WebCore/svg/SVGGlyphMap.h
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     1 /*
       
     2    Copyright (C) 2008 Apple, Inc
       
     3 
       
     4    This library is free software; you can redistribute it and/or
       
     5    modify it under the terms of the GNU Library General Public
       
     6    License as published by the Free Software Foundation; either
       
     7    version 2 of the License, or (at your option) any later version.
       
     8 
       
     9    This library is distributed in the hope that it will be useful,
       
    10    but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    12    Library General Public License for more details.
       
    13 
       
    14    You should have received a copy of the GNU Library General Public License
       
    15    along with this library; see the file COPYING.LIB.  If not, write to
       
    16    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
       
    17    Boston, MA 02110-1301, USA.
       
    18  */
       
    19 
       
    20 #ifndef SVGGlyphMap_h
       
    21 #define SVGGlyphMap_h
       
    22 
       
    23 #if ENABLE(SVG_FONTS)
       
    24 #include "SVGGlyphElement.h"
       
    25 
       
    26 
       
    27 namespace WebCore {
       
    28 
       
    29     struct GlyphMapNode;
       
    30 
       
    31     typedef HashMap<UChar, RefPtr<GlyphMapNode> > GlyphMapLayer;
       
    32 
       
    33     struct GlyphMapNode : public RefCounted<GlyphMapNode> {
       
    34     private:
       
    35         GlyphMapNode() { }
       
    36     public:
       
    37         static PassRefPtr<GlyphMapNode> create() { return adoptRef(new GlyphMapNode); }
       
    38 
       
    39         Vector<SVGGlyphIdentifier> glyphs;
       
    40 
       
    41         GlyphMapLayer children;
       
    42     };
       
    43 
       
    44     class SVGGlyphMap {
       
    45 
       
    46     public:
       
    47         SVGGlyphMap() : m_currentPriority(0) { }
       
    48 
       
    49         void add(const String& string, const SVGGlyphIdentifier& glyph) 
       
    50         {
       
    51             size_t len = string.length();
       
    52             GlyphMapLayer* currentLayer = &m_rootLayer;
       
    53 
       
    54             RefPtr<GlyphMapNode> node;
       
    55             for (size_t i = 0; i < len; i++) {
       
    56                 UChar curChar = string[i];
       
    57                 node = currentLayer->get(curChar);
       
    58                 if (!node) {
       
    59                     node = GlyphMapNode::create();
       
    60                     currentLayer->set(curChar, node);
       
    61                 }
       
    62                 currentLayer = &node->children;
       
    63             }
       
    64 
       
    65             if (node) {
       
    66                 node->glyphs.append(glyph);
       
    67                 node->glyphs.last().priority = m_currentPriority++;
       
    68                 node->glyphs.last().nameLength = len;
       
    69                 node->glyphs.last().isValid = true;
       
    70             }
       
    71         }
       
    72 
       
    73         static inline bool compareGlyphPriority(const SVGGlyphIdentifier& first, const SVGGlyphIdentifier& second)
       
    74         {
       
    75             return first.priority < second.priority;
       
    76         }
       
    77 
       
    78         void get(const String& string, Vector<SVGGlyphIdentifier>& glyphs)
       
    79         {
       
    80             GlyphMapLayer* currentLayer = &m_rootLayer;
       
    81 
       
    82             for (size_t i = 0; i < string.length(); i++) {
       
    83                 UChar curChar = string[i];
       
    84                 RefPtr<GlyphMapNode> node = currentLayer->get(curChar);
       
    85                 if (!node)
       
    86                     break;
       
    87                 glyphs.append(node->glyphs);
       
    88                 currentLayer = &node->children;
       
    89             }
       
    90             std::sort(glyphs.begin(), glyphs.end(), compareGlyphPriority);
       
    91         }
       
    92 
       
    93         void clear() 
       
    94         { 
       
    95             m_rootLayer.clear(); 
       
    96             m_currentPriority = 0;
       
    97         }
       
    98 
       
    99     private:
       
   100         GlyphMapLayer m_rootLayer;
       
   101         int m_currentPriority;
       
   102     };
       
   103 
       
   104 }
       
   105 
       
   106 #endif // ENABLE(SVG_FONTS)
       
   107 
       
   108 
       
   109 #endif //SVGGlyphMap_h