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1 /* |
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2 * Copyright (C) 2007, 2008 Rob Buis <buis@kde.org> |
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3 * (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> |
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4 * (C) 2007 Eric Seidel <eric@webkit.org> |
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5 * (C) 2009 Google, Inc. All rights reserved. |
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6 * (C) 2009 Dirk Schulze <krit@webkit.org> |
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7 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
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8 * |
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9 * This library is free software; you can redistribute it and/or |
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10 * modify it under the terms of the GNU Library General Public |
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11 * License as published by the Free Software Foundation; either |
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12 * version 2 of the License, or (at your option) any later version. |
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13 * |
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14 * This library is distributed in the hope that it will be useful, |
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15 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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17 * Library General Public License for more details. |
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18 * |
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19 * You should have received a copy of the GNU Library General Public License |
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20 * along with this library; see the file COPYING.LIB. If not, write to |
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21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
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22 * Boston, MA 02110-1301, USA. |
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23 * |
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24 */ |
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25 |
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26 #include "config.h" |
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27 |
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28 #if ENABLE(SVG) |
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29 #include "SVGRenderSupport.h" |
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30 |
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31 #include "FrameView.h" |
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32 #include "ImageBuffer.h" |
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33 #include "NodeRenderStyle.h" |
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34 #include "RenderLayer.h" |
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35 #include "RenderPath.h" |
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36 #include "RenderSVGContainer.h" |
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37 #include "RenderSVGResource.h" |
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38 #include "RenderSVGResourceClipper.h" |
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39 #include "RenderSVGResourceFilter.h" |
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40 #include "RenderSVGResourceMarker.h" |
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41 #include "RenderSVGResourceMasker.h" |
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42 #include "RenderSVGRoot.h" |
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43 #include "SVGStyledElement.h" |
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44 #include "TransformState.h" |
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45 #include <wtf/UnusedParam.h> |
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46 |
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47 namespace WebCore { |
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48 |
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49 IntRect SVGRenderSupport::clippedOverflowRectForRepaint(RenderObject* object, RenderBoxModelObject* repaintContainer) |
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50 { |
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51 // Return early for any cases where we don't actually paint |
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52 if (object->style()->visibility() != VISIBLE && !object->enclosingLayer()->hasVisibleContent()) |
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53 return IntRect(); |
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54 |
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55 // Pass our local paint rect to computeRectForRepaint() which will |
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56 // map to parent coords and recurse up the parent chain. |
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57 IntRect repaintRect = enclosingIntRect(object->repaintRectInLocalCoordinates()); |
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58 object->computeRectForRepaint(repaintContainer, repaintRect); |
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59 return repaintRect; |
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60 } |
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61 |
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62 void SVGRenderSupport::computeRectForRepaint(RenderObject* object, RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) |
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63 { |
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64 object->style()->svgStyle()->inflateForShadow(repaintRect); |
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65 |
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66 // Translate to coords in our parent renderer, and then call computeRectForRepaint on our parent |
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67 repaintRect = object->localToParentTransform().mapRect(repaintRect); |
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68 object->parent()->computeRectForRepaint(repaintContainer, repaintRect, fixed); |
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69 } |
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70 |
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71 void SVGRenderSupport::mapLocalToContainer(const RenderObject* object, RenderBoxModelObject* repaintContainer, bool fixed , bool useTransforms, TransformState& transformState) |
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72 { |
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73 ASSERT(!fixed); // We should have no fixed content in the SVG rendering tree. |
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74 ASSERT(useTransforms); // Mapping a point through SVG w/o respecting transforms is useless. |
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75 transformState.applyTransform(object->localToParentTransform()); |
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76 object->parent()->mapLocalToContainer(repaintContainer, fixed, useTransforms, transformState); |
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77 } |
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78 |
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79 bool SVGRenderSupport::prepareToRenderSVGContent(RenderObject* object, PaintInfo& paintInfo) |
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80 { |
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81 ASSERT(object); |
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82 SVGElement* svgElement = static_cast<SVGElement*>(object->node()); |
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83 ASSERT(svgElement && svgElement->document() && svgElement->isStyled()); |
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84 |
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85 SVGStyledElement* styledElement = static_cast<SVGStyledElement*>(svgElement); |
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86 RenderStyle* style = object->style(); |
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87 ASSERT(style); |
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88 |
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89 const SVGRenderStyle* svgStyle = style->svgStyle(); |
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90 ASSERT(svgStyle); |
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91 |
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92 FloatRect repaintRect; |
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93 |
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94 // Setup transparency layers before setting up SVG resources! |
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95 float opacity = style->opacity(); |
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96 if (opacity < 1) { |
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97 repaintRect = object->repaintRectInLocalCoordinates(); |
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98 paintInfo.context->clip(repaintRect); |
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99 paintInfo.context->beginTransparencyLayer(opacity); |
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100 } |
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101 |
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102 if (const ShadowData* shadow = svgStyle->shadow()) { |
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103 // Eventually compute repaint rect, if not done so far. |
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104 if (opacity >= 1) |
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105 repaintRect = object->repaintRectInLocalCoordinates(); |
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106 |
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107 paintInfo.context->clip(repaintRect); |
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108 paintInfo.context->setShadow(IntSize(shadow->x(), shadow->y()), shadow->blur(), shadow->color(), style->colorSpace()); |
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109 paintInfo.context->beginTransparencyLayer(1); |
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110 } |
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111 |
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112 Document* document = object->document(); |
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113 |
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114 if (svgStyle->hasMasker()) { |
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115 AtomicString maskerId(svgStyle->maskerResource()); |
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116 if (RenderSVGResourceMasker* masker = getRenderSVGResourceById<RenderSVGResourceMasker>(document, maskerId)) { |
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117 if (!masker->applyResource(object, style, paintInfo.context, ApplyToDefaultMode)) |
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118 return false; |
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119 } else |
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120 document->accessSVGExtensions()->addPendingResource(maskerId, styledElement); |
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121 } |
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122 |
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123 if (svgStyle->hasClipper()) { |
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124 AtomicString clipperId(svgStyle->clipperResource()); |
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125 if (RenderSVGResourceClipper* clipper = getRenderSVGResourceById<RenderSVGResourceClipper>(document, clipperId)) |
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126 clipper->applyResource(object, style, paintInfo.context, ApplyToDefaultMode); |
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127 else |
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128 document->accessSVGExtensions()->addPendingResource(clipperId, styledElement); |
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129 } |
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130 |
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131 #if ENABLE(FILTERS) |
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132 if (svgStyle->hasFilter()) { |
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133 AtomicString filterId(svgStyle->filterResource()); |
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134 if (RenderSVGResourceFilter* filter = getRenderSVGResourceById<RenderSVGResourceFilter>(document, filterId)) { |
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135 if (!filter->applyResource(object, style, paintInfo.context, ApplyToDefaultMode)) |
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136 return false; |
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137 } else |
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138 document->accessSVGExtensions()->addPendingResource(filterId, styledElement); |
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139 } |
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140 #endif |
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141 |
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142 return true; |
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143 } |
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144 |
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145 void SVGRenderSupport::finishRenderSVGContent(RenderObject* object, PaintInfo& paintInfo, GraphicsContext* savedContext) |
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146 { |
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147 #if !ENABLE(FILTERS) |
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148 UNUSED_PARAM(savedContext); |
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149 #endif |
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150 |
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151 ASSERT(object); |
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152 |
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153 const RenderStyle* style = object->style(); |
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154 ASSERT(style); |
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155 |
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156 const SVGRenderStyle* svgStyle = style->svgStyle(); |
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157 ASSERT(svgStyle); |
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158 |
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159 #if ENABLE(FILTERS) |
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160 if (svgStyle->hasFilter()) { |
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161 AtomicString filterId(svgStyle->filterResource()); |
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162 if (RenderSVGResourceFilter* filter = getRenderSVGResourceById<RenderSVGResourceFilter>(object->document(), filterId)) { |
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163 filter->postApplyResource(object, paintInfo.context, ApplyToDefaultMode); |
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164 paintInfo.context = savedContext; |
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165 } |
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166 } |
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167 #endif |
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168 |
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169 float opacity = style->opacity(); |
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170 if (opacity < 1) |
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171 paintInfo.context->endTransparencyLayer(); |
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172 |
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173 // This needs to be done separately from opacity, because if both properties are set, |
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174 // then the transparency layers are nested. |
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175 if (svgStyle->shadow()) |
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176 paintInfo.context->endTransparencyLayer(); |
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177 } |
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178 |
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179 void SVGRenderSupport::renderSubtreeToImage(ImageBuffer* image, RenderObject* item) |
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180 { |
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181 ASSERT(item); |
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182 ASSERT(image); |
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183 ASSERT(image->context()); |
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184 |
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185 // FIXME: This sets the rect to the viewable area of the current frame. This |
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186 // is used to support text drawings to the ImageBuffer. See bug 30399. |
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187 IntRect rect; |
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188 FrameView* frameView = item->document()->view(); |
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189 if (frameView) |
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190 rect = IntRect(0, 0, frameView->visibleWidth(), frameView->visibleHeight()); |
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191 PaintInfo info(image->context(), rect, PaintPhaseForeground, 0, 0, 0); |
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192 |
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193 // FIXME: isSVGContainer returns true for RenderSVGViewportContainer, so if this is ever |
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194 // called with one of those, we will read from the wrong offset in an object due to a bad cast. |
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195 RenderSVGContainer* svgContainer = 0; |
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196 if (item && item->isSVGContainer()) |
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197 svgContainer = toRenderSVGContainer(item); |
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198 |
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199 bool drawsContents = svgContainer ? svgContainer->drawsContents() : false; |
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200 if (svgContainer && !drawsContents) |
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201 svgContainer->setDrawsContents(true); |
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202 |
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203 item->layoutIfNeeded(); |
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204 item->paint(info, 0, 0); |
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205 |
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206 if (svgContainer && !drawsContents) |
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207 svgContainer->setDrawsContents(false); |
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208 } |
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209 |
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210 FloatRect SVGRenderSupport::computeContainerBoundingBox(const RenderObject* container, ContainerBoundingBoxMode mode) |
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211 { |
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212 FloatRect boundingBox; |
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213 |
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214 for (RenderObject* current = container->firstChild(); current; current = current->nextSibling()) { |
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215 FloatRect childBoundingBox; |
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216 |
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217 switch (mode) { |
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218 case ObjectBoundingBox: |
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219 childBoundingBox = current->objectBoundingBox(); |
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220 break; |
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221 case StrokeBoundingBox: |
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222 childBoundingBox = current->strokeBoundingBox(); |
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223 break; |
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224 case RepaintBoundingBox: |
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225 childBoundingBox = current->repaintRectInLocalCoordinates(); |
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226 break; |
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227 } |
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228 |
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229 boundingBox.unite(current->localToParentTransform().mapRect(childBoundingBox)); |
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230 } |
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231 |
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232 return boundingBox; |
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233 } |
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234 |
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235 static inline RenderSVGRoot* svgRootTreeObject(RenderObject* start) |
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236 { |
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237 while (start && !start->isSVGRoot()) |
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238 start = start->parent(); |
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239 |
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240 ASSERT(start); |
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241 ASSERT(start->isSVGRoot()); |
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242 return toRenderSVGRoot(start); |
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243 } |
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244 |
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245 void SVGRenderSupport::layoutChildren(RenderObject* start, bool selfNeedsLayout) |
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246 { |
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247 bool layoutSizeChanged = svgRootTreeObject(start)->isLayoutSizeChanged(); |
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248 |
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249 for (RenderObject* child = start->firstChild(); child; child = child->nextSibling()) { |
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250 bool needsLayout = selfNeedsLayout; |
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251 |
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252 if (layoutSizeChanged) { |
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253 // When selfNeedsLayout is false and the layout size changed, we have to check whether this child uses relative lengths |
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254 if (SVGElement* element = child->node()->isSVGElement() ? static_cast<SVGElement*>(child->node()) : 0) { |
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255 if (element->isStyled() && static_cast<SVGStyledElement*>(element)->hasRelativeLengths()) { |
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256 // When the layout size changed and when using relative values tell the RenderPath to update its Path object |
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257 if (child->isRenderPath()) |
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258 toRenderPath(child)->setNeedsPathUpdate(); |
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259 |
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260 needsLayout = true; |
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261 } |
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262 } |
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263 } |
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264 |
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265 if (needsLayout) { |
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266 child->setNeedsLayout(true, false); |
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267 child->layout(); |
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268 } else |
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269 child->layoutIfNeeded(); |
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270 |
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271 ASSERT(!child->needsLayout()); |
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272 } |
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273 } |
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274 |
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275 bool SVGRenderSupport::isOverflowHidden(const RenderObject* object) |
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276 { |
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277 // SVG doesn't support independent x/y overflow |
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278 ASSERT(object->style()->overflowX() == object->style()->overflowY()); |
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279 |
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280 // OSCROLL is never set for SVG - see CSSStyleSelector::adjustRenderStyle |
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281 ASSERT(object->style()->overflowX() != OSCROLL); |
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282 |
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283 // RenderSVGRoot should never query for overflow state - it should always clip itself to the initial viewport size. |
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284 ASSERT(!object->isRoot()); |
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285 |
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286 return object->style()->overflowX() == OHIDDEN; |
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287 } |
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288 |
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289 void SVGRenderSupport::intersectRepaintRectWithResources(const RenderObject* object, FloatRect& repaintRect) |
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290 { |
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291 ASSERT(object); |
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292 ASSERT(object->style()); |
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293 const SVGRenderStyle* svgStyle = object->style()->svgStyle(); |
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294 if (!svgStyle) |
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295 return; |
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296 |
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297 RenderObject* renderer = const_cast<RenderObject*>(object); |
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298 #if ENABLE(FILTERS) |
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299 if (svgStyle->hasFilter()) { |
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300 if (RenderSVGResourceFilter* filter = getRenderSVGResourceById<RenderSVGResourceFilter>(object->document(), svgStyle->filterResource())) |
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301 repaintRect = filter->resourceBoundingBox(renderer); |
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302 } |
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303 #endif |
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304 |
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305 if (svgStyle->hasClipper()) { |
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306 if (RenderSVGResourceClipper* clipper = getRenderSVGResourceById<RenderSVGResourceClipper>(object->document(), svgStyle->clipperResource())) |
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307 repaintRect.intersect(clipper->resourceBoundingBox(renderer)); |
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308 } |
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309 |
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310 if (svgStyle->hasMasker()) { |
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311 if (RenderSVGResourceMasker* masker = getRenderSVGResourceById<RenderSVGResourceMasker>(object->document(), svgStyle->maskerResource())) |
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312 repaintRect.intersect(masker->resourceBoundingBox(renderer)); |
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313 } |
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314 |
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315 svgStyle->inflateForShadow(repaintRect); |
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316 } |
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317 |
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318 bool SVGRenderSupport::pointInClippingArea(const RenderObject* object, const FloatPoint& point) |
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319 { |
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320 ASSERT(object); |
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321 ASSERT(object->style()); |
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322 |
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323 Document* document = object->document(); |
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324 ASSERT(document); |
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325 |
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326 const SVGRenderStyle* svgStyle = object->style()->svgStyle(); |
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327 ASSERT(svgStyle); |
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328 |
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329 // We just take clippers into account to determine if a point is on the node. The Specification may |
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330 // change later and we also need to check maskers. |
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331 if (svgStyle->hasClipper()) { |
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332 if (RenderSVGResourceClipper* clipper = getRenderSVGResourceById<RenderSVGResourceClipper>(document, svgStyle->clipperResource())) |
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333 return clipper->hitTestClipContent(object->objectBoundingBox(), point); |
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334 } |
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335 |
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336 return true; |
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337 } |
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338 |
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339 DashArray SVGRenderSupport::dashArrayFromRenderingStyle(const RenderStyle* style, RenderStyle* rootStyle) |
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340 { |
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341 DashArray array; |
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342 |
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343 CSSValueList* dashes = style->svgStyle()->strokeDashArray(); |
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344 if (!dashes) |
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345 return array; |
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346 |
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347 CSSPrimitiveValue* dash = 0; |
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348 unsigned long len = dashes->length(); |
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349 for (unsigned long i = 0; i < len; ++i) { |
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350 dash = static_cast<CSSPrimitiveValue*>(dashes->itemWithoutBoundsCheck(i)); |
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351 if (!dash) |
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352 continue; |
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353 |
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354 array.append(dash->computeLengthFloat(const_cast<RenderStyle*>(style), rootStyle)); |
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355 } |
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356 |
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357 return array; |
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358 } |
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359 |
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360 void SVGRenderSupport::applyStrokeStyleToContext(GraphicsContext* context, const RenderStyle* style, const RenderObject* object) |
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361 { |
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362 context->setStrokeThickness(SVGRenderStyle::cssPrimitiveToLength(object, style->svgStyle()->strokeWidth(), 1.0f)); |
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363 context->setLineCap(style->svgStyle()->capStyle()); |
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364 context->setLineJoin(style->svgStyle()->joinStyle()); |
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365 if (style->svgStyle()->joinStyle() == MiterJoin) |
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366 context->setMiterLimit(style->svgStyle()->strokeMiterLimit()); |
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367 |
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368 const DashArray& dashes = dashArrayFromRenderingStyle(object->style(), object->document()->documentElement()->renderStyle()); |
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369 float dashOffset = SVGRenderStyle::cssPrimitiveToLength(object, style->svgStyle()->strokeDashOffset(), 0.0f); |
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370 if (dashes.isEmpty()) |
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371 context->setStrokeStyle(SolidStroke); |
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372 else |
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373 context->setLineDash(dashes, dashOffset); |
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374 } |
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375 |
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376 const RenderObject* SVGRenderSupport::findTextRootObject(const RenderObject* start) |
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377 { |
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378 while (start && !start->isSVGText()) |
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379 start = start->parent(); |
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380 ASSERT(start); |
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381 ASSERT(start->isSVGText()); |
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382 |
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383 return start; |
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384 } |
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385 |
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386 } |
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387 |
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388 #endif |