354     addStackContent(type, newLayoutInfo);
       
   355 }
       
   356 
       
   357 void SVGCharacterLayoutInfo::addStackContent(StackType type, SVGLengthList* list, const SVGElement* context)
       
   358 {
       
   359     unsigned length = list->numberOfItems();
       
   360     if (!length)
       
   361         return;
       
   362 
       
   363     PositionedFloatVector newLayoutInfo;
       
   364 
       
   365     ExceptionCode ec = 0;
       
   366     for (unsigned i = 0; i < length; ++i) {
       
   367         float value = list->getItem(i, ec).value(context);
       
   368         ASSERT(!ec);
       
   369 
       
   370         newLayoutInfo.append(value);
       
   371     }
       
   372 
       
   373     addStackContent(type, newLayoutInfo);
       
   374 }
       
   375 
       
   376 void SVGCharacterLayoutInfo::addStackContent(StackType type, const PositionedFloatVector& list)
       
   377 {
       
   378     switch (type) {
       
   379     case XStack:
       
   380         xStackChanged = true;
       
   381         xStack.append(list);
       
   382         break;
       
   383     case YStack:
       
   384         yStackChanged = true;
       
   385         yStack.append(list);
       
   386         break;
       
   387     case DxStack:
       
   388         dxStackChanged = true;
       
   389         dxStack.append(list);
       
   390         break;
       
   391     case DyStack:
       
   392         dyStackChanged = true;
       
   393         dyStack.append(list);
       
   394         break;
       
   395     case AngleStack:
       
   396         angleStackChanged = true;
       
   397         angleStack.append(list);
       
   398         break; 
       
   399     default:
       
   400         ASSERT_NOT_REACHED();
       
   401     }
       
   402 }
       
   403 
       
   404 void SVGCharacterLayoutInfo::addStackContent(StackType type, float value)
       
   405 {
       
   406     if (value == 0.0f)
       
   407         return;
       
   408 
       
   409     switch (type) {
       
   410     case BaselineShiftStack:
       
   411         baselineShiftStackChanged = true;
       
   412         baselineShiftStack.append(value);
       
   413         break;
       
   414     default:
       
   415         ASSERT_NOT_REACHED();
       
   416     }
       
   417 }
       
   418 
       
   419 void SVGCharacterLayoutInfo::xStackWalk()
       
   420 {
       
   421     unsigned i = 1;
       
   422 
       
   423     while (!xStack.isEmpty()) {
       
   424         PositionedFloatVector& cur = xStack.last();
       
   425         if (i + cur.position() < cur.size()) {
       
   426             cur.advance(i);
       
   427             break;
       
   428         }
       
   429 
       
   430         i += cur.position();
       
   431         xStack.removeLast();
       
   432         xStackChanged = false;
       
   433     }
       
   434 }
       
   435 
       
   436 void SVGCharacterLayoutInfo::yStackWalk()
       
   437 {
       
   438     unsigned i = 1;
       
   439 
       
   440     while (!yStack.isEmpty()) {
       
   441         PositionedFloatVector& cur = yStack.last();
       
   442         if (i + cur.position() < cur.size()) {
       
   443             cur.advance(i);
       
   444             break;
       
   445         }
       
   446 
       
   447         i += cur.position();
       
   448         yStack.removeLast();
       
   449         yStackChanged = false;
       
   450     }
       
   451 }
       
   452 
       
   453 void SVGCharacterLayoutInfo::dxStackWalk()
       
   454 {
       
   455     unsigned i = 1;
       
   456 
       
   457     while (!dxStack.isEmpty()) {
       
   458         PositionedFloatVector& cur = dxStack.last();
       
   459         if (i + cur.position() < cur.size()) {
       
   460             cur.advance(i);
       
   461             break;
       
   462         }
       
   463 
       
   464         i += cur.position();
       
   465         dxStack.removeLast();
       
   466         dxStackChanged = false;
       
   467     }
       
   468 }
       
   469 
       
   470 void SVGCharacterLayoutInfo::dyStackWalk()
       
   471 {
       
   472     unsigned i = 1;
       
   473 
       
   474     while (!dyStack.isEmpty()) {
       
   475         PositionedFloatVector& cur = dyStack.last();
       
   476         if (i + cur.position() < cur.size()) {
       
   477             cur.advance(i);
       
   478             break;
       
   479         }
       
   480 
       
   481         i += cur.position();
       
   482         dyStack.removeLast();
       
   483         dyStackChanged = false;
       
   484     }
       
   485 }
       
   486 
       
   487 void SVGCharacterLayoutInfo::angleStackWalk()
       
   488 {
       
   489     unsigned i = 1;
       
   490 
       
   491     while (!angleStack.isEmpty()) {
       
   492         PositionedFloatVector& cur = angleStack.last();
       
   493         if (i + cur.position() < cur.size()) {
       
   494             cur.advance(i);
       
   495             break;
       
   496         }
       
   497 
       
   498         i += cur.position();
       
   499         angleStack.removeLast();
       
   500         angleStackChanged = false;
       
   501     }
       
   502 }
       
   503 
       
   504 void SVGCharacterLayoutInfo::baselineShiftStackWalk()
       
   505 {
       
   506     if (!baselineShiftStack.isEmpty()) {
       
   507         baselineShiftStack.removeLast();
       
   508         baselineShiftStackChanged = false;
       
   509     }
       
   510 }
       
   511 
       
   512 } // namespace WebCore
       
   513 
       
   514 #endif // ENABLE(SVG)