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1 /* |
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2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
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3 * |
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4 * Redistribution and use in source and binary forms, with or without |
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5 * modification, are permitted provided that the following conditions |
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6 * are met: |
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7 * 1. Redistributions of source code must retain the above copyright |
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8 * notice, this list of conditions and the following disclaimer. |
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9 * 2. Redistributions in binary form must reproduce the above copyright |
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10 * notice, this list of conditions and the following disclaimer in the |
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11 * documentation and/or other materials provided with the distribution. |
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12 * |
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13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
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14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
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17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
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21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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24 */ |
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25 |
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26 #include "config.h" |
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27 #include "TransformState.h" |
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28 |
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29 namespace WebCore { |
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30 |
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31 void TransformState::move(int x, int y, TransformAccumulation accumulate) |
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32 { |
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33 if (m_accumulatingTransform && m_accumulatedTransform) { |
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34 // If we're accumulating into an existing transform, apply the translation. |
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35 if (m_direction == ApplyTransformDirection) |
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36 m_accumulatedTransform->translateRight(x, y); |
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37 else |
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38 m_accumulatedTransform->translate(-x, -y); // We're unapplying, so negate |
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39 |
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40 // Then flatten if necessary. |
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41 if (accumulate == FlattenTransform) |
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42 flatten(); |
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43 } else { |
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44 // Just move the point and, optionally, the quad. |
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45 m_lastPlanarPoint.move(x, y); |
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46 if (m_mapQuad) |
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47 m_lastPlanarQuad.move(x, y); |
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48 } |
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49 m_accumulatingTransform = accumulate == AccumulateTransform; |
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50 } |
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51 |
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52 // FIXME: We transform AffineTransform to TransformationMatrix. This is rather inefficient. |
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53 void TransformState::applyTransform(const AffineTransform& transformFromContainer, TransformAccumulation accumulate) |
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54 { |
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55 applyTransform(transformFromContainer.toTransformationMatrix(), accumulate); |
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56 } |
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57 |
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58 void TransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate) |
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59 { |
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60 // If we have an accumulated transform from last time, multiply in this transform |
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61 if (m_accumulatedTransform) { |
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62 if (m_direction == ApplyTransformDirection) |
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63 m_accumulatedTransform->multiply(transformFromContainer); |
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64 else |
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65 m_accumulatedTransform->multLeft(transformFromContainer); |
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66 } else if (accumulate == AccumulateTransform) { |
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67 // Make one if we started to accumulate |
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68 m_accumulatedTransform.set(new TransformationMatrix(transformFromContainer)); |
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69 } |
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70 |
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71 if (accumulate == FlattenTransform) { |
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72 const TransformationMatrix* finalTransform = m_accumulatedTransform ? m_accumulatedTransform.get() : &transformFromContainer; |
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73 flattenWithTransform(*finalTransform); |
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74 } |
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75 m_accumulatingTransform = accumulate == AccumulateTransform; |
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76 } |
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77 |
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78 void TransformState::flatten() |
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79 { |
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80 if (!m_accumulatedTransform) { |
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81 m_accumulatingTransform = false; |
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82 return; |
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83 } |
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84 |
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85 flattenWithTransform(*m_accumulatedTransform); |
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86 } |
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87 |
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88 FloatPoint TransformState::mappedPoint() const |
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89 { |
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90 if (!m_accumulatedTransform) |
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91 return m_lastPlanarPoint; |
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92 |
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93 if (m_direction == ApplyTransformDirection) |
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94 return m_accumulatedTransform->mapPoint(m_lastPlanarPoint); |
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95 |
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96 return m_accumulatedTransform->inverse().projectPoint(m_lastPlanarPoint); |
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97 } |
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98 |
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99 FloatQuad TransformState::mappedQuad() const |
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100 { |
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101 if (!m_accumulatedTransform) |
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102 return m_lastPlanarQuad; |
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103 |
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104 if (m_direction == ApplyTransformDirection) |
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105 return m_accumulatedTransform->mapQuad(m_lastPlanarQuad); |
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106 |
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107 return m_accumulatedTransform->inverse().projectQuad(m_lastPlanarQuad); |
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108 } |
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109 |
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110 void TransformState::flattenWithTransform(const TransformationMatrix& t) |
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111 { |
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112 if (m_direction == ApplyTransformDirection) { |
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113 m_lastPlanarPoint = t.mapPoint(m_lastPlanarPoint); |
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114 if (m_mapQuad) |
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115 m_lastPlanarQuad = t.mapQuad(m_lastPlanarQuad); |
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116 } else { |
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117 TransformationMatrix inverseTransform = t.inverse(); |
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118 m_lastPlanarPoint = inverseTransform.projectPoint(m_lastPlanarPoint); |
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119 if (m_mapQuad) |
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120 m_lastPlanarQuad = inverseTransform.projectQuad(m_lastPlanarQuad); |
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121 } |
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122 |
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123 // We could throw away m_accumulatedTransform if we wanted to here, but that |
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124 // would cause thrash when traversing hierarchies with alternating |
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125 // preserve-3d and flat elements. |
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126 if (m_accumulatedTransform) |
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127 m_accumulatedTransform->makeIdentity(); |
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128 m_accumulatingTransform = false; |
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129 } |
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130 |
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131 // HitTestingTransformState methods |
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132 void HitTestingTransformState::translate(int x, int y, TransformAccumulation accumulate) |
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133 { |
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134 m_accumulatedTransform.translate(x, y); |
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135 if (accumulate == FlattenTransform) |
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136 flattenWithTransform(m_accumulatedTransform); |
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137 |
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138 m_accumulatingTransform = accumulate == AccumulateTransform; |
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139 } |
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140 |
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141 void HitTestingTransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate) |
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142 { |
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143 m_accumulatedTransform.multLeft(transformFromContainer); |
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144 if (accumulate == FlattenTransform) |
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145 flattenWithTransform(m_accumulatedTransform); |
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146 |
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147 m_accumulatingTransform = accumulate == AccumulateTransform; |
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148 } |
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149 |
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150 void HitTestingTransformState::flatten() |
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151 { |
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152 flattenWithTransform(m_accumulatedTransform); |
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153 } |
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154 |
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155 void HitTestingTransformState::flattenWithTransform(const TransformationMatrix& t) |
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156 { |
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157 TransformationMatrix inverseTransform = t.inverse(); |
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158 m_lastPlanarPoint = inverseTransform.projectPoint(m_lastPlanarPoint); |
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159 m_lastPlanarQuad = inverseTransform.projectQuad(m_lastPlanarQuad); |
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160 |
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161 m_accumulatedTransform.makeIdentity(); |
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162 m_accumulatingTransform = false; |
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163 } |
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164 |
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165 FloatPoint HitTestingTransformState::mappedPoint() const |
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166 { |
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167 return m_accumulatedTransform.inverse().projectPoint(m_lastPlanarPoint); |
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168 } |
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169 |
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170 FloatQuad HitTestingTransformState::mappedQuad() const |
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171 { |
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172 return m_accumulatedTransform.inverse().projectQuad(m_lastPlanarQuad); |
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173 } |
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174 |
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175 } // namespace WebCore |